#define ADR_SERVERPOINTER 0xC24B10 //0x00ABCE28 #define ADR_PLAYERPOINTER 0xD284E8 //0x00BC2248 //#define ADR_BASEPOINTER 0x00AF7420 //#define ADR_WeaponPointer 0x0096718C //#define ADR_DevicePointer 0x00A429C0 //#define ADR_UserPointer 0x00BC2294 //#define ADR_HealthPointer 0x00AF8FB4 //#define ADR_PLAYERBASE 0x00BC3274 #define OFS_SUPERMASTER 0xFC8C8 ///0xFCD30 //#define ADR_UserNameD3D 0x00AF7DE4 //#define ADR_StructSize 0x001CE8 //#define ADR_AntiAfk 0x00A438A8 //#define ADR_WalkUnderWater 0x00A49780 //#define ADR_CQCProne 0x00A1000001 //#define ADR_CQCSpawn 0x00A1000001 #define ADR_FASTHEALTH 0xBAE1FC///0x00A46D38 #define ADR_FASTAMMO 0xBAE1F4 ///0x00A46D34 #define ADR_FASTFLAG 0xBAE200//0x00A46D40 #define ADR_FASTREPAIR 0xBAE1F8// 0x00A46D2C #define ADR_NOSPREAD 0x00AE32BC //0x00A43888 //#define ADR_NOBOUNDS1 0x00A6E0A8 //#define ADR_NOBOUNDS2 0x00A6E0A0 //#define ADR_NOBOUNDS3 0x00A6E0A4 //#define ADR_SPEED 0x008F1F5C #define ADR_NOSPAWNWAIT1 0xBDDFD8///0x00A76CB8 #define ADR_NOSPAWNWAIT2 0xBDDFE0//0x00A76CB4 #define ADR_NOSPAWNWAIT3 0xBDDFDC//0x00A76CB0 #define ADR_FogFar 0xBB0C30//0x00A4978C #define ADR_FogNear 0xBB0C2C//0x00A49788 //#define ADR_VIRTUALJUMP 0x008E285C #define ADR_Fullbright1 0xBB0B84//0x00A496E8 #define ADR_Fullbright2 0xBB0B80///0x00A496EC #define ADR_FullBright3 0xBB0B7C//0x00A496F0 #define ADR_WaterColor1 0xACD2F4//0x0096702C //#define ADR_ExtraAmmo1 0x00A4386C //#define ADR_ExtraAmmo2 0x00A4386D #define ADR_SniperPx2 0xBAAD34//0x00A4386E //#define ADR_AssultPx2 0x00A43870 //#define ADR_BANDAGE 0x00A43872 //#define OFS_LOWGRAVITY 0x00C49C //#define ADR_D3D_EspName 0x00AF7DE4 //#define ESP_D3D_EspHealth 0x00AF8FB4 //#define ESP_D3D_EspTeam 0x00AF90F0 //#define OFS_Max_Player 0x00FCD1C //#define ADR_GlassWalls 0x00A49688 #define OFS_X 0x102D4//0x00102D4 #define OFS_Y 0x102DC //0x00102DC #define OFS_Z 0x102D8//0x00102D8 //#define OFS_LowGravityOfs_X 0x00C498 //#define OFS_LowGravityOfs_Y 0x00C49C //#define OFS_LowGravityOfs_Z 0x00C4A0 //#define OFS_NFD 0x00103A8 #define OFS_5SLOT 0x1021A4 //0x001021A4 #define OFS_PREM 0x57C//0x0057C #define OFS_PREM2 0x580//0x00580 //#define OFS_Stamina5 0x0041BB7E //#define OFS_Stamina10 0x0041BB9C //#define ADR_Ossigen 0x004FDC53 #define ADR_SPEED 0xA4B8D4//0x008F1F5C //#define ADR_WTW 0x0078CF67 //#define ADR_Escalator1 0x0078DDC7 //#define ADR_Escalator2 0x0078DF04 #define ADR_IMDRUNK 0xBDA1E0//0x00A72EB8 #define ADR_SCOPE 0x00966F80 #define OFS_NORECOIL1 0x1C//0x0001C #define OFS_NORECOIL2 0x20//0x00020 #define OFS_NORECOIL3 0x24//0x00024 //#define ANGELVIEW 0x00A429BC //#define GMWARN 0x00AF8F8C #define ADR_FASTLOCKON 0xBDA1E0//0xA44874 //#define ADR_HAWKMODE 0x008E41D0 //#define ADR_WEAPONGRAVITY 0x008F1EA0 #define ADR_TRIGGERBOT 0xBAE268//0x00A46DD0 //#define PLANTANYWHERE_MEM 0xA43860 //#define ADR_COLORSHOT1 0x0A49714 //#define ADR_COLORSHOT2 0x0A49710 //#define ADR_COLORSHOT3 0x0A4970C //#define ADR_SuperSpread 0x005077E4 //#define ADR_PRONE_CQC_MEM 0x967F70 //#define ADR_PRONE_CQC_ASM 0x4EF60E //#define ADR_STW 0x5D5FA0 //#define ADR_CROSSMEM 0x00967FE4 #define OFS_ROOMMASTER 0xFC8C8//0xFD148 #define OFS_FORCEKICK 0x8E4D0E//0x0F99B8
