Perks
- Clearing all perks from a player:
self ClearPerks(); - Giving a perk:
self setPerk("name of perk"); - Removing a perk:
self setPerk("name of perk");
Perklist (those I could find):
Code:
specialty_extraammo specialty_loudenemies specialty_noname // No name when people hover their crosshair on you specialty_null // Nothing specialty_killstreak // Hardline I assume specialty_fastreload // Sleight of Hand specialty_fastads // Sleight of Hand Pro specialty_gpsjammer // Scrambler specialty_detectexplosive // c4, claymore specialty_showenemyequipment // jammer, motion sensor, camera spike, sentry gun, tow turret, tactical insertion specialty_disarmexplosive // Hacker pro? specialty_twoprimaries specialty_twogrenades specialty_fraggrenade // Still giving grenades as perks specialty_specialgrenade specialty_pistoldeath // Last stand specialty_bulletdamage // Either Hardened or MW2's stopping power specialty_explosivedamage // Danger Close? specialty_armorvest specialty_fireproof // Flamethrower proof specialty_flakjacket specialty_fastinteract // Think this has to do with planting bombs, capturing objectives etc. specialty_shades // Makes you cool. Jokes, it's part of Tactical Mask specialty_stunprotection //Tactical mask specialty_gas_mask //Tactical mask specialty_showonradar // Ghost. Not sure if they show on radar if you give the perk to them or reverse. specialty_healthregen // Regen health faster specialty_extramoney // This earns you more CODP somehow specialty_gambler // Hardline pro specialty_delayexplosive // Delay claymores specialty_nottargetedbyai // Bots love you specialty_armorpiercing // More hardened? specialty_bulletaccuracy // Steady Aim specialty_movefaster // Lightweight specialty_holdbreath specialty_bulletpenetration // Even more hardened? specialty_twoattach // Bling. Sorta useless in mods though. specialty_scavenger specialty_longersprint // Marathon //Found some perk_ ones below //Not sure if they will work //I believe it's just something to do with the private match setting multipliers perk_ghost perk_hardline perk_flak_jacket perk_scavenger perk_lightweight level.cac_armorpiercing_data = cac_get_dvar_int( "perk_armorpiercing", "40" ) / 100;// increased bullet damage by this % level.cac_bulletdamage_data = cac_get_dvar_int( "perk_bulletDamage", "35" ); // increased bullet damage by this % level.cac_fireproof_data = cac_get_dvar_int( "perk_fireproof", "95" ); // reduced flame damage by this % level.cac_armorvest_data = cac_get_dvar_int( "perk_armorVest", "80" ); // multipy damage by this % level.cac_explosivedamage_data = cac_get_dvar_int( "perk_explosiveDamage", "25" ); // increased explosive damage by this % level.cac_flakjacket_data = cac_get_dvar_int( "perk_flakJacket", "35" ); // explosive damage is this % of original level.cac_flakjacket_hardcore_data = cac_get_dvar_int( "perk_flakJacket_hardcore", "9" ); // explosive damage is this % of original for hardcore
Also found this in _class.gsc
Line 59: case "specialty_grenadepulldeath":
Line 60: case "specialty_painkiller":
Line 61: case "specialty_finalstand":
Line 62: case "specialty_copycat":
Possible that the infamous death streaks havent been removed?
Source: ME
Scanned through Treyarch's gsc's
because I love you and I want you
to make a bunch of awesome mods.

h