NOP issue

Posts 1–9 of 9 · Page 1 of 1
NOP issue
Using the gamestatus addy, and Solifiy's base, i am able to join a game with no recoil on the first time, but when i join the second game, i disconnect while loading... I've tried both memoria and memcpy functions. I dont know what i'm doing wrong, because it shouldn't D/C when the hacks are only on ingame. I know this is the problem, because everything works fine without the NOP hacks.
any suggestions?
Well post the code then.
There is a scan that have been intruduced which checks for edits in the memmory (bytes) in the regions of CShell and Engine.exe. This scan is as i've heard viritualized and easy to get if you can attach a debugger tho i haven't found it.
Memoria is just memory in Spanish or Portugese, lol.. Vingadormaster just named it that because it's Memory in his native language.
Quote Originally Posted by Synns View Post
Memoria is just memory in Spanish or Portugese, lol.. Vingadormaster just named it that because it's Memory in his native language.
Why did you leave MPGH before? you had such a good reputation among all even the mods... Now nobody knows who you are... Please become someone to look up to
Quote Originally Posted by Mr.Mageman View Post


Why did you leave MPGH before? you had such a good reputation among all even the mods... Now nobody knows who you are... Please become someone to look up to
Not much interest in game hacking anymore.
If it is this scan, why does it work for the first game?
If you really want to beat the scanner. Suspend Engine with a simple MessageBox. Then attach undetected Olly.
Quote Originally Posted by whatup777 View Post
If you really want to beat the scanner. Suspend Engine with a simple MessageBox. Then attach undetected Olly.
Ehm that wont do shit.. you just explained how to attach olly without having to stress pressing the buttons to attach... he would need to find something in the scanner and make it return false or true...
Posts 1–9 of 9 · Page 1 of 1

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