InGame Status

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InGame Status
Hi I created my second hack to combat arms but I cant create InGame function.
GameStatus address is not worknig. I need InGame or IsAlive function to check game. I use addresses to hack combat arms.
Code:
bool cIsIngame()
{
	if(*(INT*)ADDR_GAMESTATUS==1){
		return true;
	}else{
		return false;
	}
}
Coded by myself, now you find the address yourself.
Usage: if (norecoil && cIsIngame()==true)
{} ????????????????
Quote Originally Posted by virusQ View Post
Usage: if (norecoil && cIsIngame()==true)
{} ????????????????
I thought you knew how to make hacks.
Code:
if(cIsIngame() && Recoil)
DoRecoil
else
Recoil Off
Quote Originally Posted by flameswor10 View Post
I thought you knew how to make hacks.
Code:
if(cIsIngame() && Recoil)
DoRecoil
else
Recoil Off
Code:
if((*(BYTE *)GameStatus == 1) &&  Name ){
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
}else{
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
}
Or

Code:
    typedef bool (*IsConnected_t)(void);
    bool IsIngame()
    {
    DWORD* LTBase = (DWORD*)LTC;//LTCLIENT
    IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
     
    return pConnected();
    }
Using:
Code:
if(IsIngame() &&  Name ){
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
}else{
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
}
Credits: Kotentopf/Gordon'

Quote Originally Posted by Alessandro10 View Post


Code:
if((*(BYTE *)GameStatus == 1) &&  Name ){
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
}else{
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
}
Or

Code:
    typedef bool (*IsConnected_t)(void);
    bool IsIngame()
    {
    DWORD* LTBase = (DWORD*)LTC;//LTCLIENT
    IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
     
    return pConnected();
    }
Using:
Code:
if(IsIngame() &&  Name ){
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
}else{
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
}
Credits: Kotentopf/Gordon'

I dont get why ppl think kotentopf/Gordon' made that... it is just basing it off of the LTBase class
Quote Originally Posted by CAFlames View Post


I dont get why ppl think kotentopf/Gordon' made that... it is just basing it off of the LTBase class


I deserve the credit

//Just Kidding
Quote Originally Posted by CAFlames View Post


I dont get why ppl think kotentopf/Gordon' made that... it is just basing it off of the LTBase class
Gordon' posted it first, then kotentopf started posting it whenever someone needed it.
Quote Originally Posted by mmbob View Post


Gordon' posted it first, then kotentopf started posting it whenever someone needed it.
get on msn
or are you going to dentist
@mmbob
I'm b0red halp
Your code and my code are correct. Both working. Thx flameswor10. My D3D is alive
Quote Originally Posted by virusQ View Post
Your code and my code are correct. Both working. Thx flameswor10. My D3D is alive
Ofcourse my code is correct, and what does this have to do with your D3D .
use GameMode
Alessandro10 in your code NameTags wont work beause you have got incorrect Bytes.

Quote Originally Posted by flameswor10 View Post
Ofcourse my code is correct, and what does this have to do with your D3D .
I made nxChams, NoSpread etc with PTC now i made addresses hack. I put everything in my D3D cheat.
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