You probably are all wondering this, so i figured i'd help you out. I'd love to see map making a basic everyday posted new map mod (to the point we need a special section for JUST map releases lol)
anyway...what you will need is
Lithtech Jupiter Enterprise with the NOLF2 demo source
some knowledge of a 3d software (i prefer Alias Maya to 3ds max personally)
alright, lets first start with setting up the programs
Open DEdit. if you never have before, your gonna get a lil window prompt about selecting some files (i haven't seen this in a long time, but it was pretty self explanatory.)
I think it asks for Object****o, so for this you
CAN NOT select the Combat Arms Object****o, it will crash DEdit because nexon named the dll's differently so i don't know what to edit to get that working. Select the Object****o provided in the following folder path
Code:
C:\TouchdownEntertainment\Jupiter_Ent\Development\TO2\Game\Object****o
from there it asks for clientfx too i think, select the NOLF2 1 which should be in the same folder.
Once your past that bootup screen, go File--Open Project.. and go to the same folder location as described above and open the to2.dep file.
from there you should be set to start map making (if you get confused, its probably half my fault for this shitty tutorial, sorry, i suck at description, but you'll figure it out, your all smart

)
STARTING YOUR NEW MAP
I like to set my own folder for this...once you have the to2.dep project open, highlight Worlds mini folder in the box to the left, left click and Add Directory, name it as you want
from there, click the + button, and select your newly created folder.
Once this is done, go File--New World... and type in the name of the map (can be anything)
once that is done, go File--Import World...
Now is when you need a LTA of a world file. You can use Maya to open a OBJ of a map from another game or use 1 of the tutorial maps provided.
if you take the tutorial map route, go to the following folder section
Code:
C:\TouchdownEntertainment\Jupiter_Ent\Development\TO2\Game\Worlds\RetailSinglePlayer
and select BoxSample****c
now you need to add 3 things to the level
1.) AmbientLight ## ## ##
2.) GameStartPoint
3.) WorldProperties
lets go in order...
Ambientlight is easy, its the basic lighting of your world.
go World--World Info... and type the following
done!
next, GameStartPoint.
Game start point controls a lot of aspects of your map, heres the list...
GameType: Type of gameplay your map will support
ModelTemplate: Controls the player type that is spawned (hint hint

)
PhysicsModel: Controls the way your selected spawned character acts. example: if you spawn yourself as a zombie, you will be a zombie with the effects of a zombie. but don't do that lol
Command: you can type command strings here to mess with the way a player acts
Locked: you can't move
SendCommandonRespawn: controls if your command typed will happen everytime you spawn or not.
Team: controls what team your on
Start Point: leave as true, this is the spawn point also
Spawn Point: same as above
adding the gamestart is easy, just go World--Add Object... and select GameStartPoint.
done
next world properties
same as above, only this controls a ton more of the map
go Worlds--Add Object... and select WorldProperties
done (if you don't edit anything)
if you didn't add anything thats outside this tutorial, you should be done. Click the button that looks like bricks being stacked up (its next to the lil rocket) To proccess your map (compile basically)
it will open a window asking if you want to save, click yes.
another window will now pop up, make sure it matches these settings
and then click the Advanced Tab, and target the output file to your desktop and name it TRAINING.DAT
click process, then after thats done, Rez Inject into the worlds rez file and go in game and start training, if all went well you should spawn!
yes this is shitty, i know, but its a start, i'll try to get a video soon