



weapon = (DWORD*)((*(DWORD*)(CShell + WeaponMgr)) + (4 * i)); normalvalue = (DWORD*)((*(DWORD*)(CShell + WeaponMgr)) + (4 * i));

if (noreload)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 100.0f;
else
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 1.0f;