Rapidfire code?

Posts 110 of 10 · Page 1 of 1
I searched everywhere and i cant find code for rapid fire can anyone help me plz. Not the addies the actual source code

And i need the address
Well you clearly didn't search at all.

All I did was search Rapid. Second Page. You're welcome, Actually make an attempt to search next time though

MPGH - Controllable Rapid
thank you so much commando for this because i will make my first hack

or i will try..
addy?
Quote Originally Posted by namename41 View Post
@Flengo what is the addie
@namename41

here bro:
Code:
#define RapidFire		0x3740B5A5 //

using:

METHOD BY ME!
if (rapid == 1)
	 {
		 if(GetAsyncKeyState(VK_LBUTTON > 0) && rapid == 1){
		 memcpy(( void* )(RapidFire), "\x90\x90", 2); // RapidFire On
		 
		 }else{
		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
		 }
	 }else{
		 
		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
	 }
Quote Originally Posted by wicho_koz View Post
@namename41

here bro:
Code:
#define RapidFire		0x3740B5A5 //

using:

METHOD BY ME!
if (rapid == 1)
	 {
		 if(GetAsyncKeyState(VK_LBUTTON > 0) && rapid == 1){
		 memcpy(( void* )(RapidFire), "\x90\x90", 2); // RapidFire On
		 
		 }else{
		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
		 }
	 }else{
		 
		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
	 }
All you did was add == 1

Which I really don't think you need.
Quote Originally Posted by Flengo View Post


All you did was add == 1

Which I really don't think you need.
and updated the addy...
Quote Originally Posted by wicho_koz View Post
@namename41

here bro:
Code:
#define RapidFire		0x3740B5A5 //

using:

METHOD BY ME!
if (rapid == 1)
	 {
		 if(GetAsyncKeyState(VK_LBUTTON > 0) && rapid == 1){
		 memcpy(( void* )(RapidFire), "\x90\x90", 2); // RapidFire On
		 
		 }else{
		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
		 }
	 }else{
		 
		 memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
	 }
Why do you check if rapid has the value 1 2 times?
Code:
if(Rapid > 0 && *(BYTE*)GameStatus == 1 && GetAsyncKeyState(VK_LBUTTON)<0)
		{
			memcpy((LPVOID)RapidFire, "\x90\x90", 2);
		}else{
			memcpy((LPVOID)RapidFire, "\x74\x3E", 2);
		}
You needed an IsInGame thing. I just use the GameStatus addy on its own. This is what I use.
Posts 110 of 10 · Page 1 of 1

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