HFS Editing.
I wondered if it is possible to edit codes for example like
this was found in one of the HFS files, above this there`s more stuff about the javelin.
So is it possible to edit the damage of the javlin?
Or another example
are these values backed up at other location?
I don`t really know scripting so sorry if my questions are stupid :P
And I`d try to do it but I don`t wanna fuck up my game unless I know it might actully work :P
Code:
"MaxPlayerSpeed" "228.80" "WeaponPrice" "0" "Team" "ANY" "WeaponType" "SubWeapon" "PlayerAnimationExtension" "bow" "Damage" "100" "Range" "500.0" "Velocity" "1400" "ProjectileClassName" "javelin"
So is it possible to edit the damage of the javlin?
Or another example
Code:
"fiona_strong_attack_00"
{
"attack_type" "STAB"
// "damage_factor" "6"
// "down_damage" "25"
"damage_factor"
{
"load" "dmg_bonus_mastery $skill_smash_mastery.dmg_bonus"
"load" "dmg_bonus $skill_fiona_smash0.dmg_bonus"
"eval" "8 * ( 1 + (dmg_bonus_mastery/100 + dmg_bonus/100))"
}
"down_damage"
{
"load" "down_bonus_mastery $skill_smash_mastery.down_bonus"
"load" "down_bonus $skill_fiona_smash0.down_bonus"
"eval" "10 * (1+ (down_bonus_mastery/100 + down_bonus/100))"
}
"aggro" "8"
"finish_attack" "1"
"attack_hit_latch_time" "0.08"
"attack_blocked_latch_time" "0.15"
"critical_hit_enable" "1"
"strong_attack" "1"
"damage_shake_scale_u" "8.0"
"damage_shake_scale_v" "10.0"
"damage_shake_duration" "1.0"
"damage_shake_interval" "0.02"
"damage_shake_damp_ratio" "0.7"
"sp_gauge" "6"
}
I don`t really know scripting so sorry if my questions are stupid :P
And I`d try to do it but I don`t wanna fuck up my game unless I know it might actully work :P


<---Monkey
