PostNomenu Hack Generator (Noob friendly)

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Nomenu Hack Generator (Noob friendly)
Hey,
Since i fucked up some thread with deleting the hacks,this is for the noobs.


What does it do?
It makes the source of your nomenu,just fill in addies > Generate > Copy > Paste > Compule > Have fun!

Functions:
~Stamina
~Extra1
~Extra2
~GlassWalls F11 ON / F12 OFF
~No bounds
~QuickSpawn
~Far Fog
~Near Fog
~Superjump
~NFD

Virusscans:
~Virustotal
~Virscan

Image:


/*Addies 2-06-2011*/
PlayerPtr - 0x0C7E840
ServerPtr - 0x0B791B8
Stamina1 - 0x098A9C4
Stamina2 - 0x098A9C8
Stamina3 - 0x098A9CC
Stamina4 - 0x098A9DC
Stamina5 - 0x098A9D0
Extra1 - 0x0AFFACD
Extra2 - 0x0AFFACC
Glasswall - 0x0B05928
NoBounds1 0x0B2A364
NoBounds2 0x0B2A36C
NoBounds3 0x0B2A360
Quickspawn1 0x0B32FF8 // |
Quickspawn2 0x0B32FFC // | - Credits to bananegel | R3dline
Quickspawn3 0x0B33000 // |
Nearfog - 0x0B05A38
Farfog - 0x0B05A40
OFS_Z - 0x00102EC
OFS_NFD - 0x00102CC

Generated source:
Code:
#include <windows.h>
#pragma message("[NG] >> Created with Nomenu Generator")


/*Developed with Nomenu Generator*/
/*Pointers*/
#define PlayerPtr 0x0C7E840
#define ServerPtr 0x0B791B8

/*Memory*/
#define Stamina1  0x098A9C4
#define Stamina2  0x098A9C8
#define Stamina3  0x098A9CC
#define Stamina4  0x098A9DC
#define Stamina5  0x098A9D0
#define Extra1    0x0AFFACD
#define Extra2    0x0AFFACC
#define Glasswall 0x0B05928
#define Nobounds1 0x0B2A364
#define Nobounds2 0x0B2A36C
#define Nobounds3 0x0B2A360
#define Spawn1    0x0B32FF8
#define Spawn2    0x0B32FFC
#define Spawn3    0x0B33000
#define Farfog    0x0B05A40
#define Nearfog   0x0B05A38

/*Offset*/
#define OFS_Z     0x00102EC
#define OFS_NFD   0x00102CC


void Hacks()
{
if(PlayerPtr != 0)
{

/*Stamina*/
*(float*)(Stamina1) = 0;
*(float*)(Stamina2) = 0;
*(float*)(Stamina3) = 0;
*(float*)(Stamina4) = 0;
*(float*)(Stamina5) = 0;

/*Extra Ammo1*/
*(int*)(Extra1) = 1;

/*Extra Ammo2*/
*(int*)(Extra2) = 1;

/*Glasswall | F11 ON - F12 OFF*/
if(GetAsyncKeyState(VK_F11)&1){ *(int*)(Glasswall) = 1; }
if(GetAsyncKeyState(VK_F12)&1){ *(int*)(Glasswall) = 0; }

/*No Bounds*/
*(float*)(Nobounds1) = 0;
*(float*)(Nobounds2) = 0;
*(float*)(Nobounds3) = 0;

/*QuickSpawn*/
*(float*)(Spawn1) = 0;
*(float*)(Spawn2) = 0;
*(float*)(Spawn3) = 0;

/*No fog*/
*(float*)(Farfog) = 1166127104;
*(float*)(Nearfog) = 0;


/*Super Jump Control - Jump*/
if(GetAsyncKeyState(VK_CONTROL)&1){
*(float*)(PlayerPtr+OFS_Z) = 2000; //2000 - Hight
}

/*No fall damage*/
*(float*)(PlayerPtr+OFS_NFD) =- 13948; // 13948 - Hight

}
}//End of hacks

void HackThread()
{
for(;;)
{
Hacks();
}
Sleep(200);
}

BOOL WINAPI DllMain(HINSTANCE hDll,DWORD Generator,LPVOID lpvReserved)
{
if(Generator == DLL_PROCESS_ATTACH)
{
CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)HackThread,NULL,NULL,NULL);
}
return TRUE;
}
Nomenu Generator.zipattachment deleted · 831 downloads before removal
geia s re maki file...guys how it used?
Quote Originally Posted by sn1p3ro12 View Post
geia s re maki file...guys how it used?
1. Open the program
2. Fill in the addies
3. Press Generate Source
4. Copy Source
5. Open C++ > WIN32 > Empty DLL > Add 'base.cpp'
6. Paste the Source.
7. Press F7 or Debug.
8. Inject the Dll into warrock.
9. Have fun Hacking.
Oh dear .. now the only thing people have to do is paste in addys .. it just gets easier and easier .. this takes the piss, but its a very very cool idea m8
oh...dont know to use this c++ i am not sources.. :P
Quote Originally Posted by D e a t h h a u n t S View Post
Oh dear .. now the only thing people have to do is paste in addys .. it just gets easier and easier .. this takes the piss, but its a very very cool idea m8
Yeah alot easier then it used to be

Quote Originally Posted by sn1p3ro12 View Post
oh...dont know to use this c++ i am not sources.. :P
Well my friend,this is exactly the point,every beginner that does not know C++ can code nomenu hacks now!
You just paste the source you get by generating it in the Generator,you paste that source into C++,you compile it,go to the dll and there is your hack!
100% working if you paste the correct addies
Quote Originally Posted by AeroMan View Post
Yeah alot easier then it used to be


Well my friend,this is exactly the point,every beginner that does not know C++ can code nomenu hacks now!
You just paste the source you get by generating it in the Generator,you paste that source into C++,you compile it,go to the dll and there is your hack!
100% working if you paste the correct addies
Dude please delete this please please please .. now every single person in game will be hacking! :'( will become unstoppable at least before this they had to wait for releases now it will be constant next there will be addy loggers available to everyone OH shit there already are! WARROCK IS FUCKED! :'(!!! anyways its still cool ..
Quote Originally Posted by D e a t h h a u n t S View Post
Dude please delete this please please please .. now every single person in game will be hacking! :'( will become unstoppable at least before this they had to wait for releases now it will be constant next there will be addy loggers available to everyone OH shit there already are! WARROCK IS FUCKED! :'(!!! anyways its still cool ..
your right,but they dont know how to use that
Quote Originally Posted by AeroMan View Post
your right,but they dont know how to use that
soon there will be just an application where you click a button and it does EVErything for them LOL :L i bet they would still be like ''WTF how i use this!?'' :L:L
Quote Originally Posted by D e a t h h a u n t S View Post
soon there will be just an application where you click a button and it does EVErything for them LOL :L i bet they would still be like ''WTF how i use this!?'' :L:L
Lol,ive i just added a compiler in it,it just needs addies then its done
then make some little logger in it,and you set for months
Everyone in the game hacks ANYWAY.
nice program bro thanked
Lol just found out this program already exists you were not the first :L I thought it was your idea but it's not haha n1 anyways
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