Flying AddressFlying Address ( Y Pos ) Code: Player UP.Y.1 : 0x385EE060 Player UP.Y.2 : 0x385EDFD0 Player UP.Y.3 : 0x385EE060 Credits Aier Deteo ________________ Yea you need to find Bytes by yourself and how to use it ( Freezing value does nothing / Even if you try using timer ) Give credits if leech :-), Ty, if i was you get your tools out and find address, save pointers so you can auto-update
Originally Posted by Gamesata This is CE stuff ?? People in this section use CE only?, you can get memory function and get bytes and fix it all up in c++ and make a hack. /wow to this section
Originally Posted by Aeir People in this section use CE only?, you can get memory function and get bytes and fix it all up in c++ and make a hack. /wow to this section Thats chinese 2 me
Originally Posted by firefox800 Well, is not easy to find this in CE, thanks for these. Nice job! Ya i had to go over 4,000,000 float address, but thank to olly
are those addresses? or values? if address then i must restarting the game hundreds time to get those
using Y pos of the player then you can just do this if>hotkey>spacebar> { bytes+1 to value } you can do your own ways
Originally Posted by Aeir using Y pos of the player then you can just do this if>hotkey>spacebar> { bytes+1 to value } you can do your own ways Doing function is so simple but wanted to know if this Y player so , else i can do more functions with it , like walk throw walls
Originally Posted by R3dLine Doing function is so simple but wanted to know if this Y player so , else i can do more functions with it , like walk throw walls you are thinking inside the box , make ghost mode Leave players Y Pos in one Pos, just change the camera view but still do same shit ___ Maybe you can make super bullets --> you can when your ghost