NetVar dump

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NetVar dump
Rename to .h and include it in your project, if you don't know what to do with this you'll have no use for it.
Credits to: Xeno123 & Casual_Hacker

Uploaded the full raw netvar dump
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NetVarDumpRaw.txtattachment deleted · 170 downloads before removal
Sexy, thanks. Already had all the offsets and stuff but this is much more comfortable.

Edit: MakePointerGEN is some boost function?

Edit²: Oh i see.

Edit³: BaseCombatCharacter seems to be missing.
@Nico: I renamed the function but didnt change the structs :P

Code:
struct GenDT_BaseCombatCharacter : public GenDT_BaseFlex
{
	struct CBCCLocalPlayerExclusive
	{
		inline float* flNextAttack() { return MakePointerGEN< float >( this, 0xbb0 ); }
	};
	struct CHAND_IK_CONTROLLER_DATA
	{
		inline EHANDLE* handIKTargetEntity() { return MakePointerGEN< EHANDLE >( this, 0x4 ); }
	};
	inline CBCCLocalPlayerExclusive* bcc_localdata() { return MakePointerGEN< CBCCLocalPlayerExclusive >( this, 0x0 ); }
	inline EHANDLE* hActiveWeapon() { return MakePointerGEN< EHANDLE >( this, 0xcf8 ); }
	inline EHANDLE* hMyWeapons() { return MakePointerGEN< EHANDLE >( this, 0xc38 ); } // Array size = 48
	inline int* iHealth() { return MakePointerGEN< int >( this, 0x88 ); }
	inline int* lifeState() { return MakePointerGEN< int >( this, 0x87 ); }
	inline int* iMaxHealth() { return MakePointerGEN< int >( this, 0xd24 ); }
	inline int* stamina() { return MakePointerGEN< int >( this, 0xd28 ); }
	inline int* maxStamina() { return MakePointerGEN< int >( this, 0xd30 ); }
	inline float* downGauge() { return MakePointerGEN< float >( this, 0xd38 ); }
	inline int* level() { return MakePointerGEN< int >( this, 0xd3c ); }
	inline int* surfaceType() { return MakePointerGEN< int >( this, 0xd40 ); }
	inline int* figureHeightRatio() { return MakePointerGEN< int >( this, 0xd90 ); }
	inline int* figureBustRatio() { return MakePointerGEN< int >( this, 0xd94 ); }
	inline bool* bShouldDrawHudName() { return MakePointerGEN< bool >( this, 0xda0 ); }
	inline int* useHeightCorrection() { return MakePointerGEN< int >( this, 0xd0c ); }
	inline int* isAllowInternalMovement() { return MakePointerGEN< int >( this, 0xdaf ); }
	inline float* motionSpeedStatusEffect() { return MakePointerGEN< float >( this, 0xdb0 ); }
	inline CHAND_IK_CONTROLLER_DATA* handIKController() { return MakePointerGEN< CHAND_IK_CONTROLLER_DATA >( this, 0xdb4 ); }
};
that one?
Quote Originally Posted by Hell_Demon View Post
@Nico: I renamed the function but didnt change the structs :P
Nice way to get rid of leechers
Well, its quite weird that BaseCombatCharacter is missing. This line is my problem:
Code:
struct GenDT_BasePlayer : public GenDT_BaseCombatCharacter
Says the baseclass is undefined. I searched for it in the file but couldnt find it.
I removed it by accident then, paste the class in my post above somewhere below baseflex and it should work fine.
Quote Originally Posted by Hell_Demon View Post
I removed it by accident then, paste the class in my post above somewhere below baseflex and it should work fine.
Thanks a lot.

Edit: BaseFlex is also missing xD
Code:
struct GenDT_BaseAnimatingOverlay : public GenDT_BaseAnimating
{
	struct COverlayVars
	{
	}; // Fail count = 1
	inline COverlayVars* overlay_vars() { return MakePointerGEN< COverlayVars >( this, 0x0 ); }
};
struct GenDT_BaseFlex : public GenDT_BaseAnimatingOverlay
{
	inline float* flexWeight() { return MakePointerGEN< float >( this, 0x908 ); } // Array size = 64
	inline bool* blinktoggle() { return MakePointerGEN< bool >( this, 0xa34 ); }
	inline Vector* viewtarget() { return MakePointerGEN< Vector >( this, 0x8d0 ); }
};
struct GenDT_BaseCombatCharacter : public GenDT_BaseFlex
{
	struct CBCCLocalPlayerExclusive
	{
		inline float* flNextAttack() { return MakePointerGEN< float >( this, 0xbb0 ); }
	};
	struct CHAND_IK_CONTROLLER_DATA
	{
		inline EHANDLE* handIKTargetEntity() { return MakePointerGEN< EHANDLE >( this, 0x4 ); }
	};
	inline CBCCLocalPlayerExclusive* bcc_localdata() { return MakePointerGEN< CBCCLocalPlayerExclusive >( this, 0x0 ); }
	inline EHANDLE* hActiveWeapon() { return MakePointerGEN< EHANDLE >( this, 0xcf8 ); }
	inline EHANDLE* hMyWeapons() { return MakePointerGEN< EHANDLE >( this, 0xc38 ); } // Array size = 48
	inline int* iHealth() { return MakePointerGEN< int >( this, 0x88 ); }
	inline int* lifeState() { return MakePointerGEN< int >( this, 0x87 ); }
	inline int* iMaxHealth() { return MakePointerGEN< int >( this, 0xd24 ); }
	inline int* stamina() { return MakePointerGEN< int >( this, 0xd28 ); }
	inline int* maxStamina() { return MakePointerGEN< int >( this, 0xd30 ); }
	inline float* downGauge() { return MakePointerGEN< float >( this, 0xd38 ); }
	inline int* level() { return MakePointerGEN< int >( this, 0xd3c ); }
	inline int* surfaceType() { return MakePointerGEN< int >( this, 0xd40 ); }
	inline int* figureHeightRatio() { return MakePointerGEN< int >( this, 0xd90 ); }
	inline int* figureBustRatio() { return MakePointerGEN< int >( this, 0xd94 ); }
	inline bool* bShouldDrawHudName() { return MakePointerGEN< bool >( this, 0xda0 ); }
	inline int* useHeightCorrection() { return MakePointerGEN< int >( this, 0xd0c ); }
	inline int* isAllowInternalMovement() { return MakePointerGEN< int >( this, 0xdaf ); }
	inline float* motionSpeedStatusEffect() { return MakePointerGEN< float >( this, 0xdb0 ); }
	inline CHAND_IK_CONTROLLER_DATA* handIKController() { return MakePointerGEN< CHAND_IK_CONTROLLER_DATA >( this, 0xdb4 ); }
};
Put right below baseanimating(unless youre also missing that >.<
Works now
Thanks again
No clue what this is but thanks XD
Quote Originally Posted by Hell_Demon View Post
Rename to .h and include it in your project, if you don't know what to do with this you'll have no use for it.
Credits to: Xeno123 & Casual_Hacker
Quote Originally Posted by WTFXD185 View Post
No clue what this is but thanks XD
Learn2Read
File approved
Oh wait its already approved since your already minion
Lol Nice
Thanks for this.
thank you n franz hopper what are u suppose to be a minion of?
Quote Originally Posted by Hitman 47 View Post
thank you n franz hopper what are u suppose to be a minion of?
Minion of Vindictus .
He is the minion of the Vindictus section herpa derpa!
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