How to use GameStatus Pointer!

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How to use GameStatus Pointer!
OKAY SO EVERYONE KEEPS ASKING ME HOW TO USE GAMESTATUS POINTER!
IT'S STARTING TO GET ANNOYED!
SO HERE'S HOW...

Method 1:
[php]if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
} [/php]

Method 2:
[php]switch(*(int*)0x3781886C){
case 1: // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
break;
case 5: // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
break;
} [/php]

NO QUESTIONS!

For lobby & loading.

Code:
else if(*(int*)0x3781886C != 1)
Quote Originally Posted by Debee View Post
For lobby & loading.

Code:
else if(*(int*)0x3781886C != 1)
Nope...
3 is loading a match.
0 is loading game.
Quote Originally Posted by seeplusplus View Post
Nope...
3 is loading a match.
0 is loading game.
that is not loading, huh?
Let them figure it out. Its common sense.
Quote Originally Posted by ppl2pass View Post
Let them figure it out. Its common sense.
haha dont act pro here bro ive answered many of your dumb Questions at UC So if you got feeded let the rest trolls get feeded to.
Quote Originally Posted by RagedYet View Post


haha dont act pro here bro ive answered many of your dumb Questions at UC So if you got feeded let the rest trolls get feeded to.
Dude flame less or go back to UC
if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}


My only Cuestions is: I need to remplace (int*) for the hack int name?
Quote Originally Posted by Reimy View Post
if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}


My only Cuestions is: I need to remplace (int*) for the hack int name?
I don't understand what your asking...
Quote Originally Posted by Reimy View Post
if(*(int*)0x3781886C == 1) { // 1 = Ingame
Memoria((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
} else if(*(int*)0x3781886C == 5) { // 5 = Lobby
Memoria((LPVOID)0x374AF296, "\x0F\x94\xC0", 3); // Super Bullets Off
}


My only Cuestions is: I need to remplace (int*) for the hack int name?
Code:
if( Menu.Hack[1].opt > 0 ){
	if(*(int*)0x3781886C == 1) {
		memoria((LPVOID)(Superbullet), "\x90\x90\x90", 3);
	}
}
Understand now?
Quote Originally Posted by Debee View Post
Code:
if( Menu.Hack[1].opt > 0 ){
	if(*(int*)0x3781886C == 1) {
		memoria((LPVOID)(Superbullet), "\x90\x90\x90", 3);
	}
}
Understand now?
Yest!!! i was confuse, TY
Very nice release..
why are u NOPing superbullets?
Quote Originally Posted by swatfx View Post
why are u NOPing superbullets?
That's an example.

Replace the superbullets address + bytes with whatever memory hack you want to add.
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