@TechnoX This? weather/rain_mp_underpass weather/rain_noise_splashes weather/rain_splash_lite_64x64 ambient_mp_rain (Sound I think) I guess this is the one: (One of them) weather/rain_mp_underpass weather/rain_noise_splashes (I have't tested, just suggest..)
Originally Posted by pyrozombie wont this only work in underpas? like the snow only works in subbase? Ye i think your right. I can't test it cause i'm on my iphone.
Originally Posted by pyrozombie wont this only work in underpas? like the snow only works in subbase? @TechnoX Yeh, That I didn't think for here and now. Wasn't it you that had to go? Credits to Yamato for this: level._effect[ "rain_mp_underpass" ] = loadfx( "weather/rain_mp_underpass" ); level._effect[ "rain_noise_splashes" ] = loadfx( "weather/rain_noise_splashes" ); level._effect[ "rain_mp_storm" ] = loadfx( "weather/rain_mp_storm" ); level._effect[ "rain_noise_splashes" ] = loadfx( "weather/rain_noise_splashes" ); (Not Tested...) Or you have this: DON't WORK! PasteBin.com save as _rain.gsc and place inside with your rank.gsc file. (Not in it, just same folder) and add this to dodvars: self thread maps\mp\gametypes\_rain::rainLoop();
I think that they only work in Underpass, :P I made sometime a code to make rain in every map, I´ll try to find it.
Originally Posted by Yamato I think that they only work in Underpass, :P I made sometime a code to make rain in every map, I´ll try to find it. If you mean the code which I sent you before (using createfx), then it dosen't work.
Originally Posted by EpicPlayer If you mean the code which I sent you before (using createfx), then it dosen't work. no, lol spawning a script_origin and playing water FXs on it, like the ones you saw in the OMA Jacuzzi
Originally Posted by Yamato no, lol spawning a script_origin and playing water FXs on it, like the ones you saw in the OMA Jacuzzi OMA Jacuzzi? lol
Originally Posted by TechnoX OMA Jacuzzi? lol OMA Jacuzzi: Steam Community :: ^1O^2M^3A ^5Yamato :: Screenshots