[Help]How do Chams work?
I have questions regarding chams.
How do they work with D3D?
Put simply chams are hooks on the DirectX Model Rendering routines, such as DrawIndexedPrimative. They involve usually recognizing a particular model being drawn from either the num of vertices, the Prim count, etc.
Then the models are usually colored over with another color that is more easily visible such as pure red, or yellow. Basically the people change colors hence why its called chameleon or chams for short.
Also wallhacks are popular with chams since models can be shaded different colors when they are visible or not, though the two can be separate.