GSC Compiler Update 1 Features
Well now...I need some suggestions for the next release of GSC Compiler. Can someone give me some good ideas?
Here are some updates that I'm working on:
*Added a new function, now you can declare your special scripts easier using: #special <Name>...
EX:
You want to include a file which isn't a build-in script (an external script), such as:
Code:
maps\mp\gametypes\randomscript.gsc
You will simply do:
Code:
#special <Drawing> //Will be replaced on the saving...
*A 100% Working Error Finder, and will add a intellisense to minimize as much as possible the time losing for testing a lot of time a non-working mods
Didn't think of more. Please tell me what to add? Just take it easy, I am solo on this project...