Perks

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Perks
  • Clearing all perks from a player:
    self ClearPerks();
  • Giving a perk:
    self setPerk("name of perk");
  • Removing a perk:
    self setPerk("name of perk");




Perklist (those I could find):

Code:
specialty_extraammo
specialty_loudenemies
specialty_noname // No name when people hover their crosshair on you
specialty_null // Nothing
specialty_killstreak // Hardline I assume
specialty_fastreload // Sleight of Hand
specialty_fastads // Sleight of Hand Pro
specialty_gpsjammer // Scrambler
specialty_detectexplosive // c4, claymore
specialty_showenemyequipment // jammer, motion sensor, camera spike, sentry gun, tow turret, tactical insertion
specialty_disarmexplosive // Hacker pro?
specialty_twoprimaries
specialty_twogrenades
specialty_fraggrenade // Still giving grenades as perks
specialty_specialgrenade
specialty_pistoldeath // Last stand
specialty_bulletdamage // Either Hardened or MW2's stopping power
specialty_explosivedamage // Danger Close?
specialty_armorvest
specialty_fireproof // Flamethrower proof
specialty_flakjacket
specialty_fastinteract // Think this has to do with planting bombs, capturing objectives etc.
specialty_shades // Makes you cool. Jokes, it's part of Tactical Mask
specialty_stunprotection //Tactical mask
specialty_gas_mask //Tactical mask
specialty_showonradar // Ghost. Not sure if they show on radar if you give the perk to them or reverse.
specialty_healthregen // Regen health faster
specialty_extramoney // This earns you more CODP somehow
specialty_gambler // Hardline pro
specialty_delayexplosive // Delay claymores
specialty_nottargetedbyai // Bots love you
specialty_armorpiercing // More hardened?
specialty_bulletaccuracy // Steady Aim
specialty_movefaster // Lightweight
specialty_holdbreath
specialty_bulletpenetration // Even more hardened?
specialty_twoattach // Bling. Sorta useless in mods though.
specialty_scavenger
specialty_longersprint // Marathon

//Found some perk_ ones below
//Not sure if they will work
//I believe it's just something to do with the private match setting multipliers
perk_ghost
perk_hardline
perk_flak_jacket
perk_scavenger
perk_lightweight
level.cac_armorpiercing_data = cac_get_dvar_int( "perk_armorpiercing", "40" ) / 100;// increased bullet damage by this %
level.cac_bulletdamage_data = cac_get_dvar_int( "perk_bulletDamage", "35" );		// increased bullet damage by this %
level.cac_fireproof_data = cac_get_dvar_int( "perk_fireproof", "95" );				// reduced flame damage by this %
level.cac_armorvest_data = cac_get_dvar_int( "perk_armorVest", "80" );				// multipy damage by this %	
level.cac_explosivedamage_data = cac_get_dvar_int( "perk_explosiveDamage", "25" );	// increased explosive damage by this %
level.cac_flakjacket_data = cac_get_dvar_int( "perk_flakJacket", "35" );			// explosive damage is this % of original
level.cac_flakjacket_hardcore_data = cac_get_dvar_int( "perk_flakJacket_hardcore", "9" );	// explosive damage is this % of original for hardcore





Also found this in _class.gsc
Line 59: case "specialty_grenadepulldeath":
Line 60: case "specialty_painkiller":
Line 61: case "specialty_finalstand":
Line 62: case "specialty_copycat":
Possible that the infamous death streaks havent been removed?





Source: ME
Scanned through Treyarch's gsc's
because I love you and I want you
to make a bunch of awesome mods.
Quote Originally Posted by master131 View Post
PGrep ftw? <3
What is this I don't even
FFA match, kills everyone on start and then everyone spawns right after with martyrdom. ALL HELL BREAKS LOOSE.
nice find dude.
specialty_shades

h
Quote Originally Posted by AZUMIKKEL View Post
  • Removing a perk:
    self setPerk("name of perk");
You have typo

Quote Originally Posted by AZUMIKKEL View Post
Perklist (those I could find):
Code:
perk_ghost
perk_hardline
perk_flak_jacket
perk_scavenger
perk_lightweight
This is for body camos(where it changes according to the perks you choose)

Quote Originally Posted by AZUMIKKEL View Post
Also found this in _class.gsc
Line 59: case "specialty_grenadepulldeath":
Line 60: case "specialty_painkiller":
Line 61: case "specialty_finalstand":
Line 62: case "specialty_copycat":
Possible that the infamous death streaks havent been removed?
Well, I found this:
perk_deathStreakCountRequired
Number of deaths required to obtain a deathstreak
and this:
deathstreakactive()
enabledeathstreak()
disabledeathstreak()
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