Bypassing Bugtrap

Posts 113 of 13 · Page 1 of 1
Bypassing Bugtrap
I guess tht BugTrap is annoying, but it actually traps errors or bugs meaning as Detected
try looking at this (What Bugtraps actually does): Catch All Bugs with BugTrap! - CodeProject
for e.g I was running Dave's hack and when i started to play a game, i got BugTrapped. I was running CE i got BugTrapped in the loading screen.
@Rasta : I guess ur UCE is Detected for meh :P

In this thread i need some help on Bypassing Bugtrap, so this is how it goes:
I've been working at BugTrap and even with help it's still not working So I was getting that "ACCESS_VIOLATION" Error and tried patching and now it seems as if the game is going to load then crashes to desktop. So this is what i'm doing :
Code:
DWORD OldProtection;
void pBugCheck(void *adr, void *ptr, int size)
{
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}

void Rape_Bug_Trap (void)
{

long BugTrap = (long)GetModuleHandleA("BugTrap.dll");

pBugCheck((void*)(BugTrap+0xA34F),(void*)(PBYTE)"\xC2\x04\x00",3); //BEGIN_CHECKS
pBugCheck((void*)(BugTrap+0xA343),(void*)(PBYTE)"\xEB",1); //BEGIN_CHECKS
pBugCheck((void*)(BugTrap+0xAF57),(void*)(PBYTE)"\xEB",1); //CALLS_BEGIN_CHECKS
pBugCheck((void*)(BugTrap+0xB04B),(void*)(PBYTE)"\xC3",1); //CALLS_ENDP
pBugCheck((void*)(BugTrap+0xAF1D),(void*)(PBYTE)"\xEB",1); //ENDP_SUB
pBugCheck((void*)(BugTrap+0xAE5E),(void*)(PBYTE)"\xC3",1); //UNKNOWN_ERROR
pBugCheck((void*)(BugTrap+0xB061),(void*)(PBYTE)"\xEB",1); //ENDP_CALLS_SUB
pBugCheck((void*)(BugTrap+0x8F76),(void*)(PBYTE)"\xC3",1); //GAURD_PAGE
pBugCheck((void*)(BugTrap+0x8F82),(void*)(PBYTE)"\xC3",1); //ARRAY_BOUNDS_EXCEEDE
pBugCheck((void*)(BugTrap+0x8FB7),(void*)(PBYTE)"\xC3",1); //ILLEGAL_INSTRUCTION
pBugCheck((void*)(BugTrap+0x8FBD),(void*)(PBYTE)"\xC3",1); //INVALID_HANDLE
pBugCheck((void*)(BugTrap+0x8F7C),(void*)(PBYTE)"\xC3",1); //IN_PAGE_ERROR
pBugCheck((void*)(BugTrap+0x8F70),(void*)(PBYTE)"\xC3",1); //DATA_TYPE_MISALIGNMENT
pBugCheck((void*)(BugTrap+0x8F5E),(void*)(PBYTE)"\xC3",1); //ACCESS_VIOLATION



}
void Loop(void)
{
for(;;)
{
long BugTrap = (long)GetModuleHandleA("BugTrap.dll");
if(BugTrap!=0)
{
Rape_Bug_Trap();
}
Sleep(20);
}
}
Could you tell me what im missing, or u got another way by bypassing BT
"Bypassing bugtrap".
That sounds stupid. You would crash either way, bugtrap just reports WHY you crashed.
Quote Originally Posted by FUKO View Post
"Bypassing bugtrap".
That sounds stupid. You would crash either way, bugtrap just reports WHY you crashed.
If that is so,
then im wrong?
Quote Originally Posted by Roxa View Post
If that is so,
then im wrong?
Bugtrap isn't anti cheat.
Quote Originally Posted by FUKO View Post
Bugtrap isn't anti cheat.
i told that its an anti bug or error and if it appears means its detected
its not an anti-cheat, YES
Quote Originally Posted by FUKO View Post
Bugtrap isn't anti cheat.
Wrong ..... it is , not just in USA pb ... , in russia pb if ubgtrap reports few times , then your account will get auto ban
Quote Originally Posted by Rasta View Post


Wrong ..... it is , not just in USA pb ... , in russia pb if ubgtrap reports few times , then your account will get auto ban
Still doesn't make it anti cheat
If you get banned from getting bugtrapped enough times, they probably have a way of checking the crash logs, and if it has anything to with with hooking directX, they will ban you.

It's NOT an anti cheat.

@Rasta
This^^ Exactly right.
@FUKO can i buy my buddy back
Quote Originally Posted by Rasta View Post
@FUKO can i buy my buddy back
Little off topic there right? =P
Anyways, I'm right ******.
Quote Originally Posted by Rasta View Post
@FUKO can i buy my buddy back
@Rasta :
LOL its not an anti-cheat buddy,
Xtrap is

@FUKO
You're right, dont mind of LoveKiss
its not an anti cheat .... fail
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