Source for game functions?

Posts 1–15 of 31 · Page 1 of 3
Source for game functions?
I don't know if anyone will find this info useful but i was messing around and came across this I can only post part of it because of the char limit so i'll attach a full version:
Code:
-- enum STAGE_OPTION_TYPE
STAGE_OPTION_AI                                    = 0
STAGE_OPTION_RPG                                   = 1
STAGE_OPTION_SNIPER                                = 2
-- end enum --

STAGE_OPTION_AI                                    =  				0x01
STAGE_OPTION_RPG                                   =  			0x02
STAGE_OPTION_SNIPER                                =  			0x04
STAGE_OPTION_ANNIHILATION                          =  	0x08
MAX_STRING_COUNT                                   = 			256
MAX_CHATTING_COUNT                                 = 			256
CHATTING_TYPE_ALL                                  = 							1		 -- Room¿¡¼*¸¸ »ç¿ë
CHATTING_TYPE_WHISPER                              = 						2
CHATTING_TYPE_REPLY                                = 							3	
CHATTING_TYPE_TEAM                                 = 							4		 -- Room¿¡¼*¸¸ »ç¿ë
CHATTING_TYPE_CLAN                                 = 							5
CHATTING_TYPE_LOBBY                                = 							6
CHATTING_TYPE_MATCH                                = 							7
CHATTING_TYPE_CLAN_MEMBER_PAGE                     = 				8
MISSION_FREE_TIME                                  =  			5			 -- 5ÃÊ ÇÁ¸®ŸÀÓ
MISSION_RESULT_TIME                                =  			3			 -- 3ÃÊ °á°úŸÀÓ
BATTLE_KILL_TYPE_60                                =  			0x00
BATTLE_KILL_TYPE_80                                =  			0x01
BATTLE_KILL_TYPE_100                               =  		0x02
BATTLE_KILL_TYPE_120                               =  		0x03
BATTLE_KILL_TYPE_140                               =  		0x04
BATTLE_KILL_TYPE_160                               =  		0x05

-- enum BATTLE_ROUND_TYPE
BATTLE_ROUND_TYPE_1                                = 0
BATTLE_ROUND_TYPE_2                                = 1 -- BATTLE_ROUND_TYPE_2,
BATTLE_ROUND_TYPE_3                                = 2
BATTLE_ROUND_TYPE_5                                = 3
BATTLE_ROUND_TYPE_7                                = 4
BATTLE_ROUND_TYPE_9                                = 5
BATTLE_ROUND_TYPE_ENDLESS                          = 6
BATTLE_ROUND_TYPE_MAX                              = 7
-- end enum --

BATTLE_TIME_MISSION_TYPE_3                         =  	0x00
BATTLE_TIME_MISSION_TYPE_5                         =  	0x10
BATTLE_TIME_MISSION_TYPE_7                         =  	0x20
BATTLE_TIME_TYPE_5                                 =  			0x30
BATTLE_TIME_TYPE_10                                =  			0x40
BATTLE_TIME_TYPE_15                                =  			0x50
BATTLE_TIME_TYPE_20                                =  			0x60
BATTLE_TIME_TYPE_25                                =  			0x70
BATTLE_TIME_TYPE_30                                =  			0x80
MAX_NPC_COUNT                                      =  				16
GET_QUEST_EXP_POINT                                =  			0x00000001
GET_QUEST_WEAPON                                   =  			0x00000010
GET_QUEST_FINISH_LAST_CARD                         =  	0x00000100
RESULT_ICON_PC                                     =  				0x0001
RESULT_ICON_PC_PLUS                                =  			0x0002
RESULT_ICON_ITEM                                   =  			0x0004
RESULT_ICON_EVENT                                  =  			0x0008
TRAINING_DIFFICULTY_LEVEL_NONE                     =  		0
TRAINING_DIFFICULTY_LEVEL_HIGH                     =  		10
TRAINING_DIFFICULTY_LEVEL_LOW                      =  		1
MAX_BEGIN_RANK                                     =  			3	 -- Ãִë Ãʺ¸°è±Þ
--GET_POINTITEM                                      =  (ItemID)			((GET_ITEM_FLAG_USAGE(ItemID)*1000000)+(GET_ITEM_FLAG_NUMBER(ItemID)*1000)+(GET_ITEM_FLAG_TYPE(ItemID)*100))

-- enum SChannelType
S_CHANNEL_TYPE_UNDEFINED                           = 0
S_CHANNEL_TYPE_ALL                                 = 1 -- Àüü
S_CHANNEL_TYPE_NORMAL                              = 2 -- ÀϹÝ 
S_CHANNEL_TYPE_NORMAL2                             = 3 -- ÀϹÝ 2
S_CHANNEL_TYPE_BEGIN                               = 4 -- Ãʺ¸ 
S_CHANNEL_TYPE_CLAN                                = 5 -- Ŭ·£
S_CHANNEL_TYPE_EXPERT                              = 6 -- °í¼ö 
S_CHANNEL_TYPE_CONBINATION                         = 7 -- Á¶ÇÕ	
S_CHANNEL_TYPE_CHAMPIONSHIP                        = 8 -- ´ëȸ
S_CHANNEL_TYPE                                     = 9
-- end enum --


-- enum ChannelType
CHANNEL_TYPE_NONE                                  = 0
CHANNEL_TYPE_NORMAL                                = 1 -- ÀϹÝ ä³Î
CHANNEL_TYPE_BEGIN1                                = 2 -- Ãʺ¸ ä³Î Kill/Death·Î Á¦ÇÑ
CHANNEL_TYPE_BEGIN2                                = 3 -- Ãʺ¸ ä³Î °è±ÞÀ¸·Î Á¦ÇÑ
CHANNEL_TYPE_CLAN                                  = 4 -- Ŭ·£ ä³Î
CHANNEL_TYPE_EXPERT                                = 5 -- °í¼ö ä³Î º´Àå À̻ó 
CHANNEL_TYPE_EXPERT2                               = 6 -- °í¼ö ä³Î »ó»ç À̻ó
CHANNEL_TYPE_CHAMPIONSHIP                          = 7 -- ´ëȸ ä³Î
CHANNEL_TYPE_NORMAL2                               = 8 -- ÀϹÝ ä³Î 2
CHANNEL_TYPE                                       = 9
-- end enum --


-- enum TEAM_TYPE
TEAM_RED                                           = 0
TEAM_BLUE                                          = 1
TEAM_COUNT                                         = 2
-- end enum --


-- enum TEAM_RESULT_TYPE
TEAM_RED_WIN                                       = 0
TEAM_BLUE_WIN                                      = 1
TEAM_DRAW                                          = 2
-- end enum --

KILLING_MESSAGE_PIERCINGSHOT                       =  		0x0100
KILLING_MESSAGE_MASSKILL                           =  			0x0200
KILLING_MESSAGE_CHAINSTOPPER                       =  		0x0400
KILLING_MESSAGE_HEADSHOT                           =  			0x0800
KILLING_MESSAGE_CHAINHEADSHOT                      =  		0x1000
KILLING_MESSAGE_CHAINSLUGGER                       =  		0x2000
KILLING_MESSAGE_SUICIDE                            =  				0x4000
KILLING_MESSAGE_OBJECTDEFENCE                      =  		0x8000
MAX_INVITE_COUNT                                   =  			8			 --  5¸í
NOTICE_TYPE_NORMAL                                 =  			1
NOTICE_TYPE_EMERGENCY                              =  		2
NOTICE_STRING_MAX_COUNT                            =  		1024

-- enum PC_CAFE_TYPE
PC_NOT_CAFE                                        = 0 --  PC¹æ ¾ƴÔ
PC_NORMAL_CAFE                                     = 1 --  ÀϹÝ PC¹æ
PC_PREMIUM_CAFE                                    = 2 --  °í±Þ PC¹æ
-- end enum --


-- enum ESPORT_ID_TYPE
ESPORT_NOT_ID                                      = 0 --  ESport ID ¾ƴÔ
ESPORT_ID                                          = 1 --  ESport ID
-- end enum --


-- enum GAME_KEY_MAP
GAME_KEY_MAP_VERSION                               = 0
GAME_KEY_MAP_LEFT                                  = 1
GAME_KEY_MAP_RIGHT                                 = 2
GAME_KEY_MAP_FORWARD                               = 3
GAME_KEY_MAP_BACKWARD                              = 4
GAME_KEY_MAP_JUMP                                  = 5 --  Á¡ÇÁ Ű
GAME_KEY_MAP_FOOTSTEP                              = 6 --  °ȱâ
GAME_KEY_MAP_CROUCH                                = 7 --  ¾ɱâ
GAME_KEY_MAP_TURNBACK                              = 8 --  Extension Ȱ¼ºÈ* ¹öư
GAME_KEY_MAP_ATTACK                                = 9 --  ¹«±â °ø°Ý
GAME_KEY_MAP_SUBFUNC                               = 10 --  Ư¼ö±â´É
GAME_KEY_MAP_RELOAD                                = 11 --  źȯ ÀçÀåÀü
GAME_KEY_MAP_CHANGEWEAPON                          = 12 --  ¹«±ⱳüâ Ȱ¼ºÈ*
GAME_KEY_MAP_CHANGEWEAPON_1                        = 13 --  Áֹ«±â·Î ±³ü
GAME_KEY_MAP_CHANGEWEAPON_2                        = 14 --  º¸Á¶¹«±â·Î ±³ü
GAME_KEY_MAP_CHANGEWEAPON_3                        = 15 --  ±ÙÁ¢¹«±â·Î ±³ü
GAME_KEY_MAP_CHANGEWEAPON_4                        = 16 --  Åõô¹«±â·Î ±³ü
GAME_KEY_MAP_CHANGEWEAPON_5                        = 17 --  Ư¼ö¹«±â·Î ±³ü
GAME_KEY_MAP_CHANGEWEAPON_6                        = 18 --  Æø¹߹°·Î ±³ü
GAME_KEY_MAP_CHANGEWEAPON_QUICK                    = 19 --  Áö³*¹«±â·Î ±³ü
GAME_KEY_MAP_CHANGEWEAPON_PREV                     = 20 --  ÀÌÀü¹«±â·Î ±³ü
GAME_KEY_MAP_CHANGEWEAPON_NEXT                     = 21 --  ´ÙÀ½¹«±â·Î ±³ü
GAME_KEY_MAP_DROP                                  = 22 --  ¹«±â µå¶ø ¹öư	
GAME_KEY_MAP_SHOWSCORE                             = 23 -- 	ÇöÀç °ÔÀÓÀüÀû º¸±â
GAME_KEY_MAP_TOGGLE_MAP                            = 24 --  Àüü¸Ê º¸±â
GAME_KEY_MAP_MINIMAP_ENLARGE                       = 25 --  ¹̴ϸÊ Ȯ´ë
GAME_KEY_MAP_MINIMAP_REDUCTION                     = 26 --  ¹̴ϸÊ Ãà¼Ò
GAME_KEY_MAP_CHAT                                  = 27 --  äÆÃ
GAME_KEY_MAP_CHAT_ALL                              = 28 --  Àüü䯸ðµå
GAME_KEY_MAP_CHAT_TEAM                             = 29 --  ÆÀ 䯸ðµå
GAME_KEY_MAP_CHAT_HISTORY                          = 30 --  Áö³* ´ëÈ*º¸±â(°ÔÀӾȿ¡¼*¸¸ »ç¿ëµÊ)
GAME_KEY_MAP_VOICECHAT                             = 31 --  À½¼ºäÆÃ
GAME_KEY_MAP_RADIOMESSAGE1                         = 32 --  ¶óµð¿À ¸޽ÃÁö 1
GAME_KEY_MAP_RADIOMESSAGE2                         = 33
GAME_KEY_MAP_RADIOMESSAGE3                         = 34
GAME_KEY_MAP_SPECIALACTION                         = 35 --  Ư¼ö ÇൿŰ(Æø¹߹° ÇØüµî)
GAME_KEY_MAP_MOUSE_SENS_UP                         = 36 --  ¸¶¿콺 °¨µµ Áõ°¡
GAME_KEY_MAP_MOUSE_SENS_DOWN                       = 37 --  ¸¶¿콺 °¨µµ °¨¼Ò
GAME_KEY_MAP_SCREENSHOT                            = 38 --  È*¸éÀúÀå	
GAME_KEY_MAP_CHAT_CLAN                             = 39 --  Ŭ·£ 䯸ðµå
GAME_KEY_MAP_LASERDOT                              = 40 --  ·¹ÀÌÁ® µµƮ
GAME_KEY_MAP_COUNT                                 = 41
-- end enum --


-- enum SLOT_STATE
SLOT_STATE_EMPTY                                   = 0 --  
SLOT_STATE_CLOSE                                   = 1 --  	
SLOT_STATE_SHOP                                    = 2 --  »óÁ¡
SLOT_STATE_INFO                                    = 3 --  À¯ÀúÁ¤º¸
SLOT_STATE_CLAN                                    = 4 --  Ŭ·£
SLOT_STATE_INVENTORY                               = 5 --  Àκ¥Å丮
SLOT_STATE_NORMAL                                  = 6 --  ·¹µð·뿡¼* »óÅÂ
SLOT_STATE_READY                                   = 7 --  ·¹µð·뿡¼* »óÅÂ
SLOT_STATE_LOAD                                    = 8 --  (°ÔÀÓÁß) ·εùÁßÀԴϴÙ.			Time Out ( 2ºÐ)     óÀ½½ÃÀÛ ¹æÀå½ÃÀÛÈÄ (10ÃÊ)
SLOT_STATE_RENDEZVOUS                              = 9 --  (°ÔÀÓÁß) ¶ûµ¥ºä¼*¹ö ȦÆÝĪ		Time Out ( )
SLOT_STATE_PRESTART                                = 10 --  (°ÔÀÓÁß) ȦÆÝĪ					Time Out ( )
SLOT_STATE_BATTLE_READY                            = 11 --  (°ÔÀÓÁß) ȦÆÝĪ ¿ϷáÈÄ °ÔÀÓ ½ÃÀÛÀ» ±â´ٸ² 
SLOT_STATE_BATTLE                                  = 12 --  (°ÔÀÓÁß) ÀüÅõÁßÀԴϴÙ.
-- end enum --


-- enum ROOM_STATE
ROOM_STATE_READY                                   = 0 -- ReadyRoom »óÅÂ 
ROOM_STATE_COUNTDOWN                               = 1 -- start countdown
ROOM_STATE_LOADING                                 = 2 -- ·εù »óÅÂ
ROOM_STATE_RENDEZVOUS                              = 3 -- ¶ûµ¥ºä ¼*¹ö¿¡ Á¢¼ÓÁغñ ÁßÀÎ »óÅÂ
ROOM_STATE_PRE_BATTLE                              = 4 -- ·εù ÀÌ ³¡³ª°í, ȦÆÝĪ »óÅ 
ROOM_STATE_BATTLE                                  = 5 -- ȦÆÝĪÀÌ ³¡³ª°í °ÔÀÓÀ» ½ÃÀÛÇϴ »óÅ 
ROOM_STATE_BATTLE_END                              = 6 -- ¹èƲ  Á¾·á  ¹ٷÎ Ready·Î º¯°æµÊ 
ROOM_STATE_EMPTY                                   = 7 -- ±úÁø¹æ: LobbyÀÇ Room ¸ñ·Ͽ¡¼* AutoRefresh ½Ã, ÀÌ ºüÁø ¹æ ±¸ºÐ ¿ë. Lobby¿¡¼*¸¸ »ç¿ë.	
-- end enum --


-- enum MISSION_STATE
MISSION_STATE_UNKNOWN                              = 0
MISSION_STATE_PRE_BATTLE                           = 1 -- º¸½ºÀüÀ¸·Î µé¾½À´ϴÙ. ¸ðµç ¹̼ÇÀü¿¡¼* »ç¿ëÇմϴÙ. 
MISSION_STATE_BATTLE                               = 2
MISSION_STATE_FREE                                 = 3
MISSION_STATE_RESULT                               = 4
-- end enum --


-- enum STAGE_MASK
STAGE_MASK_NORMAL                                  = 0
STAGE_MASK_TRAINING                                = 1
STAGE_MASK_MAX                                     = 2
-- end enum --


-- enum STAGE_MODE
STAGE_MODE_NORMAL                                  = 0
STAGE_MODE_MATCH                                   = 1
STAGE_MODE_MAX                                     = 2
-- end enum --


-- enum STAGE_SLOT_MODE
STAGE_SLOT_MODE_NORMAL                             = 0
STAGE_SLOT_MODE_4VS4                               = 1
STAGE_SLOT_MODE_MAX                                = 2
-- end enum --

STAGE_NAME_COUNT                                   = 				64

-- enum STAGE_ORDINAL_ID
STAGE_ORD_NA                                       = 0
STAGE_ORD_PORT_AKABA                               = 1
STAGE_ORD_RED_ROCK                                 = 2
STAGE_ORD_LIBRARY                                  = 3
STAGE_ORD_MSTATION                                 = 4
STAGE_ORD_MIDNIGHT_ZONE                            = 5
STAGE_ORD_UPTOWN                                   = 6
STAGE_ORD_BURNINGHALL                              = 7
STAGE_ORD_DSQUAD                                   = 8
STAGE_ORD_CRACKDOWN                                = 9
STAGE_ORD_SAINTMANSION                             = 10
STAGE_ORD_EASTERNROAD                              = 11
STAGE_ORD_D_DOWNTOWN                               = 12
STAGE_ORD_D_LUXVILLE                               = 13
STAGE_ORD_D_BLOWCITY                               = 14
STAGE_ORD_D_STORMTUBE                              = 15
STAGE_ORD_D_GIRAN2                                 = 16
STAGE_ORD_D_BREAKDOWN                              = 17
STAGE_ORD_TRAININGCAMP                             = 18
STAGE_ORD_D_SENTRYBASE                             = 19
STAGE_ORD_DESERTCAMP                               = 20
STAGE_ORD_KICKPOINT                                = 21
STAGE_ORD_DOWNTOWN                                 = 22
STAGE_ORD_LUXVILLE                                 = 23
STAGE_ORD_OUTPOST                                  = 24
STAGE_ORD_BLOWCITY                                 = 25
STAGE_ORD_STORMTUBE                                = 26
STAGE_ORD_SENTRYBASE                               = 27
STAGE_ORD_HOSPITAL                                 = 28
STAGE_ORD_DOWNTOWN2                                = 29
STAGE_ORD_BREAKDOWN                                = 30
STAGE_ORD_GIRAN                                    = 31
STAGE_ORD_GIRAN2                                   = 32
STAGE_ORD_HELISPOT                                 = 33
ifdef                                              = 34
STAGE_ORD_BLACKPANTHER                             = 35
endif                                              = 36
STAGE_ORD_MC_PARK                                  = 37
STAGE_ORD_MAX                                      = 38
-- end enum --


-- enum DESIGNATION_APPLY_TYPE
DESIGNATION_APPLY_TYPE_ALL                         = 0 --  Àüü °è¿*
DESIGNATION_APPLY_TYPE_ASSULT                      = 1 --  ¾Ʈ¶óÀÌÇÃ °è¿*
DESIGNATION_APPLY_TYPE_RIFLE                       = 2 --  Àú°ݼÒÃÑ °è¿*
DESIGNATION_APPLY_TYPE_SMG                         = 3 --  SMG(±â°ü´ÜÃÑ)°è¿*
DESIGNATION_APPLY_TYPE_MELLE                       = 4 --  ±ÙÁ¢¹«±â °è¿*
DESIGNATION_APPLY_TYPE_HANDGUN                     = 5 --  Çڵå°Ç °è¿*
DESIGNATION_APPLY_TYPE_SHOTGUN                     = 6 --  ¼¦°Ç °è¿*
DESIGNATION_APPLY_TYPE_BOMB                        = 7 --  Æøź °è¿*
DESIGNATION_APPLY_TYPE_COUNT                       = 8
-- end enum --


-- enum DESIGNATION_TYPE
DESIGNATION_TYPE_NONE                              = 0
DESIGNATION_TYPE_1                                 = 1 --  ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ A
DESIGNATION_TYPE_2                                 = 2 --  ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ B
DESIGNATION_TYPE_3                                 = 3 --  ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ C
DESIGNATION_TYPE_4                                 = 4 --  ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ D
DESIGNATION_TYPE_5                                 = 5 --  1Â÷ ¼±Åà ´ܰè ȣĪ A
DESIGNATION_TYPE_6                                 = 6 --  1Â÷ ¼±Åà ´ܰè ȣĪ B
DESIGNATION_TYPE_7                                 = 7 --  1Â÷ ¼±Åà ´ܰè ȣĪ C
DESIGNATION_TYPE_8                                 = 8 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Assault Rifle)
DESIGNATION_TYPE_9                                 = 9 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Assault Rifle)
DESIGNATION_TYPE_10                                = 10 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Assault Rifle)
DESIGNATION_TYPE_11                                = 11 --  2Â÷ ¼±Åà ´ܰè ȣĪ D (Assault Rifle)
DESIGNATION_TYPE_12                                = 12 --  ¸¶½ºÅÍ (Assault Rifle)
DESIGNATION_TYPE_13                                = 13 --  È÷¾î·Î (Assault Rifle)
DESIGNATION_TYPE_14                                = 14 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Rifle)
DESIGNATION_TYPE_15                                = 15 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Rifle)
DESIGNATION_TYPE_16                                = 16 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Rifle)
DESIGNATION_TYPE_17                                = 17 --  2Â÷ ¼±Åà ´ܰè ȣĪ D (Rifle)
DESIGNATION_TYPE_18                                = 18 --  ¸¶½ºÅÍ (Rifle)
DESIGNATION_TYPE_19                                = 19 --  È÷¾î·Î (Rifle)
DESIGNATION_TYPE_20                                = 20 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (SMG)
DESIGNATION_TYPE_21                                = 21 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (SMG)
DESIGNATION_TYPE_22                                = 22 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (SMG)
DESIGNATION_TYPE_23                                = 23 --  2Â÷ ¼±Åà ´ܰè ȣĪ D (SMG)
DESIGNATION_TYPE_24                                = 24 --  ¸¶½ºÅÍ (SMG)
DESIGNATION_TYPE_25                                = 25 --  È÷¾î·Î (SMG)
DESIGNATION_TYPE_26                                = 26 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Knife)
DESIGNATION_TYPE_27                                = 27 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Knife)
DESIGNATION_TYPE_28                                = 28 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Knife)
DESIGNATION_TYPE_29                                = 29 --  ¸¶½ºÅÍ (Knife)
DESIGNATION_TYPE_30                                = 30 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Hand Gun)
DESIGNATION_TYPE_31                                = 31 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Hand Gun)
DESIGNATION_TYPE_32                                = 32 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Hand Gun)
DESIGNATION_TYPE_33                                = 33 --  ¸¶½ºÅÍ (Hand Gun)
DESIGNATION_TYPE_34                                = 34 --  È÷¾î·Î (Hand Gun)
DESIGNATION_TYPE_35                                = 35 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Shot Gun)
DESIGNATION_TYPE_36                                = 36 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Shot Gun)
DESIGNATION_TYPE_37                                = 37 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Shot Gun)
DESIGNATION_TYPE_38                                = 38 --  ¸¶½ºÅÍ (Shot Gun)
DESIGNATION_TYPE_39                                = 39 --  È÷¾î·Î (Shot Gun)
DESIGNATION_TYPE_40                                = 40 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Composition)
DESIGNATION_TYPE_41                                = 41 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Composition)
DESIGNATION_TYPE_42                                = 42 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Composition)
DESIGNATION_TYPE_43                                = 43 --  2Â÷ ¼±Åà ´ܰè ȣĪ D (Composition)
DESIGNATION_TYPE_44                                = 44 --  ¸¶½ºÅÍ (Composition)
DESIGNATION_TYPE_MAX                               = 45
-- end enum --


-- enum SALE_ITEM_TYPE
SALE_ITEM_DISGUISE_RANK                            = 0
SALE_ITEM_DISGUISE_NAME                            = 1
SALE_ITEM_COLOR_CROSSHAIR                          = 2
SALE_ITEM_COLOR_CHATTING                           = 3
SALE_ITEM_COLOR_NICK                               = 4
SALE_ITEM_MAX_COUNT                                = 5
-- end enum --

STAGE_FLAG_PRIVATE                                 = 							0x80
STAGE_FLAG_TRAINING                                = 							0x40
STAGE_FLAG_CLANMATCH                               = 						0x20
STAGE_FLAG_SNIPER                                  = 							0x10
STAGE_FLAG_SHOTGUN                                 = 							0x08
STAGE_FLAG_RANDOM                                  = 							0x04
DEF_RANK_COUNT                                     = 				52

-- enum RANK_COUNT
RANK_00                                            = 0 -- 	"ÈƷú´"
RANK_01                                            = 1 -- 	"À̺´"
RANK_02                                            = 2 -- 	"ÀϺ´"
RANK_03                                            = 3 -- 	"»óº´"
RANK_04                                            = 4 -- 	"º´Àå"
RANK_05                                            = 5 -- 	"Çϻç 1ȣºÀ"
RANK_06                                            = 6 -- 	"Çϻç 2ȣºÀ"
RANK_07                                            = 7 -- 	"Çϻç 3ȣºÀ"
RANK_08                                            = 8 -- 	"Á߻ç 1ȣºÀ"
RANK_09                                            = 9 -- 	"Á߻ç 2ȣºÀ"
RANK_10                                            = 10 -- 	"Á߻ç 3ȣºÀ"
RANK_11                                            = 11 -- 	"Á߻ç 4ȣºÀ"
RANK_12                                            = 12 -- 	"»ó»ç 1ȣºÀ"
RANK_13                                            = 13 -- 	"»ó»ç 2ȣºÀ"
RANK_14                                            = 14 -- 	"»ó»ç 3ȣºÀ"
RANK_15                                            = 15 -- 	"»ó»ç 4ȣºÀ"
RANK_16                                            = 16 -- 	"»ó»ç 5ȣºÀ"
RANK_17                                            = 17 -- 	"¼ÒÀ§ 1ȣºÀ"
RANK_18                                            = 18 -- 	"¼ÒÀ§ 2ȣºÀ"
RANK_19                                            = 19 -- 	"¼ÒÀ§ 3ȣºÀ"
RANK_20                                            = 20 -- 	"¼ÒÀ§ 4ȣºÀ"
RANK_21                                            = 21 -- 	"ÁßÀ§ 1ȣºÀ"
RANK_22                                            = 22 -- 	"ÁßÀ§ 2ȣºÀ"
RANK_23                                            = 23 -- 	"ÁßÀ§ 3ȣºÀ"
RANK_24                                            = 24 -- 	"ÁßÀ§ 4ȣºÀ"
RANK_25                                            = 25 -- 	"ÁßÀ§ 5ȣºÀ"
RANK_26                                            = 26 -- 	"´ëÀ§ 1ȣºÀ"
RANK_27                                            = 27 -- 	"´ëÀ§ 2ȣºÀ"
RANK_28                                            = 28 -- 	"´ëÀ§ 3ȣºÀ"
RANK_29                                            = 29 -- 	"´ëÀ§ 4ȣºÀ"
RANK_30                                            = 30 -- 	"´ëÀ§ 5ȣºÀ"
RANK_31                                            = 31 -- 	"¼ҷÉ 1ȣºÀ"
RANK_32                                            = 32 -- 	"¼ҷÉ 2ȣºÀ"
RANK_33                                            = 33 -- 	"¼ҷÉ 3ȣºÀ"
RANK_34                                            = 34 -- 	"¼ҷÉ 4ȣºÀ"
RANK_35                                            = 35 -- 	"¼ҷÉ 5ȣºÀ"
RANK_36                                            = 36 -- 	"Á߷É 1ȣºÀ"
RANK_37                                            = 37 -- 	"Á߷É 2ȣºÀ"
RANK_38                                            = 38 -- 	"Á߷É 3ȣºÀ"
RANK_39                                            = 39 -- 	"Á߷É 4ȣºÀ"
RANK_40                                            = 40 -- 	"Á߷É 5ȣºÀ"
RANK_41                                            = 41 -- 	"´ë·É 1ȣºÀ"
RANK_42                                            = 42 -- 	"´ë·É 2ȣºÀ"
RANK_43                                            = 43 -- 	"´ë·É 3ȣºÀ"
RANK_44                                            = 44 -- 	"´ë·É 4ȣºÀ"
RANK_45                                            = 45 -- 	"´ë·É 5ȣºÀ"
RANK_46                                            = 46 -- 	"ÁØÀå"
RANK_47                                            = 47 -- 	"¼ÒÀå"
RANK_48                                            = 48 -- 	"ÁßÀå"
RANK_49                                            = 49 -- 	"´ëÀå"
RANK_50                                            = 50 -- 	"¿ø¼ö"
RANK_51                                            = 51 -- 	"¿µ¿õ"	
RANK_NEWBIE                                        = 52 --  Ŭ¶ó¸¸ »ç¿ëÇմϴÙ.
RANK_GAMEMASTER                                    = 53
RANK_MAX                                           = 54
-- end enum --


-- enum STAGE_ID
STAGE_ID_NA                                        = 0
STAGE_ID_PORT_AKABA                                = 1
STAGE_ID_RED_ROCK                                  = 2
STAGE_ID_LIBRARY                                   = 3
STAGE_ID_MSTATION                                  = 4
STAGE_ID_MIDNIGHT_ZONE                             = 5
STAGE_ID_UPTOWN                                    = 6
STAGE_ID_BURNINGHALL                               = 7
STAGE_ID_DSQUAD                                    = 8
STAGE_ID_EASTERNROAD                               = 9
STAGE_ID_D_DOWNTOWN                                = 10
STAGE_ID_D_LUXVILLE                                = 11
STAGE_ID_D_BLOWCITY                                = 12
STAGE_ID_D_STORMTUBE                               = 13
STAGE_ID_D_GIRAN2                                  = 14
STAGE_ID_D_BREAKDOWN                               = 15
STAGE_ID_OUTPOST                                   = 16 -- STAGE_ID_OUTPOST					= MAKE_STAGEID( STAGE_TYPE_DEATHMATCH,	STAGE_SLOT_MODE_NORMAL,	STAGE_ORD_OUTPOST),	
STAGE_ID_TRAININGCAMP                              = 17
STAGE_ID_D_SENTRYBASE                              = 18
STAGE_ID_DESERTCAMP                                = 19
STAGE_ID_KICKPOINT                                 = 20
STAGE_ID_DOWNTOWN                                  = 21
STAGE_ID_LUXVILLE                                  = 22
STAGE_ID_OUTPOST                                   = 23
STAGE_ID_BLOWCITY                                  = 24
STAGE_ID_STORMTUBE                                 = 25
STAGE_ID_SENTRYBASE                                = 26
STAGE_ID_HOSPITAL                                  = 27
STAGE_ID_DOWNTOWN2                                 = 28
STAGE_ID_BREAKDOWN                                 = 29
STAGE_ID_GIRAN                                     = 30
STAGE_ID_GIRAN2                                    = 31
STAGE_ID_HELISPOT                                  = 32
STAGE_ID_CRACKDOWN                                 = 33
STAGE_ID_SAINTMANSION                              = 34
ifdef                                              = 35
STAGE_ID_BLACKPANTHER                              = 36
endif                                              = 37
STAGE_ID_MC_PARK                                   = 38
-- end enum --

TEAMBATTLE_TIME_COUNT                              = 				10			 -- Ŭ¶óÀ̾ðƮ¿¡¼* À̰ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	 
TEAMBATTLE_KILL_COUNT                              =  			7			 -- Ŭ¶óÀ̾ðƮ¿¡¼* À̰ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	
MISSION_ROUND_TIME_COUNT                           =  		30			

-- enum CHARA_DEATH_TYPE
CHARA_DEATH_UN                                     = 0
CHARA_DEATH_A                                      = 1 --  default
CHARA_DEATH_B                                      = 2 --  Bome! = Granade
CHARA_DEATH_H                                      = 3 --  Head Shot!!
CHARA_DEATH_F                                      = 4 --  Falling death
CHARA_DEATH_O                                      = 5 --  by Object Explosion
CHARA_DEATH_FAST_OBJECT                            = 6 --  by Fast Object, Damage Object
CHARA_DEATH_POISON                                 = 7 --  µ¶¿¡ ÀÇÇÑ »ç¸Á
CHARA_DEATH_TRAMPLED                               = 8 --  Áþ¹âÈû
CHARA_DEATH_HOWL                                   = 9 --  HOWL¿¡ ³î¶ó Á×À½;;;
CHARA_DEATH_MAXCOUNT                               = 10
-- end enum --


-- enum CHARA_DEFENCE_SYSTEM
CHARA_DEFENCE_SYSTEM_FAIL                          = 0 --  default
CHARA_DEFENCE_SYSTEM_SUCCESS                       = 1 --  ¿ÀºêÁ§Ʈ °ø°ÝÀÚ Á¦°Å
CHARA_DEFENCE_SYSTEM_MAXCOUNT                      = 2
-- end enum --


-- enum CHARA_KILL_TYPE
CHARA_KILL_DEFAULT                                 = 0
CHARA_KILL_PIERCING                                = 1
CHARA_KILL_MASS                                    = 2
-- end enum --


-- enum GAMEKEY_MODE_STATE
GAMEKEY_MODE_MENU                                  = 0 --  ¸޴º¿¡ »ç¿ëµǴ °ÔÀÓŰ ¸ðµå
GAMEKEY_MODE_GAME                                  = 1 --  °ÔÀӿ¡ »ç¿ëµǴ °ÔÀÓŰ ¸ðµå
GAMEKEY_MODE_COUNT                                 = 2
-- end enum --


-- enum FONT_TYPE
FONT_ENGLISH_COMMON                                = 0
FONT_KOREAN_COMMON                                 = 1
FONT_TYPE_COUNT                                    = 2
-- end enum --


-- enum MESSAGE_BOX_TYPE
MESSAGE_BOX_TYPE_CONFIRM                           = 0
MESSAGE_BOX_TYPE_CONFIRM_CANCEL                    = 1
MESSAGE_BOX_TYPE_NONE                              = 2
MESSAGE_BOX_TYPE_COUNT                             = 3
-- end enum --


-- enum WEAPON_CLASS_TYPE
WEAPON_CLASS_UNKNOWN                               = 0
WEAPON_CLASS_KNIFE                                 = 1 -- 	³ªÀÌÇÁ
WEAPON_CLASS_HANDGUN                               = 2 -- 	±ÇÃÑ
WEAPON_CLASS_ASSAULT                               = 3 -- 	¼ÒÃÑ
WEAPON_CLASS_SMG                                   = 4 -- 	¼*ºê¸ӽŰÇ
WEAPON_CLASS_SNIPER                                = 5 -- 	Àú°ÝÃÑ
WEAPON_CLASS_SHOTGUN                               = 6 -- 	»êźÃÑ
WEAPON_CLASS_THROWING                              = 7 -- 	Åõô ¹«±â
WEAPON_CLASS_ITEM                                  = 8 -- 	¾ÆÀÌÅÛ
WEAPON_CLASS_MISSION                               = 9 -- 	¹̼Ç ¾ÆÀÌÅÛ
WEAPON_CLASS_MG                                    = 10 -- 	¸ӽŰÇ
WEAPON_CLASS_GRENADESHELL                          = 11 --  À¯ź
WEAPON_CLASS_BOMBTRIGGER                           = 12 --  Æøź ½ºÀ§ġ
WEAPON_CLASS_CIC                                   = 13
WEAPON_CLASS_DUALHANDGUN                           = 14
WEAPON_CLASS_DUALKNIFE                             = 15
WEAPON_CLASS_ROCKET_LAUNCHER                       = 16
WEAPON_CLASS_OBJECT_GUN                            = 17 --  ƯÁ¤ ¿ÀºêÁ§Ʈ¿¡ ºپî Àִ ÃÑ ( M197....)
WEAPON_CLASS_DUALSMG                               = 18
WEAPON_CLASS_DINO                                  = 19
WEAPON_CLASS_DINO_LEFT_SCRATCH                     = 20 --  ¿ÞÂÊ ¼Õ ÇÒÄû±â ÀÌÆåƮ¸¦ À§ÇØ ¸¸µë.
WEAPON_CLASS_COUNT                                 = 21
WEAPON_CLASS_WOODEN_ARROW                          = 22
-- end enum --


-- enum WEAPON_NUM_ASSAULT
WEAPON_NUM_ASSAULT_UNKNOWN                         = 0
WEAPON_NUM_ASSAULT_SG550_DOTSIGHT                  = 1 -- 	SG550_DOTSIGHT		( Extension)
WEAPON_NUM_ASSAULT_AK47_DUALMAG                    = 2 -- 	AK47_DUALMAGAZINE	( Extension)
WEAPON_NUM_ASSAULT_M4A1_SCOPE2                     = 3 -- 	M4A1_SCOPE2			( Extension)
WEAPON_NUM_ASSAULT_K2                              = 4 -- 	K2
WEAPON_NUM_ASSAULT_F2000_SCOPE2                    = 5 -- 	F2000_SCOPE2		( Extension)
WEAPON_NUM_ASSAULT_SG550                           = 6 -- WEAPON_NUM_ASSAULT_SG550					= 6,	//	SG550	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_AK47                            = 7 -- WEAPON_NUM_ASSAULT_AK47					= 7,	//	AK47	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_M4A1                            = 8 -- WEAPON_NUM_ASSAULT_M4A1					= 8,	//	M4A1	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_AK47_GOLD                       = 9
WEAPON_NUM_ASSAULT_M4A1_CAMO                       = 10 --  M4A1_Camo
WEAPON_NUM_ASSAULT_K201_GL                         = 11 --  K201_GrenadeLauncher
WEAPON_NUM_ASSAULT_K201_EVENT                      = 12 -- WEAPON_NUM_ASSAULT_K201_EVENT				= 12,		====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_G36C_SCOPE2                     = 13
WEAPON_NUM_ASSAULT_SG550_SE                        = 14
WEAPON_NUM_ASSAULT_AK_SOPMOD                       = 15
WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT                 = 16 -- WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT		= 16,	// À̺¥Ʈ
WEAPON_NUM_ASSAULT_AK47_SILVER                     = 17 -- AK-47 Ext. S
WEAPON_NUM_ASSAULT_SG550_MB                        = 18 -- SG550 Ext. Metallic Blue
WEAPON_NUM_ASSAULT_SG550_SILVER                    = 19 -- SG550 Ext. Silver
WEAPON_NUM_ASSAULT_SG550_WHITE                     = 20 -- SG550 Ext. White
WEAPON_NUM_ASSAULT_M4A1_SILVER                     = 21 -- M4A1 Ext. Silver
WEAPON_NUM_ASSAULT_M4A1_WHITE                      = 22 -- M4A1 Ext. White
WEAPON_NUM_ASSAULT_M4A1_GOLD                       = 23 -- M4A1 Ext. Gold
WEAPON_NUM_ASSAULT_M4A1_G_EXP_PT_30                = 24 --  M4A1 Ext. Gold + EXP/PT 30%		(ij½Ã »óǰ)
WEAPON_NUM_ASSAULT_AK47_S_POINT15                  = 25 --  AK47 Ext. Silver + Point 15%		(ű¹ À̺¥Ʈ ¹«±â)
WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_10              = 26 --  SG550 Ext. MB + Exp/PT 10%		(Giga Bomb ¹«±â)
WEAPON_NUM_ASSAULT_G36C_EVENT                      = 27 --  G36C (ű¹ À̺¥Ʈ ¹«±â)
WEAPON_NUM_ASSAULT_AUG_A3_EVENT                    = 28 --  AUG A3 Event
WEAPON_NUM_ASSAULT_G36C_SILVER                     = 29
WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_20              = 30 --  SG550 Ext. MB + Exp/PT 20% ( Åä³ʸÕƮ ¿ì½ÂÀÚ ¹«±â )
WEAPON_NUM_ASSAULT_G36C_SI_SPECIAL_EXP_PT_20       = 31 --  G36C S + Exp/PT 20% ( Åä³ʸÕƮ ¿ì½ÂÀÚ ¹«±â )
WEAPON_NUM_ASSAULT_F2000_SILVER                    = 32 -- 	F2000 Ext Silver
WEAPON_NUM_ASSAULT_AK_SOPMOD_EXP_PT_20             = 33
WEAPON_NUM_ASSAULT_G36C_SILVER_EXP_PT_20           = 34
WEAPON_NUM_ASSAULT_SG550_SE_D                      = 35 -- SG550 Ext. Camo D
WEAPON_NUM_ASSAULT_AUG_A3                          = 36 --  AUG A3
WEAPON_NUM_ASSAULT_AUG_A3_GOLD                     = 37 --  AUG A3 Gold
WEAPON_NUM_ASSAULT_G36C_SCOPE2_D                   = 38
WEAPON_NUM_ASSAULT_AK_SOPMOD_D                     = 39
WEAPON_NUM_ASSAULT_AUG_A3_D                        = 40
WEAPON_NUM_ASSAULT_AK_SOPMOD_KING_COBRA            = 41 --  Exp 5% Áõ°¡µÊ,
WEAPON_NUM_ASSAULT_M4_SR16_LV1                     = 42 --  M4 SR-16 Lv1 (µ巳 źâ, Steady Zoom)
WEAPON_NUM_ASSAULT_M4_SR16_LV2                     = 43 --  M4 SR-16 Lv2 (µ巳 źâ, ½ºÄÚÇÁ)
WEAPON_NUM_ASSAULT_M4_SR16_LV3                     = 44 --  M4 SR-16 Lv3 (µ巳 źâ, ½ºÄÚÇÁ, À¯ź¹߻ç±â)
WEAPON_NUM_ASSAULT_M4_SR16_FC                      = 45 --  M4 SR-16 F.C (µ巳 źâ, ½ºÄÚÇÁ, À¯ź¹߻ç±â, ·¹ÀÌÀú, ¼ÒÀ½±â)
WEAPON_NUM_ASSAULT_F2000_SILVER_PERIOD             = 46
WEAPON_NUM_ASSAULT_K2_IN_MODE                      = 47 -- 	µ¹°ÝÀü ¸ðµå Àü¿ë ±⺻ ¼ÒÃÑ
WEAPON_NUM_ASSAULT_MAX                             = 48
-- end enum --


-- enum WEAPON_NUM_SMG
WEAPON_NUM_SMG_UNKNOWN                             = 0
WEAPON_NUM_SMG_MP5K_SILENCER                       = 1 -- 	MP5K_Silencer		( Extension)
WEAPON_NUM_SMG_SPECTRE_STEADYAIM                   = 2 -- 	Spectre_SteadyAim	( Extension)
WEAPON_NUM_SMG_K1_ZOOM                             = 3 -- 	K1_Zoom				( Extension)
WEAPON_NUM_SMG_MP7_DOTSIGHT                        = 4 -- 	MP7_DOTSIGHT		( Extension)
WEAPON_NUM_SMG_MP5K                                = 5 -- WEAPON_NUM_SMG_MP5K				= 5,	//	MP5K	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_SMG_K1                                  = 6 -- 	K1
WEAPON_NUM_SMG_MP5K_SERIF                          = 7 --  ±ÝÀå MP5K
WEAPON_NUM_SMG_UMP45_DUALMAG                       = 8
WEAPON_NUM_SMG_SPECTRE_SE                          = 9
WEAPON_NUM_SMG_P90MC_DOTSIGHT                      = 10
WEAPON_NUM_SMG_P90_DOTSIGHT                        = 11
WEAPON_NUM_SMG_KRISSSUPERV_DUMMY                   = 12 --  ¾²¸é ¾ȵÊ.. ´õ¹̿ë
WEAPON_NUM_SMG_KRISSSUPERV                         = 13
WEAPON_NUM_SMG_MP5K_SILVER                         = 14 --  MP5K Silver
WEAPON_NUM_SMG_MP5K_WHITE                          = 15 --  MP5K White
WEAPON_NUM_SMG_SPECTRE_WHITE                       = 16 --  Spectre White
WEAPON_NUM_SMG_KRISSSUPERV_EVENT                   = 17 --  Event
WEAPON_NUM_SMG_SPECTRE_SILVER                      = 18
WEAPON_NUM_SMG_K1_SILVER                           = 19
WEAPON_NUM_SMG_MP7_SILVER                          = 20
WEAPON_NUM_SMG_UMP45_SILVER                        = 21
WEAPON_NUM_SMG_MP5K_SERIF_D                        = 22 --  MP5K Silver D
WEAPON_NUM_SMG_SPECTRE_SE_D                        = 23
WEAPON_NUM_SMG_KRISSSUPERV_GOLD                    = 24
WEAPON_NUM_SMG_P90MC_DOTSIGHT_CAMO                 = 25
WEAPON_NUM_SMG_KRISSSUPERV_GOLD_DUMMY              = 26 --  KRISSSUPERV_GOLD Dummy
WEAPON_NUM_SMG_P90_DOTSIGHT_D                      = 27
WEAPON_NUM_SMG_KRISSSUPERV_D_DUMMY                 = 28 --  ¾²¸é ¾ȵÊ.. ´õ¹̿ë
WEAPON_NUM_SMG_KRISSSUPERV_D                       = 29
WEAPON_NUM_SMG_P90MC_DOTSIGHT_D                    = 30
WEAPON_NUM_SMG_AKS74U_ZOOM                         = 31
WEAPON_NUM_SMG_M4_CQBR_LV1                         = 32 --  M4 CBQ-R Lv1 (¼ÒÀ½±â, Á¤Á¶ÁØ)
WEAPON_NUM_SMG_M4_CQBR_LV2                         = 33 --  M4 CBQ-R Lv2 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú)
WEAPON_NUM_SMG_M4_CQBR_LV3                         = 34 --  M4 CBQ-R Lv3 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú, LSS)
WEAPON_NUM_SMG_MP7_SILVER_PERIOD                   = 35
WEAPON_NUM_SMG_MP7_CAMO                            = 36
WEAPON_NUM_SMG_MAX                                 = 37
-- end enum --


-- enum WEAPON_NUM_SNIPER
WEAPON_NUM_SNIPER_UNKNOWN                          = 0
WEAPON_NUM_SNIPER_DRAGUNOV                         = 1 -- 	SVD Dragunov
WEAPON_NUM_SNIPER_PSG1                             = 2 -- 	HK-PSG1
WEAPON_NUM_SNIPER_SSG69                            = 3 -- 	SSG69
WEAPON_NUM_SNIPER_SSG69_CAMO                       = 4 -- 	SSG69_CAMO
WEAPON_NUM_SNIPER_L115A1                           = 5 -- 	L115A1
WEAPON_NUM_SNIPER_DRAGUNOV_GOLD                    = 6
WEAPON_NUM_SNIPER_PSG1_S                           = 7
WEAPON_NUM_SNIPER_SSG69_SILVER                     = 8 -- 	SSG69 Silver
WEAPON_NUM_SNIPER_PSG1_SILVER                      = 9 -- 	HK-PSG1 Silver
WEAPON_NUM_SNIPER_DRAGUNOV_SILVER                  = 10 -- 	Dragunov Silver
WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_SILVER       = 11 -- 	Dragunov King Cobra Silver
WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_GOLD         = 12 -- 	Dragunov King Cobra Gold
WEAPON_NUM_SNIPER_L115A1_S_EXP_PT_20               = 13 -- 	L115A1 Special
WEAPON_NUM_SNIPER_DRAGUNOV_GOLD_D                  = 14
WEAPON_NUM_SNIPER_L115A1_GOLD                      = 15 -- 	L115A1 Gold
WEAPON_NUM_SNIPER_PSG1_S_D                         = 16
WEAPON_NUM_SNIPER_L115A1_D                         = 17
WEAPON_NUM_SNIPER_M4_SPR_LV1                       = 18 --  M4 SPR Lv1 (´ܹß, ±¤ÇÐ ½ºÄÚÇÁ)
WEAPON_NUM_SNIPER_M4_SPR_LV2                       = 19 --  M4 SPR Lv2 (´ܹß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â)
WEAPON_NUM_SNIPER_M4_SPR_LV3                       = 20 --  M4 SPR Lv3 (´ܹß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â, ·¹ÀÌÀú)
WEAPON_NUM_SNIPER_RANGEMASTER_338                  = 21 --  Rangemaster .338
WEAPON_NUM_SNIPER_RANGEMASTER_762                  = 22 --  Rangemaster 7.62
WEAPON_NUM_SNIPER_RANGEMASTER_762_STBY             = 23 --  Rangemaster 7.62 STBY
WEAPON_NUM_SNIPER_PSG1_GOLD                        = 24
WEAPON_NUM_SNIPER_SSG69_IN_MODE                    = 25 -- 	Àú°ÝÀü ¸ðµå Àü¿ë ±⺻ Àú°ÝÃÑ
WEAPON_NUM_SNIPER_MAX                              = 26
-- end enum --


-- enum WEAPON_NUM_HANDGUN
WEAPON_NUM_HANDGUN_UNKNOWN                         = 0
WEAPON_NUM_HANDGUN_DESERTEAGLE                     = 1 -- 	Desert Eagle
WEAPON_NUM_HANDGUN_MK23_SILENCER                   = 2 -- 	MK23_Silencer		( Extension)
WEAPON_NUM_HANDGUN_K5                              = 3 -- 	K5
WEAPON_NUM_HANDGUN_MK23                            = 4 -- WEAPON_NUM_HANDGUN_MK23				= 4,	//	MK23	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_HANDGUN_DESERTEAGLE_REF                 = 5 --  Desert Eagle S.
WEAPON_NUM_HANDGUN_P99                             = 6 --  ============ ¾²¸é ¾ȵÊ. ´õ¹̿ë CIC Dummy
WEAPON_NUM_HANDGUN_COLT_PYTHON                     = 7 -- 	C. Python
WEAPON_NUM_HANDGUN_DESERTEAGLE_GOLD                = 8 --  ============ ¾²¸é ¾ȵÊ. ´õ¹̿ë 
WEAPON_NUM_HANDGUN_K5_DUAL_DUMMY                   = 9 --  Dual HandGun ´õ¹̿ë
WEAPON_NUM_HANDGUN_COLT_PYTHON_GOLD_EXP_PT_10      = 10 --  C. Python G + EXP & PT 10%
WEAPON_NUM_HANDGUN_GLOCK18                         = 11 --  Glock 18 (¿¬¹ß ±ÇÃÑ)
WEAPON_NUM_HANDGUN_COLT_PYTHON_PERIOD              = 12
WEAPON_NUM_HANDGUN_TAURUS_454SS_2M                 = 13
WEAPON_NUM_HANDGUN_TAURUS_454SS_5M                 = 14
WEAPON_NUM_HANDGUN_TAURUS_454SS_8M                 = 15
WEAPON_NUM_HANDGUN_TAURUS_454SS_SCOPE              = 16
WEAPON_NUM_HANDGUN_MAX                             = 17
-- end enum --


-- enum WEAPON_NUM_SHOTGUN
WEAPON_NUM_SHOTGUN_UNKNOWN                         = 0
WEAPON_NUM_SHOTGUN_870MCS                          = 1 -- 	870MCS Remington
WEAPON_NUM_SHOTGUN_870MCS_EVENT                    = 2 --   °*öÁß ¼¦°Ç ///±ⰣÁ¦·Î ¹èÆ÷ÇÔ....Áö¿ì¸é ¾ʵÊ.....
WEAPON_NUM_SHOTGUN_SPAS15                          = 3 -- 	SPAS-15
WEAPON_NUM_SHOTGUN_870MCS_W                        = 4 -- 	870MCS Remington W
WEAPON_NUM_SHOTGUN_M1887                           = 5 --   M1887
WEAPON_NUM_SHOTGUN_SPAS15_SILVER                   = 6
WEAPON_NUM_SHOTGUN_870MCS_IN_MODE                  = 7 -- 	¼¦°ÇÀü ¸ðµå Àü¿ë ±⺻ ¼¦°Ç (³»±¸µµ ¾øÀ½)
WEAPON_NUM_SHOTGUN_870MCS_SILVER                   = 8 -- 	870MCS Silver
WEAPON_NUM_SHOTGUN_SPAS15_SILVER_EXP_PT_20         = 9 --  °æÇèġ & Æ÷ÀÎƮ 20%
WEAPON_NUM_SHOTGUN_M1887_S                         = 10 --  M1887 Wooden
WEAPON_NUM_SHOTGUN_870MCS_W_D                      = 11 -- 	870MCS Remington W
WEAPON_NUM_SHOTGUN_SPAS15_D                        = 12
WEAPON_NUM_SHOTGUN_M26_LSS                         = 13 -- 	M4 CQB-R Lv3 ¿¡ ÀåÂøµÈ LSS¿¡¼* »ç¿ëÇմϴÙ.
WEAPON_NUM_SHOTGUN_MAX                             = 14
-- end enum --


-- enum WEAPON_NUM_KNIFE
WEAPON_NUM_KNIFE_UNKNOWN                           = 0
WEAPON_NUM_KNIFE_M7                                = 1 -- 	M7 Knife
WEAPON_NUM_KNIFE_M9                                = 2 -- 	=========== ¾²¸é ¾ȵÊ ´õ¹̿ë M9 Knife
WEAPON_NUM_KNIFE_HAK                               = 3 --  ========== ¾²¸é ¾ȵÊ ´õ¹̿ë CIC Dummy
WEAPON_NUM_KNIFE_KUKRII                            = 4
WEAPON_NUM_KNIFE_KUKRII_EVENT                      = 5 -- WEAPON_NUM_KNIFE_KUKRII_EVENT	= 5,
WEAPON_NUM_KNIFE_MINIAXE_DUMMY                     = 6 --  ========== ¾²¸é ¾ȵ˴ϴÙ ´õ¹̿ë MiniAxe (½ÇÁ¦ ij¸¯ÅͰ¡ ¼տ¡ µé°í ´øÁö´Â ¹«±â)
WEAPON_NUM_KNIFE_MINIAXE                           = 7 --  ij¸¯ÅͰ¡ ´øÁö¸é WEAPON_NUM_KNIFE_MINIAXE_DUMMY°¡ À̰ÍÀ¸·Î º¯ÇϹǷÎ ÁÖÀÇÇÒ °Í. (¼ø±¸¾¾ÇÑÅ× ¹®ÀÇ)
WEAPON_NUM_KNIFE_MINIAXE_EVENT                     = 8 --  À̺¥Ʈ
WEAPON_NUM_KNIFE_M7_GOLD                           = 9
WEAPON_NUM_KNIFE_HAK_SILVER                        = 10 --  ========== ¾²¸é ¾ȵÊ ´õ¹̿ë CIC Silver Dummy
WEAPON_NUM_KNIFE_KUKRII_D                          = 11
WEAPON_NUM_KNIFE_MINIAXE_D                         = 12
WEAPON_NUM_KNIFE_MINIAXE_DUMMY_D                   = 13 --  ========== ¾²¸é ¾ȵ˴ϴÙ ´õ¹̿ë MiniAxe
WEAPON_NUM_KNIFE_GH5007                            = 14 --  ¶÷º¸Į
WEAPON_NUM_KNIFE_MAX                               = 15
-- end enum --


-- enum WEAPON_NUM_THROWING
WEAPON_NUM_THROWING_UNKNOWN                        = 0
WEAPON_NUM_THROWING_K400                           = 1 -- 	Grenade
WEAPON_NUM_THROWING_SMOKE                          = 2 -- 	Smoke Grenade
WEAPON_NUM_THROWING_FLASHBANG                      = 3 -- 	Flash Bang
WEAPON_NUM_THROWING_C5                             = 4
WEAPON_NUM_THROWING_WP_SMOKE                       = 5
WEAPON_NUM_THROWING_WP_SMOKE_EVENT                 = 6 -- WEAPON_NUM_THROWING_WP_SMOKE_EVENT	= 6,		// Event
WEAPON_NUM_THROWING_C5_D                           = 7
WEAPON_NUM_THROWING_WP_SMOKE_D                     = 8
WEAPON_NUM_THROWING_K413_DUAL                      = 9
WEAPON_NUM_THROWING_MEDICAL_KIT                    = 10 -- 	WEAPON_NUM_THROWING_MEDICAL_KIT	= 9,
WEAPON_NUM_THROWING_MAX                            = 11
-- end enum --


-- enum C5_TYPE
C5_NORMAL                                          = 0
C5_D                                               = 1
NUM_C5_MAX                                         = 2
-- end enum --


-- enum WEAPON_NUM_ROCKET_LAUNCHER
WEAPON_NUM_ROCKET_LAUNCHER_UNKNOWN                 = 0
WEAPON_NUM_ROCKET_LAUNCHER_RPG7_OUTPOST            = 1
WEAPON_NUM_ROCKET_LAUNCHER_RPG7                    = 2
WEAPON_NUM_ROCKET_LAUNCHER_RPG7_BOSS               = 3
WEAPON_NUM_ROCKET_LAUNCHER_MAX                     = 4
-- end enum --


-- enum WEAPON_NUM_ON_OBJECT
WEAPON_NUM_ON_OBJECT_UNKNOWN                       = 0
WEAPON_NUM_ON_OBJECT_M197                          = 1
WEAPON_NUM_ON_OBJECT_MAX                           = 2
-- end enum --


-- enum WEAPON_NUM_ITEM
WEAPON_NUM_ITEM_UNKNOWN                            = 0
WEAPON_NUM_ITEM_MAX                                = 1
-- end enum --


-- enum WEAPON_NUM_MISSION
WEAPON_NUM_MISSION_UNKNOWN                         = 0
WEAPON_NUM_MISSION_C4                              = 1
WEAPON_NUM_MISSION_SHUTTLEX                        = 2
WEAPON_NUM_MISSION_MAX                             = 3
-- end enum --


-- enum WEAPON_NUM_MG
WEAPON_NUM_MG_UNKNOWN                              = 0
WEAPON_NUM_MG_MK46                                 = 1
WEAPON_NUM_MG_MK46_SILVER                          = 2
WEAPON_NUM_MG_MAX                                  = 3
-- end enum --


-- enum WEAPON_NUM_GRENADESHELL
WEAPON_NUM_GRENADESHELL_UNKNOWN                    = 0
WEAPON_NUM_GRENADESHELL_K201                       = 1
WEAPON_NUM_GRENADESHELL_K201_BOSS                  = 2
WEAPON_NUM_GRENADESHELL_RPG7                       = 3
WEAPON_NUM_GRENADESHELL_RPG7_FOR_DINO              = 4
WEAPON_NUM_GRENADESHELL_M4_SR16_LV3                = 5
WEAPON_NUM_GRENADESHELL_M4_SR16_FC                 = 6
WEAPON_NUM_GRENADESHELL_MAX                        = 7
-- end enum --


-- enum WEAPON_NUM_BOMBTRIGGER
WEAPON_NUM_BOMBTRIGGER_UNKNOWN                     = 0
WEAPON_NUM_BOMBTRIGGER_DEFAULT                     = 1
WEAPON_NUM_BOMBTRIGGER_MAX                         = 2
-- end enum --


-- enum WEAPON_NUM_CIC
WEAPON_NUM_CIC_UNKNOWN                             = 0
WEAPON_NUM_CIC_P99                                 = 1
WEAPON_NUM_CIC_P99_SILVER                          = 2
WEAPON_NUM_CIC_P99_D                               = 3
WEAPON_NUM_CIC_MAX                                 = 4
-- end enum --


-- enum WEAPON_NUM_DUALHANDGUN
WEAPON_NUM_DUALHANDGUN_UNKNOWN                     = 0
WEAPON_NUM_DUALHANDGUN_MK23_K5                     = 1
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE                 = 2
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT           = 3 -- WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT	= 3,		// À̺¥Ʈ ¹«±â »èÁ¦
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_GOLD            = 4
WEAPON_NUM_DUALHANDGUN_MK23_K5_D                   = 5
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_D               = 6
WEAPON_NUM_DUALHANDGUN_MAX                         = 7
-- end enum --


-- enum WEAPON_NUM_DUALKNIFE
WEAPON_NUM_DUALKNIFE_UNKNOWN                       = 0
WEAPON_NUM_DUALKNIFE_M9                            = 1
WEAPON_NUM_DUALKNIFE_M9_D                          = 2
WEAPON_NUM_DUALKNIFE_MAX                           = 3
-- end enum --


-- enum WEAPON_NUM_DUALSMG
WEAPON_NUM_DUALSMG_UNKNOWN                         = 0
WEAPON_NUM_DUALSMG_KRISSSUPERV                     = 1
WEAPON_NUM_DUALSMG_KRISSSUPERV_GOLD                = 2
WEAPON_NUM_DUALSMG_KRISSSUPERV_D                   = 3
WEAPON_NUM_DUALSMG_UZI                             = 4
WEAPON_NUM_DUALSMG_UZI_MINI                        = 5
WEAPON_NUM_DUALSMG_UZI_MICRO                       = 6
WEAPON_NUM_DUALSMG_UZI_SILENCER                    = 7
WEAPON_NUM_DUALSMG_UZI_MINI_SILENCER               = 8
WEAPON_NUM_DUALSMG_UZI_MICRO_SILENCER              = 9
WEAPON_NUM_DUALSMG_MAX                             = 10
-- end enum --


-- enum WEAPON_NUM_DINO
WEAPON_NUM_DINO_UNKNOWN                            = 0
WEAPON_NUM_DINO_RAPTOR_BITE                        = 1
WEAPON_NUM_DINO_RAPTOR_SCRATCH                     = 2
WEAPON_NUM_DINO_TREX_BITE                          = 3
WEAPON_NUM_DINO_TREX_HOWL                          = 4
WEAPON_NUM_DINO_TREX_CRASH                         = 5
WEAPON_NUM_DINO_MAX                                = 6
-- end enum --

WEAPON_CLASS_NPC_ARROW                             =  		100

-- enum EQMIPEMENT_SLOT
EQMIPEMENT_SLOT_PRIM                               = 0
EQMIPEMENT_SLOT_SUB                                = 1
EQMIPEMENT_SLOT_MELEE                              = 2
EQMIPEMENT_SLOT_THROWING                           = 3
EQMIPEMENT_SLOT_ITEM                               = 4
EQMIPEMENT_SLOT_CHAR_RED                           = 5
EQMIPEMENT_SLOT_CHAR_BLUE                          = 6
EQMIPEMENT_SLOT_CHAR_HEAD                          = 7
EQMIPEMENT_SLOT_CHAR_ITEM                          = 8
-- end enum --


-- enum ITEM_CLASS_TYPE
ITEM_CLASS_UNKNOWN                                 = 0
ITEM_CLASS_ASSERT                                  = 1
ITEM_CLASS_SMG                                     = 2
ITEM_CLASS_SNIPER                                  = 3
ITEM_CLASS_SHOTGUN                                 = 4
ITEM_CLASS_MACHINE                                 = 5
ITEM_CLASS_HANDGUN                                 = 6
ITEM_CLASS_KNIFE                                   = 7
ITEM_CLASS_GRENADE                                 = 8
ITEM_CLASS_THROWING                                = 9
ITEM_CLASS_CHARA                                   = 10
ITEM_CLASS_HEAD                                    = 11
ITEM_CLASS_MAINTENANCE                             = 12
ITEM_CLASS_EXPENDABLE                              = 13
ITEM_CLASS_COUPON                                  = 14
ITEM_CLASS_POINT                                   = 15
ITEM_CLASS_TEMP                                    = 16
ITEM_CLASS_COUNT                                   = 17
-- end enum --


-- enum WEAPON_USAGE_TYPE
WEAPON_USAGE_UNKNOWN                               = 0
WEAPON_USAGE_ALL                                   = 1
WEAPON_USAGE_PRIMARY                               = 2 -- 	Áֹ«±â
WEAPON_USAGE_SECONDARY                             = 3 -- 	º¸Á¶¹«±â
WEAPON_USAGE_MELEE                                 = 4 -- 	±ÙÁ¢¹«±â
WEAPON_USAGE_THROWING                              = 5 -- 	Åõô¹«±â	
WEAPON_USAGE_ITEM                                  = 6 -- 	Åõô ¾ÆÀÌÅÛ
WEAPON_USAGE_MISSION                               = 7 -- 	¹̼Ç ¾ÆÀÌÅÛ
WEAPON_USAGE_COUNT                                 = 8
-- end enum --


-- enum CASHITEM_USAGE_TYPE
CASHITEM_USAGE_UNKNOWN                             = 0
CASHITEM_USAGE_ALL                                 = 1
CASHITEM_USAGE_MAINTENANCE                         = 2 -- 	Áö¼Ӽº ¾ÆÀÌÅÛ
CASHITEM_USAGE_EXPENDABLES                         = 3 -- 	¼Ҹ𼺠¾ÆÀÌÅÛ
CASHITEM_USAGE_COUNT                               = 4
-- end enum --


-- enum HIT_CHARA_PART
HIT_CHARA_PART_NA                                  = 0
HIT_CHARA_PART_HEAD                                = 1
HIT_CHARA_PART_BODY                                = 2
HIT_CHARA_PART_ARM                                 = 3
HIT_CHARA_PART_LEG                                 = 4
HIT_CHARA_PART_WEAPON                              = 5
HIT_CHARA_PART_HELMET                              = 6
HIT_CHARA_PART_NECK                                = 7
HIT_CHARA_PART_VITAL                               = 8
HIT_CHARA_PART_COUNT                               = 9
-- end enum --


-- enum ACTION_ID
ACTION_ID_NA                                       = 0 --  Á¤ÀǵÇÁö ¾ÊÀ½.
ACTION_ID_C4_PLANT                                 = 1 --  C4 ¼³ġÇϱâ
ACTION_ID_C4_DEFUSE                                = 2 --  C4 ÇØüÇϱâ
ACTION_ID_HIT_HEAD_20                              = 3 --  ¸Ӹ® ¸íÁ߷ü 20% À̻ó
ACTION_ID_HIT_HEAD_30                              = 4 --  ¸Ӹ® ¸íÁ߷ü 30% À̻ó
ACTION_ID_HIT_CHEST_20                             = 5 --  °¡½¿ ¸íÁ߷ü 20% À̻ó
ACTION_ID_HIT_CHEST_30                             = 6 --  °¡½¿ ¸íÁ߷ü 30% À̻ó
ACTION_ID_HIT_ARM_20                               = 7 --  ÆÈ ¸íÁ߷ü 20% À̻ó
ACTION_ID_HIT_ARM_30                               = 8 --  ÆÈ ¸íÁ߷ü 30% À̻ó
ACTION_ID_HIT_LEG_20                               = 9 --  ´ٸ® ¸íÁ߷ü 20% À̻ó
ACTION_ID_HIT_LEG_30                               = 10 --  ´ٸ® ¸íÁ߷ü 30% À̻ó
ACTION_ID_STAGE_ENTER                              = 11 --  ÀÔÀå
ACTION_ID_STAGE_INTERCEPT                          = 12 --  ³*ÀÔ
ACTION_ID_WIN                                      = 13 --  ½¸®
ACTION_ID_DEFEAT                                   = 14 --  Æйè
ACTION_ID_KILL                                     = 15 --  Kill
ACTION_ID_DEATH                                    = 16 --  Death
ACTION_ID_SUICIDE                                  = 17 --  Àڻì
ACTION_ID_ENFORCE_EXIT                             = 18 --  °*Á¦ÅðÀå
ACTION_ID_RANK_1                                   = 19 --  ÃÖÁ¾ °á°ú ¼øÀ§ 1
ACTION_ID_RANK_2                                   = 20 --  ÃÖÁ¾ °á°ú ¼øÀ§ 2
ACTION_ID_RANK_3                                   = 21 --  ÃÖÁ¾ °á°ú ¼øÀ§ 3
ACTION_ID_RANK_4                                   = 22 --  ÃÖÁ¾ °á°ú ¼øÀ§ 4
ACTION_ID_RANK_5                                   = 23 --  ÃÖÁ¾ °á°ú ¼øÀ§ 5
ACTION_ID_RANK_6                                   = 24 --  ÃÖÁ¾ °á°ú ¼øÀ§ 6
ACTION_ID_RANK_7                                   = 25 --  ÃÖÁ¾ °á°ú ¼øÀ§ 7
ACTION_ID_RANK_8                                   = 26 --  ÃÖÁ¾ °á°ú ¼øÀ§ 8
ACTION_ID_HEADSHOT                                 = 27 --  Head shot ´޼º
ACTION_ID_DOUBLE_KILL                              = 28 --  Double Kill ´޼º
ACTION_ID_PIERCING                                 = 29 --  Piercing Kill ´޼º
ACTION_ID_TRIPLE_KILL                              = 30 --  Triple Kill ´޼º
ACTION_ID_MASS_KILL                                = 31 --  Mass Kill
ACTION_ID_HIT_RATE_40                              = 32 --  ¸íÁ߷ü 40%
ACTION_ID_HIT_RATE_50                              = 33 --  ¸íÁ߷ü 50%
ACTION_ID_HIT_RATE_60                              = 34 --  ¸íÁ߷ü 60%
ACTION_ID_KILL_RATE_40                             = 35 --  ų ºñÀ² 40%
ACTION_ID_KILL_RATE_50                             = 36 --  ų ºñÀ² 50%
ACTION_ID_KILL_RATE_60                             = 37 --  ų ºñÀ² 60%
ACTION_ID_HELMET_PROTECTION                        = 38 --  Çï¸Ë ¹æ¾î
ACTION_ID_DESTROY                                  = 39 --  ¸ñǥ¹° Æı«
ACTION_ID_KILL_WEAPONCLASS                         = 40 --  ƯÁ¤Ŭ·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ų
ACTION_ID_DOUBLE_KILL_WEAPONCLASS                  = 41 --  ƯÁ¤Ŭ·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ´õºíų
ACTION_ID_TRIPLE_KILL_WEAPONCLASS                  = 42 --  ƯÁ¤Ŭ·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú Ʈ¸®ÇÃų
ACTION_ID_USE_WEAPON                               = 43 --  ƯÁ¤ ¹«±â »ç¿ë
ACTION_ID_CHAINKILLER                              = 44 --  üÀÎų
ACTION_ID_CHAINSLUGGER                             = 45 --  üÀÎ ½½·¯°Å
ACTION_ID_CHAINSTOPPER                             = 46 --  üÀÎ ½ºŸÆÛ
ACTION_ID_CHAINHEADSHOT                            = 47 --  üÀÎ Çìµ弦
ACTION_ID_PROTECT                                  = 48 --  ¿ÀºêÁ§Ʈ º¸ȣ
ACTION_ID_COUNT                                    = 49
-- end enum --

CHARACTER_TEAM_NONE                                =  		0x00
CHARACTER_TEAM_RED                                 =  		0x01
CHARACTER_TEAM_BLUE                                =  		0x02
NPC_TEAM_RED                                       =  			0x04
NPC_TEAM_BLUE                                      =  			0x08
CHARACTER_TEAM_RB                                  =  		(CHARACTER_TEAM_RED | CHARACTER_TEAM_BLUE)

-- enum CHARACTER_CLASS_TYPE
CHARACTER_CLASS_UNKNOWN                            = 0
CHARACTER_CLASS_ALL                                = 1
CHARACTER_CLASS_CHARA_TYPE                         = 2 -- 	ij¸¯ÅÍ
CHARACTER_CLASS_HEAD                               = 3 -- 	Çï¸ä
CHARACTER_CLASS_ITEM                               = 4 -- 	ȣĪ º£·¹¸ð
CHARACTER_CLASS_MASK                               = 5
CHARACTER_CLASS_EVENT                              = 6 -- 	À̺¥Ʈ Àåºñµé
CHARACTER_CLASS_COUNT                              = 7
-- end enum --


-- enum CHARACTER_RES_ID
CHARACTER_RES_ID_UNKNOWN                           = 0
CHARACTER_RES_ID_MALEDEFAULT                       = 1 -- CHARACTER_RES_ID_MALEDEFAULT		= 1,	//³²ÀÚ 1¼Â
CHARACTER_RES_ID_FEMALEDEFAULT                     = 2 -- CHARACTER_RES_ID_FEMALEDEFAULT	= 2,	//¿©ÀÚ 1¼Â
CHARACTER_RES_ID_FEMALE_RED                        = 3 --  Tarantula
CHARACTER_RES_ID_FEMALE_BLUE                       = 4 --  Keen Eyes
CHARACTER_RES_ID_MALE_RED                          = 5 --  Redbulls
CHARACTER_RES_ID_MALE_BLUE                         = 6 --  Acid Pol
CHARACTER_RES_ID_D_FOX                             = 7
CHARACTER_RES_ID_LEOPARD                           = 8
CHARACTER_RES_ID_FEMALE_HIDE                       = 9
CHARACTER_RES_ID_FEMALE_VIPERRED                   = 10
CHARACTER_RES_ID_REINFORCED_D_FOX                  = 11
CHARACTER_RES_ID_REINFORCED_LEOPARD                = 12
CHARACTER_RES_ID_REINFORCED_VIPERRED               = 13
CHARACTER_RES_ID_REINFORCED_HIDE                   = 14
CHARACTER_RES_ID_REINFORCED_COMBO_D_FOX            = 15
CHARACTER_RES_ID_REINFORCED_COMBO_LEOPARD          = 16
CHARACTER_RES_ID_REINFORCED_COMBO_VIPERRED         = 17
CHARACTER_RES_ID_REINFORCED_COMBO_HIDE             = 18
CHARACTER_RES_ID_REINFORCED_ACID_POL               = 19
CHARACTER_RES_ID_REINFORCED_KEEN_EYES              = 20
CHARACTER_RES_ID_REINFORCED_REDBULLS               = 21
CHARACTER_RES_ID_REINFORCED_TARANTULA              = 22
CHARACTER_RES_ID_DINO_TRex                         = 23
CHARACTER_RES_ID_DINO_Raptor                       = 24
MAX_CHARACTER_RES_ID                               = 25
-- end enum --


-- enum HEAD_RES_ID
HEAD_RES_ID_UNKNOWN                                = 0
HEAD_RES_ID_DEFAULT                                = 1 -- 	±⺻
HEAD_RES_ID_NORMAL                                 = 2 -- 	ÀϹÝ	
HEAD_RES_ID_REINFORCE                              = 3 -- 	°*È*
HEAD_RES_ID_HEAT                                   = 4
HEAD_RES_ID_RADAR                                  = 5
HEAD_RES_ID_TARGET                                 = 6
HEAD_RES_ID_STRENGTHENPLUS                         = 7
HEAD_RES_ID_SUPER                                  = 8
MAX_HEAD_RES_ID                                    = 9
HEAD_RES_ID_REINFORCE_EVENT                        = 10 -- HEAD_RES_ID_REINFORCE_EVENT = 7,	//  °*È* Çï¸ä À̺¥Ʈ
-- end enum --


-- enum ITEM_RES_ID
ITEM_RES_ID_UNKNOWN                                = 0
ITEM_RES_ID_BERET_ASSAULT                          = 1 --  ±¤ÆøÇÑ ¸ͼö º£·¹¸ð
ITEM_RES_ID_BERET_SMG                              = 2 --  ±³ȰÇÑ ħÀÔÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_RIFLE                            = 3 --  Àº¹ÐÇÑ ¾ϻìÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_SHOTGUN                          = 4 --  ³*ÆøÇÑ Æı«ÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_HANDGUN                          = 5 --  ¿¹¸®ÇÑ ¸í»ç¼ö º£·¹¸ð	
ITEM_RES_ID_BERET_BLACK                            = 6 --  ºí·¢ º£·¹¸ð / À̺¥Ʈ¿ë
ITEM_RES_ID_BERET_COUNT                            = 7
-- end enum --


-- enum MASK_ID
MASK_ID_UNKNOWN                                    = 0
MASK_ID_WHITE                                      = 1
MASK_ID_BLACK                                      = 2
MASK_ID_RUSSIAN_BLUE                               = 3
MASK_ID_ROK_MARINE                                 = 4
MASK_ID_FRENCH_DESERT                              = 5
MASK_ID_FLAME                                      = 6
MASK_ID_TWO_TONE_BR                                = 7
MASK_ID_IRON                                       = 8
MASK_ID_TARGET_MARK                                = 9
MASK_ID_PUMPKIN                                    = 10
MASK_ID_JEWEL_PINK                                 = 11
MASK_ID_SMILE_GOLD                                 = 12
MASK_ID_SKULL                                      = 13
MASK_ID_PIERROT                                    = 14
MASK_ID_ALIEN_BLUE_EYES                            = 15
MASK_ID_ALIEN_RED_EYES                             = 16
MASK_ID_CROSS_RED                                  = 17
MASK_ID_JASON                                      = 18
MASK_ID_PANDA                                      = 19
MASK_ID_EGG                                        = 20
MASK_ID_DEATH                                      = 21
MASK_ID_WORLDCUP_ARGENTINA                         = 22
MASK_ID_WORLDCUP_BRAZIL                            = 23
MASK_ID_WORLDCUP_ENGLAND                           = 24
MASK_ID_WORLDCUP_FRANCE                            = 25
MASK_ID_WORLDCUP_GERMANY                           = 26
MASK_ID_WORLDCUP_ITALIA                            = 27
MASK_ID_WORLDCUP_JAPAN                             = 28
MASK_ID_WORLDCUP_S_AFRICA                          = 29
MASK_ID_WORLDCUP_S_KOREA                           = 30
MASK_ID_WORLDCUP_SPAIN                             = 31
MASK_ID_TIGER                                      = 32
MASK_ID_JESTER_BW                                  = 33
MASK_ID_WRESTLING                                  = 34
MAX_MASK_ID                                        = 35
-- end enum --


-- enum EVENT_EQUIP_ID
EVENT_EQUIP_UNKNOWN                                = 0
EVENT_EQUIP_SANTA_HAT                              = 1
EVENT_EQUIP_CHINESE_HAT                            = 2
EVENT_EQUIP_HAIRBAND                               = 3
MAX_EVENT_EQUIP_ID                                 = 4
-- end enum --

MAX_USER_TITLE                                     =  					256
MAX_EQUIP_USER_TITLE                               =  			3
MAX_DEFAULT_USER_TITLE_COUNT                       =  	44	 --  ±⺻ ȣĪ °¹¼ö

-- enum USER_TITLE_CATEGORY
UTC_NOTHING                                        = 0
UTC_ALL                                            = 1
UTC_ASSAULT                                        = 2
UTC_RIFLE                                          = 3
UTC_SMG                                            = 4
UTC_KNIFE                                          = 5
UTC_HANDGUN                                        = 6
UTC_SHOTGUN                                        = 7
UTC_COMPOSITION                                    = 8
-- end enum --


-- enum USER_TITLE_RIBBON_TYPE
UTR_NOTHING                                        = 0
UTR_RIBBON                                         = 1
UTR_ENSIGN                                         = 2
UTR_MEDAL                                          = 3
UTR_MASTER                                         = 4
-- end enum --

USER_TITLE_REQUIREMENT_COUNT                       = 			3
USER_TITLE_PRIORITY_COUNT                          =  			2
RAPTOR_TOTAL_CNT                                   =  	9
DINO_TOTAL_CNT                                     =  		(RAPTOR_TOTAL_CNT + 1)
UNION_TOTAL_CNT                                    =  		(SLOT_MAX_COUNT - DINO_TOTAL_CNT)
--SET_ROOM_INFO ( ent, bal )	                                      = 	( ((ent&0x00000001) << 7 ) | ((bal&0x00000001) << 5 ))
ROOM_INFO_FLAG_INTER_ENTER                         =  			0x80
ROOM_INFO_FLAG_OBSERVER                            =  				0x40
ROOM_INFO_FLAG_TEAM_BALANCE                        =  			0x20
ROOM_INFO_FLAG_REAL_IP                             =  				0x10
ROOM_INFO_FLAG_OBSERVER_MODE                       =  		0x08
--[[GET_ROOM_INFO_INTERENTER( state )                           =  		((state>>7) & 0x00000001)
GET_ROOM_INFO_OBSERVER( state )                             =  ((state>>6) & 0x00000001)
GET_ROOM_INFO_TEAMBALANCE( state )                          = ((state>>5) & 0x00000001)
GET_ROOM_INFO_REAL_IP( state )                             = ((state>>4) & 0x00000001)
GET_ROOM_INFO_OBSERVER_MODE( state )                       =  ((state>>3) & 0x00000001)
GET_ROOM_INFO_WEAPON_SHOTGUN( state )                      =  ((state>>6)	& 0x00000001)
GET_ROOM_INFO_WEAPON_SNIPER( state )                      =  ((state>>5)	& 0x00000001)
GET_ROOM_INFO_WEAPON_RPG7( state )                         =  ((state>>4)	& 0x00000001)
GET_ROOM_INFO_WEAPON_00( state )                            =  ((state>>3) & 0x00000001)
GET_ROOM_INFO_WEAPON_01( state )                            =  ((state>>2) & 0x00000001)
GET_ROOM_INFO_WEAPON_02( state )                           =  ((state>>1) & 0x00000001)
GET_ROOM_INFO_WEAPON_03( state )                           =  ((state   ) & 0x00000001)
--]]
RELAY_ENCRYPTKEY_DEFAULT                         =  		0xFFFFFFFF
INVALID_WAREDB_INDEX                               = 					0xFFFFFFFF
ITEM_ATTR_TYPE_BUY                                 =  			1			 -- ±¸ÀԸ¸ÇÑ ¾ÆÀÌÅÛ(±ⰣÁ¦)
ITEM_ATTR_TYPE_AUTH                                =  			2			 -- ÀÎÁõÇÑ ¾ÆÀÌÅÛ
ITEM_ATTR_TYPE_BASIC                               =  		3			 -- ±⺻ Áö±Þ ¾ÆÀÌÅÛ
ITEM_ATTR_TYPE_PC_1                                =  			4			 -- PC¹æ ¾ÆÀÌÅÛ 1
ITEM_ATTR_TYPE_PC_2                                =  			5			 -- PC¹æ ¾ÆÀÌÅÛ 2
ITEM_ATTR_TYPE_SPECIAL                             =  		6			 -- Ưº° À̺¥Ʈ

-- enum NAT_STATE
NAT_STATE_WITHOUT                                  = 0
NAT_STATE_FULL_CONE_NAT                            = 1
NAT_STATE_RESTRICTED_CONE_NAT                      = 2
NAT_STATE_PORT_RESTRICTED_CONE_NAT                 = 3
NAT_STATE_SYMMETRIC_NAT                            = 4
-- end enum --


-- enum SERVER_UDP_STATE
SERVER_UDP_STATE_NONE                              = 0
SERVER_UDP_STATE_RENDEZVOUS                        = 1
SERVER_UDP_STATE_CLIENT                            = 2
SERVER_UDP_STATE_RELAY                             = 3
SERVER_UDP_STATE_RELAYCLIENT                       = 4
-- end enum --

SLOT_ITEM_QUICK_CHANGE_WEAPON                      =  			0x8000
SLOT_ITEM_QUICK_CHANGE_MAGAZINE                    =  			0x4000
SLOT_ITEM_MEGA_HP10                                =  						0x2000
SLOT_ITEM_INCREASE_INVINCIBLE_TIME                 =  		0x1000
SLOT_ITEM_BULLET_PROOF_VEST                        =  				0x800
SLOT_ITEM_FULLMETALJACKETAMMO                      =  			0x400
SLOT_ITEM_HOLLOW_POINT_AMMO                        =  				0x200
SLOT_ITEM_C4_SPEED_KIT                             =  					0x100
SLOT_ITEM_INCREASE_GRENADE_SLOT                    =  			0x80
SLOT_ITEM_JACKETED_HELLOW_POINT_AMMO               =  	0x40
SLOT_ITEM_MEGA_HP5                                 =  						0x20
SLOT_ITEM_BULLET_PROOF_VEST_PLUS                   =  		0x10
SLOT_ITEM_HOLLOW_POINT_AMMO_PLUS                   =  		0x08
SLOT_ITEM_BULLET_PROOF_VEST_METAL                  =  		0x04
SLOT_ITEM_KETUPAT                                  =  								0x02		 --  ¸£¹ٶõ À̺¥Ʈ °ü·Ã ( 2010.09.07 ~ 2010.09.14 À̺¥Ʈ ±Ⱓ Á¾·á ÈÄ »èÁ¦ )

-- enum DEATH_INFO_BIT_FLAG
DEATH_INFO_BIT_FLAG_INDEX                          = 0
DEATH_INFO_BIT_FLAG_DEATH_TYPE                     = 1
DEATH_INFO_BIT_FLAG_MESSAGE                        = 2
DEATH_INFO_BIT_FLAG_DEFENCE_SYSTEM                 = 3
-- end enum --
--[[
MAKE_FRIEND_STATE                                  =  (state,server,channel,room)	((((state) & 0x0000000F) << 28) | (((server) & 0x000000FF) << 20) | (((channel) & 0x000000FF) << 12) | ((room) & 0x00000FFF))
MAKE_FRIEND_MATCH_STATE                            =  (match,state,server,channel,room)	(((UINT64)(match) & 0x00000000FF) << 32) | ((((state) & 0x000000000F) << 28) | (((server) & 0x00000000FF) << 20) | (((channel) & 0x00000000FF) << 12) | ((room) & 0x0000000FFF))
GET_FRIEND_MATCH                                   =  (state)							(((state) >> 32) & 0x00000000000000FF)
GET_FRIEND_STATE                                   =  (state)							(((state) >> 28) & 0x0000000F)
GET_FRIEND_SERVER                                  =  (state)						(((state) >> 20) & 0x000000FF)
GET_FRIEND_CHANNEL                                 =  (state)						(((state) >> 12) & 0x000000FF)
GET_FRIEND_ROOMIDX                                 =  (state)						((state) & 0x00000FFF)
SET_FRIEND_MATCH                                   =  (state, match)					(state | (((UINT64)match & 0x00000000000000FF ) << 32))
CLEAR_FRIEND_MATCH                                 =  (state)						(state & 0xFFFFFF00FFFFFFFF)
--]]
-- enum FRIEND_STATE
FRIEND_STATE_REQUEST                               = 0
FRIEND_STATE_HOLD                                  = 1
FRIEND_STATE_OFFLINE                               = 2 -- ÀÌÇϴÜÀº 챏 
FRIEND_STATE_ONLINE                                = 3
FRIEND_STATE_ROOM                                  = 4
FRIEND_STATE_MAX                                   = 5
-- end enum --


-- enum FRIEND_CHANGE_STATE
FRIEND_CHANGE_STATE_INSERT                         = 0
FRIEND_CHANGE_STATE_ACCEPT                         = 1
FRIEND_CHANGE_STATE_DELETE                         = 2
FRIEND_CHANGE_STATE_CHANGE                         = 3
-- end enum --
--[[
GET_ITEM_FLAG_CLASS                                =  (Itemflag)					(Itemflag / 100000000)
GET_ITEM_FLAG_USAGE                                =  (Itemflag)					((Itemflag % 100000000) / 1000000)
GET_ITEM_FLAG_TYPE                                 =  (Itemflag)					((Itemflag % 1000000) / 1000)
GET_ITEM_FLAG_NUMBER                               =  (Itemflag)					(Itemflag % 1000)
MAKE_ITEM_FLAG                                     =  (class,usage,classtype,number)	((class*100000000)+(usage*1000000)+(classtype*1000)+(number))
DEFAULT_WEAPON_ASSAULT                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_ASSERT, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_ASSAULT, WEAPON_NUM_ASSAULT_K2)
DEFAULT_WEAPON_SNIPER                              =  							MAKE_ITEM_FLAG(ITEM_CLASS_SNIPER, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SNIPER, WEAPON_NUM_SNIPER_SSG69)
DEFAULT_WEAPON_SMG                                 =  								MAKE_ITEM_FLAG(ITEM_CLASS_SMG, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SMG, WEAPON_NUM_SMG_MP5K_SILENCER)					
DEFAULT_WEAPON_SHOTGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_SHOTGUN, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SHOTGUN, WEAPON_NUM_SHOTGUN_870MCS)
DEFAULT_WEAPON_HANDGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_HANDGUN, WEAPON_USAGE_SECONDARY, WEAPON_CLASS_HANDGUN, WEAPON_NUM_HANDGUN_K5)
DEFAULT_WEAPON_KNIFE                               =  							MAKE_ITEM_FLAG(ITEM_CLASS_KNIFE, WEAPON_USAGE_MELEE, WEAPON_CLASS_KNIFE, WEAPON_NUM_KNIFE_M7)						
DEFAULT_WEAPON_THROWING                            =  							MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_THROWING, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_K400)
DEFAULT_WEAPON_ITEM                                =  								MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_ITEM, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_SMOKE)						
--]]
-- enum CASHITEM_GROUP_TYPE
CASHITEM_GROUP_UNKNOWN                             = 0
CASHITEM_GROUP_XP_PLUS_110                         = 1
CASHITEM_GROUP_XP_PLUS_130                         = 2
CASHITEM_GROUP_XP_PLUS_150                         = 3
CASHITEM_GROUP_PT_PLUS_130                         = 4
CASHITEM_GROUP_COLOR_CLAN                          = 5
CASHITEM_GROUP_COLOR_NICK                          = 6
CASHITEM_GROUP_SHORT_RESPAWN                       = 7
CASHITEM_GROUP_AMMO_UP                             = 8
CASHITEM_GROUP_DISGUISE_RANK                       = 9
CASHITEM_GROUP_DISGUISE_NICK                       = 10
CASHITEM_GROUP_FREE_MOVE                           = 11
CASHITEM_GROUP_CLAN_XP_PLUS_150                    = 12
CASHITEM_GROUP_CUSTOM_CROSSHAIR                    = 13
CASHITEM_GROUP_COLOR_CROSSHAIR                     = 14
CASHITEM_GROUP_COLOR_CHATTING                      = 15
CASHITEM_GROUP_BATTLEFIELD_MOVE                    = 16
CASHITEM_GROUP_GET_DROPPED_WEAPON                  = 17
CASHITEM_GROUP_XP_PLUS_X2_12PM                     = 18
CASHITEM_GROUP_XP_PLUS_X2_3PM                      = 19
CASHITEM_GROUP_XP_PLUS_X2_6PM                      = 20
CASHITEM_GROUP_XP_PLUS_X2_9PM                      = 21
CASHITEM_GROUP_PT_PLUS_X2_12PM                     = 22
CASHITEM_GROUP_PT_PLUS_X2_3PM                      = 23
CASHITEM_GROUP_PT_PLUS_X2_6PM                      = 24
CASHITEM_GROUP_PT_PLUS_X2_9PM                      = 25
CASHITEM_GROUP_QUICK_CHANGE_WEAPON                 = 26
CASHITEM_GROUP_QUICK_CHANGE_MAGAZINE               = 27
CASHITEM_GROUP_MEGA_HP10                           = 28
CASHITEM_GROUP_INCREASE_INVINCIBLE_TIME            = 29
CASHITEM_GROUP_BULLET_PROOF_VEST                   = 30
CASHITEM_GROUP_FULLMETALJACKETAMMO                 = 31
CASHITEM_GROUP_HOLLOW_POINT_AMMO                   = 32
CASHITEM_GROUP_ANTI_FLASHBANG_MASK                 = 33
CASHITEM_GROUP_C4_SPEED_KIT                        = 34
CASHITEM_GROUP_INCREASE_GRENADE_SLOT               = 35
CASHITEM_GROUP_JACKETED_HELLOW_POINT_AMMO          = 36
CASHITEM_GROUP_XP_PLUS_200                         = 37
CASHITEM_GROUP_PT_PLUS_200                         = 38
CASHITEM_GROUP_GIGA_BOMB                           = 39
CASHITEM_GROUP_MEGA_HP5                            = 40
CASHITEM_GROUP_DEFCON_1                            = 41
CASHITEM_GROUP_DEFCON_2                            = 42
CASHITEM_GROUP_DEFCON_3                            = 43
CASHITEM_GROUP_BULLET_PROOF_VEST_PLUS              = 44
CASHITEM_GROUP_WEAPON_CRATE_2                      = 45
CASHITEM_GROUP_MINIBOMB                            = 46
CASHITEM_GROUP_CHANGE_NICK                         = 47
CASHITEM_GROUP_CLR_HISTORY                         = 48
CASHITEM_GROUP_CLR_SCORE                           = 49
CASHITEM_GROUP_CLR_ESCAPE                          = 50
CASHITEM_GROUP_CHANGE_CLAN_NAME                    = 51
CASHITEM_GROUP_CHANGE_CLAN_MARK                    = 52
CASHITEM_GROUP_CLR_CLAN_HISTORY                    = 53
CASHITEM_GROUP_RECORDING_GAME                      = 54
CASHITEM_GROUP_CLAN_PERSON_PLUS_50                 = 55
CASHITEM_GROUP_CLAN_POINT_RESET                    = 56
CASHITEM_GROUP_CUSTOM_CROSSHAIR_MAKE               = 57
CASHITEM_GROUP_MEGA_BOMB                           = 58
CASHITEM_GROUP_WEAPON_CRATE                        = 59
CASHITEM_GROUP_SURVIVAL_KIT                        = 60
CASHITEM_GROUP_MEGABOMB_INDO                       = 61
CASHITEM_GROUP_XP_PLUS_200_0AM_6AM                 = 62
CASHITEM_GROUP_XP_PLUS_200_6AM_12PM                = 63
CASHITEM_GROUP_SHORT_RESPAWN_50                    = 64
CASHITEM_GROUP_BULLET_PROOF_VEST_GM                = 65
CASHITEM_GROUP_POINT_GACHAPON_2500                 = 66
CASHITEM_GROUP_POINT_GACHAPON_6000                 = 67
CASHITEM_GROUP_GIGA_BOX                            = 68
CASHITEM_GROUP_SWAT_KIT_ASSULT_7DAY                = 69
CASHITEM_GROUP_SWAT_KIT_ASSULT_30DAY               = 70
CASHITEM_GROUP_SWAT_KIT_SUPPORT_7DAY               = 71
CASHITEM_GROUP_SWAT_KIT_SUPPORT_30DAY              = 72
CASHITEM_GROUP_SWAT_KIT_INFILTRATION_7DAY          = 73
CASHITEM_GROUP_SWAT_KIT_INFILTRATION_30DAY         = 74
CASHITEM_GROUP_SWAT_KIT_COMBO_7DAY                 = 75
CASHITEM_GROUP_SWAT_KIT_COMBO_30DAY                = 76
CASHITEM_GROUP_SHORT_RESPAWN_20                    = 77
CASHITEM_GROUP_HOLLOW_POINT_AMMO_PLUS              = 78
CASHITEM_GROUP_BULLET_PROOF_VEST_METAL             = 79
CASHITEM_GROUP_SHORT_RESPAWN_100                   = 80
CASHITEM_GROUP_MEGABOMB_RUSSIA                     = 81
CASHITEM_GROUP_MASK_ITEM_BOX_1                     = 82
CASHITEM_GROUP_MASK_ITEM_BOX_2                     = 83
CASHITEM_GROUP_ANGPAO                              = 84
CASHITEM_GROUP_VIEW_OTHER_USER_ITEM_INFO           = 85
CASHITEM_GROUP_NEW_M4_SUPPLY_KIT                   = 86
CASHITEM_GROUP_GIFT_BOX                            = 87
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_1D           = 88
CASHITEM_GROUP_RAGINGBULL_454_SUPPLY_KIT           = 89
CASHITEM_GROUP_DUAL_UZI_SUPPLY_KIT                 = 90
CASHITEM_GROUP_KETUPAT                             = 91
CASHITEM_GROUP_RANDOM_MASK_BOX                     = 92
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_3D           = 93
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_7D           = 94
CASHITEM_GROUP_SPEEDUP_BOOTS                       = 95 -- CASHITEM_GROUP_SPEEDUP_BOOTS				= xx,	// ¼ӵµ Çâ»ó ½Źß (¹ÌÀû¿ë)
CASHITEM_GROUP_SLIENT_FOOTSTEPS                    = 96 -- CASHITEM_GROUP_SLIENT_FOOTSTEPS			= xx,	// ¹߼Ҹ® ÁÙÀ̴ ½Źß (¹ÌÀû¿ë)
CASHITEM_GROUP_MAX                                 = 97
-- end enum --

CASHITEM_DAY_1                                     = 				1
CASHITEM_DAY_3                                     = 				3
CASHITEM_DAY_7                                     = 				7
CASHITEM_DAY_10                                    = 				10
CASHITEM_DAY_30                                    = 				30
CASHITEM_DAY_90                                    = 				90
CASHITEM_DAY_NO                                    = 				0

-- enum AUTH_TYPE
AUTH_UNKNWON                                       = 0
AUTH_COUNT                                         = 1 --  °³¼öÁ¦ ÀÎÁõ
AUTH_SEC                                           = 2 --  ±ⰣÁ¦ ÀÎÁõ
-- end enum --
--[[
BOUNDCHK                                           =  ( a, b)				I3ASSERT( ((a) >= 0) && ((a) < (b)))
CLAN_MENAGE_AUTHORITY                              =  (wr,in,de,ac)	((wr & 0x0000000F) << 3) | ((in & 0x0000000F) << 2) | ((de & 0x0000000F) << 1) | ((ac & 0x0000000F))
GET_CLAN_MENAGE_WRITE                              =  (state)		((state>>3) & 0x00000001)
GET_CLAN_MENAGE_INVITED                            =  (state)		((state>>2) & 0x00000001)
GET_CLAN_MENAGE_DEPORTATION                        =  (state)	((state>>1) & 0x00000001)
GET_CLAN_MENAGE_ACCEPT                             =  (state)		((state)	& 0x00000001)
--]]
-- enum CLAN_MENAGE_AUTHORITY_TYPE
CLAN_MENAGE_TYPE_WRITE                             = 0
CLAN_MENAGE_TYPE_INVITED                           = 1
CLAN_MENAGE_TYPE_DEPORTATION                       = 2
CLAN_MENAGE_TYPE_ACCEPT                            = 3
CLAN_MENAGE_TYPE_MAX                               = 4
-- end enum --


-- enum CLAN_MEMBER_LEVEL_TYPE
CLAN_MEMBER_LEVEL_UNKNOWN                          = 0
CLAN_MEMBER_LEVEL_MASTER                           = 1 --  Ŭ·£ ¸¶½ºÅÍ
CLAN_MEMBER_LEVEL_STAFF                            = 2 --  Ŭ·£ ½ºÅÇ
CLAN_MEMBER_LEVEL_REGULAR                          = 3 --  Ŭ·£ ÀϹÝȸ¿ø
CLAN_MEMBER_LEVEL_MAX                              = 4
-- end enum --


-- enum CLAN_RANK
CLAN_RANK_UNKNOWN                                  = 0
CLAN_RANK_NEW                                      = 1 -- 	½Żý
CLAN_RANK_A1                                       = 2 -- 	ÈƷÃ 1´ܰè
CLAN_RANK_A2                                       = 3 -- 	ÈƷÃ 2´ܰè
CLAN_RANK_B1                                       = 4 -- 	°߽À 1´ܰè
CLAN_RANK_B2                                       = 5 -- 	°߽À 2´ܰè
CLAN_RANK_C1                                       = 6 -- 	Áö¿ø 1´ܰè
CLAN_RANK_C2                                       = 7 -- 	Áö¿ø 2´ܰè
CLAN_RANK_C3                                       = 8 -- 	Áö¿ø 3´ܰè
CLAN_RANK_D1                                       = 9 -- 	¿ì¼ö 1´ܰè
CLAN_RANK_D2                                       = 10 -- 	¿ì¼ö 2´ܰè
CLAN_RANK_D3                                       = 11 -- 	¿ì¼ö 3´ܰè
CLAN_RANK_D4                                       = 12 -- 	¿ì¼ö 4´ܰè
CLAN_RANK_E1                                       = 13 -- 	ÀüÅõ 1´ܰè
CLAN_RANK_E2                                       = 14 -- 	ÀüÅõ 2´ܰè
CLAN_RANK_E3                                       = 15 -- 	ÀüÅõ 3´ܰè
CLAN_RANK_E4                                       = 16 -- 	ÀüÅõ 4´ܰè
CLAN_RANK_F1                                       = 17 -- 	¼±ºÀ 1´ܰè
CLAN_RANK_F2                                       = 18 -- 	¼±ºÀ 2´ܰè
CLAN_RANK_F3                                       = 19 -- 	¼±ºÀ 3´ܰè
CLAN_RANK_F4                                       = 20 -- 	¼±ºÀ 4´ܰè
CLAN_RANK_F5                                       = 21 -- 	¼±ºÀ 5´ܰè
CLAN_RANK_G1                                       = 22 -- 	±⵿ 1´ܰè
CLAN_RANK_G2                                       = 23 -- 	±⵿ 2´ܰè
CLAN_RANK_G3                                       = 24 -- 	±⵿ 3´ܰè
CLAN_RANK_G4                                       = 25 -- 	±⵿ 4´ܰè
CLAN_RANK_G5                                       = 26 -- 	±⵿ 5´ܰè
CLAN_RANK_H1                                       = 27 -- 	¼ö»ö 1´ܰè
CLAN_RANK_H2                                       = 28 -- 	¼ö»ö 2´ܰè
CLAN_RANK_H3                                       = 29 -- 	¼ö»ö 3´ܰè
CLAN_RANK_H4                                       = 30 -- 	¼ö»ö 4´ܰè
CLAN_RANK_H5                                       = 31 -- 	¼ö»ö 5´ܰè
CLAN_RANK_I1                                       = 32 -- 	ƯÀü 1´ܰè
CLAN_RANK_I2                                       = 33 -- 	ƯÀü 2´ܰè
CLAN_RANK_I3                                       = 34 -- 	ƯÀü 3´ܰè
CLAN_RANK_I4                                       = 35 -- 	ƯÀü 4´ܰè
CLAN_RANK_I5                                       = 36 -- 	ƯÀü 5´ܰè
CLAN_RANK_J1                                       = 37 -- 	Ư°ø 1´ܰè
CLAN_RANK_J2                                       = 38 -- 	Ư°ø 2´ܰè
CLAN_RANK_J3                                       = 39 -- 	Ư°ø 3´ܰè
CLAN_RANK_J4                                       = 40 -- 	Ư°ø 4´ܰè
CLAN_RANK_J5                                       = 41 -- 	Ư°ø 5´ܰè
CLAN_RANK_K1                                       = 42 -- 	Ư¼ö 1´ܰè
CLAN_RANK_K2                                       = 43 -- 	Ư¼ö 2´ܰè
CLAN_RANK_K3                                       = 44 -- 	Ư¼ö 3´ܰè
CLAN_RANK_K4                                       = 45 -- 	Ư¼ö 4´ܰè
CLAN_RANK_K5                                       = 46 -- 	Ư¼ö 5´ܰè
CLAN_RANK_L1                                       = 47 -- 	Ư¹« 1´ܰè
CLAN_RANK_L2                                       = 48 -- 	Ư¹« 2´ܰè
CLAN_RANK_L3                                       = 49 -- 	Ư¹« 3´ܰè
CLAN_RANK_L4                                       = 50 -- 	Ư¹« 4´ܰè
CLAN_RANK_L5                                       = 51 -- 	Ư¹« 5´ܰè
CLAN_RANK_TOP                                      = 52
CLAN_RANK_MAX                                      = 53
-- end enum --

If you can use this great if not sorry to waste your time

pbCommonDefine.RAR22 KB · 67 downloads Clean
/approved
Next time just paste it into Pastebin
very usefull, thanks..
i only have messagebox calling function & the Source Code of it..
btw how do u find that??
maybe we should talk this on PM..
=D THANK YOU A LOT !
This was what is searched for finishing my project
I have more data for this if anyone wants em tell me and ill post
Post More Please =D
Quote Originally Posted by Baldrogs View Post
Post More Please =D
k btw thanks please >.<
Quote Originally Posted by Ghost8631 View Post
I don't know if anyone will find this info useful but i was messing around and came across this I can only post part of it because of the char limit so i'll attach a full version:
Code:
-- enum STAGE_OPTION_TYPE
STAGE_OPTION_AI                                    = 0
STAGE_OPTION_RPG                                   = 1
STAGE_OPTION_SNIPER                                = 2
-- end enum --

STAGE_OPTION_AI                                    =  				0x01
STAGE_OPTION_RPG                                   =  			0x02
STAGE_OPTION_SNIPER                                =  			0x04
STAGE_OPTION_ANNIHILATION                          =  	0x08
MAX_STRING_COUNT                                   = 			256
MAX_CHATTING_COUNT                                 = 			256
CHATTING_TYPE_ALL                                  = 							1		 -- Room¿¡¼*¸¸ »ç¿ë
CHATTING_TYPE_WHISPER                              = 						2
CHATTING_TYPE_REPLY                                = 							3	
CHATTING_TYPE_TEAM                                 = 							4		 -- Room¿¡¼*¸¸ »ç¿ë
CHATTING_TYPE_CLAN                                 = 							5
CHATTING_TYPE_LOBBY                                = 							6
CHATTING_TYPE_MATCH                                = 							7
CHATTING_TYPE_CLAN_MEMBER_PAGE                     = 				8
MISSION_FREE_TIME                                  =  			5			 -- 5ÃÊ ÇÁ¸®ŸÀÓ
MISSION_RESULT_TIME                                =  			3			 -- 3ÃÊ °á°úŸÀÓ
BATTLE_KILL_TYPE_60                                =  			0x00
BATTLE_KILL_TYPE_80                                =  			0x01
BATTLE_KILL_TYPE_100                               =  		0x02
BATTLE_KILL_TYPE_120                               =  		0x03
BATTLE_KILL_TYPE_140                               =  		0x04
BATTLE_KILL_TYPE_160                               =  		0x05

-- enum BATTLE_ROUND_TYPE
BATTLE_ROUND_TYPE_1                                = 0
BATTLE_ROUND_TYPE_2                                = 1 -- BATTLE_ROUND_TYPE_2,
BATTLE_ROUND_TYPE_3                                = 2
BATTLE_ROUND_TYPE_5                                = 3
BATTLE_ROUND_TYPE_7                                = 4
BATTLE_ROUND_TYPE_9                                = 5
BATTLE_ROUND_TYPE_ENDLESS                          = 6
BATTLE_ROUND_TYPE_MAX                              = 7
-- end enum --

BATTLE_TIME_MISSION_TYPE_3                         =  	0x00
BATTLE_TIME_MISSION_TYPE_5                         =  	0x10
BATTLE_TIME_MISSION_TYPE_7                         =  	0x20
BATTLE_TIME_TYPE_5                                 =  			0x30
BATTLE_TIME_TYPE_10                                =  			0x40
BATTLE_TIME_TYPE_15                                =  			0x50
BATTLE_TIME_TYPE_20                                =  			0x60
BATTLE_TIME_TYPE_25                                =  			0x70
BATTLE_TIME_TYPE_30                                =  			0x80
MAX_NPC_COUNT                                      =  				16
GET_QUEST_EXP_POINT                                =  			0x00000001
GET_QUEST_WEAPON                                   =  			0x00000010
GET_QUEST_FINISH_LAST_CARD                         =  	0x00000100
RESULT_ICON_PC                                     =  				0x0001
RESULT_ICON_PC_PLUS                                =  			0x0002
RESULT_ICON_ITEM                                   =  			0x0004
RESULT_ICON_EVENT                                  =  			0x0008
TRAINING_DIFFICULTY_LEVEL_NONE                     =  		0
TRAINING_DIFFICULTY_LEVEL_HIGH                     =  		10
TRAINING_DIFFICULTY_LEVEL_LOW                      =  		1
MAX_BEGIN_RANK                                     =  			3	 -- Ãִë Ãʺ¸°è±Þ
--GET_POINTITEM                                      =  (ItemID)			((GET_ITEM_FLAG_USAGE(ItemID)*1000000)+(GET_ITEM_FLAG_NUMBER(ItemID)*1000)+(GET_ITEM_FLAG_TYPE(ItemID)*100))

-- enum SChannelType
S_CHANNEL_TYPE_UNDEFINED                           = 0
S_CHANNEL_TYPE_ALL                                 = 1 -- Àü&#252;
S_CHANNEL_TYPE_NORMAL                              = 2 -- ÀϹÝ 
S_CHANNEL_TYPE_NORMAL2                             = 3 -- ÀϹÝ 2
S_CHANNEL_TYPE_BEGIN                               = 4 -- Ãʺ¸ 
S_CHANNEL_TYPE_CLAN                                = 5 -- Ŭ·£
S_CHANNEL_TYPE_EXPERT                              = 6 -- °í¼ö 
S_CHANNEL_TYPE_CONBINATION                         = 7 -- Á¶ÇÕ	
S_CHANNEL_TYPE_CHAMPIONSHIP                        = 8 -- ´ëȸ
S_CHANNEL_TYPE                                     = 9
-- end enum --


-- enum ChannelType
CHANNEL_TYPE_NONE                                  = 0
CHANNEL_TYPE_NORMAL                                = 1 -- ÀϹÝ &#228;³Î
CHANNEL_TYPE_BEGIN1                                = 2 -- Ãʺ¸ &#228;³Î Kill/Death·Î Á¦ÇÑ
CHANNEL_TYPE_BEGIN2                                = 3 -- Ãʺ¸ &#228;³Î °è±ÞÀ¸·Î Á¦ÇÑ
CHANNEL_TYPE_CLAN                                  = 4 -- Ŭ·£ &#228;³Î
CHANNEL_TYPE_EXPERT                                = 5 -- °í¼ö &#228;³Î º´Àå À̻ó 
CHANNEL_TYPE_EXPERT2                               = 6 -- °í¼ö &#228;³Î »ó»ç À̻ó
CHANNEL_TYPE_CHAMPIONSHIP                          = 7 -- ´ëȸ &#228;³Î
CHANNEL_TYPE_NORMAL2                               = 8 -- ÀϹÝ &#228;³Î 2
CHANNEL_TYPE                                       = 9
-- end enum --


-- enum TEAM_TYPE
TEAM_RED                                           = 0
TEAM_BLUE                                          = 1
TEAM_COUNT                                         = 2
-- end enum --


-- enum TEAM_RESULT_TYPE
TEAM_RED_WIN                                       = 0
TEAM_BLUE_WIN                                      = 1
TEAM_DRAW                                          = 2
-- end enum --

KILLING_MESSAGE_PIERCINGSHOT                       =  		0x0100
KILLING_MESSAGE_MASSKILL                           =  			0x0200
KILLING_MESSAGE_CHAINSTOPPER                       =  		0x0400
KILLING_MESSAGE_HEADSHOT                           =  			0x0800
KILLING_MESSAGE_CHAINHEADSHOT                      =  		0x1000
KILLING_MESSAGE_CHAINSLUGGER                       =  		0x2000
KILLING_MESSAGE_SUICIDE                            =  				0x4000
KILLING_MESSAGE_OBJECTDEFENCE                      =  		0x8000
MAX_INVITE_COUNT                                   =  			8			 --  5¸í
NOTICE_TYPE_NORMAL                                 =  			1
NOTICE_TYPE_EMERGENCY                              =  		2
NOTICE_STRING_MAX_COUNT                            =  		1024

-- enum PC_CAFE_TYPE
PC_NOT_CAFE                                        = 0 --  PC¹æ ¾ƴÔ
PC_NORMAL_CAFE                                     = 1 --  ÀϹÝ PC¹æ
PC_PREMIUM_CAFE                                    = 2 --  °í±Þ PC¹æ
-- end enum --


-- enum ESPORT_ID_TYPE
ESPORT_NOT_ID                                      = 0 --  ESport ID ¾ƴÔ
ESPORT_ID                                          = 1 --  ESport ID
-- end enum --


-- enum GAME_KEY_MAP
GAME_KEY_MAP_VERSION                               = 0
GAME_KEY_MAP_LEFT                                  = 1
GAME_KEY_MAP_RIGHT                                 = 2
GAME_KEY_MAP_FORWARD                               = 3
GAME_KEY_MAP_BACKWARD                              = 4
GAME_KEY_MAP_JUMP                                  = 5 --  Á¡ÇÁ Ű
GAME_KEY_MAP_FOOTSTEP                              = 6 --  °ȱâ
GAME_KEY_MAP_CROUCH                                = 7 --  ¾ɱâ
GAME_KEY_MAP_TURNBACK                              = 8 --  Extension Ȱ¼ºÈ* ¹öư
GAME_KEY_MAP_ATTACK                                = 9 --  ¹«±â °ø°Ý
GAME_KEY_MAP_SUBFUNC                               = 10 --  Ư¼ö±â´É
GAME_KEY_MAP_RELOAD                                = 11 --  źȯ ÀçÀåÀü
GAME_KEY_MAP_CHANGEWEAPON                          = 12 --  ¹«±ⱳ&#252;&#226; Ȱ¼ºÈ*
GAME_KEY_MAP_CHANGEWEAPON_1                        = 13 --  Áֹ«±â·Î ±³&#252;
GAME_KEY_MAP_CHANGEWEAPON_2                        = 14 --  º¸Á¶¹«±â·Î ±³&#252;
GAME_KEY_MAP_CHANGEWEAPON_3                        = 15 --  ±ÙÁ¢¹«±â·Î ±³&#252;
GAME_KEY_MAP_CHANGEWEAPON_4                        = 16 --  Åõ&#244;¹«±â·Î ±³&#252;
GAME_KEY_MAP_CHANGEWEAPON_5                        = 17 --  Ư¼ö¹«±â·Î ±³&#252;
GAME_KEY_MAP_CHANGEWEAPON_6                        = 18 --  Æø¹߹°·Î ±³&#252;
GAME_KEY_MAP_CHANGEWEAPON_QUICK                    = 19 --  Áö³*¹«±â·Î ±³&#252;
GAME_KEY_MAP_CHANGEWEAPON_PREV                     = 20 --  ÀÌÀü¹«±â·Î ±³&#252;
GAME_KEY_MAP_CHANGEWEAPON_NEXT                     = 21 --  ´ÙÀ½¹«±â·Î ±³&#252;
GAME_KEY_MAP_DROP                                  = 22 --  ¹«±â µå¶ø ¹öư	
GAME_KEY_MAP_SHOWSCORE                             = 23 -- 	ÇöÀç °ÔÀÓÀüÀû º¸±â
GAME_KEY_MAP_TOGGLE_MAP                            = 24 --  Àü&#252;¸Ê º¸±â
GAME_KEY_MAP_MINIMAP_ENLARGE                       = 25 --  ¹̴ϸÊ Ȯ´ë
GAME_KEY_MAP_MINIMAP_REDUCTION                     = 26 --  ¹̴ϸÊ Ãà¼Ò
GAME_KEY_MAP_CHAT                                  = 27 --  &#228;ÆÃ
GAME_KEY_MAP_CHAT_ALL                              = 28 --  Àü&#252;&#228;Æ&#248;ðµå
GAME_KEY_MAP_CHAT_TEAM                             = 29 --  ÆÀ &#228;Æ&#248;ðµå
GAME_KEY_MAP_CHAT_HISTORY                          = 30 --  Áö³* ´ëÈ*º¸±â(°ÔÀӾȿ¡¼*¸¸ »ç¿ëµÊ)
GAME_KEY_MAP_VOICECHAT                             = 31 --  À½¼º&#228;ÆÃ
GAME_KEY_MAP_RADIOMESSAGE1                         = 32 --  ¶óµð¿À ¸޽ÃÁö 1
GAME_KEY_MAP_RADIOMESSAGE2                         = 33
GAME_KEY_MAP_RADIOMESSAGE3                         = 34
GAME_KEY_MAP_SPECIALACTION                         = 35 --  Ư¼ö ÇൿŰ(Æø¹߹° ÇØ&#252;µî)
GAME_KEY_MAP_MOUSE_SENS_UP                         = 36 --  ¸¶¿콺 °¨µµ Áõ°¡
GAME_KEY_MAP_MOUSE_SENS_DOWN                       = 37 --  ¸¶¿콺 °¨µµ °¨¼Ò
GAME_KEY_MAP_SCREENSHOT                            = 38 --  È*¸éÀúÀå	
GAME_KEY_MAP_CHAT_CLAN                             = 39 --  Ŭ·£ &#228;Æ&#248;ðµå
GAME_KEY_MAP_LASERDOT                              = 40 --  ·¹ÀÌÁ® µµƮ
GAME_KEY_MAP_COUNT                                 = 41
-- end enum --


-- enum SLOT_STATE
SLOT_STATE_EMPTY                                   = 0 --  
SLOT_STATE_CLOSE                                   = 1 --  	
SLOT_STATE_SHOP                                    = 2 --  »óÁ¡
SLOT_STATE_INFO                                    = 3 --  À¯ÀúÁ¤º¸
SLOT_STATE_CLAN                                    = 4 --  Ŭ·£
SLOT_STATE_INVENTORY                               = 5 --  Àκ¥Å丮
SLOT_STATE_NORMAL                                  = 6 --  ·¹µð·뿡¼* »óÅÂ
SLOT_STATE_READY                                   = 7 --  ·¹µð·뿡¼* »óÅÂ
SLOT_STATE_LOAD                                    = 8 --  (°ÔÀÓÁß) ·εùÁßÀԴϴÙ.			Time Out ( 2ºÐ)     &#243;À½½ÃÀÛ ¹æÀå½ÃÀÛÈÄ (10ÃÊ)
SLOT_STATE_RENDEZVOUS                              = 9 --  (°ÔÀÓÁß) ¶ûµ¥ºä¼*¹ö ȦÆÝĪ		Time Out ( )
SLOT_STATE_PRESTART                                = 10 --  (°ÔÀÓÁß) ȦÆÝĪ					Time Out ( )
SLOT_STATE_BATTLE_READY                            = 11 --  (°ÔÀÓÁß) ȦÆÝĪ ¿ϷáÈÄ °ÔÀÓ ½ÃÀÛÀ» ±â´ٸ² 
SLOT_STATE_BATTLE                                  = 12 --  (°ÔÀÓÁß) ÀüÅõÁßÀԴϴÙ.
-- end enum --


-- enum ROOM_STATE
ROOM_STATE_READY                                   = 0 -- ReadyRoom »óÅÂ 
ROOM_STATE_COUNTDOWN                               = 1 -- start countdown
ROOM_STATE_LOADING                                 = 2 -- ·εù »óÅÂ
ROOM_STATE_RENDEZVOUS                              = 3 -- ¶ûµ¥ºä ¼*¹ö¿¡ Á¢¼ÓÁغñ ÁßÀÎ »óÅÂ
ROOM_STATE_PRE_BATTLE                              = 4 -- ·εù ÀÌ ³¡³ª°í, ȦÆÝĪ »óÅ 
ROOM_STATE_BATTLE                                  = 5 -- ȦÆÝĪÀÌ ³¡³ª°í °ÔÀÓÀ» ½ÃÀÛÇϴ »óÅ 
ROOM_STATE_BATTLE_END                              = 6 -- ¹èƲ  Á¾·á  ¹ٷÎ Ready·Î º¯°æµÊ 
ROOM_STATE_EMPTY                                   = 7 -- ±úÁø¹æ: LobbyÀÇ Room ¸ñ·Ͽ¡¼* AutoRefresh ½Ã, ÀÌ ºüÁø ¹æ ±¸ºÐ ¿ë. Lobby¿¡¼*¸¸ »ç¿ë.	
-- end enum --


-- enum MISSION_STATE
MISSION_STATE_UNKNOWN                              = 0
MISSION_STATE_PRE_BATTLE                           = 1 -- º¸½ºÀüÀ¸·Î µé¾½À´ϴÙ. ¸ðµç ¹̼ÇÀü¿¡¼* »ç¿ëÇմϴÙ. 
MISSION_STATE_BATTLE                               = 2
MISSION_STATE_FREE                                 = 3
MISSION_STATE_RESULT                               = 4
-- end enum --


-- enum STAGE_MASK
STAGE_MASK_NORMAL                                  = 0
STAGE_MASK_TRAINING                                = 1
STAGE_MASK_MAX                                     = 2
-- end enum --


-- enum STAGE_MODE
STAGE_MODE_NORMAL                                  = 0
STAGE_MODE_MATCH                                   = 1
STAGE_MODE_MAX                                     = 2
-- end enum --


-- enum STAGE_SLOT_MODE
STAGE_SLOT_MODE_NORMAL                             = 0
STAGE_SLOT_MODE_4VS4                               = 1
STAGE_SLOT_MODE_MAX                                = 2
-- end enum --

STAGE_NAME_COUNT                                   = 				64

-- enum STAGE_ORDINAL_ID
STAGE_ORD_NA                                       = 0
STAGE_ORD_PORT_AKABA                               = 1
STAGE_ORD_RED_ROCK                                 = 2
STAGE_ORD_LIBRARY                                  = 3
STAGE_ORD_MSTATION                                 = 4
STAGE_ORD_MIDNIGHT_ZONE                            = 5
STAGE_ORD_UPTOWN                                   = 6
STAGE_ORD_BURNINGHALL                              = 7
STAGE_ORD_DSQUAD                                   = 8
STAGE_ORD_CRACKDOWN                                = 9
STAGE_ORD_SAINTMANSION                             = 10
STAGE_ORD_EASTERNROAD                              = 11
STAGE_ORD_D_DOWNTOWN                               = 12
STAGE_ORD_D_LUXVILLE                               = 13
STAGE_ORD_D_BLOWCITY                               = 14
STAGE_ORD_D_STORMTUBE                              = 15
STAGE_ORD_D_GIRAN2                                 = 16
STAGE_ORD_D_BREAKDOWN                              = 17
STAGE_ORD_TRAININGCAMP                             = 18
STAGE_ORD_D_SENTRYBASE                             = 19
STAGE_ORD_DESERTCAMP                               = 20
STAGE_ORD_KICKPOINT                                = 21
STAGE_ORD_DOWNTOWN                                 = 22
STAGE_ORD_LUXVILLE                                 = 23
STAGE_ORD_OUTPOST                                  = 24
STAGE_ORD_BLOWCITY                                 = 25
STAGE_ORD_STORMTUBE                                = 26
STAGE_ORD_SENTRYBASE                               = 27
STAGE_ORD_HOSPITAL                                 = 28
STAGE_ORD_DOWNTOWN2                                = 29
STAGE_ORD_BREAKDOWN                                = 30
STAGE_ORD_GIRAN                                    = 31
STAGE_ORD_GIRAN2                                   = 32
STAGE_ORD_HELISPOT                                 = 33
ifdef                                              = 34
STAGE_ORD_BLACKPANTHER                             = 35
endif                                              = 36
STAGE_ORD_MC_PARK                                  = 37
STAGE_ORD_MAX                                      = 38
-- end enum --


-- enum DESIGNATION_APPLY_TYPE
DESIGNATION_APPLY_TYPE_ALL                         = 0 --  Àü&#252; °è¿*
DESIGNATION_APPLY_TYPE_ASSULT                      = 1 --  ¾Ʈ¶óÀÌÇÃ °è¿*
DESIGNATION_APPLY_TYPE_RIFLE                       = 2 --  Àú°ݼÒÃÑ °è¿*
DESIGNATION_APPLY_TYPE_SMG                         = 3 --  SMG(±â°ü´ÜÃÑ)°è¿*
DESIGNATION_APPLY_TYPE_MELLE                       = 4 --  ±ÙÁ¢¹«±â °è¿*
DESIGNATION_APPLY_TYPE_HANDGUN                     = 5 --  Çڵå°Ç °è¿*
DESIGNATION_APPLY_TYPE_SHOTGUN                     = 6 --  ¼¦°Ç °è¿*
DESIGNATION_APPLY_TYPE_BOMB                        = 7 --  Æøź °è¿*
DESIGNATION_APPLY_TYPE_COUNT                       = 8
-- end enum --


-- enum DESIGNATION_TYPE
DESIGNATION_TYPE_NONE                              = 0
DESIGNATION_TYPE_1                                 = 1 --  ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ A
DESIGNATION_TYPE_2                                 = 2 --  ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ B
DESIGNATION_TYPE_3                                 = 3 --  ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ C
DESIGNATION_TYPE_4                                 = 4 --  ÃÖ ÇÏÀ§ ´ܰè °øÅë ȣĪ D
DESIGNATION_TYPE_5                                 = 5 --  1Â÷ ¼±Åà ´ܰè ȣĪ A
DESIGNATION_TYPE_6                                 = 6 --  1Â÷ ¼±Åà ´ܰè ȣĪ B
DESIGNATION_TYPE_7                                 = 7 --  1Â÷ ¼±Åà ´ܰè ȣĪ C
DESIGNATION_TYPE_8                                 = 8 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Assault Rifle)
DESIGNATION_TYPE_9                                 = 9 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Assault Rifle)
DESIGNATION_TYPE_10                                = 10 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Assault Rifle)
DESIGNATION_TYPE_11                                = 11 --  2Â÷ ¼±Åà ´ܰè ȣĪ D (Assault Rifle)
DESIGNATION_TYPE_12                                = 12 --  ¸¶½ºÅÍ (Assault Rifle)
DESIGNATION_TYPE_13                                = 13 --  È÷¾î·Î (Assault Rifle)
DESIGNATION_TYPE_14                                = 14 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Rifle)
DESIGNATION_TYPE_15                                = 15 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Rifle)
DESIGNATION_TYPE_16                                = 16 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Rifle)
DESIGNATION_TYPE_17                                = 17 --  2Â÷ ¼±Åà ´ܰè ȣĪ D (Rifle)
DESIGNATION_TYPE_18                                = 18 --  ¸¶½ºÅÍ (Rifle)
DESIGNATION_TYPE_19                                = 19 --  È÷¾î·Î (Rifle)
DESIGNATION_TYPE_20                                = 20 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (SMG)
DESIGNATION_TYPE_21                                = 21 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (SMG)
DESIGNATION_TYPE_22                                = 22 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (SMG)
DESIGNATION_TYPE_23                                = 23 --  2Â÷ ¼±Åà ´ܰè ȣĪ D (SMG)
DESIGNATION_TYPE_24                                = 24 --  ¸¶½ºÅÍ (SMG)
DESIGNATION_TYPE_25                                = 25 --  È÷¾î·Î (SMG)
DESIGNATION_TYPE_26                                = 26 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Knife)
DESIGNATION_TYPE_27                                = 27 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Knife)
DESIGNATION_TYPE_28                                = 28 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Knife)
DESIGNATION_TYPE_29                                = 29 --  ¸¶½ºÅÍ (Knife)
DESIGNATION_TYPE_30                                = 30 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Hand Gun)
DESIGNATION_TYPE_31                                = 31 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Hand Gun)
DESIGNATION_TYPE_32                                = 32 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Hand Gun)
DESIGNATION_TYPE_33                                = 33 --  ¸¶½ºÅÍ (Hand Gun)
DESIGNATION_TYPE_34                                = 34 --  È÷¾î·Î (Hand Gun)
DESIGNATION_TYPE_35                                = 35 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Shot Gun)
DESIGNATION_TYPE_36                                = 36 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Shot Gun)
DESIGNATION_TYPE_37                                = 37 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Shot Gun)
DESIGNATION_TYPE_38                                = 38 --  ¸¶½ºÅÍ (Shot Gun)
DESIGNATION_TYPE_39                                = 39 --  È÷¾î·Î (Shot Gun)
DESIGNATION_TYPE_40                                = 40 --  2Â÷ ¼±Åà ´ܰè ȣĪ A (Composition)
DESIGNATION_TYPE_41                                = 41 --  2Â÷ ¼±Åà ´ܰè ȣĪ B (Composition)
DESIGNATION_TYPE_42                                = 42 --  2Â÷ ¼±Åà ´ܰè ȣĪ C (Composition)
DESIGNATION_TYPE_43                                = 43 --  2Â÷ ¼±Åà ´ܰè ȣĪ D (Composition)
DESIGNATION_TYPE_44                                = 44 --  ¸¶½ºÅÍ (Composition)
DESIGNATION_TYPE_MAX                               = 45
-- end enum --


-- enum SALE_ITEM_TYPE
SALE_ITEM_DISGUISE_RANK                            = 0
SALE_ITEM_DISGUISE_NAME                            = 1
SALE_ITEM_COLOR_CROSSHAIR                          = 2
SALE_ITEM_COLOR_CHATTING                           = 3
SALE_ITEM_COLOR_NICK                               = 4
SALE_ITEM_MAX_COUNT                                = 5
-- end enum --

STAGE_FLAG_PRIVATE                                 = 							0x80
STAGE_FLAG_TRAINING                                = 							0x40
STAGE_FLAG_CLANMATCH                               = 						0x20
STAGE_FLAG_SNIPER                                  = 							0x10
STAGE_FLAG_SHOTGUN                                 = 							0x08
STAGE_FLAG_RANDOM                                  = 							0x04
DEF_RANK_COUNT                                     = 				52

-- enum RANK_COUNT
RANK_00                                            = 0 -- 	"ÈƷ&#250;´"
RANK_01                                            = 1 -- 	"À̺´"
RANK_02                                            = 2 -- 	"ÀϺ´"
RANK_03                                            = 3 -- 	"»óº´"
RANK_04                                            = 4 -- 	"º´Àå"
RANK_05                                            = 5 -- 	"Çϻç 1ȣºÀ"
RANK_06                                            = 6 -- 	"Çϻç 2ȣºÀ"
RANK_07                                            = 7 -- 	"Çϻç 3ȣºÀ"
RANK_08                                            = 8 -- 	"Á߻ç 1ȣºÀ"
RANK_09                                            = 9 -- 	"Á߻ç 2ȣºÀ"
RANK_10                                            = 10 -- 	"Á߻ç 3ȣºÀ"
RANK_11                                            = 11 -- 	"Á߻ç 4ȣºÀ"
RANK_12                                            = 12 -- 	"»ó»ç 1ȣºÀ"
RANK_13                                            = 13 -- 	"»ó»ç 2ȣºÀ"
RANK_14                                            = 14 -- 	"»ó»ç 3ȣºÀ"
RANK_15                                            = 15 -- 	"»ó»ç 4ȣºÀ"
RANK_16                                            = 16 -- 	"»ó»ç 5ȣºÀ"
RANK_17                                            = 17 -- 	"¼ÒÀ§ 1ȣºÀ"
RANK_18                                            = 18 -- 	"¼ÒÀ§ 2ȣºÀ"
RANK_19                                            = 19 -- 	"¼ÒÀ§ 3ȣºÀ"
RANK_20                                            = 20 -- 	"¼ÒÀ§ 4ȣºÀ"
RANK_21                                            = 21 -- 	"ÁßÀ§ 1ȣºÀ"
RANK_22                                            = 22 -- 	"ÁßÀ§ 2ȣºÀ"
RANK_23                                            = 23 -- 	"ÁßÀ§ 3ȣºÀ"
RANK_24                                            = 24 -- 	"ÁßÀ§ 4ȣºÀ"
RANK_25                                            = 25 -- 	"ÁßÀ§ 5ȣºÀ"
RANK_26                                            = 26 -- 	"´ëÀ§ 1ȣºÀ"
RANK_27                                            = 27 -- 	"´ëÀ§ 2ȣºÀ"
RANK_28                                            = 28 -- 	"´ëÀ§ 3ȣºÀ"
RANK_29                                            = 29 -- 	"´ëÀ§ 4ȣºÀ"
RANK_30                                            = 30 -- 	"´ëÀ§ 5ȣºÀ"
RANK_31                                            = 31 -- 	"¼ҷÉ 1ȣºÀ"
RANK_32                                            = 32 -- 	"¼ҷÉ 2ȣºÀ"
RANK_33                                            = 33 -- 	"¼ҷÉ 3ȣºÀ"
RANK_34                                            = 34 -- 	"¼ҷÉ 4ȣºÀ"
RANK_35                                            = 35 -- 	"¼ҷÉ 5ȣºÀ"
RANK_36                                            = 36 -- 	"Á߷É 1ȣºÀ"
RANK_37                                            = 37 -- 	"Á߷É 2ȣºÀ"
RANK_38                                            = 38 -- 	"Á߷É 3ȣºÀ"
RANK_39                                            = 39 -- 	"Á߷É 4ȣºÀ"
RANK_40                                            = 40 -- 	"Á߷É 5ȣºÀ"
RANK_41                                            = 41 -- 	"´ë·É 1ȣºÀ"
RANK_42                                            = 42 -- 	"´ë·É 2ȣºÀ"
RANK_43                                            = 43 -- 	"´ë·É 3ȣºÀ"
RANK_44                                            = 44 -- 	"´ë·É 4ȣºÀ"
RANK_45                                            = 45 -- 	"´ë·É 5ȣºÀ"
RANK_46                                            = 46 -- 	"ÁØÀå"
RANK_47                                            = 47 -- 	"¼ÒÀå"
RANK_48                                            = 48 -- 	"ÁßÀå"
RANK_49                                            = 49 -- 	"´ëÀå"
RANK_50                                            = 50 -- 	"¿ø¼ö"
RANK_51                                            = 51 -- 	"¿µ¿õ"	
RANK_NEWBIE                                        = 52 --  Ŭ¶ó¸¸ »ç¿ëÇմϴÙ.
RANK_GAMEMASTER                                    = 53
RANK_MAX                                           = 54
-- end enum --


-- enum STAGE_ID
STAGE_ID_NA                                        = 0
STAGE_ID_PORT_AKABA                                = 1
STAGE_ID_RED_ROCK                                  = 2
STAGE_ID_LIBRARY                                   = 3
STAGE_ID_MSTATION                                  = 4
STAGE_ID_MIDNIGHT_ZONE                             = 5
STAGE_ID_UPTOWN                                    = 6
STAGE_ID_BURNINGHALL                               = 7
STAGE_ID_DSQUAD                                    = 8
STAGE_ID_EASTERNROAD                               = 9
STAGE_ID_D_DOWNTOWN                                = 10
STAGE_ID_D_LUXVILLE                                = 11
STAGE_ID_D_BLOWCITY                                = 12
STAGE_ID_D_STORMTUBE                               = 13
STAGE_ID_D_GIRAN2                                  = 14
STAGE_ID_D_BREAKDOWN                               = 15
STAGE_ID_OUTPOST                                   = 16 -- STAGE_ID_OUTPOST					= MAKE_STAGEID( STAGE_TYPE_DEATHMATCH,	STAGE_SLOT_MODE_NORMAL,	STAGE_ORD_OUTPOST),	
STAGE_ID_TRAININGCAMP                              = 17
STAGE_ID_D_SENTRYBASE                              = 18
STAGE_ID_DESERTCAMP                                = 19
STAGE_ID_KICKPOINT                                 = 20
STAGE_ID_DOWNTOWN                                  = 21
STAGE_ID_LUXVILLE                                  = 22
STAGE_ID_OUTPOST                                   = 23
STAGE_ID_BLOWCITY                                  = 24
STAGE_ID_STORMTUBE                                 = 25
STAGE_ID_SENTRYBASE                                = 26
STAGE_ID_HOSPITAL                                  = 27
STAGE_ID_DOWNTOWN2                                 = 28
STAGE_ID_BREAKDOWN                                 = 29
STAGE_ID_GIRAN                                     = 30
STAGE_ID_GIRAN2                                    = 31
STAGE_ID_HELISPOT                                  = 32
STAGE_ID_CRACKDOWN                                 = 33
STAGE_ID_SAINTMANSION                              = 34
ifdef                                              = 35
STAGE_ID_BLACKPANTHER                              = 36
endif                                              = 37
STAGE_ID_MC_PARK                                   = 38
-- end enum --

TEAMBATTLE_TIME_COUNT                              = 				10			 -- Ŭ¶óÀ̾ðƮ¿¡¼* À̰ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	 
TEAMBATTLE_KILL_COUNT                              =  			7			 -- Ŭ¶óÀ̾ðƮ¿¡¼* À̰ªÀ» »ç¿ëÇϸé -1À»ÇØÁà¾ß ÇÔ	
MISSION_ROUND_TIME_COUNT                           =  		30			

-- enum CHARA_DEATH_TYPE
CHARA_DEATH_UN                                     = 0
CHARA_DEATH_A                                      = 1 --  default
CHARA_DEATH_B                                      = 2 --  Bome! = Granade
CHARA_DEATH_H                                      = 3 --  Head Shot!!
CHARA_DEATH_F                                      = 4 --  Falling death
CHARA_DEATH_O                                      = 5 --  by Object Explosion
CHARA_DEATH_FAST_OBJECT                            = 6 --  by Fast Object, Damage Object
CHARA_DEATH_POISON                                 = 7 --  µ¶¿¡ ÀÇÇÑ »ç¸Á
CHARA_DEATH_TRAMPLED                               = 8 --  Áþ¹âÈû
CHARA_DEATH_HOWL                                   = 9 --  HOWL¿¡ ³î¶ó Á×À½;;;
CHARA_DEATH_MAXCOUNT                               = 10
-- end enum --


-- enum CHARA_DEFENCE_SYSTEM
CHARA_DEFENCE_SYSTEM_FAIL                          = 0 --  default
CHARA_DEFENCE_SYSTEM_SUCCESS                       = 1 --  ¿ÀºêÁ§Ʈ °ø°ÝÀÚ Á¦°Å
CHARA_DEFENCE_SYSTEM_MAXCOUNT                      = 2
-- end enum --


-- enum CHARA_KILL_TYPE
CHARA_KILL_DEFAULT                                 = 0
CHARA_KILL_PIERCING                                = 1
CHARA_KILL_MASS                                    = 2
-- end enum --


-- enum GAMEKEY_MODE_STATE
GAMEKEY_MODE_MENU                                  = 0 --  ¸޴º¿¡ »ç¿ëµǴ °ÔÀÓŰ ¸ðµå
GAMEKEY_MODE_GAME                                  = 1 --  °ÔÀӿ¡ »ç¿ëµǴ °ÔÀÓŰ ¸ðµå
GAMEKEY_MODE_COUNT                                 = 2
-- end enum --


-- enum FONT_TYPE
FONT_ENGLISH_COMMON                                = 0
FONT_KOREAN_COMMON                                 = 1
FONT_TYPE_COUNT                                    = 2
-- end enum --


-- enum MESSAGE_BOX_TYPE
MESSAGE_BOX_TYPE_CONFIRM                           = 0
MESSAGE_BOX_TYPE_CONFIRM_CANCEL                    = 1
MESSAGE_BOX_TYPE_NONE                              = 2
MESSAGE_BOX_TYPE_COUNT                             = 3
-- end enum --


-- enum WEAPON_CLASS_TYPE
WEAPON_CLASS_UNKNOWN                               = 0
WEAPON_CLASS_KNIFE                                 = 1 -- 	³ªÀÌÇÁ
WEAPON_CLASS_HANDGUN                               = 2 -- 	±ÇÃÑ
WEAPON_CLASS_ASSAULT                               = 3 -- 	¼ÒÃÑ
WEAPON_CLASS_SMG                                   = 4 -- 	¼*ºê¸ӽŰÇ
WEAPON_CLASS_SNIPER                                = 5 -- 	Àú°ÝÃÑ
WEAPON_CLASS_SHOTGUN                               = 6 -- 	»êźÃÑ
WEAPON_CLASS_THROWING                              = 7 -- 	Åõ&#244; ¹«±â
WEAPON_CLASS_ITEM                                  = 8 -- 	¾ÆÀÌÅÛ
WEAPON_CLASS_MISSION                               = 9 -- 	¹̼Ç ¾ÆÀÌÅÛ
WEAPON_CLASS_MG                                    = 10 -- 	¸ӽŰÇ
WEAPON_CLASS_GRENADESHELL                          = 11 --  À¯ź
WEAPON_CLASS_BOMBTRIGGER                           = 12 --  Æøź ½ºÀ§ġ
WEAPON_CLASS_CIC                                   = 13
WEAPON_CLASS_DUALHANDGUN                           = 14
WEAPON_CLASS_DUALKNIFE                             = 15
WEAPON_CLASS_ROCKET_LAUNCHER                       = 16
WEAPON_CLASS_OBJECT_GUN                            = 17 --  ƯÁ¤ ¿ÀºêÁ§Ʈ¿¡ ºپî Àִ ÃÑ ( M197....)
WEAPON_CLASS_DUALSMG                               = 18
WEAPON_CLASS_DINO                                  = 19
WEAPON_CLASS_DINO_LEFT_SCRATCH                     = 20 --  ¿ÞÂÊ ¼Õ ÇÒÄû±â ÀÌÆåƮ¸¦ À§ÇØ ¸¸µë.
WEAPON_CLASS_COUNT                                 = 21
WEAPON_CLASS_WOODEN_ARROW                          = 22
-- end enum --


-- enum WEAPON_NUM_ASSAULT
WEAPON_NUM_ASSAULT_UNKNOWN                         = 0
WEAPON_NUM_ASSAULT_SG550_DOTSIGHT                  = 1 -- 	SG550_DOTSIGHT		( Extension)
WEAPON_NUM_ASSAULT_AK47_DUALMAG                    = 2 -- 	AK47_DUALMAGAZINE	( Extension)
WEAPON_NUM_ASSAULT_M4A1_SCOPE2                     = 3 -- 	M4A1_SCOPE2			( Extension)
WEAPON_NUM_ASSAULT_K2                              = 4 -- 	K2
WEAPON_NUM_ASSAULT_F2000_SCOPE2                    = 5 -- 	F2000_SCOPE2		( Extension)
WEAPON_NUM_ASSAULT_SG550                           = 6 -- WEAPON_NUM_ASSAULT_SG550					= 6,	//	SG550	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_AK47                            = 7 -- WEAPON_NUM_ASSAULT_AK47					= 7,	//	AK47	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_M4A1                            = 8 -- WEAPON_NUM_ASSAULT_M4A1					= 8,	//	M4A1	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_AK47_GOLD                       = 9
WEAPON_NUM_ASSAULT_M4A1_CAMO                       = 10 --  M4A1_Camo
WEAPON_NUM_ASSAULT_K201_GL                         = 11 --  K201_GrenadeLauncher
WEAPON_NUM_ASSAULT_K201_EVENT                      = 12 -- WEAPON_NUM_ASSAULT_K201_EVENT				= 12,		====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_ASSAULT_G36C_SCOPE2                     = 13
WEAPON_NUM_ASSAULT_SG550_SE                        = 14
WEAPON_NUM_ASSAULT_AK_SOPMOD                       = 15
WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT                 = 16 -- WEAPON_NUM_ASSAULT_AK_SOPMOD_EVENT		= 16,	// À̺¥Ʈ
WEAPON_NUM_ASSAULT_AK47_SILVER                     = 17 -- AK-47 Ext. S
WEAPON_NUM_ASSAULT_SG550_MB                        = 18 -- SG550 Ext. Metallic Blue
WEAPON_NUM_ASSAULT_SG550_SILVER                    = 19 -- SG550 Ext. Silver
WEAPON_NUM_ASSAULT_SG550_WHITE                     = 20 -- SG550 Ext. White
WEAPON_NUM_ASSAULT_M4A1_SILVER                     = 21 -- M4A1 Ext. Silver
WEAPON_NUM_ASSAULT_M4A1_WHITE                      = 22 -- M4A1 Ext. White
WEAPON_NUM_ASSAULT_M4A1_GOLD                       = 23 -- M4A1 Ext. Gold
WEAPON_NUM_ASSAULT_M4A1_G_EXP_PT_30                = 24 --  M4A1 Ext. Gold + EXP/PT 30%		(ij½Ã »óǰ)
WEAPON_NUM_ASSAULT_AK47_S_POINT15                  = 25 --  AK47 Ext. Silver + Point 15%		(Å&#177;¹ À̺¥Ʈ ¹«±â)
WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_10              = 26 --  SG550 Ext. MB + Exp/PT 10%		(Giga Bomb ¹«±â)
WEAPON_NUM_ASSAULT_G36C_EVENT                      = 27 --  G36C (Å&#177;¹ À̺¥Ʈ ¹«±â)
WEAPON_NUM_ASSAULT_AUG_A3_EVENT                    = 28 --  AUG A3 Event
WEAPON_NUM_ASSAULT_G36C_SILVER                     = 29
WEAPON_NUM_ASSAULT_SG550_MB_EXP_PT_20              = 30 --  SG550 Ext. MB + Exp/PT 20% ( Åä³ʸÕƮ ¿ì½ÂÀÚ ¹«±â )
WEAPON_NUM_ASSAULT_G36C_SI_SPECIAL_EXP_PT_20       = 31 --  G36C S + Exp/PT 20% ( Åä³ʸÕƮ ¿ì½ÂÀÚ ¹«±â )
WEAPON_NUM_ASSAULT_F2000_SILVER                    = 32 -- 	F2000 Ext Silver
WEAPON_NUM_ASSAULT_AK_SOPMOD_EXP_PT_20             = 33
WEAPON_NUM_ASSAULT_G36C_SILVER_EXP_PT_20           = 34
WEAPON_NUM_ASSAULT_SG550_SE_D                      = 35 -- SG550 Ext. Camo D
WEAPON_NUM_ASSAULT_AUG_A3                          = 36 --  AUG A3
WEAPON_NUM_ASSAULT_AUG_A3_GOLD                     = 37 --  AUG A3 Gold
WEAPON_NUM_ASSAULT_G36C_SCOPE2_D                   = 38
WEAPON_NUM_ASSAULT_AK_SOPMOD_D                     = 39
WEAPON_NUM_ASSAULT_AUG_A3_D                        = 40
WEAPON_NUM_ASSAULT_AK_SOPMOD_KING_COBRA            = 41 --  Exp 5% Áõ°¡µÊ,
WEAPON_NUM_ASSAULT_M4_SR16_LV1                     = 42 --  M4 SR-16 Lv1 (µ巳 ź&#226;, Steady Zoom)
WEAPON_NUM_ASSAULT_M4_SR16_LV2                     = 43 --  M4 SR-16 Lv2 (µ巳 ź&#226;, ½ºÄÚÇÁ)
WEAPON_NUM_ASSAULT_M4_SR16_LV3                     = 44 --  M4 SR-16 Lv3 (µ巳 ź&#226;, ½ºÄÚÇÁ, À¯ź¹߻ç±â)
WEAPON_NUM_ASSAULT_M4_SR16_FC                      = 45 --  M4 SR-16 F.C (µ巳 ź&#226;, ½ºÄÚÇÁ, À¯ź¹߻ç±â, ·¹ÀÌÀú, ¼ÒÀ½±â)
WEAPON_NUM_ASSAULT_F2000_SILVER_PERIOD             = 46
WEAPON_NUM_ASSAULT_K2_IN_MODE                      = 47 -- 	µ¹°ÝÀü ¸ðµå Àü¿ë ±⺻ ¼ÒÃÑ
WEAPON_NUM_ASSAULT_MAX                             = 48
-- end enum --


-- enum WEAPON_NUM_SMG
WEAPON_NUM_SMG_UNKNOWN                             = 0
WEAPON_NUM_SMG_MP5K_SILENCER                       = 1 -- 	MP5K_Silencer		( Extension)
WEAPON_NUM_SMG_SPECTRE_STEADYAIM                   = 2 -- 	Spectre_SteadyAim	( Extension)
WEAPON_NUM_SMG_K1_ZOOM                             = 3 -- 	K1_Zoom				( Extension)
WEAPON_NUM_SMG_MP7_DOTSIGHT                        = 4 -- 	MP7_DOTSIGHT		( Extension)
WEAPON_NUM_SMG_MP5K                                = 5 -- WEAPON_NUM_SMG_MP5K				= 5,	//	MP5K	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_SMG_K1                                  = 6 -- 	K1
WEAPON_NUM_SMG_MP5K_SERIF                          = 7 --  ±ÝÀå MP5K
WEAPON_NUM_SMG_UMP45_DUALMAG                       = 8
WEAPON_NUM_SMG_SPECTRE_SE                          = 9
WEAPON_NUM_SMG_P90MC_DOTSIGHT                      = 10
WEAPON_NUM_SMG_P90_DOTSIGHT                        = 11
WEAPON_NUM_SMG_KRISSSUPERV_DUMMY                   = 12 --  ¾²¸é ¾ȵÊ.. ´õ¹̿ë
WEAPON_NUM_SMG_KRISSSUPERV                         = 13
WEAPON_NUM_SMG_MP5K_SILVER                         = 14 --  MP5K Silver
WEAPON_NUM_SMG_MP5K_WHITE                          = 15 --  MP5K White
WEAPON_NUM_SMG_SPECTRE_WHITE                       = 16 --  Spectre White
WEAPON_NUM_SMG_KRISSSUPERV_EVENT                   = 17 --  Event
WEAPON_NUM_SMG_SPECTRE_SILVER                      = 18
WEAPON_NUM_SMG_K1_SILVER                           = 19
WEAPON_NUM_SMG_MP7_SILVER                          = 20
WEAPON_NUM_SMG_UMP45_SILVER                        = 21
WEAPON_NUM_SMG_MP5K_SERIF_D                        = 22 --  MP5K Silver D
WEAPON_NUM_SMG_SPECTRE_SE_D                        = 23
WEAPON_NUM_SMG_KRISSSUPERV_GOLD                    = 24
WEAPON_NUM_SMG_P90MC_DOTSIGHT_CAMO                 = 25
WEAPON_NUM_SMG_KRISSSUPERV_GOLD_DUMMY              = 26 --  KRISSSUPERV_GOLD Dummy
WEAPON_NUM_SMG_P90_DOTSIGHT_D                      = 27
WEAPON_NUM_SMG_KRISSSUPERV_D_DUMMY                 = 28 --  ¾²¸é ¾ȵÊ.. ´õ¹̿ë
WEAPON_NUM_SMG_KRISSSUPERV_D                       = 29
WEAPON_NUM_SMG_P90MC_DOTSIGHT_D                    = 30
WEAPON_NUM_SMG_AKS74U_ZOOM                         = 31
WEAPON_NUM_SMG_M4_CQBR_LV1                         = 32 --  M4 CBQ-R Lv1 (¼ÒÀ½±â, Á¤Á¶ÁØ)
WEAPON_NUM_SMG_M4_CQBR_LV2                         = 33 --  M4 CBQ-R Lv2 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú)
WEAPON_NUM_SMG_M4_CQBR_LV3                         = 34 --  M4 CBQ-R Lv3 (¼ÒÀ½±â, Á¤Á¶ÁØ, ·¹ÀÌÀú, LSS)
WEAPON_NUM_SMG_MP7_SILVER_PERIOD                   = 35
WEAPON_NUM_SMG_MP7_CAMO                            = 36
WEAPON_NUM_SMG_MAX                                 = 37
-- end enum --


-- enum WEAPON_NUM_SNIPER
WEAPON_NUM_SNIPER_UNKNOWN                          = 0
WEAPON_NUM_SNIPER_DRAGUNOV                         = 1 -- 	SVD Dragunov
WEAPON_NUM_SNIPER_PSG1                             = 2 -- 	HK-PSG1
WEAPON_NUM_SNIPER_SSG69                            = 3 -- 	SSG69
WEAPON_NUM_SNIPER_SSG69_CAMO                       = 4 -- 	SSG69_CAMO
WEAPON_NUM_SNIPER_L115A1                           = 5 -- 	L115A1
WEAPON_NUM_SNIPER_DRAGUNOV_GOLD                    = 6
WEAPON_NUM_SNIPER_PSG1_S                           = 7
WEAPON_NUM_SNIPER_SSG69_SILVER                     = 8 -- 	SSG69 Silver
WEAPON_NUM_SNIPER_PSG1_SILVER                      = 9 -- 	HK-PSG1 Silver
WEAPON_NUM_SNIPER_DRAGUNOV_SILVER                  = 10 -- 	Dragunov Silver
WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_SILVER       = 11 -- 	Dragunov King Cobra Silver
WEAPON_NUM_SNIPER_DRAGUNOV_KING_COBRA_GOLD         = 12 -- 	Dragunov King Cobra Gold
WEAPON_NUM_SNIPER_L115A1_S_EXP_PT_20               = 13 -- 	L115A1 Special
WEAPON_NUM_SNIPER_DRAGUNOV_GOLD_D                  = 14
WEAPON_NUM_SNIPER_L115A1_GOLD                      = 15 -- 	L115A1 Gold
WEAPON_NUM_SNIPER_PSG1_S_D                         = 16
WEAPON_NUM_SNIPER_L115A1_D                         = 17
WEAPON_NUM_SNIPER_M4_SPR_LV1                       = 18 --  M4 SPR Lv1 (´ܹß, ±¤ÇÐ ½ºÄÚÇÁ)
WEAPON_NUM_SNIPER_M4_SPR_LV2                       = 19 --  M4 SPR Lv2 (´ܹß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â)
WEAPON_NUM_SNIPER_M4_SPR_LV3                       = 20 --  M4 SPR Lv3 (´ܹß, ±¤ÇÐ ½ºÄÚÇÁ, ¼ÒÀ½±â, ·¹ÀÌÀú)
WEAPON_NUM_SNIPER_RANGEMASTER_338                  = 21 --  Rangemaster .338
WEAPON_NUM_SNIPER_RANGEMASTER_762                  = 22 --  Rangemaster 7.62
WEAPON_NUM_SNIPER_RANGEMASTER_762_STBY             = 23 --  Rangemaster 7.62 STBY
WEAPON_NUM_SNIPER_PSG1_GOLD                        = 24
WEAPON_NUM_SNIPER_SSG69_IN_MODE                    = 25 -- 	Àú°ÝÀü ¸ðµå Àü¿ë ±⺻ Àú°ÝÃÑ
WEAPON_NUM_SNIPER_MAX                              = 26
-- end enum --


-- enum WEAPON_NUM_HANDGUN
WEAPON_NUM_HANDGUN_UNKNOWN                         = 0
WEAPON_NUM_HANDGUN_DESERTEAGLE                     = 1 -- 	Desert Eagle
WEAPON_NUM_HANDGUN_MK23_SILENCER                   = 2 -- 	MK23_Silencer		( Extension)
WEAPON_NUM_HANDGUN_K5                              = 3 -- 	K5
WEAPON_NUM_HANDGUN_MK23                            = 4 -- WEAPON_NUM_HANDGUN_MK23				= 4,	//	MK23	====================== ¾ø¾îÁø ¹«±âÀ̹ǷÎ »ç¿ëÇÏÁö ¸¶¼¼¿ä
WEAPON_NUM_HANDGUN_DESERTEAGLE_REF                 = 5 --  Desert Eagle S.
WEAPON_NUM_HANDGUN_P99                             = 6 --  ============ ¾²¸é ¾ȵÊ. ´õ¹̿ë CIC Dummy
WEAPON_NUM_HANDGUN_COLT_PYTHON                     = 7 -- 	C. Python
WEAPON_NUM_HANDGUN_DESERTEAGLE_GOLD                = 8 --  ============ ¾²¸é ¾ȵÊ. ´õ¹̿ë 
WEAPON_NUM_HANDGUN_K5_DUAL_DUMMY                   = 9 --  Dual HandGun ´õ¹̿ë
WEAPON_NUM_HANDGUN_COLT_PYTHON_GOLD_EXP_PT_10      = 10 --  C. Python G + EXP & PT 10%
WEAPON_NUM_HANDGUN_GLOCK18                         = 11 --  Glock 18 (¿¬¹ß ±ÇÃÑ)
WEAPON_NUM_HANDGUN_COLT_PYTHON_PERIOD              = 12
WEAPON_NUM_HANDGUN_TAURUS_454SS_2M                 = 13
WEAPON_NUM_HANDGUN_TAURUS_454SS_5M                 = 14
WEAPON_NUM_HANDGUN_TAURUS_454SS_8M                 = 15
WEAPON_NUM_HANDGUN_TAURUS_454SS_SCOPE              = 16
WEAPON_NUM_HANDGUN_MAX                             = 17
-- end enum --


-- enum WEAPON_NUM_SHOTGUN
WEAPON_NUM_SHOTGUN_UNKNOWN                         = 0
WEAPON_NUM_SHOTGUN_870MCS                          = 1 -- 	870MCS Remington
WEAPON_NUM_SHOTGUN_870MCS_EVENT                    = 2 --   °*&#246;Áß ¼¦°Ç ///±ⰣÁ¦·Î ¹èÆ÷ÇÔ....Áö¿ì¸é ¾ʵÊ.....
WEAPON_NUM_SHOTGUN_SPAS15                          = 3 -- 	SPAS-15
WEAPON_NUM_SHOTGUN_870MCS_W                        = 4 -- 	870MCS Remington W
WEAPON_NUM_SHOTGUN_M1887                           = 5 --   M1887
WEAPON_NUM_SHOTGUN_SPAS15_SILVER                   = 6
WEAPON_NUM_SHOTGUN_870MCS_IN_MODE                  = 7 -- 	¼¦°ÇÀü ¸ðµå Àü¿ë ±⺻ ¼¦°Ç (³»±¸µµ ¾øÀ½)
WEAPON_NUM_SHOTGUN_870MCS_SILVER                   = 8 -- 	870MCS Silver
WEAPON_NUM_SHOTGUN_SPAS15_SILVER_EXP_PT_20         = 9 --  °æÇèġ & Æ÷ÀÎƮ 20%
WEAPON_NUM_SHOTGUN_M1887_S                         = 10 --  M1887 Wooden
WEAPON_NUM_SHOTGUN_870MCS_W_D                      = 11 -- 	870MCS Remington W
WEAPON_NUM_SHOTGUN_SPAS15_D                        = 12
WEAPON_NUM_SHOTGUN_M26_LSS                         = 13 -- 	M4 CQB-R Lv3 ¿¡ ÀåÂøµÈ LSS¿¡¼* »ç¿ëÇմϴÙ.
WEAPON_NUM_SHOTGUN_MAX                             = 14
-- end enum --


-- enum WEAPON_NUM_KNIFE
WEAPON_NUM_KNIFE_UNKNOWN                           = 0
WEAPON_NUM_KNIFE_M7                                = 1 -- 	M7 Knife
WEAPON_NUM_KNIFE_M9                                = 2 -- 	=========== ¾²¸é ¾ȵÊ ´õ¹̿ë M9 Knife
WEAPON_NUM_KNIFE_HAK                               = 3 --  ========== ¾²¸é ¾ȵÊ ´õ¹̿ë CIC Dummy
WEAPON_NUM_KNIFE_KUKRII                            = 4
WEAPON_NUM_KNIFE_KUKRII_EVENT                      = 5 -- WEAPON_NUM_KNIFE_KUKRII_EVENT	= 5,
WEAPON_NUM_KNIFE_MINIAXE_DUMMY                     = 6 --  ========== ¾²¸é ¾ȵ˴ϴÙ ´õ¹̿ë MiniAxe (½ÇÁ¦ ij¸¯ÅͰ¡ ¼տ¡ µé°í ´øÁö´Â ¹«±â)
WEAPON_NUM_KNIFE_MINIAXE                           = 7 --  ij¸¯ÅͰ¡ ´øÁö¸é WEAPON_NUM_KNIFE_MINIAXE_DUMMY°¡ À̰ÍÀ¸·Î º¯ÇϹǷÎ ÁÖÀÇÇÒ °Í. (¼ø±¸¾¾ÇÑÅ× ¹®ÀÇ)
WEAPON_NUM_KNIFE_MINIAXE_EVENT                     = 8 --  À̺¥Ʈ
WEAPON_NUM_KNIFE_M7_GOLD                           = 9
WEAPON_NUM_KNIFE_HAK_SILVER                        = 10 --  ========== ¾²¸é ¾ȵÊ ´õ¹̿ë CIC Silver Dummy
WEAPON_NUM_KNIFE_KUKRII_D                          = 11
WEAPON_NUM_KNIFE_MINIAXE_D                         = 12
WEAPON_NUM_KNIFE_MINIAXE_DUMMY_D                   = 13 --  ========== ¾²¸é ¾ȵ˴ϴÙ ´õ¹̿ë MiniAxe
WEAPON_NUM_KNIFE_GH5007                            = 14 --  ¶÷º¸Į
WEAPON_NUM_KNIFE_MAX                               = 15
-- end enum --


-- enum WEAPON_NUM_THROWING
WEAPON_NUM_THROWING_UNKNOWN                        = 0
WEAPON_NUM_THROWING_K400                           = 1 -- 	Grenade
WEAPON_NUM_THROWING_SMOKE                          = 2 -- 	Smoke Grenade
WEAPON_NUM_THROWING_FLASHBANG                      = 3 -- 	Flash Bang
WEAPON_NUM_THROWING_C5                             = 4
WEAPON_NUM_THROWING_WP_SMOKE                       = 5
WEAPON_NUM_THROWING_WP_SMOKE_EVENT                 = 6 -- WEAPON_NUM_THROWING_WP_SMOKE_EVENT	= 6,		// Event
WEAPON_NUM_THROWING_C5_D                           = 7
WEAPON_NUM_THROWING_WP_SMOKE_D                     = 8
WEAPON_NUM_THROWING_K413_DUAL                      = 9
WEAPON_NUM_THROWING_MEDICAL_KIT                    = 10 -- 	WEAPON_NUM_THROWING_MEDICAL_KIT	= 9,
WEAPON_NUM_THROWING_MAX                            = 11
-- end enum --


-- enum C5_TYPE
C5_NORMAL                                          = 0
C5_D                                               = 1
NUM_C5_MAX                                         = 2
-- end enum --


-- enum WEAPON_NUM_ROCKET_LAUNCHER
WEAPON_NUM_ROCKET_LAUNCHER_UNKNOWN                 = 0
WEAPON_NUM_ROCKET_LAUNCHER_RPG7_OUTPOST            = 1
WEAPON_NUM_ROCKET_LAUNCHER_RPG7                    = 2
WEAPON_NUM_ROCKET_LAUNCHER_RPG7_BOSS               = 3
WEAPON_NUM_ROCKET_LAUNCHER_MAX                     = 4
-- end enum --


-- enum WEAPON_NUM_ON_OBJECT
WEAPON_NUM_ON_OBJECT_UNKNOWN                       = 0
WEAPON_NUM_ON_OBJECT_M197                          = 1
WEAPON_NUM_ON_OBJECT_MAX                           = 2
-- end enum --


-- enum WEAPON_NUM_ITEM
WEAPON_NUM_ITEM_UNKNOWN                            = 0
WEAPON_NUM_ITEM_MAX                                = 1
-- end enum --


-- enum WEAPON_NUM_MISSION
WEAPON_NUM_MISSION_UNKNOWN                         = 0
WEAPON_NUM_MISSION_C4                              = 1
WEAPON_NUM_MISSION_SHUTTLEX                        = 2
WEAPON_NUM_MISSION_MAX                             = 3
-- end enum --


-- enum WEAPON_NUM_MG
WEAPON_NUM_MG_UNKNOWN                              = 0
WEAPON_NUM_MG_MK46                                 = 1
WEAPON_NUM_MG_MK46_SILVER                          = 2
WEAPON_NUM_MG_MAX                                  = 3
-- end enum --


-- enum WEAPON_NUM_GRENADESHELL
WEAPON_NUM_GRENADESHELL_UNKNOWN                    = 0
WEAPON_NUM_GRENADESHELL_K201                       = 1
WEAPON_NUM_GRENADESHELL_K201_BOSS                  = 2
WEAPON_NUM_GRENADESHELL_RPG7                       = 3
WEAPON_NUM_GRENADESHELL_RPG7_FOR_DINO              = 4
WEAPON_NUM_GRENADESHELL_M4_SR16_LV3                = 5
WEAPON_NUM_GRENADESHELL_M4_SR16_FC                 = 6
WEAPON_NUM_GRENADESHELL_MAX                        = 7
-- end enum --


-- enum WEAPON_NUM_BOMBTRIGGER
WEAPON_NUM_BOMBTRIGGER_UNKNOWN                     = 0
WEAPON_NUM_BOMBTRIGGER_DEFAULT                     = 1
WEAPON_NUM_BOMBTRIGGER_MAX                         = 2
-- end enum --


-- enum WEAPON_NUM_CIC
WEAPON_NUM_CIC_UNKNOWN                             = 0
WEAPON_NUM_CIC_P99                                 = 1
WEAPON_NUM_CIC_P99_SILVER                          = 2
WEAPON_NUM_CIC_P99_D                               = 3
WEAPON_NUM_CIC_MAX                                 = 4
-- end enum --


-- enum WEAPON_NUM_DUALHANDGUN
WEAPON_NUM_DUALHANDGUN_UNKNOWN                     = 0
WEAPON_NUM_DUALHANDGUN_MK23_K5                     = 1
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE                 = 2
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT           = 3 -- WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_EVENT	= 3,		// À̺¥Ʈ ¹«±â »èÁ¦
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_GOLD            = 4
WEAPON_NUM_DUALHANDGUN_MK23_K5_D                   = 5
WEAPON_NUM_DUALHANDGUN_DESERTEAGLE_D               = 6
WEAPON_NUM_DUALHANDGUN_MAX                         = 7
-- end enum --


-- enum WEAPON_NUM_DUALKNIFE
WEAPON_NUM_DUALKNIFE_UNKNOWN                       = 0
WEAPON_NUM_DUALKNIFE_M9                            = 1
WEAPON_NUM_DUALKNIFE_M9_D                          = 2
WEAPON_NUM_DUALKNIFE_MAX                           = 3
-- end enum --


-- enum WEAPON_NUM_DUALSMG
WEAPON_NUM_DUALSMG_UNKNOWN                         = 0
WEAPON_NUM_DUALSMG_KRISSSUPERV                     = 1
WEAPON_NUM_DUALSMG_KRISSSUPERV_GOLD                = 2
WEAPON_NUM_DUALSMG_KRISSSUPERV_D                   = 3
WEAPON_NUM_DUALSMG_UZI                             = 4
WEAPON_NUM_DUALSMG_UZI_MINI                        = 5
WEAPON_NUM_DUALSMG_UZI_MICRO                       = 6
WEAPON_NUM_DUALSMG_UZI_SILENCER                    = 7
WEAPON_NUM_DUALSMG_UZI_MINI_SILENCER               = 8
WEAPON_NUM_DUALSMG_UZI_MICRO_SILENCER              = 9
WEAPON_NUM_DUALSMG_MAX                             = 10
-- end enum --


-- enum WEAPON_NUM_DINO
WEAPON_NUM_DINO_UNKNOWN                            = 0
WEAPON_NUM_DINO_RAPTOR_BITE                        = 1
WEAPON_NUM_DINO_RAPTOR_SCRATCH                     = 2
WEAPON_NUM_DINO_TREX_BITE                          = 3
WEAPON_NUM_DINO_TREX_HOWL                          = 4
WEAPON_NUM_DINO_TREX_CRASH                         = 5
WEAPON_NUM_DINO_MAX                                = 6
-- end enum --

WEAPON_CLASS_NPC_ARROW                             =  		100

-- enum EQMIPEMENT_SLOT
EQMIPEMENT_SLOT_PRIM                               = 0
EQMIPEMENT_SLOT_SUB                                = 1
EQMIPEMENT_SLOT_MELEE                              = 2
EQMIPEMENT_SLOT_THROWING                           = 3
EQMIPEMENT_SLOT_ITEM                               = 4
EQMIPEMENT_SLOT_CHAR_RED                           = 5
EQMIPEMENT_SLOT_CHAR_BLUE                          = 6
EQMIPEMENT_SLOT_CHAR_HEAD                          = 7
EQMIPEMENT_SLOT_CHAR_ITEM                          = 8
-- end enum --


-- enum ITEM_CLASS_TYPE
ITEM_CLASS_UNKNOWN                                 = 0
ITEM_CLASS_ASSERT                                  = 1
ITEM_CLASS_SMG                                     = 2
ITEM_CLASS_SNIPER                                  = 3
ITEM_CLASS_SHOTGUN                                 = 4
ITEM_CLASS_MACHINE                                 = 5
ITEM_CLASS_HANDGUN                                 = 6
ITEM_CLASS_KNIFE                                   = 7
ITEM_CLASS_GRENADE                                 = 8
ITEM_CLASS_THROWING                                = 9
ITEM_CLASS_CHARA                                   = 10
ITEM_CLASS_HEAD                                    = 11
ITEM_CLASS_MAINTENANCE                             = 12
ITEM_CLASS_EXPENDABLE                              = 13
ITEM_CLASS_COUPON                                  = 14
ITEM_CLASS_POINT                                   = 15
ITEM_CLASS_TEMP                                    = 16
ITEM_CLASS_COUNT                                   = 17
-- end enum --


-- enum WEAPON_USAGE_TYPE
WEAPON_USAGE_UNKNOWN                               = 0
WEAPON_USAGE_ALL                                   = 1
WEAPON_USAGE_PRIMARY                               = 2 -- 	Áֹ«±â
WEAPON_USAGE_SECONDARY                             = 3 -- 	º¸Á¶¹«±â
WEAPON_USAGE_MELEE                                 = 4 -- 	±ÙÁ¢¹«±â
WEAPON_USAGE_THROWING                              = 5 -- 	Åõ&#244;¹«±â	
WEAPON_USAGE_ITEM                                  = 6 -- 	Åõ&#244; ¾ÆÀÌÅÛ
WEAPON_USAGE_MISSION                               = 7 -- 	¹̼Ç ¾ÆÀÌÅÛ
WEAPON_USAGE_COUNT                                 = 8
-- end enum --


-- enum CASHITEM_USAGE_TYPE
CASHITEM_USAGE_UNKNOWN                             = 0
CASHITEM_USAGE_ALL                                 = 1
CASHITEM_USAGE_MAINTENANCE                         = 2 -- 	Áö¼Ӽº ¾ÆÀÌÅÛ
CASHITEM_USAGE_EXPENDABLES                         = 3 -- 	¼Ҹ𼺠¾ÆÀÌÅÛ
CASHITEM_USAGE_COUNT                               = 4
-- end enum --


-- enum HIT_CHARA_PART
HIT_CHARA_PART_NA                                  = 0
HIT_CHARA_PART_HEAD                                = 1
HIT_CHARA_PART_BODY                                = 2
HIT_CHARA_PART_ARM                                 = 3
HIT_CHARA_PART_LEG                                 = 4
HIT_CHARA_PART_WEAPON                              = 5
HIT_CHARA_PART_HELMET                              = 6
HIT_CHARA_PART_NECK                                = 7
HIT_CHARA_PART_VITAL                               = 8
HIT_CHARA_PART_COUNT                               = 9
-- end enum --


-- enum ACTION_ID
ACTION_ID_NA                                       = 0 --  Á¤ÀǵÇÁö ¾ÊÀ½.
ACTION_ID_C4_PLANT                                 = 1 --  C4 ¼³ġÇϱâ
ACTION_ID_C4_DEFUSE                                = 2 --  C4 ÇØ&#252;Çϱâ
ACTION_ID_HIT_HEAD_20                              = 3 --  ¸Ӹ® ¸íÁ߷ü 20% À̻ó
ACTION_ID_HIT_HEAD_30                              = 4 --  ¸Ӹ® ¸íÁ߷ü 30% À̻ó
ACTION_ID_HIT_CHEST_20                             = 5 --  °¡½¿ ¸íÁ߷ü 20% À̻ó
ACTION_ID_HIT_CHEST_30                             = 6 --  °¡½¿ ¸íÁ߷ü 30% À̻ó
ACTION_ID_HIT_ARM_20                               = 7 --  ÆÈ ¸íÁ߷ü 20% À̻ó
ACTION_ID_HIT_ARM_30                               = 8 --  ÆÈ ¸íÁ߷ü 30% À̻ó
ACTION_ID_HIT_LEG_20                               = 9 --  ´ٸ® ¸íÁ߷ü 20% À̻ó
ACTION_ID_HIT_LEG_30                               = 10 --  ´ٸ® ¸íÁ߷ü 30% À̻ó
ACTION_ID_STAGE_ENTER                              = 11 --  ÀÔÀå
ACTION_ID_STAGE_INTERCEPT                          = 12 --  ³*ÀÔ
ACTION_ID_WIN                                      = 13 --  ½&#184;®
ACTION_ID_DEFEAT                                   = 14 --  Æйè
ACTION_ID_KILL                                     = 15 --  Kill
ACTION_ID_DEATH                                    = 16 --  Death
ACTION_ID_SUICIDE                                  = 17 --  Àڻì
ACTION_ID_ENFORCE_EXIT                             = 18 --  °*Á¦ÅðÀå
ACTION_ID_RANK_1                                   = 19 --  ÃÖÁ¾ °á°ú ¼øÀ§ 1
ACTION_ID_RANK_2                                   = 20 --  ÃÖÁ¾ °á°ú ¼øÀ§ 2
ACTION_ID_RANK_3                                   = 21 --  ÃÖÁ¾ °á°ú ¼øÀ§ 3
ACTION_ID_RANK_4                                   = 22 --  ÃÖÁ¾ °á°ú ¼øÀ§ 4
ACTION_ID_RANK_5                                   = 23 --  ÃÖÁ¾ °á°ú ¼øÀ§ 5
ACTION_ID_RANK_6                                   = 24 --  ÃÖÁ¾ °á°ú ¼øÀ§ 6
ACTION_ID_RANK_7                                   = 25 --  ÃÖÁ¾ °á°ú ¼øÀ§ 7
ACTION_ID_RANK_8                                   = 26 --  ÃÖÁ¾ °á°ú ¼øÀ§ 8
ACTION_ID_HEADSHOT                                 = 27 --  Head shot ´޼º
ACTION_ID_DOUBLE_KILL                              = 28 --  Double Kill ´޼º
ACTION_ID_PIERCING                                 = 29 --  Piercing Kill ´޼º
ACTION_ID_TRIPLE_KILL                              = 30 --  Triple Kill ´޼º
ACTION_ID_MASS_KILL                                = 31 --  Mass Kill
ACTION_ID_HIT_RATE_40                              = 32 --  ¸íÁ߷ü 40%
ACTION_ID_HIT_RATE_50                              = 33 --  ¸íÁ߷ü 50%
ACTION_ID_HIT_RATE_60                              = 34 --  ¸íÁ߷ü 60%
ACTION_ID_KILL_RATE_40                             = 35 --  ų ºñÀ² 40%
ACTION_ID_KILL_RATE_50                             = 36 --  ų ºñÀ² 50%
ACTION_ID_KILL_RATE_60                             = 37 --  ų ºñÀ² 60%
ACTION_ID_HELMET_PROTECTION                        = 38 --  Çï¸Ë ¹æ¾î
ACTION_ID_DESTROY                                  = 39 --  ¸ñǥ¹° Æı«
ACTION_ID_KILL_WEAPONCLASS                         = 40 --  ƯÁ¤Ŭ·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ų
ACTION_ID_DOUBLE_KILL_WEAPONCLASS                  = 41 --  ƯÁ¤Ŭ·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú ´õºíų
ACTION_ID_TRIPLE_KILL_WEAPONCLASS                  = 42 --  ƯÁ¤Ŭ·¡½º ¹«±â »ç¿ëÁßÀÎ À¯Àú Ʈ¸®ÇÃų
ACTION_ID_USE_WEAPON                               = 43 --  ƯÁ¤ ¹«±â »ç¿ë
ACTION_ID_CHAINKILLER                              = 44 --  &#252;ÀÎų
ACTION_ID_CHAINSLUGGER                             = 45 --  &#252;ÀÎ ½½·¯°Å
ACTION_ID_CHAINSTOPPER                             = 46 --  &#252;ÀÎ ½ºŸÆÛ
ACTION_ID_CHAINHEADSHOT                            = 47 --  &#252;ÀÎ Çìµ弦
ACTION_ID_PROTECT                                  = 48 --  ¿ÀºêÁ§Ʈ º¸ȣ
ACTION_ID_COUNT                                    = 49
-- end enum --

CHARACTER_TEAM_NONE                                =  		0x00
CHARACTER_TEAM_RED                                 =  		0x01
CHARACTER_TEAM_BLUE                                =  		0x02
NPC_TEAM_RED                                       =  			0x04
NPC_TEAM_BLUE                                      =  			0x08
CHARACTER_TEAM_RB                                  =  		(CHARACTER_TEAM_RED | CHARACTER_TEAM_BLUE)

-- enum CHARACTER_CLASS_TYPE
CHARACTER_CLASS_UNKNOWN                            = 0
CHARACTER_CLASS_ALL                                = 1
CHARACTER_CLASS_CHARA_TYPE                         = 2 -- 	ij¸¯ÅÍ
CHARACTER_CLASS_HEAD                               = 3 -- 	Çï¸ä
CHARACTER_CLASS_ITEM                               = 4 -- 	ȣĪ º£·¹¸ð
CHARACTER_CLASS_MASK                               = 5
CHARACTER_CLASS_EVENT                              = 6 -- 	À̺¥Ʈ Àåºñµé
CHARACTER_CLASS_COUNT                              = 7
-- end enum --


-- enum CHARACTER_RES_ID
CHARACTER_RES_ID_UNKNOWN                           = 0
CHARACTER_RES_ID_MALEDEFAULT                       = 1 -- CHARACTER_RES_ID_MALEDEFAULT		= 1,	//³²ÀÚ 1¼Â
CHARACTER_RES_ID_FEMALEDEFAULT                     = 2 -- CHARACTER_RES_ID_FEMALEDEFAULT	= 2,	//¿©ÀÚ 1¼Â
CHARACTER_RES_ID_FEMALE_RED                        = 3 --  Tarantula
CHARACTER_RES_ID_FEMALE_BLUE                       = 4 --  Keen Eyes
CHARACTER_RES_ID_MALE_RED                          = 5 --  Redbulls
CHARACTER_RES_ID_MALE_BLUE                         = 6 --  Acid Pol
CHARACTER_RES_ID_D_FOX                             = 7
CHARACTER_RES_ID_LEOPARD                           = 8
CHARACTER_RES_ID_FEMALE_HIDE                       = 9
CHARACTER_RES_ID_FEMALE_VIPERRED                   = 10
CHARACTER_RES_ID_REINFORCED_D_FOX                  = 11
CHARACTER_RES_ID_REINFORCED_LEOPARD                = 12
CHARACTER_RES_ID_REINFORCED_VIPERRED               = 13
CHARACTER_RES_ID_REINFORCED_HIDE                   = 14
CHARACTER_RES_ID_REINFORCED_COMBO_D_FOX            = 15
CHARACTER_RES_ID_REINFORCED_COMBO_LEOPARD          = 16
CHARACTER_RES_ID_REINFORCED_COMBO_VIPERRED         = 17
CHARACTER_RES_ID_REINFORCED_COMBO_HIDE             = 18
CHARACTER_RES_ID_REINFORCED_ACID_POL               = 19
CHARACTER_RES_ID_REINFORCED_KEEN_EYES              = 20
CHARACTER_RES_ID_REINFORCED_REDBULLS               = 21
CHARACTER_RES_ID_REINFORCED_TARANTULA              = 22
CHARACTER_RES_ID_DINO_TRex                         = 23
CHARACTER_RES_ID_DINO_Raptor                       = 24
MAX_CHARACTER_RES_ID                               = 25
-- end enum --


-- enum HEAD_RES_ID
HEAD_RES_ID_UNKNOWN                                = 0
HEAD_RES_ID_DEFAULT                                = 1 -- 	±⺻
HEAD_RES_ID_NORMAL                                 = 2 -- 	ÀϹÝ	
HEAD_RES_ID_REINFORCE                              = 3 -- 	°*È*
HEAD_RES_ID_HEAT                                   = 4
HEAD_RES_ID_RADAR                                  = 5
HEAD_RES_ID_TARGET                                 = 6
HEAD_RES_ID_STRENGTHENPLUS                         = 7
HEAD_RES_ID_SUPER                                  = 8
MAX_HEAD_RES_ID                                    = 9
HEAD_RES_ID_REINFORCE_EVENT                        = 10 -- HEAD_RES_ID_REINFORCE_EVENT = 7,	//  °*È* Çï¸ä À̺¥Ʈ
-- end enum --


-- enum ITEM_RES_ID
ITEM_RES_ID_UNKNOWN                                = 0
ITEM_RES_ID_BERET_ASSAULT                          = 1 --  ±¤ÆøÇÑ ¸ͼö º£·¹¸ð
ITEM_RES_ID_BERET_SMG                              = 2 --  ±³ȰÇÑ ħÀÔÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_RIFLE                            = 3 --  Àº¹ÐÇÑ ¾ϻìÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_SHOTGUN                          = 4 --  ³*ÆøÇÑ Æı«ÀÚ º£·¹¸ð
ITEM_RES_ID_BERET_HANDGUN                          = 5 --  ¿¹¸®ÇÑ ¸í»ç¼ö º£·¹¸ð	
ITEM_RES_ID_BERET_BLACK                            = 6 --  ºí·¢ º£·¹¸ð / À̺¥Ʈ¿ë
ITEM_RES_ID_BERET_COUNT                            = 7
-- end enum --


-- enum MASK_ID
MASK_ID_UNKNOWN                                    = 0
MASK_ID_WHITE                                      = 1
MASK_ID_BLACK                                      = 2
MASK_ID_RUSSIAN_BLUE                               = 3
MASK_ID_ROK_MARINE                                 = 4
MASK_ID_FRENCH_DESERT                              = 5
MASK_ID_FLAME                                      = 6
MASK_ID_TWO_TONE_BR                                = 7
MASK_ID_IRON                                       = 8
MASK_ID_TARGET_MARK                                = 9
MASK_ID_PUMPKIN                                    = 10
MASK_ID_JEWEL_PINK                                 = 11
MASK_ID_SMILE_GOLD                                 = 12
MASK_ID_SKULL                                      = 13
MASK_ID_PIERROT                                    = 14
MASK_ID_ALIEN_BLUE_EYES                            = 15
MASK_ID_ALIEN_RED_EYES                             = 16
MASK_ID_CROSS_RED                                  = 17
MASK_ID_JASON                                      = 18
MASK_ID_PANDA                                      = 19
MASK_ID_EGG                                        = 20
MASK_ID_DEATH                                      = 21
MASK_ID_WORLDCUP_ARGENTINA                         = 22
MASK_ID_WORLDCUP_BRAZIL                            = 23
MASK_ID_WORLDCUP_ENGLAND                           = 24
MASK_ID_WORLDCUP_FRANCE                            = 25
MASK_ID_WORLDCUP_GERMANY                           = 26
MASK_ID_WORLDCUP_ITALIA                            = 27
MASK_ID_WORLDCUP_JAPAN                             = 28
MASK_ID_WORLDCUP_S_AFRICA                          = 29
MASK_ID_WORLDCUP_S_KOREA                           = 30
MASK_ID_WORLDCUP_SPAIN                             = 31
MASK_ID_TIGER                                      = 32
MASK_ID_JESTER_BW                                  = 33
MASK_ID_WRESTLING                                  = 34
MAX_MASK_ID                                        = 35
-- end enum --


-- enum EVENT_EQUIP_ID
EVENT_EQUIP_UNKNOWN                                = 0
EVENT_EQUIP_SANTA_HAT                              = 1
EVENT_EQUIP_CHINESE_HAT                            = 2
EVENT_EQUIP_HAIRBAND                               = 3
MAX_EVENT_EQUIP_ID                                 = 4
-- end enum --

MAX_USER_TITLE                                     =  					256
MAX_EQUIP_USER_TITLE                               =  			3
MAX_DEFAULT_USER_TITLE_COUNT                       =  	44	 --  ±⺻ ȣĪ °¹¼ö

-- enum USER_TITLE_CATEGORY
UTC_NOTHING                                        = 0
UTC_ALL                                            = 1
UTC_ASSAULT                                        = 2
UTC_RIFLE                                          = 3
UTC_SMG                                            = 4
UTC_KNIFE                                          = 5
UTC_HANDGUN                                        = 6
UTC_SHOTGUN                                        = 7
UTC_COMPOSITION                                    = 8
-- end enum --


-- enum USER_TITLE_RIBBON_TYPE
UTR_NOTHING                                        = 0
UTR_RIBBON                                         = 1
UTR_ENSIGN                                         = 2
UTR_MEDAL                                          = 3
UTR_MASTER                                         = 4
-- end enum --

USER_TITLE_REQUIREMENT_COUNT                       = 			3
USER_TITLE_PRIORITY_COUNT                          =  			2
RAPTOR_TOTAL_CNT                                   =  	9
DINO_TOTAL_CNT                                     =  		(RAPTOR_TOTAL_CNT + 1)
UNION_TOTAL_CNT                                    =  		(SLOT_MAX_COUNT - DINO_TOTAL_CNT)
--SET_ROOM_INFO ( ent, bal )	                                      = 	( ((ent&0x00000001) << 7 ) | ((bal&0x00000001) << 5 ))
ROOM_INFO_FLAG_INTER_ENTER                         =  			0x80
ROOM_INFO_FLAG_OBSERVER                            =  				0x40
ROOM_INFO_FLAG_TEAM_BALANCE                        =  			0x20
ROOM_INFO_FLAG_REAL_IP                             =  				0x10
ROOM_INFO_FLAG_OBSERVER_MODE                       =  		0x08
--[[GET_ROOM_INFO_INTERENTER( state )                           =  		((state>>7) & 0x00000001)
GET_ROOM_INFO_OBSERVER( state )                             =  ((state>>6) & 0x00000001)
GET_ROOM_INFO_TEAMBALANCE( state )                          = ((state>>5) & 0x00000001)
GET_ROOM_INFO_REAL_IP( state )                             = ((state>>4) & 0x00000001)
GET_ROOM_INFO_OBSERVER_MODE( state )                       =  ((state>>3) & 0x00000001)
GET_ROOM_INFO_WEAPON_SHOTGUN( state )                      =  ((state>>6)	& 0x00000001)
GET_ROOM_INFO_WEAPON_SNIPER( state )                      =  ((state>>5)	& 0x00000001)
GET_ROOM_INFO_WEAPON_RPG7( state )                         =  ((state>>4)	& 0x00000001)
GET_ROOM_INFO_WEAPON_00( state )                            =  ((state>>3) & 0x00000001)
GET_ROOM_INFO_WEAPON_01( state )                            =  ((state>>2) & 0x00000001)
GET_ROOM_INFO_WEAPON_02( state )                           =  ((state>>1) & 0x00000001)
GET_ROOM_INFO_WEAPON_03( state )                           =  ((state   ) & 0x00000001)
--]]
RELAY_ENCRYPTKEY_DEFAULT                         =  		0xFFFFFFFF
INVALID_WAREDB_INDEX                               = 					0xFFFFFFFF
ITEM_ATTR_TYPE_BUY                                 =  			1			 -- ±¸ÀԸ¸ÇÑ ¾ÆÀÌÅÛ(±ⰣÁ¦)
ITEM_ATTR_TYPE_AUTH                                =  			2			 -- ÀÎÁõÇÑ ¾ÆÀÌÅÛ
ITEM_ATTR_TYPE_BASIC                               =  		3			 -- ±⺻ Áö±Þ ¾ÆÀÌÅÛ
ITEM_ATTR_TYPE_PC_1                                =  			4			 -- PC¹æ ¾ÆÀÌÅÛ 1
ITEM_ATTR_TYPE_PC_2                                =  			5			 -- PC¹æ ¾ÆÀÌÅÛ 2
ITEM_ATTR_TYPE_SPECIAL                             =  		6			 -- Ưº° À̺¥Ʈ

-- enum NAT_STATE
NAT_STATE_WITHOUT                                  = 0
NAT_STATE_FULL_CONE_NAT                            = 1
NAT_STATE_RESTRICTED_CONE_NAT                      = 2
NAT_STATE_PORT_RESTRICTED_CONE_NAT                 = 3
NAT_STATE_SYMMETRIC_NAT                            = 4
-- end enum --


-- enum SERVER_UDP_STATE
SERVER_UDP_STATE_NONE                              = 0
SERVER_UDP_STATE_RENDEZVOUS                        = 1
SERVER_UDP_STATE_CLIENT                            = 2
SERVER_UDP_STATE_RELAY                             = 3
SERVER_UDP_STATE_RELAYCLIENT                       = 4
-- end enum --

SLOT_ITEM_QUICK_CHANGE_WEAPON                      =  			0x8000
SLOT_ITEM_QUICK_CHANGE_MAGAZINE                    =  			0x4000
SLOT_ITEM_MEGA_HP10                                =  						0x2000
SLOT_ITEM_INCREASE_INVINCIBLE_TIME                 =  		0x1000
SLOT_ITEM_BULLET_PROOF_VEST                        =  				0x800
SLOT_ITEM_FULLMETALJACKETAMMO                      =  			0x400
SLOT_ITEM_HOLLOW_POINT_AMMO                        =  				0x200
SLOT_ITEM_C4_SPEED_KIT                             =  					0x100
SLOT_ITEM_INCREASE_GRENADE_SLOT                    =  			0x80
SLOT_ITEM_JACKETED_HELLOW_POINT_AMMO               =  	0x40
SLOT_ITEM_MEGA_HP5                                 =  						0x20
SLOT_ITEM_BULLET_PROOF_VEST_PLUS                   =  		0x10
SLOT_ITEM_HOLLOW_POINT_AMMO_PLUS                   =  		0x08
SLOT_ITEM_BULLET_PROOF_VEST_METAL                  =  		0x04
SLOT_ITEM_KETUPAT                                  =  								0x02		 --  ¸£¹ٶõ À̺¥Ʈ °ü·Ã ( 2010.09.07 ~ 2010.09.14 À̺¥Ʈ ±Ⱓ Á¾·á ÈÄ »èÁ¦ )

-- enum DEATH_INFO_BIT_FLAG
DEATH_INFO_BIT_FLAG_INDEX                          = 0
DEATH_INFO_BIT_FLAG_DEATH_TYPE                     = 1
DEATH_INFO_BIT_FLAG_MESSAGE                        = 2
DEATH_INFO_BIT_FLAG_DEFENCE_SYSTEM                 = 3
-- end enum --
--[[
MAKE_FRIEND_STATE                                  =  (state,server,channel,room)	((((state) & 0x0000000F) << 28) | (((server) & 0x000000FF) << 20) | (((channel) & 0x000000FF) << 12) | ((room) & 0x00000FFF))
MAKE_FRIEND_MATCH_STATE                            =  (match,state,server,channel,room)	(((UINT64)(match) & 0x00000000FF) << 32) | ((((state) & 0x000000000F) << 28) | (((server) & 0x00000000FF) << 20) | (((channel) & 0x00000000FF) << 12) | ((room) & 0x0000000FFF))
GET_FRIEND_MATCH                                   =  (state)							(((state) >> 32) & 0x00000000000000FF)
GET_FRIEND_STATE                                   =  (state)							(((state) >> 28) & 0x0000000F)
GET_FRIEND_SERVER                                  =  (state)						(((state) >> 20) & 0x000000FF)
GET_FRIEND_CHANNEL                                 =  (state)						(((state) >> 12) & 0x000000FF)
GET_FRIEND_ROOMIDX                                 =  (state)						((state) & 0x00000FFF)
SET_FRIEND_MATCH                                   =  (state, match)					(state | (((UINT64)match & 0x00000000000000FF ) << 32))
CLEAR_FRIEND_MATCH                                 =  (state)						(state & 0xFFFFFF00FFFFFFFF)
--]]
-- enum FRIEND_STATE
FRIEND_STATE_REQUEST                               = 0
FRIEND_STATE_HOLD                                  = 1
FRIEND_STATE_OFFLINE                               = 2 -- ÀÌÇϴÜÀº 챏 
FRIEND_STATE_ONLINE                                = 3
FRIEND_STATE_ROOM                                  = 4
FRIEND_STATE_MAX                                   = 5
-- end enum --


-- enum FRIEND_CHANGE_STATE
FRIEND_CHANGE_STATE_INSERT                         = 0
FRIEND_CHANGE_STATE_ACCEPT                         = 1
FRIEND_CHANGE_STATE_DELETE                         = 2
FRIEND_CHANGE_STATE_CHANGE                         = 3
-- end enum --
--[[
GET_ITEM_FLAG_CLASS                                =  (Itemflag)					(Itemflag / 100000000)
GET_ITEM_FLAG_USAGE                                =  (Itemflag)					((Itemflag % 100000000) / 1000000)
GET_ITEM_FLAG_TYPE                                 =  (Itemflag)					((Itemflag % 1000000) / 1000)
GET_ITEM_FLAG_NUMBER                               =  (Itemflag)					(Itemflag % 1000)
MAKE_ITEM_FLAG                                     =  (class,usage,classtype,number)	((class*100000000)+(usage*1000000)+(classtype*1000)+(number))
DEFAULT_WEAPON_ASSAULT                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_ASSERT, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_ASSAULT, WEAPON_NUM_ASSAULT_K2)
DEFAULT_WEAPON_SNIPER                              =  							MAKE_ITEM_FLAG(ITEM_CLASS_SNIPER, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SNIPER, WEAPON_NUM_SNIPER_SSG69)
DEFAULT_WEAPON_SMG                                 =  								MAKE_ITEM_FLAG(ITEM_CLASS_SMG, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SMG, WEAPON_NUM_SMG_MP5K_SILENCER)					
DEFAULT_WEAPON_SHOTGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_SHOTGUN, WEAPON_USAGE_PRIMARY, WEAPON_CLASS_SHOTGUN, WEAPON_NUM_SHOTGUN_870MCS)
DEFAULT_WEAPON_HANDGUN                             =  							MAKE_ITEM_FLAG(ITEM_CLASS_HANDGUN, WEAPON_USAGE_SECONDARY, WEAPON_CLASS_HANDGUN, WEAPON_NUM_HANDGUN_K5)
DEFAULT_WEAPON_KNIFE                               =  							MAKE_ITEM_FLAG(ITEM_CLASS_KNIFE, WEAPON_USAGE_MELEE, WEAPON_CLASS_KNIFE, WEAPON_NUM_KNIFE_M7)						
DEFAULT_WEAPON_THROWING                            =  							MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_THROWING, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_K400)
DEFAULT_WEAPON_ITEM                                =  								MAKE_ITEM_FLAG(ITEM_CLASS_THROWING, WEAPON_USAGE_ITEM, WEAPON_CLASS_THROWING, WEAPON_NUM_THROWING_SMOKE)						
--]]
-- enum CASHITEM_GROUP_TYPE
CASHITEM_GROUP_UNKNOWN                             = 0
CASHITEM_GROUP_XP_PLUS_110                         = 1
CASHITEM_GROUP_XP_PLUS_130                         = 2
CASHITEM_GROUP_XP_PLUS_150                         = 3
CASHITEM_GROUP_PT_PLUS_130                         = 4
CASHITEM_GROUP_COLOR_CLAN                          = 5
CASHITEM_GROUP_COLOR_NICK                          = 6
CASHITEM_GROUP_SHORT_RESPAWN                       = 7
CASHITEM_GROUP_AMMO_UP                             = 8
CASHITEM_GROUP_DISGUISE_RANK                       = 9
CASHITEM_GROUP_DISGUISE_NICK                       = 10
CASHITEM_GROUP_FREE_MOVE                           = 11
CASHITEM_GROUP_CLAN_XP_PLUS_150                    = 12
CASHITEM_GROUP_CUSTOM_CROSSHAIR                    = 13
CASHITEM_GROUP_COLOR_CROSSHAIR                     = 14
CASHITEM_GROUP_COLOR_CHATTING                      = 15
CASHITEM_GROUP_BATTLEFIELD_MOVE                    = 16
CASHITEM_GROUP_GET_DROPPED_WEAPON                  = 17
CASHITEM_GROUP_XP_PLUS_X2_12PM                     = 18
CASHITEM_GROUP_XP_PLUS_X2_3PM                      = 19
CASHITEM_GROUP_XP_PLUS_X2_6PM                      = 20
CASHITEM_GROUP_XP_PLUS_X2_9PM                      = 21
CASHITEM_GROUP_PT_PLUS_X2_12PM                     = 22
CASHITEM_GROUP_PT_PLUS_X2_3PM                      = 23
CASHITEM_GROUP_PT_PLUS_X2_6PM                      = 24
CASHITEM_GROUP_PT_PLUS_X2_9PM                      = 25
CASHITEM_GROUP_QUICK_CHANGE_WEAPON                 = 26
CASHITEM_GROUP_QUICK_CHANGE_MAGAZINE               = 27
CASHITEM_GROUP_MEGA_HP10                           = 28
CASHITEM_GROUP_INCREASE_INVINCIBLE_TIME            = 29
CASHITEM_GROUP_BULLET_PROOF_VEST                   = 30
CASHITEM_GROUP_FULLMETALJACKETAMMO                 = 31
CASHITEM_GROUP_HOLLOW_POINT_AMMO                   = 32
CASHITEM_GROUP_ANTI_FLASHBANG_MASK                 = 33
CASHITEM_GROUP_C4_SPEED_KIT                        = 34
CASHITEM_GROUP_INCREASE_GRENADE_SLOT               = 35
CASHITEM_GROUP_JACKETED_HELLOW_POINT_AMMO          = 36
CASHITEM_GROUP_XP_PLUS_200                         = 37
CASHITEM_GROUP_PT_PLUS_200                         = 38
CASHITEM_GROUP_GIGA_BOMB                           = 39
CASHITEM_GROUP_MEGA_HP5                            = 40
CASHITEM_GROUP_DEFCON_1                            = 41
CASHITEM_GROUP_DEFCON_2                            = 42
CASHITEM_GROUP_DEFCON_3                            = 43
CASHITEM_GROUP_BULLET_PROOF_VEST_PLUS              = 44
CASHITEM_GROUP_WEAPON_CRATE_2                      = 45
CASHITEM_GROUP_MINIBOMB                            = 46
CASHITEM_GROUP_CHANGE_NICK                         = 47
CASHITEM_GROUP_CLR_HISTORY                         = 48
CASHITEM_GROUP_CLR_SCORE                           = 49
CASHITEM_GROUP_CLR_ESCAPE                          = 50
CASHITEM_GROUP_CHANGE_CLAN_NAME                    = 51
CASHITEM_GROUP_CHANGE_CLAN_MARK                    = 52
CASHITEM_GROUP_CLR_CLAN_HISTORY                    = 53
CASHITEM_GROUP_RECORDING_GAME                      = 54
CASHITEM_GROUP_CLAN_PERSON_PLUS_50                 = 55
CASHITEM_GROUP_CLAN_POINT_RESET                    = 56
CASHITEM_GROUP_CUSTOM_CROSSHAIR_MAKE               = 57
CASHITEM_GROUP_MEGA_BOMB                           = 58
CASHITEM_GROUP_WEAPON_CRATE                        = 59
CASHITEM_GROUP_SURVIVAL_KIT                        = 60
CASHITEM_GROUP_MEGABOMB_INDO                       = 61
CASHITEM_GROUP_XP_PLUS_200_0AM_6AM                 = 62
CASHITEM_GROUP_XP_PLUS_200_6AM_12PM                = 63
CASHITEM_GROUP_SHORT_RESPAWN_50                    = 64
CASHITEM_GROUP_BULLET_PROOF_VEST_GM                = 65
CASHITEM_GROUP_POINT_GACHAPON_2500                 = 66
CASHITEM_GROUP_POINT_GACHAPON_6000                 = 67
CASHITEM_GROUP_GIGA_BOX                            = 68
CASHITEM_GROUP_SWAT_KIT_ASSULT_7DAY                = 69
CASHITEM_GROUP_SWAT_KIT_ASSULT_30DAY               = 70
CASHITEM_GROUP_SWAT_KIT_SUPPORT_7DAY               = 71
CASHITEM_GROUP_SWAT_KIT_SUPPORT_30DAY              = 72
CASHITEM_GROUP_SWAT_KIT_INFILTRATION_7DAY          = 73
CASHITEM_GROUP_SWAT_KIT_INFILTRATION_30DAY         = 74
CASHITEM_GROUP_SWAT_KIT_COMBO_7DAY                 = 75
CASHITEM_GROUP_SWAT_KIT_COMBO_30DAY                = 76
CASHITEM_GROUP_SHORT_RESPAWN_20                    = 77
CASHITEM_GROUP_HOLLOW_POINT_AMMO_PLUS              = 78
CASHITEM_GROUP_BULLET_PROOF_VEST_METAL             = 79
CASHITEM_GROUP_SHORT_RESPAWN_100                   = 80
CASHITEM_GROUP_MEGABOMB_RUSSIA                     = 81
CASHITEM_GROUP_MASK_ITEM_BOX_1                     = 82
CASHITEM_GROUP_MASK_ITEM_BOX_2                     = 83
CASHITEM_GROUP_ANGPAO                              = 84
CASHITEM_GROUP_VIEW_OTHER_USER_ITEM_INFO           = 85
CASHITEM_GROUP_NEW_M4_SUPPLY_KIT                   = 86
CASHITEM_GROUP_GIFT_BOX                            = 87
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_1D           = 88
CASHITEM_GROUP_RAGINGBULL_454_SUPPLY_KIT           = 89
CASHITEM_GROUP_DUAL_UZI_SUPPLY_KIT                 = 90
CASHITEM_GROUP_KETUPAT                             = 91
CASHITEM_GROUP_RANDOM_MASK_BOX                     = 92
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_3D           = 93
CASHITEM_GROUP_RANGEMASTER_SUPPLY_KIT_7D           = 94
CASHITEM_GROUP_SPEEDUP_BOOTS                       = 95 -- CASHITEM_GROUP_SPEEDUP_BOOTS				= xx,	// ¼ӵµ Çâ»ó ½Źß (¹ÌÀû¿ë)
CASHITEM_GROUP_SLIENT_FOOTSTEPS                    = 96 -- CASHITEM_GROUP_SLIENT_FOOTSTEPS			= xx,	// ¹߼Ҹ® ÁÙÀ̴ ½Źß (¹ÌÀû¿ë)
CASHITEM_GROUP_MAX                                 = 97
-- end enum --

CASHITEM_DAY_1                                     = 				1
CASHITEM_DAY_3                                     = 				3
CASHITEM_DAY_7                                     = 				7
CASHITEM_DAY_10                                    = 				10
CASHITEM_DAY_30                                    = 				30
CASHITEM_DAY_90                                    = 				90
CASHITEM_DAY_NO                                    = 				0

-- enum AUTH_TYPE
AUTH_UNKNWON                                       = 0
AUTH_COUNT                                         = 1 --  °³¼öÁ¦ ÀÎÁõ
AUTH_SEC                                           = 2 --  ±ⰣÁ¦ ÀÎÁõ
-- end enum --
--[[
BOUNDCHK                                           =  ( a, b)				I3ASSERT( ((a) >= 0) && ((a) < (b)))
CLAN_MENAGE_AUTHORITY                              =  (wr,in,de,ac)	((wr & 0x0000000F) << 3) | ((in & 0x0000000F) << 2) | ((de & 0x0000000F) << 1) | ((ac & 0x0000000F))
GET_CLAN_MENAGE_WRITE                              =  (state)		((state>>3) & 0x00000001)
GET_CLAN_MENAGE_INVITED                            =  (state)		((state>>2) & 0x00000001)
GET_CLAN_MENAGE_DEPORTATION                        =  (state)	((state>>1) & 0x00000001)
GET_CLAN_MENAGE_ACCEPT                             =  (state)		((state)	& 0x00000001)
--]]
-- enum CLAN_MENAGE_AUTHORITY_TYPE
CLAN_MENAGE_TYPE_WRITE                             = 0
CLAN_MENAGE_TYPE_INVITED                           = 1
CLAN_MENAGE_TYPE_DEPORTATION                       = 2
CLAN_MENAGE_TYPE_ACCEPT                            = 3
CLAN_MENAGE_TYPE_MAX                               = 4
-- end enum --


-- enum CLAN_MEMBER_LEVEL_TYPE
CLAN_MEMBER_LEVEL_UNKNOWN                          = 0
CLAN_MEMBER_LEVEL_MASTER                           = 1 --  Ŭ·£ ¸¶½ºÅÍ
CLAN_MEMBER_LEVEL_STAFF                            = 2 --  Ŭ·£ ½ºÅÇ
CLAN_MEMBER_LEVEL_REGULAR                          = 3 --  Ŭ·£ ÀϹÝȸ¿ø
CLAN_MEMBER_LEVEL_MAX                              = 4
-- end enum --


-- enum CLAN_RANK
CLAN_RANK_UNKNOWN                                  = 0
CLAN_RANK_NEW                                      = 1 -- 	½Żý
CLAN_RANK_A1                                       = 2 -- 	ÈƷÃ 1´ܰè
CLAN_RANK_A2                                       = 3 -- 	ÈƷÃ 2´ܰè
CLAN_RANK_B1                                       = 4 -- 	°߽À 1´ܰè
CLAN_RANK_B2                                       = 5 -- 	°߽À 2´ܰè
CLAN_RANK_C1                                       = 6 -- 	Áö¿ø 1´ܰè
CLAN_RANK_C2                                       = 7 -- 	Áö¿ø 2´ܰè
CLAN_RANK_C3                                       = 8 -- 	Áö¿ø 3´ܰè
CLAN_RANK_D1                                       = 9 -- 	¿ì¼ö 1´ܰè
CLAN_RANK_D2                                       = 10 -- 	¿ì¼ö 2´ܰè
CLAN_RANK_D3                                       = 11 -- 	¿ì¼ö 3´ܰè
CLAN_RANK_D4                                       = 12 -- 	¿ì¼ö 4´ܰè
CLAN_RANK_E1                                       = 13 -- 	ÀüÅõ 1´ܰè
CLAN_RANK_E2                                       = 14 -- 	ÀüÅõ 2´ܰè
CLAN_RANK_E3                                       = 15 -- 	ÀüÅõ 3´ܰè
CLAN_RANK_E4                                       = 16 -- 	ÀüÅõ 4´ܰè
CLAN_RANK_F1                                       = 17 -- 	¼±ºÀ 1´ܰè
CLAN_RANK_F2                                       = 18 -- 	¼±ºÀ 2´ܰè
CLAN_RANK_F3                                       = 19 -- 	¼±ºÀ 3´ܰè
CLAN_RANK_F4                                       = 20 -- 	¼±ºÀ 4´ܰè
CLAN_RANK_F5                                       = 21 -- 	¼±ºÀ 5´ܰè
CLAN_RANK_G1                                       = 22 -- 	±⵿ 1´ܰè
CLAN_RANK_G2                                       = 23 -- 	±⵿ 2´ܰè
CLAN_RANK_G3                                       = 24 -- 	±⵿ 3´ܰè
CLAN_RANK_G4                                       = 25 -- 	±⵿ 4´ܰè
CLAN_RANK_G5                                       = 26 -- 	±⵿ 5´ܰè
CLAN_RANK_H1                                       = 27 -- 	¼ö»ö 1´ܰè
CLAN_RANK_H2                                       = 28 -- 	¼ö»ö 2´ܰè
CLAN_RANK_H3                                       = 29 -- 	¼ö»ö 3´ܰè
CLAN_RANK_H4                                       = 30 -- 	¼ö»ö 4´ܰè
CLAN_RANK_H5                                       = 31 -- 	¼ö»ö 5´ܰè
CLAN_RANK_I1                                       = 32 -- 	ƯÀü 1´ܰè
CLAN_RANK_I2                                       = 33 -- 	ƯÀü 2´ܰè
CLAN_RANK_I3                                       = 34 -- 	ƯÀü 3´ܰè
CLAN_RANK_I4                                       = 35 -- 	ƯÀü 4´ܰè
CLAN_RANK_I5                                       = 36 -- 	ƯÀü 5´ܰè
CLAN_RANK_J1                                       = 37 -- 	Ư°ø 1´ܰè
CLAN_RANK_J2                                       = 38 -- 	Ư°ø 2´ܰè
CLAN_RANK_J3                                       = 39 -- 	Ư°ø 3´ܰè
CLAN_RANK_J4                                       = 40 -- 	Ư°ø 4´ܰè
CLAN_RANK_J5                                       = 41 -- 	Ư°ø 5´ܰè
CLAN_RANK_K1                                       = 42 -- 	Ư¼ö 1´ܰè
CLAN_RANK_K2                                       = 43 -- 	Ư¼ö 2´ܰè
CLAN_RANK_K3                                       = 44 -- 	Ư¼ö 3´ܰè
CLAN_RANK_K4                                       = 45 -- 	Ư¼ö 4´ܰè
CLAN_RANK_K5                                       = 46 -- 	Ư¼ö 5´ܰè
CLAN_RANK_L1                                       = 47 -- 	Ư¹« 1´ܰè
CLAN_RANK_L2                                       = 48 -- 	Ư¹« 2´ܰè
CLAN_RANK_L3                                       = 49 -- 	Ư¹« 3´ܰè
CLAN_RANK_L4                                       = 50 -- 	Ư¹« 4´ܰè
CLAN_RANK_L5                                       = 51 -- 	Ư¹« 5´ܰè
CLAN_RANK_TOP                                      = 52
CLAN_RANK_MAX                                      = 53
-- end enum --

If you can use this great if not sorry to waste your time

Good job

May I ask .... this Code for What pb ?
Becouse each PB different address pointer
I think this result of the PE / Olly or Engine hax
Code will not be accurate if you rely on the results Only of engine hax
Quote Originally Posted by Qmo View Post

Good job

May I ask .... this Code for What pb ?
Becouse each PB different address pointer
I think this result of the PE / Olly or Engine hax
not off olly or engine or pe i found this in the source and found a program to open the strings. i didnt even have to open the game. anyways this is project blackout so northamerica
Quote Originally Posted by Ghost8631 View Post


not off olly or engine or pe i found this in the source and found a program to open the strings. i didnt even have to open the game. anyways this is project blackout so northamerica
PBlackout ... That cool
Ok I see ... But code will not be accurate if you just rely on the results still need to be calculated
BTW ... Nice job bro
Quote Originally Posted by Qmo View Post

PBlackout ... That cool
Ok I see ... But code will not be accurate if you just rely on the results still need to be calculated
BTW ... Nice job bro
thanks btw this can be found under "C:\SG Interactive\Project Blackout\Script\uiLuaString" i just found a way to open the lua
Can You Teach me ? =D
Quote Originally Posted by Baldrogs View Post
Can You Teach me ? =D
can u give me ur aimbot
Did your Trick is only for Openning a File ...
Mine contains some Months of Learning and Working ...
Quote Originally Posted by Baldrogs View Post
Did your Trick is only for Openning a File ...
Mine contains some Months of Learning and Working ...
LOL!!! XD F**king genius
Posts 1–15 of 31 · Page 1 of 3
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?