
Originally Posted by
pongping88
THANK YOU VERY MUCH......
YOU REALLY HELPED ME
I put the
#include "addies.h"
and
still no visuals were changed
//////////// HERE IS MY SOURCE CODE /////////////////
#include <stdio.h>
#include <Windows.h>
#include "addies.h"
#define ADR_PLAYERPOINTER 0x00D80328
#define ADR_SERVERRPOINTER 0x00C7C550
#define why 0x005A1836
#define Visual_100 0x0011A610
#define SuperMaster 0x000FCD30
#define Slot5 0x001021A4
HANDLE Warrock;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERRPOINTER;
void why2()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) why = 1500;
}
}
void snip()
{
for(;; )
{
if(*ingame)
{
why2();
}
if(*outgame)
//LVL_100
{*(long*)(ADR_SERVERRPOINTER+Visual_100)= 0x0011A610;}
//SuperMaster
{*(int*)(ADR_SERVERRPOINTER+SuperMaster) = 1;}
//Fifth Slot
{*(long*)(ADR_SERVERRPOINTER+Slot5) = 1;}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "mpgh.net", "ALELELE", MB_OK);
}
return TRUE;
}

Originally Posted by
pongping88
I put the
#include "addies.h"
and
still no visuals were changed
//////////// HERE IS MY SOURCE CODE /////////////////
#include <stdio.h>
#include <Windows.h>
#include "addies.h"
#define ADR_PLAYERPOINTER 0x00D80328
#define ADR_SERVERRPOINTER 0x00C7C550
#define why 0x005A1836
#define Visual_100 0x0011A610
#define SuperMaster 0x000FCD30
#define Slot5 0x001021A4
HANDLE Warrock;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERRPOINTER;
void why2()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1)
{
*(float*) why = 1500;
}
}
void snip()
{
for(;; )
{
if(*ingame)
{
why2();
}
if(*outgame)
//LVL_100
{*(long*)(ADR_SERVERRPOINTER+Visual_100)= 0x0011A610;}
//SuperMaster
{*(int*)(ADR_SERVERRPOINTER+SuperMaster) = 1;}
//Fifth Slot
{*(long*)(ADR_SERVERRPOINTER+Slot5) = 1;}
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL, "mpgh.net", "ALELELE", MB_OK);
}
return TRUE;
}
ok i solved this problem.... thank you all for the help
may i ask what is he source code of glass wall?