SeeGhost giving send error report.

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SeeGhost giving send error report.
well, im trying to do my first release
But my see ghost is giving error send report on the login page

Pointer: 0xA02204
Offsets: 0x8C + 0x88 + 0x90 + 0xA4

something wrong?
Try using it with player pointer?
Also you can make it work with
Basic Player Info - 0x8C - 0x88 - 0x90
check ur code again..
its always:
Basic Player Info+ 0x8C - 0x88 - 0x90 - 0xA4..
One of them is movement speed ( it think 0xA4) and that value is 1 or 2.
the other are value 300.
try that!
didnt work
thx u all
Quote Originally Posted by GunBoy120 View Post
didnt work
thx u all
let me see the code
we can't help u if u don't post ur code
this is the code
*(float*)(BasicPlayerInfo + 0x8C) = 300.0f;
*(float*)(BasicPlayerInfo + 0x88) = 300.0f;
*(float*)(BasicPlayerInfo + 0x90) = 300.0f;
*(float*)(BasicPlayerInfo + 0xA4) = 300.0f;
Quote Originally Posted by GunBoy120 View Post
this is the code
Did you check if it is initialized?
Do a null check before that
Quote Originally Posted by A$IAN View Post

Did you check if it is initialized?
Do a null check before that
yep, i did

the code is giving send error report @rhikardo
Here try this;

First: You only search for the following... You have to find 3 offsets. And the BasicPlayerInfo pointer.

Code:
BasicPlayerInfo
CharacterHiddenAlpha
CharacterHiddenWalkAlpha
CharacterHiddenRunAlpha
Second: You then insert the pointers and the offsets into your code.

Code:
}
if(0xA02204) {
*(float*)(0xA02204 + 0x88) = 300.0f;
*(float*)(0xA02204 + 0x8C) = 300.0f;
*(float*)(0xA02204 + 0x90) = 300.0f;
}
Look at where i put the pointers . And look at the correct offsets.

Hope i helped
Quote Originally Posted by [[SeXergy]] View Post
Here try this;

First: You only search for the following... You have to find 3 offsets. And the BasicPlayerInfo pointer.

Code:
BasicPlayerInfo
CharacterHiddenAlpha
CharacterHiddenWalkAlpha
CharacterHiddenRunAlpha
Second: You then insert the pointers and the offsets into your code.

Code:
}
if(0xA02204) {
*(float*)(0xA02204 + 0x88) = 300.0f;
*(float*)(0xA02204 + 0x8C) = 300.0f;
*(float*)(0xA02204 + 0x90) = 300.0f;
}
Look at where i put the pointers . And look at the correct offsets.

Hope i helped
Err, Your code will give a send error report as well.
it is cshell+basicplayerinfo
Quote Originally Posted by A$IAN View Post

Err, Your code will give a send error report as well.
it is cshell+basicplayerinfo
yep... im still getting the error..
You dont have to use 0xA4.
im not using this, but im getting the error. @Fly3r
i have this code:

#define BasicPlayerInfo 0xA02204

//See Ghost
if(BasicPlayerInfo)
{
*(float*)(CShell+BasicPlayerInfo + 0x88) = 300.0f;
*(float*)(CShell+BasicPlayerInfo + 0x8C) = 300.0f;
*(float*)(CShell+BasicPlayerInfo + 0x90) = 300.0f;
}

and it don't work what can i do???
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