

#define RapidFire 0x3740B5A5 //
using:
METHOD BY ME!
if (rapid == 1)
{
if(GetAsyncKeyState(VK_LBUTTON > 0) && rapid == 1){
memcpy(( void* )(RapidFire), "\x90\x90", 2); // RapidFire On
}else{
memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
}
}else{
memcpy(( void* )(RapidFire), "\x74\x3E", 2); // RapidFire Off
}

if(Rapid > 0 && *(BYTE*)GameStatus == 1 && GetAsyncKeyState(VK_LBUTTON)<0)
{
memcpy((LPVOID)RapidFire, "\x90\x90", 2);
}else{
memcpy((LPVOID)RapidFire, "\x74\x3E", 2);
}