BasicPlayerInfo class

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BasicPlayerInfo class
Code:
struct BasicPlayerInfo
{
	        char Spacer00[4];
		float MovementSpeed;
		float MovementWalkRate;
		float MovementDuckWalkRate;
		float MovementSideMoveRate;
		float MovementFrontBackRunAnimationRate;
		float MovementLeftRightRunAnimationRate;
		float MovementFrontBackWalkAnimationRate;
		float MovementLeftRightWalkAnimationRate;
		float MovementAcceleration;
		float MovementFriction;
		float JumpTime;
		float JumpVelocity;
		float JumpLandedWaitTime;
		float JumpLandedNoJumpTimeRate;
		float JumpRepeatPenaltyMoveRate;
		float JumpRepeatPenaltyHeightRate;
		float JumpLandedMovePenaltyTimeRate;
		float JumpLandedMovePenaltyMoveRate;
	        char Spacer01[40];
		float DamagePenaltyTime;
		float DamagePenaltyMoveRate;
		float C4PlantTime;
		float C4DefuseTime;
		float MaxCanDefuseDistance;
		float CharacterHiddenAlpha;
		float CharacterHiddenWalkAlpha;
		float CharacterHiddenRunAlpha;
		float MovementHiddenRate;
		DWORD CrossHairColor;
		float CrossHairRedChangeRate;
		float CrossHairGreenChangeRate;
		float CrossHairBlueChangeRate;
};
Also at:

float PVPosDefault;
float PVRotationDefault1;
float PVRotationDefault2;
float PVRotationDefault3;
float PVModelFOV1;
float PVModelFOV2;
float PVModelFOV3;
float PVModelAspect;
float PVOnlyMoveFlipTime;
float PVOnlyMoveGap;

Don't know the types

edit:
Also this: float BasicPlayerInfoType;

And again, don't know the type.
Can it use, to find addys? Like the MovementSpeed is the string...
If you use classes you don't need to find the addy's any more
Then you can use the "string as offset". So Basicplayer->CrossHairRedChangeRate = 10.0f; will be valid.
Quote Originally Posted by Brimir View Post
If you use classes you don't need to find the addy's any more
Then you can use the "string as offset". So Basicplayer->CrossHairRedChangeRate = 10.0f; will be valid.

Unless they change the offsets like they did for the last patch. But this is a really convenient way to do it.
Posting all Classes, but no one said how to work with it? --'
Very useless?
Lolz,

you can find that out by your self
classes xD omg.. thats old :P ,.. only making unpatchable hack where you only have to change some crypt parts in the code :P damn stupid easy
Quote Originally Posted by Code[VB] View Post
classes xD omg.. thats old :P ,.. only making unpatchable hack where you only have to change some crypt parts in the code :P damn stupid easy
it still undetected ...
i dont think the are going to patch it anyway because the generated asm code is the same when u use normal method...
Quote Originally Posted by Code[VB] View Post
classes xD omg.. thats old :P ,.. only making unpatchable hack where you only have to change some crypt parts in the code :P damn stupid easy
Old? Omg, Sinds when is oop old? Function oriented programming gets pwnd by Object oriented programming...
It is a lot easier. and less work. You can do so mutch more with a class then you think.

Quote Originally Posted by giniyat101 View Post
it still undetected ...
i dont think the are going to patch it anyway because the generated asm code is the same when u use normal method...
Indeed
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