Smileplease guys

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please guys
hi guys how are today

i need from u alittle help may u give me the code of see through wall i need it

iknow your kind and please give me it and i will try to realise a hacks for mpgh

web site please
Your Story make me fell bad lol

Include

Code:
#Include <d3dx9.h>
Define

Code:
int HackWall=0;
Source

Code:
 HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex,UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{  

  IDirect3DVertexBuffer9* pStreamData = NULL; 
  UINT iOffsetInBytes,iStride;  
  pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&iStride); 
 




    }

 if (  iStride == 44 &&HackWall==1)
  {
		pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
  }
  
  

		
   return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
                        
        
}
Don't Forget Credit
Quote Originally Posted by Dark Side View Post
Your Story make me fell bad lol

Include

Code:
#Include <d3dx9.h>
Define

Code:
int HackWall=0;
Source

Code:
 HRESULT WINAPI nDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinIndex,UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{  

  IDirect3DVertexBuffer9* pStreamData = NULL; 
  UINT iOffsetInBytes,iStride;  
  pDevice->GetStreamSource(0,&pStreamData,&iOffsetInBytes,&iStride); 
 




    }

 if (  ((iStride == 40) || (iStride == 44)) &&HackWall==1)
  {
		pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
                pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
  }
  
  

		
   return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
                        
        
}
Don't Forget Credit
i fixed your source @Dark Side .....
Quote Originally Posted by giniyat202 View Post
i fixed your source @Dark Side .....
Haha nice!
what i may do for you thanks is so little for your help thanks man so much
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