πŸ˜‰ Warrock Addys

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πŸ˜‰ Warrock Addys
Code:
	#define ADR_SERVERPOINTER  0xC24B10 //0x00ABCE28
#define ADR_PLAYERPOINTER  0xD284E8 //0x00BC2248
//#define ADR_BASEPOINTER 0x00AF7420
//#define ADR_WeaponPointer 0x0096718C
//#define ADR_DevicePointer 0x00A429C0
//#define ADR_UserPointer 0x00BC2294
//#define ADR_HealthPointer 0x00AF8FB4
//#define ADR_PLAYERBASE 0x00BC3274
#define OFS_SUPERMASTER  0xFC8C8 ///0xFCD30
//#define ADR_UserNameD3D 0x00AF7DE4
//#define ADR_StructSize 0x001CE8
//#define ADR_AntiAfk 0x00A438A8
//#define ADR_WalkUnderWater 0x00A49780
//#define ADR_CQCProne 0x00A1000001
//#define ADR_CQCSpawn 0x00A1000001
#define ADR_FASTHEALTH 0xBAE1FC///0x00A46D38
#define ADR_FASTAMMO 0xBAE1F4 ///0x00A46D34
#define ADR_FASTFLAG 0xBAE200//0x00A46D40
#define ADR_FASTREPAIR 0xBAE1F8// 0x00A46D2C
#define ADR_NOSPREAD 0x00AE32BC //0x00A43888
//#define ADR_NOBOUNDS1 0x00A6E0A8
//#define ADR_NOBOUNDS2 0x00A6E0A0
//#define ADR_NOBOUNDS3 0x00A6E0A4
//#define ADR_SPEED 0x008F1F5C
#define ADR_NOSPAWNWAIT1 0xBDDFD8///0x00A76CB8
#define ADR_NOSPAWNWAIT2 0xBDDFE0//0x00A76CB4
#define ADR_NOSPAWNWAIT3  0xBDDFDC//0x00A76CB0
#define ADR_FogFar 0xBB0C30//0x00A4978C
#define ADR_FogNear 0xBB0C2C//0x00A49788
//#define ADR_VIRTUALJUMP 0x008E285C
#define ADR_Fullbright1  0xBB0B84//0x00A496E8
#define ADR_Fullbright2 0xBB0B80///0x00A496EC
#define ADR_FullBright3 0xBB0B7C//0x00A496F0
#define ADR_WaterColor1 0xACD2F4//0x0096702C

//#define ADR_ExtraAmmo1 0x00A4386C
//#define ADR_ExtraAmmo2 0x00A4386D
#define ADR_SniperPx2  0xBAAD34//0x00A4386E
//#define ADR_AssultPx2 0x00A43870
//#define ADR_BANDAGE 0x00A43872
//#define OFS_LOWGRAVITY 0x00C49C
//#define ADR_D3D_EspName 0x00AF7DE4
//#define ESP_D3D_EspHealth 0x00AF8FB4
//#define ESP_D3D_EspTeam 0x00AF90F0
//#define OFS_Max_Player 0x00FCD1C
//#define ADR_GlassWalls 0x00A49688
#define OFS_X 0x102D4//0x00102D4
#define OFS_Y 0x102DC //0x00102DC
#define OFS_Z 0x102D8//0x00102D8
//#define OFS_LowGravityOfs_X 0x00C498
//#define OFS_LowGravityOfs_Y 0x00C49C
//#define OFS_LowGravityOfs_Z 0x00C4A0
//#define OFS_NFD 0x00103A8

#define OFS_5SLOT 0x1021A4 //0x001021A4


#define OFS_PREM 0x57C//0x0057C
#define OFS_PREM2 0x580//0x00580
//#define OFS_Stamina5 0x0041BB7E
//#define OFS_Stamina10 0x0041BB9C
//#define ADR_Ossigen 0x004FDC53
#define ADR_SPEED 0xA4B8D4//0x008F1F5C
//#define ADR_WTW 0x0078CF67
//#define ADR_Escalator1 0x0078DDC7
//#define ADR_Escalator2 0x0078DF04
#define ADR_IMDRUNK 0xBDA1E0//0x00A72EB8
#define ADR_SCOPE 0x00966F80
#define OFS_NORECOIL1 0x1C//0x0001C
#define OFS_NORECOIL2  0x20//0x00020
#define OFS_NORECOIL3 0x24//0x00024
//#define ANGELVIEW 0x00A429BC
//#define GMWARN 0x00AF8F8C
#define ADR_FASTLOCKON 0xBDA1E0//0xA44874
//#define ADR_HAWKMODE 0x008E41D0
//#define ADR_WEAPONGRAVITY 0x008F1EA0
#define ADR_TRIGGERBOT 0xBAE268//0x00A46DD0
//#define PLANTANYWHERE_MEM 0xA43860
//#define ADR_COLORSHOT1 0x0A49714
//#define ADR_COLORSHOT2 0x0A49710
//#define ADR_COLORSHOT3 0x0A4970C
//#define ADR_SuperSpread 0x005077E4
//#define ADR_PRONE_CQC_MEM 0x967F70
//#define ADR_PRONE_CQC_ASM 0x4EF60E
//#define ADR_STW 0x5D5FA0
//#define ADR_CROSSMEM 0x00967FE4
#define OFS_ROOMMASTER 0xFC8C8//0xFD148
#define OFS_FORCEKICK 0x8E4D0E//0x0F99B8
// == Patched / Old Addy

Credits:
TheCamels8
Matrix
AeroMan
Jester
Old + how the hell i'm in the credits?
when somebody says credits to tolmulest then i will be happy
Quote Originally Posted by tolmulest123 View Post
when somebody says credits to tolmulest then i will be happy
Sometimes you lose something when someone add you to credits..
For example, people who see you in credits ask you why did you share it? or something like this.
And yes you can lose your friends because stupid things like credits..
lol why did you post them if they are old?XD
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