OHK Value ? :S

Posts 1–12 of 12 · Page 1 of 1
OHK Value ? :S
One hit kill value

i try float it to 999.0f didnt work

but i try to float 300; and it work like OHK 1x :S
Quote Originally Posted by Skulhead = hacked. View Post
just do 999999, lol.
omg 999999==?? xD give you error make this 999.0f our 9999.0f xD
Quote Originally Posted by CFhackerfree View Post
omg 999999==?? xD give you error make this 999.0f our 9999.0f xD
OHK always give you error.
Quote Originally Posted by Skulhead = hacked. View Post
OHK always give you error.
He give Send error report
Quote Originally Posted by CFhackerfree View Post
not this error


THis msgbox errpr

SEND error report
so you did something wrong in coding because it doesn't shows this messagebox to me
Quote Originally Posted by giniyat202 View Post
so you did something wrong in coding because it doesn't shows this messagebox to me
He gets that error because he is a leecher.
9999.0f; //ON
120; //OFF
Quote Originally Posted by [G]a[M]e[R] View Post
9999.0f; //ON
120; //OFF

Dude the 120 is wrong all weapons got a other damage value..
so 120 wil make all Guns hit 120..
-.- @[G]a[M]e[R]
Quote Originally Posted by Royku View Post

Dude the 120 is wrong all weapons got a other damage value..
so 120 wil make all Guns hit 120..
-.- @[G]a[M]e[R]
by me working this
9999 is one hit.

To put it off ( code it yourself ) you have to use Arrays ( I used a 2 dimensional ( Function,Weapon ID) 2 and a 1 dimensional one (Offsets) )

Put the offsets in the 1 dimensional Array and loop through every function and weapon ID. Now it safes the normal values into an array.
How to put it off you have to know yourself lol

And if you set every weapon to 75 damage you get client errors too.
Posts 1–12 of 12 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us