bool cIsIngame()
{
if(*(INT*)ADDR_GAMESTATUS==1){
return true;
}else{
return false;
}
}

if((*(BYTE *)GameStatus == 1) && Name ){
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
}else{
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
}
typedef bool (*IsConnected_t)(void);
bool IsIngame()
{
DWORD* LTBase = (DWORD*)LTC;//LTCLIENT
IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
return pConnected();
}
if(IsIngame() && Name ){
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 );
}else{
memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 );
memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 );
}