how to make a basic map

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how to make a basic map
You probably are all wondering this, so i figured i'd help you out. I'd love to see map making a basic everyday posted new map mod (to the point we need a special section for JUST map releases lol)

anyway...what you will need is
Lithtech Jupiter Enterprise with the NOLF2 demo source
some knowledge of a 3d software (i prefer Alias Maya to 3ds max personally)

alright, lets first start with setting up the programs

Open DEdit. if you never have before, your gonna get a lil window prompt about selecting some files (i haven't seen this in a long time, but it was pretty self explanatory.)
I think it asks for Object****o, so for this you CAN NOT select the Combat Arms Object****o, it will crash DEdit because nexon named the dll's differently so i don't know what to edit to get that working. Select the Object****o provided in the following folder path

Code:
C:\TouchdownEntertainment\Jupiter_Ent\Development\TO2\Game\Object****o
from there it asks for clientfx too i think, select the NOLF2 1 which should be in the same folder.

Once your past that bootup screen, go File--Open Project.. and go to the same folder location as described above and open the to2.dep file.

from there you should be set to start map making (if you get confused, its probably half my fault for this shitty tutorial, sorry, i suck at description, but you'll figure it out, your all smart )



STARTING YOUR NEW MAP

I like to set my own folder for this...once you have the to2.dep project open, highlight Worlds mini folder in the box to the left, left click and Add Directory, name it as you want

from there, click the + button, and select your newly created folder.

Once this is done, go File--New World... and type in the name of the map (can be anything)

once that is done, go File--Import World...

Now is when you need a LTA of a world file. You can use Maya to open a OBJ of a map from another game or use 1 of the tutorial maps provided.

if you take the tutorial map route, go to the following folder section

Code:
C:\TouchdownEntertainment\Jupiter_Ent\Development\TO2\Game\Worlds\RetailSinglePlayer
and select BoxSample****c

now you need to add 3 things to the level

1.) AmbientLight ## ## ##
2.) GameStartPoint
3.) WorldProperties

lets go in order...

Ambientlight is easy, its the basic lighting of your world.

go World--World Info... and type the following



done!

next, GameStartPoint.

Game start point controls a lot of aspects of your map, heres the list...

GameType: Type of gameplay your map will support
ModelTemplate: Controls the player type that is spawned (hint hint )
PhysicsModel: Controls the way your selected spawned character acts. example: if you spawn yourself as a zombie, you will be a zombie with the effects of a zombie. but don't do that lol
Command: you can type command strings here to mess with the way a player acts
Locked: you can't move
SendCommandonRespawn: controls if your command typed will happen everytime you spawn or not.
Team: controls what team your on
Start Point: leave as true, this is the spawn point also
Spawn Point: same as above

adding the gamestart is easy, just go World--Add Object... and select GameStartPoint.

done

next world properties

same as above, only this controls a ton more of the map

go Worlds--Add Object... and select WorldProperties

done (if you don't edit anything)

if you didn't add anything thats outside this tutorial, you should be done. Click the button that looks like bricks being stacked up (its next to the lil rocket) To proccess your map (compile basically)

it will open a window asking if you want to save, click yes.
another window will now pop up, make sure it matches these settings



and then click the Advanced Tab, and target the output file to your desktop and name it TRAINING.DAT

click process, then after thats done, Rez Inject into the worlds rez file and go in game and start training, if all went well you should spawn!


yes this is shitty, i know, but its a start, i'll try to get a video soon
Nice,Do you mind telling me why some people here hate you?
Quote Originally Posted by Nirvana View Post
Nice,Do you mind telling me why some people here hate you?
its the way i started to learn to mod. Way back when i first got recognized, i got recognized cuz i was a noob no1 had ever heard of and i figured out rez chams about an hour after the g_k release by gtboy4, he had given me permission via pm to reverse his modded files and see if i could figure it out. I did, and i made a tutorial and thats where the first basic chams came from.

bout 2 months later, he told me that he only gave me permission cuz he thought i wouldn't figure it out. lol. But basicly, i started to learn everything that way, i'd reverse every mod.

once i started figuring out stuff on my own...people didn't believe it. but lately, everything has been on my own, some people just wont let the past go. (example: iamazn still brings up a conversation quote from LAST AUGUST (of 2010) showing me saying that i reversed gtboy's mod, what he doesnt show is the proof of the private message though)
Quote Originally Posted by supercarz1991 View Post
its the way i started to learn to mod. Way back when i first got recognized, i got recognized cuz i was a noob no1 had ever heard of and i figured out rez chams about an hour after the g_k release by gtboy4, he had given me permission via pm to reverse his modded files and see if i could figure it out. I did, and i made a tutorial and thats where the first basic chams came from.

bout 2 months later, he told me that he only gave me permission cuz he thought i wouldn't figure it out. lol. But basicly, i started to learn everything that way, i'd reverse every mod.

once i started figuring out stuff on my own...people didn't believe it. but lately, everything has been on my own, some people just wont let the past go. (example: iamazn still brings up a conversation quote from LAST AUGUST (of 2010) showing me saying that i reversed gtboy's mod, what he doesnt show is the proof of the private message though)
Thats bullshit,its ok though since the only person ive seen insult you for everything you do is noob so ._.
Quote Originally Posted by Nirvana View Post


Thats bullshit,its ok though since the only person ive seen insult you for everything you do is noob so ._.
I used to

but as he said, hes changed.
Should I criticize you on your spelling and grammar?
Good tutorial, but TL,DNR since I didn't have time
every1 used to, Extravagant only does if i absolutely deserve it which is different from "hey i'm gonna uber flame u every post!" noob still flames a lot, gunnez used to, i think 666 even used to
Quote Originally Posted by supercarz1991 View Post
every1 used to, Extravagant only does if i absolutely deserve it which is different from "hey i'm gonna uber flame u every post!" noob still flames a lot, gunnez used to, i think 666 even used to
I criticized the reverse engineering but I didn't flame nor intended to flame you
darkangel deserves to be flamed
Quote Originally Posted by kentonyu View Post
darkangel deserves to be flamed
doesn't she always
a elite tut section would be nice.
Quote Originally Posted by BenXer View Post
a elite tut section would be nice.
Lol,That wouldnt really work,the only way to keep this section alive is to post things,i dont think we need an elite tut section till the elite section has new threads everyday.
Good...
Now, Add how to make weapon spawns.
Go!
check this out

from sleepercell himself

Hello and congratulations on figuring out custom map making, the archives map in the video looks very good.
By the way, where is the artificial lava in Volkov's Lair (Undead Dungeon)?
YouTube - NOLF 2 - Chapter 14-3 (Superspy)

I used CJ's ObjectDll for my custom map (NOLF2's is almost the same thing), I did try using an older 2009 version of CA's but ran into a few minor issues in dedit that I didn't bother with.

However for spawning weapons and AI you need a decrypted version of weapons.txt, modelbutes.txt & aibutes.txt from CA. Good news, the plan text version of these files were included in CHARS_M_FACE.rez, only modelbutes.txt needs to be edited in order to spawn AI using NOLF2/CJ's ObjectDll (you must delete the [Model##] section and rename the [AIModel##] section to [Model##] or merge the 2 sections).

You should be able to figure out the rest with my ****c file included with my map.
i feel special

too bad its gonna be awhile on archives. The lta file is 12,878 kb...most lta world files are below 1000kb so it takes forever to load it
Quote Originally Posted by supercarz1991 View Post
check this out

from sleepercell himself



i feel special
Wow.......
SleeperCell....
When he quits, he really quits....
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