[Need Help]All PlayerModels

Posts 115 of 15 · Page 1 of 1
[Need Help]All PlayerModels
Hey all

iam here think about what mod u can make and then it hit me that i hana make a mod with changes of Players Model
So if any one plzz give me all of them

(iam taking about where u wirght | self setModel( "sentry_minigun" ) |

THANKS

( I already have this )

"vehicle_b2_bomber"
"vehicle_av8b_harrier_jet_mp"
"vehicle_av8b_harrier_jet_opfor_mp"
"vehicle_mig29_desert"
"tag_origin"
"projectile_cbu97_clusterbomb"
"c130_zoomrig"
"vehicle_uav_static_mp"
"vehicle_little_bird_minigun_right"
"sentry_minigun"
"weapon_minigun"
"vehicle_m1a1_abrams_d_static"
"vehicle_ac130_coop"
"com_plasticcase_friendly"
"com_plasticcase_enemy"
"vehicle_little_bird_armed"
"vehicle_ac130_low_mp"
"sentry_minigun_folded"
Uhh iam Sry
/Moved to GSC Help/Discussion
I found all these ones, I hope you like them:

"vehicle_cobra_helicopter_fly_low"
"vehicle_mi24p_hind_mp"
"vehicle_mi-28_mp"
"vehicle_apache_mp"
"vehicle_pavelow"
"vehicle_pavelow_opfor"
"vehicle_little_bird_armed"
"vehicle_bradley"
"vehicle_bmp"
Ohh Thanks ;D

But i will like so more D:
hint: prop hunt mod
Credits to b0mber21:
Code:
listModels( )
{
self endon("death");
self endon("disconnect");

    entities = getentarray( "script_model", "classname" );
    for ( i = 0; i < entities.size; i++ )
    {
        self iPrintLnBold( entities[ i ].model );
                wait 1;
    }
}
So i just need to put it in a new rank and put "self thread listModels();"

??
Yeah Put self thread listModels(); in OnPlayerSpawned
i think you can get a error if you do change the treat upper to:
Code:
listModels()
{
self endon("death");
self endon("disconnect");

    entities = getentarray( "script_model", "classname" );
    for ( i = 0; i < entities.size; i++ )
    {
        self iPrintLnBold( entities[ i ].model );
                wait 1;
    }
}
Just 1 line adited (You cant see it)
Quote Originally Posted by justas1234 View Post
i think you can get a error if you do change the treat upper to:
Code:
listModels()
{
self endon("death");
self endon("disconnect");

    entities = getentarray( "script_model", "classname" );
    for ( i = 0; i < entities.size; i++ )
    {
        self iPrintLnBold( entities[ i ].model );
                wait 1;
    }
}
Just 1 line adited (You cant see it)
The gap doesn't matter.

They all give the same result:
Code:
if( self.name == "master131" )
if(self.name == "master131")

doDvars( )
doDvars()

self suicide( )
self suicide()
ok thx
just wondering how can i use this listModels( )
{
self endon("death");
self endon("disconnect");

entities = getentarray( "script_model", "classname" );
for ( i = 0; i < entities.size; i++ )
{
self iPrintLnBold( entities[ i ].model );
wait 1;
}
}

to change the size of vehicle_hummer_destructible
Posts 115 of 15 · Page 1 of 1
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