GSC Compiler Update 1 Features

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GSC Compiler Update 1 Features
Well now...I need some suggestions for the next release of GSC Compiler. Can someone give me some good ideas?
Here are some updates that I'm working on:

*Added a new function, now you can declare your special scripts easier using: #special <Name>...

EX:
You want to include a file which isn't a build-in script (an external script), such as:
Code:
maps\mp\gametypes\randomscript.gsc
You will simply do:
Code:
#special <Drawing> //Will be replaced on the saving...
*A 100% Working Error Finder, and will add a intellisense to minimize as much as possible the time losing for testing a lot of time a non-working mods

Didn't think of more. Please tell me what to add? Just take it easy, I am solo on this project...
WoW thas nice idea, he can put this features in the next release =D
Quote Originally Posted by user590177 View Post
yep i can...
this feature
you know how to do this?
using a programming language....Visual Basic .NET in this case...
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