Changing costume

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*Sure I know it is old tip.
*Edited costume will be show only your own client.

Open player_costume.txt
There is all of your costume direction data.

Execute code in your console window. (or exec something your edited cfg file or binding key...whatever)

Code:
cc_change_costume ! @

! is category, @ is item number.
! - 0 = base  
! - 1 = inner_armor
! - 2 = face
! - 3 = hair
! - 4 = upper_body
! - 5 = lower_body
! - 6 = head
! - 7 = foot
! - 8 = hand
! - 9 = motion
Code:
cc_change_face_layer ! @
is work completely. Data about this is in face_layer.txt and will be loaded same way.

Code:
cc_change_body_layer
also.



You can edit your default type. Can you see 'default' scripts? now we can do edit this line, and also you can edit 'model' direction so you can change shape any models. (sword_glasgavelen.mdl is extremly huge Dual sword-or spear, and contravictus has very good shape for being fiona's longsword).

all of cc_change_* console is work completely I think. you can do edit by using all of them (I think, didn't tested all of that yet.)

I use this console command and make these costume

Code:
cc_change_costume 0 2
cc_change_costume 1 1012
cc_change_costume 2 20
cc_change_costume 3 2025
cc_change_costume 4 1003
cc_change_costume 5 163
cc_change_costume 6 1007 // 1112 방독면 
cc_change_costume 7 1 // 1003 패션쇼구두
cc_change_costume 8 1005

cc_change_face_layer 3 5
cc_change_face_layer 1 3

cc_change_all_costume_color 255 255 255


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Isn't she lovely?

Why don't you make your own designed character like female lann?


You can make beautiful evy like angel or horrible new gay whatever through this way.

Enjoy being Dr.Stein!



PS. I'm trying to change my base modeling to succubus or what else other monster's modeling, but it works weird. Is there anyone success to do morphing your character another one? If there is anyone, please let me know how it works except edit .mdl file directly. Kadan or transform is operated by using innerarmor category(and hide hair and face), but succubus...



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Just work normal transform's morph...(because it was made for inner_armor...)

Is there any modder can edit bone, mesh, texture's by editing .mdl file directly?

for fun...



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Nice one. You also know the command to change the weapon?
Quote Originally Posted by Nico View Post
Nice one. You also know the command to change the weapon?
It made by using edit .mdl file.
But you can edit it easily in this way.

Open weapon_dualspear.txt and weapon_meleebase.txt

we will overwrite the model code in weapon_meleebase.txt to weapon_dualspear.txt (or what else include you wanna edit weapon for example weapon_staff).

you should find you want edit origin monster's model. You can find it directly by finding in weapon_meleebase.txt or in npc_variations.txt file's
Code:
"additionalequipment"	"weapon_meleebase"
			"weapon_sub_type"	"93"
There code shows you where refer his weapon model file. Look at "93" line in weapon_meleebase.txt.

Code:
"93"
		{
			"viewmodel"		"models/weapon/_monster/sword/sword_glasgavelen.mdl"
			"playermodel"	"models/weapon/_monster/sword/sword_glasgavelen.mdl"
			"TrailData"
			{
				"0"
				{
					"material"		"Effects/heroes_effect_blade_trail_scythe1"
					"lifetime"		"0.3"
					"sampling_rate"		"0.01"
					"generating_rate"	"0.0005"	
					"fade_delay_ratio"	"0.5"
					"attack_points"		"4 5"
				}
			}
		}
Did you find it? OK, you half done.

Copy model codes, and overwrite to your target to edit weapon. (trail effect was not tested, yet)

For example,
In your weapon_dualsword.
Code:
		"0"
		{
			"viewmodel"		"models/weapon/dualsword/dualsword_wooden.mdl"
			"playermodel"	"models/weapon/dualsword/dualsword_wooden.mdl"

		}
		"1"
		{
			"viewmodel"		"models/weapon/dualsword/dualsword_swordwind.mdl"
			"playermodel"	"models/weapon/dualsword/dualsword_swordwind.mdl"
		}
to

Code:
		"0"
		{
			//"viewmodel"		"models/weapon/dualsword/dualsword_wooden.mdl"
			//"playermodel"	"models/weapon/dualsword/dualsword_wooden.mdl"
			
			"viewmodel"		"models/weapon/_monster/sword/sword_glasgavelen.mdl"
			"playermodel"	"models/weapon/_monster/sword/sword_glasgavelen.mdl"

		}
		"1"
		{
			//"viewmodel"		"models/weapon/dualsword/dualsword_swordwind.mdl"
			//"playermodel"	"models/weapon/dualsword/dualsword_swordwind.mdl"
			
			"viewmodel"		"models/event/2011_aprilfool/dualsword_crowbar.mdl"
			"playermodel"	"models/event/2011_aprilfool/dualsword_crowbar.mdl"
		}	
		"2"
		{
			"viewmodel"		"models/weapon/dualsword/dualsword_bronze.mdl"
			"playermodel"	"models/weapon/dualsword/dualsword_bronze.mdl"
		}
That's all.



You can make Grim reaper by changing costume 'black rob' + 'black hammer scythe'...
Kheagan's plate mail is awesome!
I assume this is on the KR client? Because NA client doesn't have the models for glas armor/weapons etc yet. I know if you wanted to do this with the nude mod you need to have the .mdl/.vtx files.
Quote Originally Posted by khorik View Post
I assume this is on the KR client? Because NA client doesn't have the models for glas armor/weapons etc yet. I know if you wanted to do this with the nude mod you need to have the .mdl/.vtx files.
You can't edit if you have not glasgavelen's .mdl/.vtx files yet. I know. But if you want, you can get those files, rename and overwrite in your hfs's another one, so It's possible using this huge sword.
Is this only client side or can other people see it
Quote Originally Posted by Jango123 View Post
Is this only client side or can other people see it
Others can see it (if youre in a battle).
i saw 2nd dk trans lann...is it possible?to make a my lann into 2nd pally ??

thanks in advance..
Quote Originally Posted by Sintesis View Post
i saw 2nd dk trans lann...is it possible?to make a my lann into 2nd pally ??

thanks in advance..
You can't transform directly into it, but you can change your costume to it.
Quote Originally Posted by Halosheep View Post
You can't transform directly into it, but you can change your costume to it.
is that mean my lann will always looks like a 2nd pally no matter what gears im using??
Quote Originally Posted by Sintesis View Post
is that mean my lann will always looks like a 2nd pally no matter what gears im using??
Darknights modeling category is 'innerarmor'. so you need to do hide your gears, face, hair for seeing always 2nd darkknight's modeling.
I can't find this "player_costume" file with all of the costume IDs and corresponding numbers.

*edit* nvm, found it, took a while for it to filer through my hfs folders
do you know where i can find the codes so i can put midnight wedding on?
Quote Originally Posted by Reks. View Post
do you know where i can find the codes so i can put midnight wedding on?
They can be found in the file "player_costume"
(the number for the console command, and to be found in the .txt is 113)
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