How to use GameStatus Pointer!
OKAY SO EVERYONE KEEPS ASKING ME HOW TO USE GAMESTATUS POINTER!
IT'S STARTING TO GET ANNOYED!
SO HERE'S HOW...
Method 1:
[php]if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
} [/php]
Method 2:
[php]switch(*(int*)0x3781886C){
case 1: // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
break;
case 5: // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
break;
} [/php]
NO QUESTIONS!
Let them figure it out. Its common sense.
if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}
My only Cuestions is: I need to remplace (int*) for the hack int name?
why are u NOPing superbullets?