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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Philippines Hacks › WarRock Philippines Help & Discussions › What is wrong with this ( im new in coding. pardon me for the lack of knowledge)

What is wrong with this ( im new in coding. pardon me for the lack of knowledge)

Posts 1–13 of 13 · Page 1 of 1
PO
pongping88
What is wrong with this ( im new in coding. pardon me for the lack of knowledge)
#include <windows.h>
#include <stdio.h>



#define Playerpointer 0x00D80328
#define Serverpointer 0x00C7C550
#define Speed 0x00A9613C




DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;




void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){

}}

{if(GetAsyncKeyState(VK_NUMPAD1) &1){
*(float*)Speed = 500.0f;}
}




void ServerHacks()
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){

}}

void Hacks(){
for(;{
PlayerHacks();
ServerHacks();
Sleep(200);}}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res){
switch(DWORD_GRUND){
case 1:
MessageBoxA(NULL, "made by kami po", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;}
return TRUE;}
#1 · 15y ago
UM
umbraga01
Quote Originally Posted by pongping88 View Post
#include <windows.h>
#include <stdio.h>



#define Playerpointer 0x00D80328
#define Serverpointer 0x00C7C550
#define Speed 0x00A9613C




DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;




void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){

}}

{if(GetAsyncKeyState(VK_NUMPAD1) &1){
*(float*)Speed = 500.0f;}
}




void ServerHacks()
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){

}}

void Hacks(){
for(;{
PlayerHacks();
ServerHacks();
Sleep(200);}}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res){
switch(DWORD_GRUND){
case 1:
MessageBoxA(NULL, "made by kami po", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;}
return TRUE;}
there's nothing wrong with it..
#2 · 15y ago
PO
pongping88
Quote Originally Posted by umbraga01 View Post
there's nothing wrong with it..
bkt po di nagana?
#3 · 15y ago
buzztardz18
buzztardz18
Quote Originally Posted by pongping88 View Post
#include <windows.h>
#include <stdio.h>



#define Playerpointer 0x00D80328
#define Serverpointer 0x00C7C550
#define Speed 0x00A9613C




DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;




void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){

}}

{if(GetAsyncKeyState(VK_NUMPAD1) &1){
*(float*)Speed = 500.0f;}
}




void ServerHacks()
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){

}}

void Hacks(){
for(;{
PlayerHacks();
ServerHacks();
Sleep(200);}}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res){
switch(DWORD_GRUND){
case 1:
MessageBoxA(NULL, "made by kami po", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;}
return TRUE;}


pahenge nga requirements para sa c++..
gusto ko ring gumawa.

windows 7 ultimate Os.
#4 · 15y ago
choykay619
choykay619
Quote Originally Posted by pongping88 View Post
#include <windows.h>
#include <stdio.h>



#define Playerpointer 0x00D80328
#define Serverpointer 0x00C7C550
#define Speed 0x00A9613C




DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;




void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){

}}

{if(GetAsyncKeyState(VK_NUMPAD1) &1){
*(float*)Speed = 500.0f;}
}




void ServerHacks()
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){

}}

void Hacks(){
for(;{
PlayerHacks();
ServerHacks();
Sleep(200);}}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res){
switch(DWORD_GRUND){
case 1:
MessageBoxA(NULL, "made by kami po", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;}
return TRUE;}
What is wrong is that Speed Hack is detected already .
Only some Hacks work but if your Hack has many features including Speed Hack it won't work but if you have many features and no Speed Hack it would work.
#5 · 15y ago
MI
mikko195
cool i Try To Code... And Share My Hack To
#6 · 15y ago
choykay619
choykay619
Quote Originally Posted by mikko195 View Post
cool i Try To Code... And Share My Hack To
Goodluck to you ...
Make sure you strive hard and have sharp eyes.
#7 · 15y ago
WI
windowsxp925
choykay619 is right nice
#8 · 15y ago
choykay619
choykay619
Quote Originally Posted by windowsxp925 View Post
choykay619 is right nice
I am right yes.. I am ...
#9 · 15y ago
FG
FG Tim
Quote Originally Posted by pongping88 View Post
#include <windows.h>
#include <stdio.h>



#define Playerpointer 0x00D80328
#define Serverpointer 0x00C7C550
#define Speed 0x00A9613C




DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;




void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){

}}

{if(GetAsyncKeyState(VK_NUMPAD1) &1){
*(float*)Speed = 500.0f;}
}




void ServerHacks()
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){

}}

void Hacks(){
for(;{
PlayerHacks();
ServerHacks();
Sleep(200);}}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res){
switch(DWORD_GRUND){
case 1:
MessageBoxA(NULL, "made by kami po", "Credits", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;}
return TRUE;}
I guess the source is detected...

Try to make at the Header and create "Addies.h"

then put your addie on it....

Like this..

"Addies.h"
Code:
#define Playerpointer 0x00D80328
#define Serverpointer 0x00C7C550
#define Speed         0x00A9613C

"Main.cpp"
Code:
#include <windows.h>
#include <stdio.h>
#include "Addies.h"

DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;


void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){

}}

{if(GetAsyncKeyState(VK_NUMPAD1) &1){
*(float*)Speed = 500.0f;}
}




void ServerHacks()
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){

}} 

void Hacks(){
for(;;){
PlayerHacks();
ServerHacks();
Sleep(200);}}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res){
switch(DWORD_GRUND){
case 1:
	MessageBoxA(NULL, "Visit at MPGH.net", "Credits", MB_OK);
	CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;}
return TRUE;}
Press thnks if i help...
#10 · 15y ago
PO
pongping88
Quote Originally Posted by FG Tim View Post
I guess the source is detected...

Try to make at the Header and create "Addies.h"

then put your addie on it....

Like this..

"Addies.h"
Code:
#define Playerpointer 0x00D80328
#define Serverpointer 0x00C7C550
#define Speed         0x00A9613C

"Main.cpp"
Code:
#include <windows.h>
#include <stdio.h>
#include "Addies.h"

DWORD *ingame= (DWORD*)Playerpointer;
DWORD *outgame= (DWORD*)Serverpointer;


void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0){

}}

{if(GetAsyncKeyState(VK_NUMPAD1) &1){
*(float*)Speed = 500.0f;}
}




void ServerHacks()
{
DWORD dwSrvrPtr=*(DWORD*)Serverpointer;
if(dwSrvrPtr!=0){

}} 

void Hacks(){
for(;;){
PlayerHacks();
ServerHacks();
Sleep(200);}}


BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res){
switch(DWORD_GRUND){
case 1:
	MessageBoxA(NULL, "Visit at MPGH.net", "Credits", MB_OK);
	CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;}
return TRUE;}
Press thnks if i help...
THANK YOU VERY MUCH......
YOU REALLY HELPED ME
#11 · 15y ago
WI
windowsxp925
Try This heheh

#include <stdio.h>
#include <Windows.h>

#define ADR_PLAYERPOINTER 0x00D80328
#define ADR_SERVERRPOINTER 0x00C7C550
#define why 0x005A1836

HANDLE Warrock;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERRPOINTER;
//here you put your hack codes TUT by windowsxp925
void why2()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) why = 1500;
}
}
//End Of the codes
void snip()
{
for(;; )
{
if(*ingame)
{
//Here you put your hack to work it it's like a registry
why2();
}
if(*outgame)
{
//here you put your dinar hack level hack and etc...
}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "yuri.vargas24@yahoo.com", "windowsxp925", MB_OK);

}
return TRUE;
}
#12 · 15y ago
PO
pongping88
Quote Originally Posted by pongping88 View Post
THANK YOU VERY MUCH......
YOU REALLY HELPED ME
I put the #include "addies.h"

and

still no visuals were changed





//////////// HERE IS MY SOURCE CODE /////////////////

#include <stdio.h>
#include <Windows.h>
#include "addies.h"

#define ADR_PLAYERPOINTER 0x00D80328
#define ADR_SERVERRPOINTER 0x00C7C550
#define why 0x005A1836
#define Visual_100 0x0011A610
#define SuperMaster 0x000FCD30
#define Slot5 0x001021A4


HANDLE Warrock;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERRPOINTER;

void why2()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) why = 1500;
}
}
void snip()
{
for(;; )
{
if(*ingame)
{

why2();
}
if(*outgame)
//LVL_100
{*(long*)(ADR_SERVERRPOINTER+Visual_100)= 0x0011A610;}

//SuperMaster
{*(int*)(ADR_SERVERRPOINTER+SuperMaster) = 1;}

//Fifth Slot
{*(long*)(ADR_SERVERRPOINTER+Slot5) = 1;}

Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "mpgh.net", "ALELELE", MB_OK);

}
return TRUE;
}

Quote Originally Posted by pongping88 View Post
I put the #include "addies.h"

and

still no visuals were changed





//////////// HERE IS MY SOURCE CODE /////////////////

#include <stdio.h>
#include <Windows.h>
#include "addies.h"

#define ADR_PLAYERPOINTER 0x00D80328
#define ADR_SERVERRPOINTER 0x00C7C550
#define why 0x005A1836
#define Visual_100 0x0011A610
#define SuperMaster 0x000FCD30
#define Slot5 0x001021A4


HANDLE Warrock;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERRPOINTER;

void why2()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) why = 1500;
}
}
void snip()
{
for(;; )
{
if(*ingame)
{

why2();
}
if(*outgame)
//LVL_100
{*(long*)(ADR_SERVERRPOINTER+Visual_100)= 0x0011A610;}

//SuperMaster
{*(int*)(ADR_SERVERRPOINTER+SuperMaster) = 1;}

//Fifth Slot
{*(long*)(ADR_SERVERRPOINTER+Slot5) = 1;}

Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "mpgh.net", "ALELELE", MB_OK);

}
return TRUE;
}
ok i solved this problem.... thank you all for the help

may i ask what is he source code of glass wall?
#13 · edited 15y ago · 15y ago
Posts 1–13 of 13 · Page 1 of 1

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