Dead Ops Arcade

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Dead Ops Arcade
Hello

Here it is DOA for MW2, I release only the code for getting the view and all that, :P. Probably someone will do something with this,

Code:
onPlayerSpawned()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("spawned_player");
                            self thread DOA();
	              setDvar("player_view_pitch_down", 0); //dont aim down
	              setDvar("player_view_pitch_up", 0); //dont aim up
	}
}

DOA()
{
       Camera = spawn("script_model", self.origin+(0,0,500)); //increase the 500 if you want it higher
       Camera setModel("c130_zoomrig");
       Camera.angles = (90,90,0);
       Camera NotSolid();
       Camera EnableLinkTo();
       wait 0.001;
       self CameraLinkTo( Camera, "tag_origin" ); //change view
       while(1)
       {
            Camera MoveTo(self.origin+(0,0,500), 0.1);
            wait 0.1;
       }
}
Video:



Anywasy nice gj looks kewl.
lol weird D
Wheres the monsters?
Quote Originally Posted by xbeatsszzx View Post
Wheres the monsters?
Add this to your zombie mod and voila, you have a DOA mod.
Give the code of this video:

This is awesome, good job Yamato
Made by you or leeched?
Quote Originally Posted by Cal View Post
Made by you or leeched?
I am not a leecher.......Made by me
Posts 1–15 of 27 · Page 1 of 2

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