Exclamation[Release] Code Bot v1.0

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[Release] Code Bot v1.0
CODE BOT v1.0

OMG CODING SUCKS. TAKES FOR EVER TO FILL IN ADDIES AND THE CODES SCREW THIS *BEEP BEEP*

Yeah this used to be me but now introducing code bot! No need for long hours/minutes replacing codes into check boxes. Instead just fill out the text boxes and get your code! And your done! Enjoy


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Quote Originally Posted by DareoTheOreo View Post
ohmygosh!!! thats amazing @Dreamer !!!!
Thank you. You sohuld use this later on
Quote Originally Posted by Dreamer View Post
Thank you. You sohuld use this later on
i will brah i will
Quote Originally Posted by DareoTheOreo View Post
i will brah i will
Yeah very simple and easy to use. Only problem is it can only do scripts with 1 byte.
Quote Originally Posted by Dreamer View Post
Yeah very simple and easy to use. Only problem is it can only do scripts with 1 byte.
:O oh noes... do most of the maple codes use just 1 byte? or more?
Quote Originally Posted by DareoTheOreo View Post
:O oh noes... do most of the maple codes use just 1 byte? or more?
Some hav emore bytes. but its very easy to fix.
Quote Originally Posted by Dreamer View Post
Some hav emore bytes. but its very easy to fix.
ok cool... that will be then
Quote Originally Posted by DareoTheOreo View Post
ok cool... that will be then
Yeah just add comma and change how much bytes your covering.
Quote Originally Posted by Dreamer View Post
Yeah just add comma and change how much bytes your covering.
ighty.. wait imma do somethin with it real quick...
Quote Originally Posted by DareoTheOreo View Post
ighty.. wait imma do somethin with it real quick...
o.o What you gonna do lol?
Quote Originally Posted by Dreamer View Post
o.o What you gonna do lol?
ok from this code that Eckhart posted :
//Mob Disarm
[Enable]
006683BE:
db EB 10


[Disable]
006683BE:
db 75 10

i got (outta what i could remeber waht goes where:
//Mob Miss
DWORD PICT = 0x;
BYTE enablePICT[] = {0xdb EB 10};
BYTE disablePICT[] = {0xdb 75 10};

void Form1::checkBox_CheckedChanged(System::Object^ sender, System::EventArgs^ e)
{

if(this->checkBox->Checked)
{
WriteMemory(,,0xdb EB 10);
}
else
{
WriteMemory(,,0xdb 75 10);
}
}
so where does everything else go? :O (im too lazy to go back to the other thread
p.s. i only put oin enable and disable codes lol
WRONG.

its like this.
Code:
//Mob Disarm
[Enable]
006683BE:
db EB 10

[Disable]
006683BE:
db 75 10


//Mob Miss
DWORD PICT = 0x006683BE:;
BYTE enablePICT[] = {0xEB, 0x10};
BYTE disablePICT[] = {0x75, 0x10};

void Form1::checkBox_CheckedChanged(System::Object^ sender, System::EventArgs^ e)
{

if(this->checkBox->Checked)
{
WriteMemory(,2,0xEB, 0x10);
}
else
{
WriteMemory(,2,0x75, 0x10);
} 
}
Quote Originally Posted by Dreamer View Post
WRONG.

its like this.
Code:
//Mob Disarm
[Enable]
006683BE:
db EB 10

[Disable]
006683BE:
db 75 10


//Mob Miss
DWORD PICT = 0x006683BE:;
BYTE enablePICT[] = {0xEB, 0x10};
BYTE disablePICT[] = {0x75, 0x10};

void Form1::checkBox_CheckedChanged(System::Object^ sender, System::EventArgs^ e)
{

if(this->checkBox->Checked)
{
WriteMemory(,2,0xEB, 0x10);
}
else
{
WriteMemory(,2,0x75, 0x10);
} 
}
oh alrighty... lol gosh... imma start continuing with learning it... when i get home from basketball practice... screw xbox live lol
Quote Originally Posted by DareoTheOreo View Post
oh alrighty... lol gosh... imma start continuing with learning it... when i get home from basketball practice... screw xbox live lol
Alright you made little errors but its alright
Posts 1–15 of 27 · Page 1 of 2

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