Source for game functions?
so i'll attach a full version:Code:
-- enum STAGE_OPTION_TYPE STAGE_OPTION_AI = 0 STAGE_OPTION_RPG = 1 STAGE_OPTION_SNIPER = 2 -- end enum -- STAGE_OPTION_AI = 0x01 STAGE_OPTION_RPG = 0x02 STAGE_OPTION_SNIPER = 0x04 STAGE_OPTION_ANNIHILATION = 0x08 MAX_STRING_COUNT = 256 MAX_CHATTING_COUNT = 256 CHATTING_TYPE_ALL = 1 -- Room¿¡¼*¸¸ »ç¿ë CHATTING_TYPE_WHISPER = 2 CHATTING_TYPE_REPLY = 3 CHATTING_TYPE_TEAM = 4 -- Room¿¡¼*¸¸ »ç¿ë CHATTING_TYPE_CLAN = 5 CHATTING_TYPE_LOBBY = 6 CHATTING_TYPE_MATCH = 7 CHATTING_TYPE_CLAN_MEMBER_PAGE = 8 MISSION_FREE_TIME = 5 -- 5ÃÊ ÇÁ¸®ŸÀÓ MISSION_RESULT_TIME = 3 -- 3ÃÊ °á°úŸÀÓ BATTLE_KILL_TYPE_60 = 0x00 BATTLE_KILL_TYPE_80 = 0x01 BATTLE_KILL_TYPE_100 = 0x02 BATTLE_KILL_TYPE_120 = 0x03 BATTLE_KILL_TYPE_140 = 0x04 BATTLE_KILL_TYPE_160 = 0x05 -- enum BATTLE_ROUND_TYPE BATTLE_ROUND_TYPE_1 = 0 BATTLE_ROUND_TYPE_2 = 1 -- BATTLE_ROUND_TYPE_2, BATTLE_ROUND_TYPE_3 = 2 BATTLE_ROUND_TYPE_5 = 3 BATTLE_ROUND_TYPE_7 = 4 BATTLE_ROUND_TYPE_9 = 5 BATTLE_ROUND_TYPE_ENDLESS = 6 BATTLE_ROUND_TYPE_MAX = 7 -- end enum -- BATTLE_TIME_MISSION_TYPE_3 = 0x00 BATTLE_TIME_MISSION_TYPE_5 = 0x10 BATTLE_TIME_MISSION_TYPE_7 = 0x20 BATTLE_TIME_TYPE_5 = 0x30 BATTLE_TIME_TYPE_10 = 0x40 BATTLE_TIME_TYPE_15 = 0x50 BATTLE_TIME_TYPE_20 = 0x60 BATTLE_TIME_TYPE_25 = 0x70 BATTLE_TIME_TYPE_30 = 0x80 MAX_NPC_COUNT = 16 GET_QUEST_EXP_POINT = 0x00000001 GET_QUEST_WEAPON = 0x00000010 GET_QUEST_FINISH_LAST_CARD = 0x00000100 RESULT_ICON_PC = 0x0001 RESULT_ICON_PC_PLUS = 0x0002 RESULT_ICON_ITEM = 0x0004 RESULT_ICON_EVENT = 0x0008 TRAINING_DIFFICULTY_LEVEL_NONE = 0 TRAINING_DIFFICULTY_LEVEL_HIGH = 10 TRAINING_DIFFICULTY_LEVEL_LOW = 1 MAX_BEGIN_RANK = 3 -- Ãִë Ãʺ¸°è±Þ --GET_POINTITEM = (ItemID) ((GET_ITEM_FLAG_USAGE(ItemID)*1000000)+(GET_ITEM_FLAG_NUMBER(ItemID)*1000)+(GET_ITEM_FLAG_TYPE(ItemID)*100)) -- enum SChannelType S_CHANNEL_TYPE_UNDEFINED = 0 S_CHANNEL_TYPE_ALL = 1 -- Àüü S_CHANNEL_TYPE_NORMAL = 2 -- ÀϹÝ S_CHANNEL_TYPE_NORMAL2 = 3 -- ÀϹÝ 2 S_CHANNEL_TYPE_BEGIN = 4 -- Ãʺ¸ S_CHANNEL_TYPE_CLAN = 5 -- Ŭ·£ S_CHANNEL_TYPE_EXPERT = 6 -- °í¼ö S_CHANNEL_TYPE_CONBINATION = 7 -- Á¶ÇÕ S_CHANNEL_TYPE_CHAMPIONSHIP = 8 -- ´ëȸ S_CHANNEL_TYPE = 9 -- end enum -- -- enum ChannelType CHANNEL_TYPE_NONE = 0 CHANNEL_TYPE_NORMAL = 1 -- ÀϹÝ ä³Î CHANNEL_TYPE_BEGIN1 = 2 -- Ãʺ¸ ä³Î Kill/Death·Î Á¦ÇÑ CHANNEL_TYPE_BEGIN2 = 3 -- Ãʺ¸ ä³Î °è±ÞÀ¸·Î Á¦ÇÑ CHANNEL_TYPE_CLAN = 4 -- Ŭ·£ ä³Î CHANNEL_TYPE_EXPERT = 5 -- °í¼ö ä³Î º´Àå À̻ó CHANNEL_TYPE_EXPERT2 = 6 -- °í¼ö ä³Î »ó»ç À̻ó CHANNEL_TYPE_CHAMPIONSHIP = 7 -- ´ëȸ ä³Î CHANNEL_TYPE_NORMAL2 = 8 -- ÀϹÝ ä³Î 2 CHANNEL_TYPE = 9 -- end enum -- -- enum TEAM_TYPE TEAM_RED = 0 TEAM_BLUE = 1 TEAM_COUNT = 2 -- end enum -- -- enum TEAM_RESULT_TYPE TEAM_RED_WIN = 0 TEAM_BLUE_WIN = 1 TEAM_DRAW = 2 -- end enum -- KILLING_MESSAGE_PIERCINGSHOT = 0x0100 KILLING_MESSAGE_MASSKILL = 0x0200 KILLING_MESSAGE_CHAINSTOPPER = 0x0400 KILLING_MESSAGE_HEADSHOT = 0x0800 KILLING_MESSAGE_CHAINHEADSHOT = 0x1000 KILLING_MESSAGE_CHAINSLUGGER = 0x2000 KILLING_MESSAGE_SUICIDE = 0x4000 KILLING_MESSAGE_OBJECTDEFENCE = 0x8000 MAX_INVITE_COUNT = 8 -- 5¸í NOTICE_TYPE_NORMAL = 1 NOTICE_TYPE_EMERGENCY = 2 NOTICE_STRING_MAX_COUNT = 1024 -- enum PC_CAFE_TYPE PC_NOT_CAFE = 0 -- PC¹æ ¾ƴÔ PC_NORMAL_CAFE = 1 -- ÀϹÝ PC¹æ PC_PREMIUM_CAFE = 2 -- °í±Þ PC¹æ -- end enum -- -- enum ESPORT_ID_TYPE ESPORT_NOT_ID = 0 -- ESport ID ¾ƴÔ ESPORT_ID = 1 -- ESport ID -- end enum -- -- enum GAME_KEY_MAP GAME_KEY_MAP_VERSION = 0 GAME_KEY_MAP_LEFT = 1 GAME_KEY_MAP_RIGHT = 2 GAME_KEY_MAP_FORWARD = 3 GAME_KEY_MAP_BACKWARD = 4 GAME_KEY_MAP_JUMP = 5 -- Á¡ÇÁ Ű GAME_KEY_MAP_FOOTSTEP = 6 -- °ȱâ GAME_KEY_MAP_CROUCH = 7 -- ¾ɱâ GAME_KEY_MAP_TURNBACK = 8 -- Extension Ȱ¼ºÈ* ¹öư GAME_KEY_MAP_ATTACK = 9 -- ¹«±â °ø°Ý GAME_KEY_MAP_SUBFUNC = 10 -- Ư¼ö±â´É GAME_KEY_MAP_RELOAD = 11 -- źȯ ÀçÀåÀü GAME_KEY_MAP_CHANGEWEAPON = 12 -- ¹«±ⱳüâ Ȱ¼ºÈ* GAME_KEY_MAP_CHANGEWEAPON_1 = 13 -- Áֹ«±â·Î ±³ü GAME_KEY_MAP_CHANGEWEAPON_2 = 14 -- º¸Á¶¹«±â·Î ±³ü GAME_KEY_MAP_CHANGEWEAPON_3 = 15 -- ±ÙÁ¢¹«±â·Î ±³ü GAME_KEY_MAP_CHANGEWEAPON_4 = 16 -- Åõô¹«±â·Î ±³ü GAME_KEY_MAP_CHANGEWEAPON_5 = 17 -- Ư¼ö¹«±â·Î ±³ü GAME_KEY_MAP_CHANGEWEAPON_6 = 18 -- Æø¹߹°·Î ±³ü GAME_KEY_MAP_CHANGEWEAPON_QUICK = 19 -- Áö³*¹«±â·Î ±³ü GAME_KEY_MAP_CHANGEWEAPON_PREV = 20 -- ÀÌÀü¹«±â·Î ±³ü GAME_KEY_MAP_CHANGEWEAPON_NEXT = 21 -- ´ÙÀ½¹«±â·Î ±³ü GAME_KEY_MAP_DROP = 22 -- ¹«±â µå¶ø ¹öư GAME_KEY_MAP_SHOWSCORE = 23 -- ÇöÀç °ÔÀÓÀüÀû º¸±â GAME_KEY_MAP_TOGGLE_MAP = 24 -- Àüü¸Ê º¸±â GAME_KEY_MAP_MINIMAP_ENLARGE = 25 -- ¹̴ϸÊ Ȯ´ë GAME_KEY_MAP_MINIMAP_REDUCTION = 26 -- ¹̴ϸÊ Ãà¼Ò GAME_KEY_MAP_CHAT = 27 -- äÆÃ GAME_KEY_MAP_CHAT_ALL = 28 -- Àüü䯸ðµå GAME_KEY_MAP_CHAT_TEAM = 29 -- ÆÀ 䯸ðµå GAME_KEY_MAP_CHAT_HISTORY = 30 -- Áö³* ´ëÈ*º¸±â(°ÔÀӾȿ¡¼*¸¸ »ç¿ëµÊ) GAME_KEY_MAP_VOICECHAT = 31 -- À½¼ºäÆÃ GAME_KEY_MAP_RADIOMESSAGE1 = 32 -- ¶óµð¿À ¸ÃÁö 1 GAME_KEY_MAP_RADIOMESSAGE2 = 33 GAME_KEY_MAP_RADIOMESSAGE3 = 34 GAME_KEY_MAP_SPECIALACTION = 35 -- Ư¼ö ÇൿŰ(Æø¹߹° ÇØüµî) GAME_KEY_MAP_MOUSE_SENS_UP = 36 -- ¸¶¿콺 °¨µµ Áõ°¡ GAME_KEY_MAP_MOUSE_SENS_DOWN = 37 -- ¸¶¿콺 °¨µµ °¨¼Ò GAME_KEY_MAP_SCREENSHOT = 38 -- È*¸éÀúÀå GAME_KEY_MAP_CHAT_CLAN = 39 -- Ŭ·£ 䯸ðµå GAME_KEY_MAP_LASERDOT = 40 -- ·¹ÀÌÁ® µµƮ GAME_KEY_MAP_COUNT = 41 -- end enum -- -- enum SLOT_STATE SLOT_STATE_EMPTY = 0 -- SLOT_STATE_CLOSE = 1 -- SLOT_STATE_SHOP = 2 -- »óÁ¡ SLOT_STATE_INFO = 3 -- À¯ÀúÁ¤º¸ SLOT_STATE_CLAN = 4 -- Ŭ·£ SLOT_STATE_INVENTORY = 5 -- Àκ¥Å丮 SLOT_STATE_NORMAL = 6 -- ·¹µð·뿡¼* »óÅ SLOT_STATE_READY = 7 -- ·¹µð·뿡¼* »óÅ SLOT_STATE_LOAD = 8 -- (°ÔÀÓÁß) ·εùÁßÀԴϴÙ. Time Out ( 2ºÐ) óÀ½½ÃÀÛ ¹æÀå½ÃÀÛÈÄ (10ÃÊ) SLOT_STATE_RENDEZVOUS = 9 -- (°ÔÀÓÁß) ¶ûµ¥ºä¼*¹ö ȦÆÝĪ Time Out ( ) SLOT_STATE_PRESTART = 10 -- (°ÔÀÓÁß) ȦÆÝĪ Time Out ( ) SLOT_STATE_BATTLE_READY = 11 -- (°ÔÀÓÁß) ȦÆÝĪ ¿ϷáÈÄ °ÔÀÓ ½ÃÀÛÀ» ±â´ٸ² SLOT_STATE_BATTLE = 12 -- (°ÔÀÓÁß) ÀüÅõÁßÀԴϴÙ. -- end enum -- -- enum ROOM_STATE ROOM_STATE_READY = 0 -- ReadyRoom »óÅ ROOM_STATE_COUNTDOWN = 1 -- start countdown ROOM_STATE_LOADING = 2 -- ·εù »óÅ ROOM_STATE_RENDEZVOUS = 3 -- ¶ûµ¥ºä ¼*¹ö¿¡ Á¢¼ÓÁغñ ÁßÀÎ »óÅ ROOM_STATE_PRE_BATTLE = 4 -- ·εù ÀÌ ³¡³ª°í, ȦÆÝĪ »óÅ ROOM_STATE_BATTLE = 5 -- ȦÆÝĪÀÌ ³¡³ª°í °ÔÀÓÀ» ½ÃÀÛÇϴ »óÅ ROOM_STATE_BATTLE_END = 6 -- ¹èƲ Á¾·á ¹ٷÎ Ready·Î º¯°æµÊ ROOM_STATE_EMPTY = 7 -- ±úÁø¹æ: LobbyÀÇ Room ¸ñ·Ͽ¡¼* AutoRefresh ½Ã, ÀÌ ºüÁø ¹æ ±¸ºÐ ¿ë. Lobby¿¡¼*¸¸ »ç¿ë. -- end enum -- -- enum MISSION_STATE MISSION_STATE_UNKNOWN = 0 MISSION_STATE_PRE_BATTLE = 1 -- º¸½ºÀüÀ¸·Î µé¾½À´ϴÙ. ¸ðµç ¹̼ÇÀü¿¡¼* »ç¿ëÇմϴÙ. MISSION_STATE_BATTLE = 2 MISSION_STATE_FREE = 3 MISSION_STATE_RESULT = 4 -- end enum -- -- enum STAGE_MASK STAGE_MASK_NORMAL = 0 STAGE_MASK_TRAINING = 1 STAGE_MASK_MAX = 2 -- end enum -- -- enum STAGE_MODE STAGE_MODE_NORMAL = 0 STAGE_MODE_MATCH = 1 STAGE_MODE_MAX = 2 -- end enum -- -- enum STAGE_SLOT_MODE STAGE_SLOT_MODE_NORMAL = 0 STAGE_SLOT_MODE_4VS4 = 1 STAGE_SLOT_MODE_MAX = 2 -- end enum -- STAGE_NAME_COUNT = 64 -- enum STAGE_ORDINAL_ID STAGE_ORD_NA = 0 STAGE_ORD_PORT_AKABA = 1 STAGE_ORD_RED_ROCK = 2 STAGE_ORD_LIBRARY = 3 STAGE_ORD_MSTATION = 4 STAGE_ORD_MIDNIGHT_ZONE = 5 STAGE_ORD_UPTOWN = 6 STAGE_ORD_BURNINGHALL = 7 STAGE_ORD_DSQUAD = 8 STAGE_ORD_CRACKDOWN = 9 STAGE_ORD_SAINTMANSION = 10 STAGE_ORD_EASTERNROAD = 11 STAGE_ORD_D_DOWNTOWN = 12 STAGE_ORD_D_LUXVILLE = 13 STAGE_ORD_D_BLOWCITY = 14 STAGE_ORD_D_STORMTUBE = 15 STAGE_ORD_D_GIRAN2 = 16 STAGE_ORD_D_BREAKDOWN = 17 STAGE_ORD_TRAININGCAMP = 18 STAGE_ORD_D_SENTRYBASE = 19 STAGE_ORD_DESERTCAMP = 20 STAGE_ORD_KICKPOINT = 21 STAGE_ORD_DOWNTOWN = 22 STAGE_ORD_LUXVILLE = 23 STAGE_ORD_OUTPOST = 24 STAGE_ORD_BLOWCITY = 25 STAGE_ORD_STORMTUBE = 26 STAGE_ORD_SENTRYBASE = 27 STAGE_ORD_HOSPITAL = 28 STAGE_ORD_DOWNTOWN2 = 29 STAGE_ORD_BREAKDOWN = 30 STAGE_ORD_GIRAN = 31 STAGE_ORD_GIRAN2 = 32 STAGE_ORD_HELISPOT = 33 ifdef = 34 STAGE_ORD_BLACKPANTHER = 35 endif = 36 STAGE_ORD_MC_PARK = 37 STAGE_ORD_MAX = 38 -- end enum -- -- enum DESIGNATION_APPLY_TYPE DESIGNATION_APPLY_TYPE_ALL = 0 -- Àüü °è¿* DESIGNATION_APPLY_TYPE_ASSULT = 1 -- ¾Ʈ¶óÀÌÇà °è¿* DESIGNATION_APPLY_TYPE_RIFLE = 2 -- Àú°ݼÒÃÑ °è¿* DESIGNATION_APPLY_TYPE_SMG = 3 -- SMG(±â°ü´ÜÃÑ)°è¿* DESIGNATION_APPLY_TYPE_MELLE = 4 -- ±ÙÁ¢¹«±â °è¿* DESIGNATION_APPLY_TYPE_HANDGUN = 5 -- Çڵå°Ç °è¿* DESIGNATION_APPLY_TYPE_SHOTGUN = 6 -- ¼¦°Ç °è¿* DESIGNATION_APPLY_TYPE_BOMB = 7 -- Æøź °è¿* DESIGNATION_APPLY_TYPE_COUNT = 8 -- end enum -- -- enum DESIGNATION_TYPE DESIGNATION_TYPE_NONE = 0 DESIGNATION_TYPE_1 = 1 -- ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ A DESIGNATION_TYPE_2 = 2 -- ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ B DESIGNATION_TYPE_3 = 3 -- ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ C DESIGNATION_TYPE_4 = 4 -- ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ D DESIGNATION_TYPE_5 = 5 -- 1Â÷ ¼±Åà ´ܰè ȣĪ A DESIGNATION_TYPE_6 = 6 -- 1Â÷ ¼±Åà ´ܰè ȣĪ B DESIGNATION_TYPE_7 = 7 -- 1Â÷ ¼±Åà ´ܰè ȣĪ C DESIGNATION_TYPE_8 = 8 -- 2Â÷ ¼±Åà ´ܰè ȣĪ A (Assault Rifle) DESIGNATION_TYPE_9 = 9 -- 2Â÷ ¼±Åà ´ܰè ȣĪ B (Assault Rifle) DESIGNATION_TYPE_10 = 10 -- 2Â÷ ¼±Åà ´ܰè ȣĪ C (Assault Rifle) DESIGNATION_TYPE_11 = 11 -- 2Â÷ ¼±Åà ´ܰè ȣĪ D (Assault Rifle) DESIGNATION_TYPE_12 = 12 -- ¸¶½ºÅÍ (Assault Rifle) DESIGNATION_TYPE_13 = 13 -- È÷¾î·Î (Assault Rifle) DESIGNATION_TYPE_14 = 14 -- 2Â÷ ¼±Åà ´ܰè ȣĪ A (Rifle) DESIGNATION_TYPE_15 = 15 -- 2Â÷ ¼±Åà ´ܰè ȣĪ B (Rifle) DESIGNATION_TYPE_16 = 16 -- 2Â÷ ¼±Åà ´ܰè ȣĪ C (Rifle) DESIGNATION_TYPE_17 = 17 -- 2Â÷ ¼±Åà ´ܰè ȣĪ D (Rifle) DESIGNATION_TYPE_18 = 18 -- ¸¶½ºÅÍ (Rifle) DESIGNATION_TYPE_19 = 19 -- È÷¾î·Î (Rifle) DESIGNATION_TYPE_20 = 20 -- 2Â÷ ¼±Åà ´ܰè ȣĪ A (SMG) DESIGNATION_TYPE_21 = 21 -- 2Â÷ ¼±Åà ´ܰè ȣĪ B (SMG) DESIGNATION_TYPE_22 = 22 -- 2Â÷ ¼±Åà ´ܰè ȣĪ C (SMG) DESIGNATION_TYPE_23 = 23 -- 2Â÷ ¼±Åà ´ܰè ȣĪ D (SMG) DESIGNATION_TYPE_24 = 24 -- ¸¶½ºÅÍ (SMG) DESIGNATION_TYPE_25 = 25 -- È÷¾î·Î (SMG) DESIGNATION_TYPE_26 = 26 -- 2Â÷ ¼±Åà ´ܰè ȣĪ A (Knife) DESIGNATION_TYPE_27 = 27 -- 2Â÷ ¼±Åà ´ܰè ȣĪ B (Knife) DESIGNATION_TYPE_28 = 28 -- 2Â÷ ¼±Åà ´ܰè ȣĪ C (Knife) DESIGNATION_TYPE_29 = 29 -- ¸¶½ºÅÍ (Knife) DESIGNATION_TYPE_30 = 30 -- 2Â÷ ¼±Åà ´ܰè ȣĪ A (Hand Gun) DESIGNATION_TYPE_31 = 31 -- 2Â÷ ¼±Åà ´ܰè ȣĪ B (Hand Gun) DESIGNATION_TYPE_32 = 32 -- 2Â÷ ¼±Åà ´ܰè ȣĪ C (Hand Gun) DESIGNATION_TYPE_33 = 33 -- ¸¶½ºÅÍ (Hand Gun) DESIGNATION_TYPE_34 = 34 -- È÷¾î·Î (Hand Gun) DESIGNATION_TYPE_35 = 35 -- 2Â÷ ¼±Åà ´ܰè ȣĪ A (Shot Gun) DESIGNATION_TYPE_36 = 36 -- 2Â÷ ¼±Åà ´ܰè ȣĪ B (Shot Gun) DESIGNATION_TYPE_37 = 37 -- 2Â÷ ¼±Åà ´ܰè ȣĪ C (Shot Gun) DESIGNATION_TYPE_38 = 38 -- ¸¶½ºÅÍ (Shot Gun) DESIGNATION_TYPE_39 = 39 -- È÷¾î·Î (Shot Gun) DESIGNATION_TYPE_40 = 40 -- 2Â÷ ¼±Åà ´ܰè ȣĪ A (Composition) DESIGNATION_TYPE_41 = 41 -- 2Â÷ ¼±Åà ´ܰè ȣĪ B (Composition) DESIGNATION_TYPE_42 = 42 -- 2Â÷ ¼±Åà ´ܰè ȣĪ C (Composition) DESIGNATION_TYPE_43 = 43 -- 2Â÷ ¼±Åà ´ܰè ȣĪ D (Composition) DESIGNATION_TYPE_44 = 44 -- ¸¶½ºÅÍ (Composition) DESIGNATION_TYPE_MAX = 45 -- end enum -- -- enum SALE_ITEM_TYPE SALE_ITEM_DISGUISE_RANK = 0 SALE_ITEM_DISGUISE_NAME = 1 SALE_ITEM_COLOR_CROSSHAIR = 2 SALE_ITEM_COLOR_CHATTING = 3 SALE_ITEM_COLOR_NICK = 4 SALE_ITEM_MAX_COUNT = 5 -- end enum -- STAGE_FLAG_PRIVATE = 0x80 STAGE_FLAG_TRAINING = 0x40 STAGE_FLAG_CLANMATCH = 0x20 STAGE_FLAG_SNIPER = 0x10 STAGE_FLAG_SHOTGUN = 0x08 STAGE_FLAG_RANDOM = 0x04 DEF_RANK_COUNT = 52 -- enum RANK_COUNT RANK_00 = 0 -- "ÈƷú´" RANK_01 = 1 -- "À̺´" RANK_02 = 2 -- "ÀϺ´" RANK_03 = 3 -- "»óº´" RANK_04 = 4 -- "º´Àå" RANK_05 = 5 -- "Çϻç 1ȣºÀ" RANK_06 = 6 -- "Çϻç 2ȣºÀ" RANK_07 = 7 -- "Çϻç 3ȣºÀ" RANK_08 = 8 -- "Áç 1ȣºÀ" RANK_09 = 9 -- "Áç 2ȣºÀ" RANK_10 = 10 -- "Áç 3ȣºÀ" RANK_11 = 11 -- "Áç 4ȣºÀ" RANK_12 = 12 -- "»ó»ç 1ȣºÀ" RANK_13 = 13 -- "»ó»ç 2ȣºÀ" RANK_14 = 14 -- "»ó»ç 3ȣºÀ" RANK_15 = 15 -- "»ó»ç 4ȣºÀ" RANK_16 = 16 -- "»ó»ç 5ȣºÀ" RANK_17 = 17 -- "¼ÒÀ§ 1ȣºÀ" RANK_18 = 18 -- "¼ÒÀ§ 2ȣºÀ" RANK_19 = 19 -- "¼ÒÀ§ 3ȣºÀ" RANK_20 = 20 -- "¼ÒÀ§ 4ȣºÀ" RANK_21 = 21 -- "ÁßÀ§ 1ȣºÀ" RANK_22 = 22 -- "ÁßÀ§ 2ȣºÀ" RANK_23 = 23 -- "ÁßÀ§ 3ȣºÀ" RANK_24 = 24 -- "ÁßÀ§ 4ȣºÀ" RANK_25 = 25 -- "ÁßÀ§ 5ȣºÀ" RANK_26 = 26 -- "´ëÀ§ 1ȣºÀ" RANK_27 = 27 -- "´ëÀ§ 2ȣºÀ" RANK_28 = 28 -- "´ëÀ§ 3ȣºÀ" RANK_29 = 29 -- "´ëÀ§ 4ȣºÀ" RANK_30 = 30 -- "´ëÀ§ 5ȣºÀ" RANK_31 = 31 -- "¼ҷÉ 1ȣºÀ" RANK_32 = 32 -- "¼ҷÉ 2ȣºÀ" RANK_33 = 33 -- "¼ҷÉ 3ȣºÀ" RANK_34 = 34 -- "¼ҷÉ 4ȣºÀ" RANK_35 = 35 -- "¼ҷÉ 5ȣºÀ" RANK_36 = 36 -- "Á߷É 1ȣºÀ" RANK_37 = 37 -- "Á߷É 2ȣºÀ" RANK_38 = 38 -- "Á߷É 3ȣºÀ" RANK_39 = 39 -- "Á߷É 4ȣºÀ" RANK_40 = 40 -- "Á߷É 5ȣºÀ" RANK_41 = 41 -- "´ë·É 1ȣºÀ" RANK_42 = 42 -- "´ë·É 2ȣºÀ" RANK_43 = 43 -- "´ë·É 3ȣºÀ" RANK_44 = 44 -- "´ë·É 4ȣºÀ" RANK_45 = 45 -- "´ë·É 5ȣºÀ" RANK_46 = 46 -- "ÁØÀå" RANK_47 = 47 -- "¼ÒÀå" RANK_48 = 48 -- "ÁßÀå" RANK_49 = 49 -- "´ëÀå" RANK_50 = 50 -- "¿ø¼ö" RANK_51 = 51 -- "¿µ¿õ" RANK_NEWBIE = 52 -- Ŭ¶ó¸¸ »ç¿ëÇմϴÙ. RANK_GAMEMASTER = 53 RANK_MAX = 54 -- end enum -- -- enum STAGE_ID STAGE_ID_NA = 0 STAGE_ID_PORT_AKABA = 1 STAGE_ID_RED_ROCK = 2 STAGE_ID_LIBRARY = 3 STAGE_ID_MSTATION = 4 STAGE_ID_MIDNIGHT_ZONE = 5 STAGE_ID_UPTOWN = 6 STAGE_ID_BURNINGHALL = 7 STAGE_ID_DSQUAD = 8 STAGE_ID_EASTERNROAD = 9 STAGE_ID_D_DOWNTOWN = 10 STAGE_ID_D_LUXVILLE = 11 STAGE_ID_D_BLOWCITY = 12 STAGE_ID_D_STORMTUBE = 13 STAGE_ID_D_GIRAN2 = 14 STAGE_ID_D_BREAKDOWN = 15 STAGE_ID_OUTPOST = 16 -- STAGE_ID_OUTPOST = MAKE_STAGEID( STAGE_TYPE_DEATHMATCH, STAGE_SLOT_MODE_NORMAL, STAGE_ORD_OUTPOST), STAGE_ID_TRAININGCAMP = 17 STAGE_ID_D_SENTRYBASE = 18 STAGE_ID_DESERTCAMP = 19 STAGE_ID_KICKPOINT = 20 STAGE_ID_DOWNTOWN = 21 STAGE_ID_LUXVILLE = 22 STAGE_ID_OUTPOST = 23 STAGE_ID_BLOWCITY = 24 STAGE_ID_STORMTUBE = 25 STAGE_ID_SENTRYBASE = 26 STAGE_ID_HOSPITAL = 27 STAGE_ID_DOWNTOWN2 = 28 STAGE_ID_BREAKDOWN = 29 STAGE_ID_GIRAN = 30 STAGE_ID_GIRAN2 = 31 STAGE_ID_HELISPOT = 32 STAGE_ID_CRACKDOWN = 33 STAGE_ID_SAINTMANSION = 34 ifdef = 35 STAGE_ID_BLACKPANTHER = 36 endif = 37 STAGE_ID_MC_PARK = 38 -- end enum -- TEAMBATTLE_TIME_COUNT = 10 -- Ŭ¶óÀ̾ðƮ¿¡¼* À̰ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ TEAMBATTLE_KILL_COUNT = 7 -- Ŭ¶óÀ̾ðƮ¿¡¼* À̰ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ MISSION_ROUND_TIME_COUNT = 30 -- enum CHARA_DEATH_TYPE CHARA_DEATH_UN = 0 CHARA_DEATH_A = 1 -- default CHARA_DEATH_B = 2 -- Bome! = Granade CHARA_DEATH_H = 3 -- Head Shot!! CHARA_DEATH_F = 4 -- Falling death CHARA_DEATH_O = 5 -- by Object Explosion CHARA_DEATH_FAST_OBJECT = 6 -- by Fast Object, Damage Object CHARA_DEATH_POISON = 7 -- µ¶¿¡ ÀÇÇÑ »ç¸Á CHARA_DEATH_TRAMPLED = 8 -- Áþ¹âÈû CHARA_DEATH_HOWL = 9 -- HOWL¿¡ ³î¶ó Á×À½;;; CHARA_DEATH_MAXCOUNT = 10 -- end enum -- -- enum CHARA_DEFENCE_SYSTEM CHARA_DEFENCE_SYSTEM_FAIL = 0 -- default CHARA_DEFENCE_SYSTEM_SUCCESS = 1 -- ¿ÀºêÁ§Ʈ °ø°ÝÀÚ Á¦°Å CHARA_DEFENCE_SYSTEM_MAXCOUNT = 2 -- end enum -- -- enum CHARA_KILL_TYPE CHARA_KILL_DEFAULT = 0 CHARA_KILL_PIERCING = 1 CHARA_KILL_MASS = 2 -- end enum -- -- enum GAMEKEY_MODE_STATE GAMEKEY_MODE_MENU = 0 -- ¸º¿¡ »ç¿ëµǴ °ÔÀÓŰ ¸ðµå GAMEKEY_MODE_GAME = 1 -- °ÔÀӿ¡ »ç¿ëµǴ °ÔÀÓŰ ¸ðµå GAMEKEY_MODE_COUNT = 2 -- end enum -- -- enum FONT_TYPE FONT_ENGLISH_COMMON = 0 FONT_KOREAN_COMMON = 1 FONT_TYPE_COUNT = 2 -- end enum -- -- enum MESSAGE_BOX_TYPE MESSAGE_BOX_TYPE_CONFIRM = 0 MESSAGE_BOX_TYPE_CONFIRM_CANCEL = 1 MESSAGE_BOX_TYPE_NONE = 2 MESSAGE_BOX_TYPE_COUNT = 3 -- end enum -- -- enum WEAPON_CLASS_TYPE WEAPON_CLASS_UNKNOWN = 0 WEAPON_CLASS_KNIFE = 1 -- ³ªÀÌÇÁ WEAPON_CLASS_HANDGUN = 2 -- ±ÇÃÑ WEAPON_CLASS_ASSAULT = 3 -- ¼ÒÃÑ WEAPON_CLASS_SMG = 4 -- ¼*ºê¸ӽŰÇ WEAPON_CLASS_SNIPER = 5 -- Àú°ÝÃÑ WEAPON_CLASS_SHOTGUN = 6 -- »êźÃÑ WEAPON_CLASS_THROWING = 7 -- Åõô ¹«±â WEAPON_CLASS_ITEM = 8 -- ¾ÆÀÌÅÛ WEAPON_CLASS_MISSION = 9 -- ¹̼Ç ¾ÆÀÌÅÛ WEAPON_CLASS_MG = 10 -- ¸ӽŰÇ WEAPON_CLASS_GRENADESHELL = 11 -- À¯ź WEAPON_CLASS_BOMBTRIGGER = 12 -- Æøź ½ºÀ§ġ WEAPON_CLASS_CIC = 13 WEAPON_CLASS_DUALHANDGUN = 14 WEAPON_CLASS_DUALKNIFE = 15 WEAPON_CLASS_ROCKET_LAUNCHER = 16 WEAPON_CLASS_OBJECT_GUN = 17 -- ƯÁ¤ ¿ÀºêÁ§Ʈ¿¡ ºپî Àִ ÃÑ ( M197....) WEAPON_CLASS_DUALSMG = 18 WEAPON_CLASS_DINO = 19 WEAPON_CLASS_DINO_LEFT_SCRATCH = 20 -- ¿ÞÂÊ ¼Õ ÇÒÄû±â ÀÌÆåƮ¸¦ À§ÇØ ¸¸µë. WEAPON_CLASS_COUNT = 21 WEAPON_CLASS_WOODEN_ARROW = 22 -- end enum -- -- enum WEAPON_NUM_ASSAULT WEAPON_NUM_ASSAULT_UNKNOWN = 0 WEAPON_NUM_ASSAULT_SG550_DOTSIGHT = 1 -- SG550_DOTSIGHT ( Extension) WEAPON_NUM_ASSAULT_AK47_DUALMAG = 2 -- AK47_DUALMAGAZINE ( Extension) WEAPON_NUM_ASSAULT_M4A1_SCOPE2 = 3 -- M4A1_SCOPE2 ( Extension) WEAPON_NUM_ASSAULT_K2 = 4 -- K2 WEAPON_NUM_ASSAULT_F2000_SCOPE2 = 5 -- F2000_SCOPE2 ( Extension) WEAPON_NUM_ASSAULT_SG550 = 6 -- WEAPON_NUM_ASSAULT_SG550 = 6, // SG550 ====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä WEAPON_NUM_ASSAULT_AK47 = 7 -- WEAPON_NUM_ASSAULT_AK47 = 7, // AK47 ====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä WEAPON_NUM_ASSAULT_M4A1 = 8 -- WEAPON_NUM_ASSAULT_M4A1 = 8, // M4A1 ====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä WEAPON_NUM_ASSAULT_AK47_GOLD = 9 WEAPON_NUM_ASSAULT_M4A1_CAMO = 10 -- M4A1_Camo WEAPON_NUM_ASSAULT_K201_GL = 11 -- K201_GrenadeLauncher WEAPON_NUM_ASSAULT_K201_EVENT = 12 -- WEAPON_NUM_ASSAULT_K201_EVENT = 12, ====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä WEAPON_NUM_ASSAULT_G36C_SCOPE2 = 13 WEAPON_NUM_ASSAULT_SG550_SE = 14 WEAPON_NUM_ASSAULT_AK_SOPMOD = 15 WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT = 16 -- WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT = 16, // À̺¥Ʈ WEAPON_NUM_ASSAULT_AK47_SILVER = 17 -- AK-47 Ext. S WEAPON_NUM_ASSAULT_SG550_MB = 18 -- SG550 Ext. Metallic Blue WEAPON_NUM_ASSAULT_SG550_SILVER = 19 -- SG550 Ext. Silver WEAPON_NUM_ASSAULT_SG550_WHITE = 20 -- SG550 Ext. White WEAPON_NUM_ASSAULT_M4A1_SILVER = 21 -- M4A1 Ext. Silver WEAPON_NUM_ASSAULT_M4A1_WHITE = 22 -- M4A1 Ext. White WEAPON_NUM_ASSAULT_M4A1_GOLD = 23 -- M4A1 Ext. Gold WEAPON_NUM_ASSAULT_M4A1_G_EXP_PT_30 = 24 -- M4A1 Ext. Gold + EXP/PT 30% (ij½Ã »óǰ) WEAPON_NUM_ASSAULT_AK47_S_POINT15 = 25 -- AK47 Ext. Silver + Point 15% (ű¹ À̺¥Ʈ ¹«±â) WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_10 = 26 -- SG550 Ext. MB + Exp/PT 10% (Giga Bomb ¹«±â) WEAPON_NUM_ASSAULT_G36C_EVENT = 27 -- G36C (ű¹ À̺¥Ʈ ¹«±â) WEAPON_NUM_ASSAULT_AUG_A3_EVENT = 28 -- AUG A3 Event WEAPON_NUM_ASSAULT_G36C_SILVER = 29 WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_20 = 30 -- SG550 Ext. MB + Exp/PT 20% ( Åä³ʸÕƮ ¿ì½ÂÀÚ ¹«±â ) WEAPON_NUM_ASSAULT_G36C_SI_SPECIAL_EXP_PT_20 = 31 -- G36C S + Exp/PT 20% ( Åä³ʸÕƮ ¿ì½ÂÀÚ ¹«±â ) WEAPON_NUM_ASSAULT_F2000_SILVER = 32 -- F2000 Ext Silver WEAPON_NUM_ASSAULT_AK_SOPMOD_EXP_PT_20 = 33 WEAPON_NUM_ASSAULT_G36C_SILVER_EXP_PT_20 = 34 WEAPON_NUM_ASSAULT_SG550_SE_D = 35 -- SG550 Ext. Camo D WEAPON_NUM_ASSAULT_AUG_A3 = 36 -- AUG A3 WEAPON_NUM_ASSAULT_AUG_A3_GOLD = 37 -- AUG A3 Gold WEAPON_NUM_ASSAULT_G36C_SCOPE2_D = 38 WEAPON_NUM_ASSAULT_AK_SOPMOD_D = 39 WEAPON_NUM_ASSAULT_AUG_A3_D = 40 WEAPON_NUM_ASSAULT_AK_SOPMOD_KING_COBRA = 41 -- Exp 5% Áõ°¡µÊ, WEAPON_NUM_ASSAULT_M4_SR16_LV1 = 42 -- M4 SR-16 Lv1 (µ巳 źâ, Steady Zoom) WEAPON_NUM_ASSAULT_M4_SR16_LV2 = 43 -- M4 SR-16 Lv2 (µ巳 źâ, ½ºÄÚÇÁ) WEAPON_NUM_ASSAULT_M4_SR16_LV3 = 44 -- M4 SR-16 Lv3 (µ巳 źâ, ½ºÄÚÇÁ, À¯ź¹ç±â) WEAPON_NUM_ASSAULT_M4_SR16_FC = 45 -- M4 SR-16 F.C (µ巳 źâ, ½ºÄÚÇÁ, À¯ź¹ç±â, ·¹ÀÌÀú, ¼ÒÀ½±â) WEAPON_NUM_ASSAULT_F2000_SILVER_PERIOD = 46 WEAPON_NUM_ASSAULT_K2_IN_MODE = 47 -- µ¹°ÝÀü ¸ðµå Àü¿ë ±⺻ ¼ÒÃÑ WEAPON_NUM_ASSAULT_MAX = 48 -- end enum -- -- enum WEAPON_NUM_SMG WEAPON_NUM_SMG_UNKNOWN = 0 WEAPON_NUM_SMG_MP5K_SILENCER = 1 -- MP5K_Silencer ( Extension) WEAPON_NUM_SMG_SPECTRE_STEADYAIM = 2 -- Spectre_SteadyAim ( Extension) WEAPON_NUM_SMG_K1_ZOOM = 3 -- K1_Zoom ( Extension) WEAPON_NUM_SMG_MP7_DOTSIGHT = 4 -- MP7_DOTSIGHT ( Extension) WEAPON_NUM_SMG_MP5K = 5 -- WEAPON_NUM_SMG_MP5K = 5, // MP5K ====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä WEAPON_NUM_SMG_K1 = 6 -- K1 WEAPON_NUM_SMG_MP5K_SERIF = 7 -- ±ÝÀå MP5K WEAPON_NUM_SMG_UMP45_DUALMAG = 8 WEAPON_NUM_SMG_SPECTRE_SE = 9 WEAPON_NUM_SMG_P90MC_DOTSIGHT = 10 WEAPON_NUM_SMG_P90_DOTSIGHT = 11 WEAPON_NUM_SMG_KRISSSUPERV_DUMMY = 12 -- ¾²¸é ¾ȵÊ.. ´õ¹̿ë WEAPON_NUM_SMG_KRISSSUPERV = 13 WEAPON_NUM_SMG_MP5K_SILVER = 14 -- MP5K Silver WEAPON_NUM_SMG_MP5K_WHITE = 15 -- MP5K White WEAPON_NUM_SMG_SPECTRE_WHITE = 16 -- Spectre White WEAPON_NUM_SMG_KRISSSUPERV_EVENT = 17 -- Event WEAPON_NUM_SMG_SPECTRE_SILVER = 18 WEAPON_NUM_SMG_K1_SILVER = 19 WEAPON_NUM_SMG_MP7_SILVER = 20 WEAPON_NUM_SMG_UMP45_SILVER = 21 WEAPON_NUM_SMG_MP5K_SERIF_D = 22 -- MP5K Silver D WEAPON_NUM_SMG_SPECTRE_SE_D = 23 WEAPON_NUM_SMG_KRISSSUPERV_GOLD = 24 WEAPON_NUM_SMG_P90MC_DOTSIGHT_CAMO = 25 WEAPON_NUM_SMG_KRISSSUPERV_GOLD_DUMMY = 26 -- KRISSSUPERV_GOLD Dummy WEAPON_NUM_SMG_P90_DOTSIGHT_D = 27 WEAPON_NUM_SMG_KRISSSUPERV_D_DUMMY = 28 -- ¾²¸é ¾ȵÊ.. ´õ¹̿ë WEAPON_NUM_SMG_KRISSSUPERV_D = 29 WEAPON_NUM_SMG_P90MC_DOTSIGHT_D = 30 WEAPON_NUM_SMG_AKS74U_ZOOM = 31 WEAPON_NUM_SMG_M4_CQBR_LV1 = 32 -- M4 CBQ-R Lv1 (¼ÒÀ½±â, Á¤Á¶ÁØ) WEAPON_NUM_SMG_M4_CQBR_LV2 = 33 -- M4 CBQ-R Lv2 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú) WEAPON_NUM_SMG_M4_CQBR_LV3 = 34 -- M4 CBQ-R Lv3 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú, LSS) WEAPON_NUM_SMG_MP7_SILVER_PERIOD = 35 WEAPON_NUM_SMG_MP7_CAMO = 36 WEAPON_NUM_SMG_MAX = 37 -- end enum -- -- enum WEAPON_NUM_SNIPER WEAPON_NUM_SNIPER_UNKNOWN = 0 WEAPON_NUM_SNIPER_DRAGUNOV = 1 -- SVD Dragunov WEAPON_NUM_SNIPER_PSG1 = 2 -- HK-PSG1 WEAPON_NUM_SNIPER_SSG69 = 3 -- SSG69 WEAPON_NUM_SNIPER_SSG69_CAMO = 4 -- SSG69_CAMO WEAPON_NUM_SNIPER_L115A1 = 5 -- L115A1 WEAPON_NUM_SNIPER_DRAGUNOV_GOLD = 6 WEAPON_NUM_SNIPER_PSG1_S = 7 WEAPON_NUM_SNIPER_SSG69_SILVER = 8 -- SSG69 Silver WEAPON_NUM_SNIPER_PSG1_SILVER = 9 -- HK-PSG1 Silver WEAPON_NUM_SNIPER_DRAGUNOV_SILVER = 10 -- Dragunov Silver WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_SILVER = 11 -- Dragunov King Cobra Silver WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_GOLD = 12 -- Dragunov King Cobra Gold WEAPON_NUM_SNIPER_L115A1_S_EXP_PT_20 = 13 -- L115A1 Special WEAPON_NUM_SNIPER_DRAGUNOV_GOLD_D = 14 WEAPON_NUM_SNIPER_L115A1_GOLD = 15 -- L115A1 Gold WEAPON_NUM_SNIPER_PSG1_S_D = 16 WEAPON_NUM_SNIPER_L115A1_D = 17 WEAPON_NUM_SNIPER_M4_SPR_LV1 = 18 -- M4 SPR Lv1 (´ܹß, ±¤ÇÐ ½ºÄÚÇÁ) WEAPON_NUM_SNIPER_M4_SPR_LV2 = 19 -- M4 SPR Lv2 (´ܹß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â) WEAPON_NUM_SNIPER_M4_SPR_LV3 = 20 -- M4 SPR Lv3 (´ܹß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â, ·¹ÀÌÀú) WEAPON_NUM_SNIPER_RANGEMASTER_338 = 21 -- Rangemaster .338 WEAPON_NUM_SNIPER_RANGEMASTER_762 = 22 -- Rangemaster 7.62 WEAPON_NUM_SNIPER_RANGEMASTER_762_STBY = 23 -- Rangemaster 7.62 STBY WEAPON_NUM_SNIPER_PSG1_GOLD = 24 WEAPON_NUM_SNIPER_SSG69_IN_MODE = 25 -- Àú°ÝÀü ¸ðµå Àü¿ë ±⺻ Àú°ÝÃÑ WEAPON_NUM_SNIPER_MAX = 26 -- end enum -- -- enum WEAPON_NUM_HANDGUN WEAPON_NUM_HANDGUN_UNKNOWN = 0 WEAPON_NUM_HANDGUN_DESERTEAGLE = 1 -- Desert Eagle WEAPON_NUM_HANDGUN_MK23_SILENCER = 2 -- MK23_Silencer ( Extension) WEAPON_NUM_HANDGUN_K5 = 3 -- K5 WEAPON_NUM_HANDGUN_MK23 = 4 -- WEAPON_NUM_HANDGUN_MK23 = 4, // MK23 ====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä WEAPON_NUM_HANDGUN_DESERTEAGLE_REF = 5 -- Desert Eagle S. WEAPON_NUM_HANDGUN_P99 = 6 -- ============ ¾²¸é ¾ȵÊ. ´õ¹̿ë CIC Dummy WEAPON_NUM_HANDGUN_COLT_PYTHON = 7 -- C. Python WEAPON_NUM_HANDGUN_DESERTEAGLE_GOLD = 8 -- ============ ¾²¸é ¾ȵÊ. ´õ¹̿ë WEAPON_NUM_HANDGUN_K5_DUAL_DUMMY = 9 -- Dual HandGun ´õ¹̿ë WEAPON_NUM_HANDGUN_COLT_PYTHON_GOLD_EXP_PT_10 = 10 -- C. Python G + EXP & PT 10% WEAPON_NUM_HANDGUN_GLOCK18 = 11 -- Glock 18 (¿¬¹ß ±ÇÃÑ) WEAPON_NUM_HANDGUN_COLT_PYTHON_PERIOD = 12 WEAPON_NUM_HANDGUN_TAURUS_454SS_2M = 13 WEAPON_NUM_HANDGUN_TAURUS_454SS_5M = 14 WEAPON_NUM_HANDGUN_TAURUS_454SS_8M = 15 WEAPON_NUM_HANDGUN_TAURUS_454SS_SCOPE = 16 WEAPON_NUM_HANDGUN_MAX = 17 -- end enum -- -- enum WEAPON_NUM_SHOTGUN WEAPON_NUM_SHOTGUN_UNKNOWN = 0 WEAPON_NUM_SHOTGUN_870MCS = 1 -- 870MCS Remington WEAPON_NUM_SHOTGUN_870MCS_EVENT = 2 -- °*öÁß ¼¦°Ç ///±ⰣÁ¦·Î ¹èÆ÷ÇÔ....Áö¿ì¸é ¾ʵÊ..... WEAPON_NUM_SHOTGUN_SPAS15 = 3 -- SPAS-15 WEAPON_NUM_SHOTGUN_870MCS_W = 4 -- 870MCS Remington W WEAPON_NUM_SHOTGUN_M1887 = 5 -- M1887 WEAPON_NUM_SHOTGUN_SPAS15_SILVER = 6 WEAPON_NUM_SHOTGUN_870MCS_IN_MODE = 7 -- ¼¦°ÇÀü ¸ðµå Àü¿ë ±⺻ ¼¦°Ç (³»±¸µµ ¾øÀ½) WEAPON_NUM_SHOTGUN_870MCS_SILVER = 8 -- 870MCS Silver WEAPON_NUM_SHOTGUN_SPAS15_SILVER_EXP_PT_20 = 9 -- °æÇèġ & Æ÷ÀÎƮ 20% WEAPON_NUM_SHOTGUN_M1887_S = 10 -- M1887 Wooden WEAPON_NUM_SHOTGUN_870MCS_W_D = 11 -- 870MCS Remington W WEAPON_NUM_SHOTGUN_SPAS15_D = 12 WEAPON_NUM_SHOTGUN_M26_LSS = 13 -- M4 CQB-R Lv3 ¿¡ ÀåÂøµÈ LSS¿¡¼* »ç¿ëÇմϴÙ. WEAPON_NUM_SHOTGUN_MAX = 14 -- end enum -- -- enum WEAPON_NUM_KNIFE WEAPON_NUM_KNIFE_UNKNOWN = 0 WEAPON_NUM_KNIFE_M7 = 1 -- M7 Knife WEAPON_NUM_KNIFE_M9 = 2 -- =========== ¾²¸é ¾ȵÊ ´õ¹̿ë M9 Knife WEAPON_NUM_KNIFE_HAK = 3 -- ========== ¾²¸é ¾ȵÊ ´õ¹̿ë CIC Dummy WEAPON_NUM_KNIFE_KUKRII = 4 WEAPON_NUM_KNIFE_KUKRII_EVENT = 5 -- WEAPON_NUM_KNIFE_KUKRII_EVENT = 5, WEAPON_NUM_KNIFE_MINIAXE_DUMMY = 6 -- ========== ¾²¸é ¾ȵ˴ϴÙ ´õ¹̿ë MiniAxe (½ÇÁ¦ ij¸¯ÅͰ¡ ¼տ¡ µé°í ´øÁö´Â ¹«±â) WEAPON_NUM_KNIFE_MINIAXE = 7 -- ij¸¯ÅͰ¡ ´øÁö¸é WEAPON_NUM_KNIFE_MINIAXE_DUMMY°¡ À̰ÍÀ¸·Î º¯ÇϹǷÎ ÁÖÀÇÇÒ °Í. (¼ø±¸¾¾ÇÑÅ× ¹®ÀÇ) WEAPON_NUM_KNIFE_MINIAXE_EVENT = 8 -- À̺¥Ʈ WEAPON_NUM_KNIFE_M7_GOLD = 9 WEAPON_NUM_KNIFE_HAK_SILVER = 10 -- ========== ¾²¸é ¾ȵÊ ´õ¹̿ë CIC Silver Dummy WEAPON_NUM_KNIFE_KUKRII_D = 11 WEAPON_NUM_KNIFE_MINIAXE_D = 12 WEAPON_NUM_KNIFE_MINIAXE_DUMMY_D = 13 -- ========== ¾²¸é ¾ȵ˴ϴÙ ´õ¹̿ë MiniAxe WEAPON_NUM_KNIFE_GH5007 = 14 -- ¶÷º¸Į WEAPON_NUM_KNIFE_MAX = 15 -- end enum -- -- enum WEAPON_NUM_THROWING WEAPON_NUM_THROWING_UNKNOWN = 0 WEAPON_NUM_THROWING_K400 = 1 -- Grenade WEAPON_NUM_THROWING_SMOKE = 2 -- Smoke Grenade WEAPON_NUM_THROWING_FLASHBANG = 3 -- Flash Bang WEAPON_NUM_THROWING_C5 = 4 WEAPON_NUM_THROWING_WP_SMOKE = 5 WEAPON_NUM_THROWING_WP_SMOKE_EVENT = 6 -- WEAPON_NUM_THROWING_WP_SMOKE_EVENT = 6, // Event WEAPON_NUM_THROWING_C5_D = 7 WEAPON_NUM_THROWING_WP_SMOKE_D = 8 WEAPON_NUM_THROWING_K413_DUAL = 9 WEAPON_NUM_THROWING_MEDICAL_KIT = 10 -- WEAPON_NUM_THROWING_MEDICAL_KIT = 9, WEAPON_NUM_THROWING_MAX = 11 -- end enum -- -- enum C5_TYPE C5_NORMAL = 0 C5_D = 1 NUM_C5_MAX = 2 -- end enum -- -- enum WEAPON_NUM_ROCKET_LAUNCHER WEAPON_NUM_ROCKET_LAUNCHER_UNKNOWN = 0 WEAPON_NUM_ROCKET_LAUNCHER_RPG7_OUTPOST = 1 WEAPON_NUM_ROCKET_LAUNCHER_RPG7 = 2 WEAPON_NUM_ROCKET_LAUNCHER_RPG7_BOSS = 3 WEAPON_NUM_ROCKET_LAUNCHER_MAX = 4 -- end enum -- -- enum WEAPON_NUM_ON_OBJECT WEAPON_NUM_ON_OBJECT_UNKNOWN = 0 WEAPON_NUM_ON_OBJECT_M197 = 1 WEAPON_NUM_ON_OBJECT_MAX = 2 -- end enum -- -- enum WEAPON_NUM_ITEM WEAPON_NUM_ITEM_UNKNOWN = 0 WEAPON_NUM_ITEM_MAX = 1 -- end enum -- -- enum WEAPON_NUM_MISSION WEAPON_NUM_MISSION_UNKNOWN = 0 WEAPON_NUM_MISSION_C4 = 1 WEAPON_NUM_MISSION_SHUTTLEX = 2 WEAPON_NUM_MISSION_MAX = 3 -- end enum -- -- enum WEAPON_NUM_MG WEAPON_NUM_MG_UNKNOWN = 0 WEAPON_NUM_MG_MK46 = 1 WEAPON_NUM_MG_MK46_SILVER = 2 WEAPON_NUM_MG_MAX = 3 -- end enum -- -- enum WEAPON_NUM_GRENADESHELL WEAPON_NUM_GRENADESHELL_UNKNOWN = 0 WEAPON_NUM_GRENADESHELL_K201 = 1 WEAPON_NUM_GRENADESHELL_K201_BOSS = 2 WEAPON_NUM_GRENADESHELL_RPG7 = 3 WEAPON_NUM_GRENADESHELL_RPG7_FOR_DINO = 4 WEAPON_NUM_GRENADESHELL_M4_SR16_LV3 = 5 WEAPON_NUM_GRENADESHELL_M4_SR16_FC = 6 WEAPON_NUM_GRENADESHELL_MAX = 7 -- end enum -- -- enum WEAPON_NUM_BOMBTRIGGER WEAPON_NUM_BOMBTRIGGER_UNKNOWN = 0 WEAPON_NUM_BOMBTRIGGER_DEFAULT = 1 WEAPON_NUM_BOMBTRIGGER_MAX = 2 -- end enum -- -- enum WEAPON_NUM_CIC WEAPON_NUM_CIC_UNKNOWN = 0 WEAPON_NUM_CIC_P99 = 1 WEAPON_NUM_CIC_P99_SILVER = 2 WEAPON_NUM_CIC_P99_D = 3 WEAPON_NUM_CIC_MAX = 4 -- end enum -- -- enum WEAPON_NUM_DUALHANDGUN WEAPON_NUM_DUALHANDGUN_UNKNOWN = 0 WEAPON_NUM_DUALHANDGUN_MK23_K5 = 1 WEAPON_NUM_DUALHANDGUN_DESERTEAGLE = 2 WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT = 3 -- WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT = 3, // À̺¥Ʈ ¹«±â »èÁ¦ WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_GOLD = 4 WEAPON_NUM_DUALHANDGUN_MK23_K5_D = 5 WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_D = 6 WEAPON_NUM_DUALHANDGUN_MAX = 7 -- end enum -- -- enum WEAPON_NUM_DUALKNIFE WEAPON_NUM_DUALKNIFE_UNKNOWN = 0 WEAPON_NUM_DUALKNIFE_M9 = 1 WEAPON_NUM_DUALKNIFE_M9_D = 2 WEAPON_NUM_DUALKNIFE_MAX = 3 -- end enum -- -- enum WEAPON_NUM_DUALSMG WEAPON_NUM_DUALSMG_UNKNOWN = 0 WEAPON_NUM_DUALSMG_KRISSSUPERV = 1 WEAPON_NUM_DUALSMG_KRISSSUPERV_GOLD = 2 WEAPON_NUM_DUALSMG_KRISSSUPERV_D = 3 WEAPON_NUM_DUALSMG_UZI = 4 WEAPON_NUM_DUALSMG_UZI_MINI = 5 WEAPON_NUM_DUALSMG_UZI_MICRO = 6 WEAPON_NUM_DUALSMG_UZI_SILENCER = 7 WEAPON_NUM_DUALSMG_UZI_MINI_SILENCER = 8 WEAPON_NUM_DUALSMG_UZI_MICRO_SILENCER = 9 WEAPON_NUM_DUALSMG_MAX = 10 -- end enum -- -- enum WEAPON_NUM_DINO WEAPON_NUM_DINO_UNKNOWN = 0 WEAPON_NUM_DINO_RAPTOR_BITE = 1 WEAPON_NUM_DINO_RAPTOR_SCRATCH = 2 WEAPON_NUM_DINO_TREX_BITE = 3 WEAPON_NUM_DINO_TREX_HOWL = 4 WEAPON_NUM_DINO_TREX_CRASH = 5 WEAPON_NUM_DINO_MAX = 6 -- end enum -- WEAPON_CLASS_NPC_ARROW = 100 -- enum EQMIPEMENT_SLOT EQMIPEMENT_SLOT_PRIM = 0 EQMIPEMENT_SLOT_SUB = 1 EQMIPEMENT_SLOT_MELEE = 2 EQMIPEMENT_SLOT_THROWING = 3 EQMIPEMENT_SLOT_ITEM = 4 EQMIPEMENT_SLOT_CHAR_RED = 5 EQMIPEMENT_SLOT_CHAR_BLUE = 6 EQMIPEMENT_SLOT_CHAR_HEAD = 7 EQMIPEMENT_SLOT_CHAR_ITEM = 8 -- end enum -- -- enum ITEM_CLASS_TYPE ITEM_CLASS_UNKNOWN = 0 ITEM_CLASS_ASSERT = 1 ITEM_CLASS_SMG = 2 ITEM_CLASS_SNIPER = 3 ITEM_CLASS_SHOTGUN = 4 ITEM_CLASS_MACHINE = 5 ITEM_CLASS_HANDGUN = 6 ITEM_CLASS_KNIFE = 7 ITEM_CLASS_GRENADE = 8 ITEM_CLASS_THROWING = 9 ITEM_CLASS_CHARA = 10 ITEM_CLASS_HEAD = 11 ITEM_CLASS_MAINTENANCE = 12 ITEM_CLASS_EXPENDABLE = 13 ITEM_CLASS_COUPON = 14 ITEM_CLASS_POINT = 15 ITEM_CLASS_TEMP = 16 ITEM_CLASS_COUNT = 17 -- end enum -- -- enum WEAPON_USAGE_TYPE WEAPON_USAGE_UNKNOWN = 0 WEAPON_USAGE_ALL = 1 WEAPON_USAGE_PRIMARY = 2 -- Áֹ«±â WEAPON_USAGE_SECONDARY = 3 -- º¸Á¶¹«±â WEAPON_USAGE_MELEE = 4 -- ±ÙÁ¢¹«±â WEAPON_USAGE_THROWING = 5 -- Åõô¹«±â WEAPON_USAGE_ITEM = 6 -- Åõô ¾ÆÀÌÅÛ WEAPON_USAGE_MISSION = 7 -- ¹̼Ç ¾ÆÀÌÅÛ WEAPON_USAGE_COUNT = 8 -- end enum -- -- enum CASHITEM_USAGE_TYPE CASHITEM_USAGE_UNKNOWN = 0 CASHITEM_USAGE_ALL = 1 CASHITEM_USAGE_MAINTENANCE = 2 -- Áö¼Ӽº ¾ÆÀÌÅÛ CASHITEM_USAGE_EXPENDABLES = 3 -- ¼Ҹ𼺠¾ÆÀÌÅÛ CASHITEM_USAGE_COUNT = 4 -- end enum -- -- enum HIT_CHARA_PART HIT_CHARA_PART_NA = 0 HIT_CHARA_PART_HEAD = 1 HIT_CHARA_PART_BODY = 2 HIT_CHARA_PART_ARM = 3 HIT_CHARA_PART_LEG = 4 HIT_CHARA_PART_WEAPON = 5 HIT_CHARA_PART_HELMET = 6 HIT_CHARA_PART_NECK = 7 HIT_CHARA_PART_VITAL = 8 HIT_CHARA_PART_COUNT = 9 -- end enum -- -- enum ACTION_ID ACTION_ID_NA = 0 -- Á¤ÀǵÇÁö ¾ÊÀ½. ACTION_ID_C4_PLANT = 1 -- C4 ¼³ġÇϱâ ACTION_ID_C4_DEFUSE = 2 -- C4 ÇØüÇϱâ ACTION_ID_HIT_HEAD_20 = 3 -- ¸Ӹ® ¸íÁ߷ü 20% À̻ó ACTION_ID_HIT_HEAD_30 = 4 -- ¸Ӹ® ¸íÁ߷ü 30% À̻ó ACTION_ID_HIT_CHEST_20 = 5 -- °¡½¿ ¸íÁ߷ü 20% À̻ó ACTION_ID_HIT_CHEST_30 = 6 -- °¡½¿ ¸íÁ߷ü 30% À̻ó ACTION_ID_HIT_ARM_20 = 7 -- ÆÈ ¸íÁ߷ü 20% À̻ó ACTION_ID_HIT_ARM_30 = 8 -- ÆÈ ¸íÁ߷ü 30% À̻ó ACTION_ID_HIT_LEG_20 = 9 -- ´ٸ® ¸íÁ߷ü 20% À̻ó ACTION_ID_HIT_LEG_30 = 10 -- ´ٸ® ¸íÁ߷ü 30% À̻ó ACTION_ID_STAGE_ENTER = 11 -- ÀÔÀå ACTION_ID_STAGE_INTERCEPT = 12 -- ³*ÀÔ ACTION_ID_WIN = 13 -- ½¸® ACTION_ID_DEFEAT = 14 -- Æйè ACTION_ID_KILL = 15 -- Kill ACTION_ID_DEATH = 16 -- Death ACTION_ID_SUICIDE = 17 -- Àڻì ACTION_ID_ENFORCE_EXIT = 18 -- °*Á¦ÅðÀå ACTION_ID_RANK_1 = 19 -- ÃÖÁ¾ °á°ú ¼øÀ§ 1 ACTION_ID_RANK_2 = 20 -- ÃÖÁ¾ °á°ú ¼øÀ§ 2 ACTION_ID_RANK_3 = 21 -- ÃÖÁ¾ °á°ú ¼øÀ§ 3 ACTION_ID_RANK_4 = 22 -- ÃÖÁ¾ °á°ú ¼øÀ§ 4 ACTION_ID_RANK_5 = 23 -- ÃÖÁ¾ °á°ú ¼øÀ§ 5 ACTION_ID_RANK_6 = 24 -- ÃÖÁ¾ °á°ú ¼øÀ§ 6 ACTION_ID_RANK_7 = 25 -- ÃÖÁ¾ °á°ú ¼øÀ§ 7 ACTION_ID_RANK_8 = 26 -- ÃÖÁ¾ °á°ú ¼øÀ§ 8 ACTION_ID_HEADSHOT = 27 -- Head shot ´º ACTION_ID_DOUBLE_KILL = 28 -- Double Kill ´º ACTION_ID_PIERCING = 29 -- Piercing Kill ´º ACTION_ID_TRIPLE_KILL = 30 -- Triple Kill ´º ACTION_ID_MASS_KILL = 31 -- Mass Kill ACTION_ID_HIT_RATE_40 = 32 -- ¸íÁ߷ü 40% ACTION_ID_HIT_RATE_50 = 33 -- ¸íÁ߷ü 50% ACTION_ID_HIT_RATE_60 = 34 -- ¸íÁ߷ü 60% ACTION_ID_KILL_RATE_40 = 35 -- ų ºñÀ² 40% ACTION_ID_KILL_RATE_50 = 36 -- ų ºñÀ² 50% ACTION_ID_KILL_RATE_60 = 37 -- ų ºñÀ² 60% ACTION_ID_HELMET_PROTECTION = 38 -- Çï¸Ë ¹æ¾î ACTION_ID_DESTROY = 39 -- ¸ñǥ¹° Æı« ACTION_ID_KILL_WEAPONCLASS = 40 -- ƯÁ¤Ŭ·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ų ACTION_ID_DOUBLE_KILL_WEAPONCLASS = 41 -- ƯÁ¤Ŭ·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ´õºíų ACTION_ID_TRIPLE_KILL_WEAPONCLASS = 42 -- ƯÁ¤Ŭ·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú Ʈ¸®ÇÃų ACTION_ID_USE_WEAPON = 43 -- ƯÁ¤ ¹«±â »ç¿ë ACTION_ID_CHAINKILLER = 44 -- üÀÎų ACTION_ID_CHAINSLUGGER = 45 -- üÀÎ ½½·¯°Å ACTION_ID_CHAINSTOPPER = 46 -- üÀÎ ½ºŸÆÛ ACTION_ID_CHAINHEADSHOT = 47 -- üÀÎ Çìµ弦 ACTION_ID_PROTECT = 48 -- ¿ÀºêÁ§Ʈ º¸ȣ ACTION_ID_COUNT = 49 -- end enum -- CHARACTER_TEAM_NONE = 0x00 CHARACTER_TEAM_RED = 0x01 CHARACTER_TEAM_BLUE = 0x02 NPC_TEAM_RED = 0x04 NPC_TEAM_BLUE = 0x08 CHARACTER_TEAM_RB = (CHARACTER_TEAM_RED | CHARACTER_TEAM_BLUE) -- enum CHARACTER_CLASS_TYPE CHARACTER_CLASS_UNKNOWN = 0 CHARACTER_CLASS_ALL = 1 CHARACTER_CLASS_CHARA_TYPE = 2 -- ij¸¯ÅÍ CHARACTER_CLASS_HEAD = 3 -- Çï¸ä CHARACTER_CLASS_ITEM = 4 -- ȣĪ º£·¹¸ð CHARACTER_CLASS_MASK = 5 CHARACTER_CLASS_EVENT = 6 -- À̺¥Ʈ Àåºñµé CHARACTER_CLASS_COUNT = 7 -- end enum -- -- enum CHARACTER_RES_ID CHARACTER_RES_ID_UNKNOWN = 0 CHARACTER_RES_ID_MALEDEFAULT = 1 -- CHARACTER_RES_ID_MALEDEFAULT = 1, //³²ÀÚ 1¼Â CHARACTER_RES_ID_FEMALEDEFAULT = 2 -- CHARACTER_RES_ID_FEMALEDEFAULT = 2, //¿©ÀÚ 1¼Â CHARACTER_RES_ID_FEMALE_RED = 3 -- Tarantula CHARACTER_RES_ID_FEMALE_BLUE = 4 -- Keen Eyes CHARACTER_RES_ID_MALE_RED = 5 -- Redbulls CHARACTER_RES_ID_MALE_BLUE = 6 -- Acid Pol CHARACTER_RES_ID_D_FOX = 7 CHARACTER_RES_ID_LEOPARD = 8 CHARACTER_RES_ID_FEMALE_HIDE = 9 CHARACTER_RES_ID_FEMALE_VIPERRED = 10 CHARACTER_RES_ID_REINFORCED_D_FOX = 11 CHARACTER_RES_ID_REINFORCED_LEOPARD = 12 CHARACTER_RES_ID_REINFORCED_VIPERRED = 13 CHARACTER_RES_ID_REINFORCED_HIDE = 14 CHARACTER_RES_ID_REINFORCED_COMBO_D_FOX = 15 CHARACTER_RES_ID_REINFORCED_COMBO_LEOPARD = 16 CHARACTER_RES_ID_REINFORCED_COMBO_VIPERRED = 17 CHARACTER_RES_ID_REINFORCED_COMBO_HIDE = 18 CHARACTER_RES_ID_REINFORCED_ACID_POL = 19 CHARACTER_RES_ID_REINFORCED_KEEN_EYES = 20 CHARACTER_RES_ID_REINFORCED_REDBULLS = 21 CHARACTER_RES_ID_REINFORCED_TARANTULA = 22 CHARACTER_RES_ID_DINO_TRex = 23 CHARACTER_RES_ID_DINO_Raptor = 24 MAX_CHARACTER_RES_ID = 25 -- end enum -- -- enum HEAD_RES_ID HEAD_RES_ID_UNKNOWN = 0 HEAD_RES_ID_DEFAULT = 1 -- ±⺻ HEAD_RES_ID_NORMAL = 2 -- ÀϹÝ HEAD_RES_ID_REINFORCE = 3 -- °*È* HEAD_RES_ID_HEAT = 4 HEAD_RES_ID_RADAR = 5 HEAD_RES_ID_TARGET = 6 HEAD_RES_ID_STRENGTHENPLUS = 7 HEAD_RES_ID_SUPER = 8 MAX_HEAD_RES_ID = 9 HEAD_RES_ID_REINFORCE_EVENT = 10 -- HEAD_RES_ID_REINFORCE_EVENT = 7, // °*È* Çï¸ä À̺¥Ʈ -- end enum -- -- enum ITEM_RES_ID ITEM_RES_ID_UNKNOWN = 0 ITEM_RES_ID_BERET_ASSAULT = 1 -- ±¤ÆøÇÑ ¸ͼö º£·¹¸ð ITEM_RES_ID_BERET_SMG = 2 -- ±³ȰÇÑ ħÀÔÀÚ º£·¹¸ð ITEM_RES_ID_BERET_RIFLE = 3 -- Àº¹ÐÇÑ ¾ϻìÀÚ º£·¹¸ð ITEM_RES_ID_BERET_SHOTGUN = 4 -- ³*ÆøÇÑ Æı«ÀÚ º£·¹¸ð ITEM_RES_ID_BERET_HANDGUN = 5 -- ¿¹¸®ÇÑ ¸í»ç¼ö º£·¹¸ð ITEM_RES_ID_BERET_BLACK = 6 -- ºí·¢ º£·¹¸ð / À̺¥Ʈ¿ë ITEM_RES_ID_BERET_COUNT = 7 -- end enum -- -- enum MASK_ID MASK_ID_UNKNOWN = 0 MASK_ID_WHITE = 1 MASK_ID_BLACK = 2 MASK_ID_RUSSIAN_BLUE = 3 MASK_ID_ROK_MARINE = 4 MASK_ID_FRENCH_DESERT = 5 MASK_ID_FLAME = 6 MASK_ID_TWO_TONE_BR = 7 MASK_ID_IRON = 8 MASK_ID_TARGET_MARK = 9 MASK_ID_PUMPKIN = 10 MASK_ID_JEWEL_PINK = 11 MASK_ID_SMILE_GOLD = 12 MASK_ID_SKULL = 13 MASK_ID_PIERROT = 14 MASK_ID_ALIEN_BLUE_EYES = 15 MASK_ID_ALIEN_RED_EYES = 16 MASK_ID_CROSS_RED = 17 MASK_ID_JASON = 18 MASK_ID_PANDA = 19 MASK_ID_EGG = 20 MASK_ID_DEATH = 21 MASK_ID_WORLDCUP_ARGENTINA = 22 MASK_ID_WORLDCUP_BRAZIL = 23 MASK_ID_WORLDCUP_ENGLAND = 24 MASK_ID_WORLDCUP_FRANCE = 25 MASK_ID_WORLDCUP_GERMANY = 26 MASK_ID_WORLDCUP_ITALIA = 27 MASK_ID_WORLDCUP_JAPAN = 28 MASK_ID_WORLDCUP_S_AFRICA = 29 MASK_ID_WORLDCUP_S_KOREA = 30 MASK_ID_WORLDCUP_SPAIN = 31 MASK_ID_TIGER = 32 MASK_ID_JESTER_BW = 33 MASK_ID_WRESTLING = 34 MAX_MASK_ID = 35 -- end enum -- -- enum EVENT_EQUIP_ID EVENT_EQUIP_UNKNOWN = 0 EVENT_EQUIP_SANTA_HAT = 1 EVENT_EQUIP_CHINESE_HAT = 2 EVENT_EQUIP_HAIRBAND = 3 MAX_EVENT_EQUIP_ID = 4 -- end enum -- MAX_USER_TITLE = 256 MAX_EQUIP_USER_TITLE = 3 MAX_DEFAULT_USER_TITLE_COUNT = 44 -- ±⺻ ȣĪ °¹¼ö -- enum USER_TITLE_CATEGORY UTC_NOTHING = 0 UTC_ALL = 1 UTC_ASSAULT = 2 UTC_RIFLE = 3 UTC_SMG = 4 UTC_KNIFE = 5 UTC_HANDGUN = 6 UTC_SHOTGUN = 7 UTC_COMPOSITION = 8 -- end enum -- -- enum USER_TITLE_RIBBON_TYPE UTR_NOTHING = 0 UTR_RIBBON = 1 UTR_ENSIGN = 2 UTR_MEDAL = 3 UTR_MASTER = 4 -- end enum -- USER_TITLE_REQUIREMENT_COUNT = 3 USER_TITLE_PRIORITY_COUNT = 2 RAPTOR_TOTAL_CNT = 9 DINO_TOTAL_CNT = (RAPTOR_TOTAL_CNT + 1) UNION_TOTAL_CNT = (SLOT_MAX_COUNT - DINO_TOTAL_CNT) --SET_ROOM_INFO ( ent, bal ) = ( ((ent&0x00000001) << 7 ) | ((bal&0x00000001) << 5 )) ROOM_INFO_FLAG_INTER_ENTER = 0x80 ROOM_INFO_FLAG_OBSERVER = 0x40 ROOM_INFO_FLAG_TEAM_BALANCE = 0x20 ROOM_INFO_FLAG_REAL_IP = 0x10 ROOM_INFO_FLAG_OBSERVER_MODE = 0x08 --[[GET_ROOM_INFO_INTERENTER( state ) = ((state>>7) & 0x00000001) GET_ROOM_INFO_OBSERVER( state ) = ((state>>6) & 0x00000001) GET_ROOM_INFO_TEAMBALANCE( state ) = ((state>>5) & 0x00000001) GET_ROOM_INFO_REAL_IP( state ) = ((state>>4) & 0x00000001) GET_ROOM_INFO_OBSERVER_MODE( state ) = ((state>>3) & 0x00000001) GET_ROOM_INFO_WEAPON_SHOTGUN( state ) = ((state>>6) & 0x00000001) GET_ROOM_INFO_WEAPON_SNIPER( state ) = ((state>>5) & 0x00000001) GET_ROOM_INFO_WEAPON_RPG7( state ) = ((state>>4) & 0x00000001) GET_ROOM_INFO_WEAPON_00( state ) = ((state>>3) & 0x00000001) GET_ROOM_INFO_WEAPON_01( state ) = ((state>>2) & 0x00000001) GET_ROOM_INFO_WEAPON_02( state ) = ((state>>1) & 0x00000001) GET_ROOM_INFO_WEAPON_03( state ) = ((state ) & 0x00000001) --]] RELAY_ENCRYPTKEY_DEFAULT = 0xFFFFFFFF INVALID_WAREDB_INDEX = 0xFFFFFFFF ITEM_ATTR_TYPE_BUY = 1 -- ±¸ÀԸ¸ÇÑ ¾ÆÀÌÅÛ(±ⰣÁ¦) ITEM_ATTR_TYPE_AUTH = 2 -- ÀÎÁõÇÑ ¾ÆÀÌÅÛ ITEM_ATTR_TYPE_BASIC = 3 -- ±⺻ Áö±Þ ¾ÆÀÌÅÛ ITEM_ATTR_TYPE_PC_1 = 4 -- PC¹æ ¾ÆÀÌÅÛ 1 ITEM_ATTR_TYPE_PC_2 = 5 -- PC¹æ ¾ÆÀÌÅÛ 2 ITEM_ATTR_TYPE_SPECIAL = 6 -- Ưº° À̺¥Ʈ -- enum NAT_STATE NAT_STATE_WITHOUT = 0 NAT_STATE_FULL_CONE_NAT = 1 NAT_STATE_RESTRICTED_CONE_NAT = 2 NAT_STATE_PORT_RESTRICTED_CONE_NAT = 3 NAT_STATE_SYMMETRIC_NAT = 4 -- end enum -- -- enum SERVER_UDP_STATE SERVER_UDP_STATE_NONE = 0 SERVER_UDP_STATE_RENDEZVOUS = 1 SERVER_UDP_STATE_CLIENT = 2 SERVER_UDP_STATE_RELAY = 3 SERVER_UDP_STATE_RELAYCLIENT = 4 -- end enum -- SLOT_ITEM_QUICK_CHANGE_WEAPON = 0x8000 SLOT_ITEM_QUICK_CHANGE_MAGAZINE = 0x4000 SLOT_ITEM_MEGA_HP10 = 0x2000 SLOT_ITEM_INCREASE_INVINCIBLE_TIME = 0x1000 SLOT_ITEM_BULLET_PROOF_VEST = 0x800 SLOT_ITEM_FULLMETALJACKETAMMO = 0x400 SLOT_ITEM_HOLLOW_POINT_AMMO = 0x200 SLOT_ITEM_C4_SPEED_KIT = 0x100 SLOT_ITEM_INCREASE_GRENADE_SLOT = 0x80 SLOT_ITEM_JACKETED_HELLOW_POINT_AMMO = 0x40 SLOT_ITEM_MEGA_HP5 = 0x20 SLOT_ITEM_BULLET_PROOF_VEST_PLUS = 0x10 SLOT_ITEM_HOLLOW_POINT_AMMO_PLUS = 0x08 SLOT_ITEM_BULLET_PROOF_VEST_METAL = 0x04 SLOT_ITEM_KETUPAT = 0x02 -- ¸£¹ٶõ À̺¥Ʈ °ü·Ã ( 2010.09.07 ~ 2010.09.14 À̺¥Ʈ ±Ⱓ Á¾·á ÈÄ »èÁ¦ ) -- enum DEATH_INFO_BIT_FLAG DEATH_INFO_BIT_FLAG_INDEX = 0 DEATH_INFO_BIT_FLAG_DEATH_TYPE = 1 DEATH_INFO_BIT_FLAG_MESSAGE = 2 DEATH_INFO_BIT_FLAG_DEFENCE_SYSTEM = 3 -- end enum -- --[[ MAKE_FRIEND_STATE = (state,server,channel,room) ((((state) & 0x0000000F) << 28) | (((server) & 0x000000FF) << 20) | (((channel) & 0x000000FF) << 12) | ((room) & 0x00000FFF)) MAKE_FRIEND_MATCH_STATE = (match,state,server,channel,room) (((UINT64)(match) & 0x00000000FF) << 32) | ((((state) & 0x000000000F) << 28) | (((server) & 0x00000000FF) << 20) | (((channel) & 0x00000000FF) << 12) | ((room) & 0x0000000FFF)) GET_FRIEND_MATCH = (state) (((state) >> 32) & 0x00000000000000FF) GET_FRIEND_STATE = (state) (((state) >> 28) & 0x0000000F) GET_FRIEND_SERVER = (state) (((state) >> 20) & 0x000000FF) GET_FRIEND_CHANNEL = (state) (((state) >> 12) & 0x000000FF) GET_FRIEND_ROOMIDX = (state) ((state) & 0x00000FFF) SET_FRIEND_MATCH = (state, match) (state | (((UINT64)match & 0x00000000000000FF ) << 32)) CLEAR_FRIEND_MATCH = (state) (state & 0xFFFFFF00FFFFFFFF) --]] -- enum FRIEND_STATE FRIEND_STATE_REQUEST = 0 FRIEND_STATE_HOLD = 1 FRIEND_STATE_OFFLINE = 2 -- ÀÌÇϴÜÀº 챏 FRIEND_STATE_ONLINE = 3 FRIEND_STATE_ROOM = 4 FRIEND_STATE_MAX = 5 -- end enum -- -- enum FRIEND_CHANGE_STATE FRIEND_CHANGE_STATE_INSERT = 0 FRIEND_CHANGE_STATE_ACCEPT = 1 FRIEND_CHANGE_STATE_DELETE = 2 FRIEND_CHANGE_STATE_CHANGE = 3 -- end enum -- --[[ GET_ITEM_FLAG_CLASS = (Itemflag) (Itemflag / 100000000) GET_ITEM_FLAG_USAGE = (Itemflag) ((Itemflag % 100000000) / 1000000) GET_ITEM_FLAG_TYPE = (Itemflag) ((Itemflag % 1000000) / 1000) GET_ITEM_FLAG_NUMBER = (Itemflag) (Itemflag % 1000) MAKE_ITEM_FLAG = (class,usage,classtype,number) ((class*100000000)+(usage*1000000)+(classtype*1000)+(number)) DEFAULT_WEAPON_ASSAULT = MAKE_ITEM_FLAG(ITEM_CLASS_ASSERT, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_ASSAULT, WEAPON_NUM_ASSAULT_K2) DEFAULT_WEAPON_SNIPER = MAKE_ITEM_FLAG(ITEM_CLASS_SNIPER, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SNIPER, WEAPON_NUM_SNIPER_SSG69) DEFAULT_WEAPON_SMG = MAKE_ITEM_FLAG(ITEM_CLASS_SMG, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SMG, WEAPON_NUM_SMG_MP5K_SILENCER) DEFAULT_WEAPON_SHOTGUN = MAKE_ITEM_FLAG(ITEM_CLASS_SHOTGUN, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SHOTGUN, WEAPON_NUM_SHOTGUN_870MCS) DEFAULT_WEAPON_HANDGUN = MAKE_ITEM_FLAG(ITEM_CLASS_HANDGUN, WEAPON_USAGE_SECONDARY, WEAPON_CLASS_HANDGUN, WEAPON_NUM_HANDGUN_K5) DEFAULT_WEAPON_KNIFE = MAKE_ITEM_FLAG(ITEM_CLASS_KNIFE, WEAPON_USAGE_MELEE, WEAPON_CLASS_KNIFE, WEAPON_NUM_KNIFE_M7) DEFAULT_WEAPON_THROWING = MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_THROWING, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_K400) DEFAULT_WEAPON_ITEM = MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_ITEM, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_SMOKE) --]] -- enum CASHITEM_GROUP_TYPE CASHITEM_GROUP_UNKNOWN = 0 CASHITEM_GROUP_XP_PLUS_110 = 1 CASHITEM_GROUP_XP_PLUS_130 = 2 CASHITEM_GROUP_XP_PLUS_150 = 3 CASHITEM_GROUP_PT_PLUS_130 = 4 CASHITEM_GROUP_COLOR_CLAN = 5 CASHITEM_GROUP_COLOR_NICK = 6 CASHITEM_GROUP_SHORT_RESPAWN = 7 CASHITEM_GROUP_AMMO_UP = 8 CASHITEM_GROUP_DISGUISE_RANK = 9 CASHITEM_GROUP_DISGUISE_NICK = 10 CASHITEM_GROUP_FREE_MOVE = 11 CASHITEM_GROUP_CLAN_XP_PLUS_150 = 12 CASHITEM_GROUP_CUSTOM_CROSSHAIR = 13 CASHITEM_GROUP_COLOR_CROSSHAIR = 14 CASHITEM_GROUP_COLOR_CHATTING = 15 CASHITEM_GROUP_BATTLEFIELD_MOVE = 16 CASHITEM_GROUP_GET_DROPPED_WEAPON = 17 CASHITEM_GROUP_XP_PLUS_X2_12PM = 18 CASHITEM_GROUP_XP_PLUS_X2_3PM = 19 CASHITEM_GROUP_XP_PLUS_X2_6PM = 20 CASHITEM_GROUP_XP_PLUS_X2_9PM = 21 CASHITEM_GROUP_PT_PLUS_X2_12PM = 22 CASHITEM_GROUP_PT_PLUS_X2_3PM = 23 CASHITEM_GROUP_PT_PLUS_X2_6PM = 24 CASHITEM_GROUP_PT_PLUS_X2_9PM = 25 CASHITEM_GROUP_QUICK_CHANGE_WEAPON = 26 CASHITEM_GROUP_QUICK_CHANGE_MAGAZINE = 27 CASHITEM_GROUP_MEGA_HP10 = 28 CASHITEM_GROUP_INCREASE_INVINCIBLE_TIME = 29 CASHITEM_GROUP_BULLET_PROOF_VEST = 30 CASHITEM_GROUP_FULLMETALJACKETAMMO = 31 CASHITEM_GROUP_HOLLOW_POINT_AMMO = 32 CASHITEM_GROUP_ANTI_FLASHBANG_MASK = 33 CASHITEM_GROUP_C4_SPEED_KIT = 34 CASHITEM_GROUP_INCREASE_GRENADE_SLOT = 35 CASHITEM_GROUP_JACKETED_HELLOW_POINT_AMMO = 36 CASHITEM_GROUP_XP_PLUS_200 = 37 CASHITEM_GROUP_PT_PLUS_200 = 38 CASHITEM_GROUP_GIGA_BOMB = 39 CASHITEM_GROUP_MEGA_HP5 = 40 CASHITEM_GROUP_DEFCON_1 = 41 CASHITEM_GROUP_DEFCON_2 = 42 CASHITEM_GROUP_DEFCON_3 = 43 CASHITEM_GROUP_BULLET_PROOF_VEST_PLUS = 44 CASHITEM_GROUP_WEAPON_CRATE_2 = 45 CASHITEM_GROUP_MINIBOMB = 46 CASHITEM_GROUP_CHANGE_NICK = 47 CASHITEM_GROUP_CLR_HISTORY = 48 CASHITEM_GROUP_CLR_SCORE = 49 CASHITEM_GROUP_CLR_ESCAPE = 50 CASHITEM_GROUP_CHANGE_CLAN_NAME = 51 CASHITEM_GROUP_CHANGE_CLAN_MARK = 52 CASHITEM_GROUP_CLR_CLAN_HISTORY = 53 CASHITEM_GROUP_RECORDING_GAME = 54 CASHITEM_GROUP_CLAN_PERSON_PLUS_50 = 55 CASHITEM_GROUP_CLAN_POINT_RESET = 56 CASHITEM_GROUP_CUSTOM_CROSSHAIR_MAKE = 57 CASHITEM_GROUP_MEGA_BOMB = 58 CASHITEM_GROUP_WEAPON_CRATE = 59 CASHITEM_GROUP_SURVIVAL_KIT = 60 CASHITEM_GROUP_MEGABOMB_INDO = 61 CASHITEM_GROUP_XP_PLUS_200_0AM_6AM = 62 CASHITEM_GROUP_XP_PLUS_200_6AM_12PM = 63 CASHITEM_GROUP_SHORT_RESPAWN_50 = 64 CASHITEM_GROUP_BULLET_PROOF_VEST_GM = 65 CASHITEM_GROUP_POINT_GACHAPON_2500 = 66 CASHITEM_GROUP_POINT_GACHAPON_6000 = 67 CASHITEM_GROUP_GIGA_BOX = 68 CASHITEM_GROUP_SWAT_KIT_ASSULT_7DAY = 69 CASHITEM_GROUP_SWAT_KIT_ASSULT_30DAY = 70 CASHITEM_GROUP_SWAT_KIT_SUPPORT_7DAY = 71 CASHITEM_GROUP_SWAT_KIT_SUPPORT_30DAY = 72 CASHITEM_GROUP_SWAT_KIT_INFILTRATION_7DAY = 73 CASHITEM_GROUP_SWAT_KIT_INFILTRATION_30DAY = 74 CASHITEM_GROUP_SWAT_KIT_COMBO_7DAY = 75 CASHITEM_GROUP_SWAT_KIT_COMBO_30DAY = 76 CASHITEM_GROUP_SHORT_RESPAWN_20 = 77 CASHITEM_GROUP_HOLLOW_POINT_AMMO_PLUS = 78 CASHITEM_GROUP_BULLET_PROOF_VEST_METAL = 79 CASHITEM_GROUP_SHORT_RESPAWN_100 = 80 CASHITEM_GROUP_MEGABOMB_RUSSIA = 81 CASHITEM_GROUP_MASK_ITEM_BOX_1 = 82 CASHITEM_GROUP_MASK_ITEM_BOX_2 = 83 CASHITEM_GROUP_ANGPAO = 84 CASHITEM_GROUP_VIEW_OTHER_USER_ITEM_INFO = 85 CASHITEM_GROUP_NEW_M4_SUPPLY_KIT = 86 CASHITEM_GROUP_GIFT_BOX = 87 CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_1D = 88 CASHITEM_GROUP_RAGINGBULL_454_SUPPLY_KIT = 89 CASHITEM_GROUP_DUAL_UZI_SUPPLY_KIT = 90 CASHITEM_GROUP_KETUPAT = 91 CASHITEM_GROUP_RANDOM_MASK_BOX = 92 CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_3D = 93 CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_7D = 94 CASHITEM_GROUP_SPEEDUP_BOOTS = 95 -- CASHITEM_GROUP_SPEEDUP_BOOTS = xx, // ¼ӵµ Çâ»ó ½Źß (¹ÌÀû¿ë) CASHITEM_GROUP_SLIENT_FOOTSTEPS = 96 -- CASHITEM_GROUP_SLIENT_FOOTSTEPS = xx, // ¹Ҹ® ÁÙÀ̴ ½Źß (¹ÌÀû¿ë) CASHITEM_GROUP_MAX = 97 -- end enum -- CASHITEM_DAY_1 = 1 CASHITEM_DAY_3 = 3 CASHITEM_DAY_7 = 7 CASHITEM_DAY_10 = 10 CASHITEM_DAY_30 = 30 CASHITEM_DAY_90 = 90 CASHITEM_DAY_NO = 0 -- enum AUTH_TYPE AUTH_UNKNWON = 0 AUTH_COUNT = 1 -- °³¼öÁ¦ ÀÎÁõ AUTH_SEC = 2 -- ±ⰣÁ¦ ÀÎÁõ -- end enum -- --[[ BOUNDCHK = ( a, b) I3ASSERT( ((a) >= 0) && ((a) < (b))) CLAN_MENAGE_AUTHORITY = (wr,in,de,ac) ((wr & 0x0000000F) << 3) | ((in & 0x0000000F) << 2) | ((de & 0x0000000F) << 1) | ((ac & 0x0000000F)) GET_CLAN_MENAGE_WRITE = (state) ((state>>3) & 0x00000001) GET_CLAN_MENAGE_INVITED = (state) ((state>>2) & 0x00000001) GET_CLAN_MENAGE_DEPORTATION = (state) ((state>>1) & 0x00000001) GET_CLAN_MENAGE_ACCEPT = (state) ((state) & 0x00000001) --]] -- enum CLAN_MENAGE_AUTHORITY_TYPE CLAN_MENAGE_TYPE_WRITE = 0 CLAN_MENAGE_TYPE_INVITED = 1 CLAN_MENAGE_TYPE_DEPORTATION = 2 CLAN_MENAGE_TYPE_ACCEPT = 3 CLAN_MENAGE_TYPE_MAX = 4 -- end enum -- -- enum CLAN_MEMBER_LEVEL_TYPE CLAN_MEMBER_LEVEL_UNKNOWN = 0 CLAN_MEMBER_LEVEL_MASTER = 1 -- Ŭ·£ ¸¶½ºÅÍ CLAN_MEMBER_LEVEL_STAFF = 2 -- Ŭ·£ ½ºÅÇ CLAN_MEMBER_LEVEL_REGULAR = 3 -- Ŭ·£ ÀϹÝȸ¿ø CLAN_MEMBER_LEVEL_MAX = 4 -- end enum -- -- enum CLAN_RANK CLAN_RANK_UNKNOWN = 0 CLAN_RANK_NEW = 1 -- ½Żý CLAN_RANK_A1 = 2 -- ÈƷà 1´ܰè CLAN_RANK_A2 = 3 -- ÈƷà 2´ܰè CLAN_RANK_B1 = 4 -- °߽À 1´ܰè CLAN_RANK_B2 = 5 -- °߽À 2´ܰè CLAN_RANK_C1 = 6 -- Áö¿ø 1´ܰè CLAN_RANK_C2 = 7 -- Áö¿ø 2´ܰè CLAN_RANK_C3 = 8 -- Áö¿ø 3´ܰè CLAN_RANK_D1 = 9 -- ¿ì¼ö 1´ܰè CLAN_RANK_D2 = 10 -- ¿ì¼ö 2´ܰè CLAN_RANK_D3 = 11 -- ¿ì¼ö 3´ܰè CLAN_RANK_D4 = 12 -- ¿ì¼ö 4´ܰè CLAN_RANK_E1 = 13 -- ÀüÅõ 1´ܰè CLAN_RANK_E2 = 14 -- ÀüÅõ 2´ܰè CLAN_RANK_E3 = 15 -- ÀüÅõ 3´ܰè CLAN_RANK_E4 = 16 -- ÀüÅõ 4´ܰè CLAN_RANK_F1 = 17 -- ¼±ºÀ 1´ܰè CLAN_RANK_F2 = 18 -- ¼±ºÀ 2´ܰè CLAN_RANK_F3 = 19 -- ¼±ºÀ 3´ܰè CLAN_RANK_F4 = 20 -- ¼±ºÀ 4´ܰè CLAN_RANK_F5 = 21 -- ¼±ºÀ 5´ܰè CLAN_RANK_G1 = 22 -- ±⵿ 1´ܰè CLAN_RANK_G2 = 23 -- ±⵿ 2´ܰè CLAN_RANK_G3 = 24 -- ±⵿ 3´ܰè CLAN_RANK_G4 = 25 -- ±⵿ 4´ܰè CLAN_RANK_G5 = 26 -- ±⵿ 5´ܰè CLAN_RANK_H1 = 27 -- ¼ö»ö 1´ܰè CLAN_RANK_H2 = 28 -- ¼ö»ö 2´ܰè CLAN_RANK_H3 = 29 -- ¼ö»ö 3´ܰè CLAN_RANK_H4 = 30 -- ¼ö»ö 4´ܰè CLAN_RANK_H5 = 31 -- ¼ö»ö 5´ܰè CLAN_RANK_I1 = 32 -- ƯÀü 1´ܰè CLAN_RANK_I2 = 33 -- ƯÀü 2´ܰè CLAN_RANK_I3 = 34 -- ƯÀü 3´ܰè CLAN_RANK_I4 = 35 -- ƯÀü 4´ܰè CLAN_RANK_I5 = 36 -- ƯÀü 5´ܰè CLAN_RANK_J1 = 37 -- Ư°ø 1´ܰè CLAN_RANK_J2 = 38 -- Ư°ø 2´ܰè CLAN_RANK_J3 = 39 -- Ư°ø 3´ܰè CLAN_RANK_J4 = 40 -- Ư°ø 4´ܰè CLAN_RANK_J5 = 41 -- Ư°ø 5´ܰè CLAN_RANK_K1 = 42 -- Ư¼ö 1´ܰè CLAN_RANK_K2 = 43 -- Ư¼ö 2´ܰè CLAN_RANK_K3 = 44 -- Ư¼ö 3´ܰè CLAN_RANK_K4 = 45 -- Ư¼ö 4´ܰè CLAN_RANK_K5 = 46 -- Ư¼ö 5´ܰè CLAN_RANK_L1 = 47 -- Ư¹« 1´ܰè CLAN_RANK_L2 = 48 -- Ư¹« 2´ܰè CLAN_RANK_L3 = 49 -- Ư¹« 3´ܰè CLAN_RANK_L4 = 50 -- Ư¹« 4´ܰè CLAN_RANK_L5 = 51 -- Ư¹« 5´ܰè CLAN_RANK_TOP = 52 CLAN_RANK_MAX = 53 -- end enum --
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