One hit kill command?

Posts 15 of 5 · Page 1 of 1
One hit kill command?
What command do i enter to use the one hit kill?

i copied these in (from someone who suggested them):
Bind "DEL" "cc_send_start_game_message;cc_change_start_ga me_m essage"
bind f1 "ohk;godmode;cc_set_sub_weapon javelin_lvl2 999"
bind f2 "host_timescale 3"
bind f3 "changelevel 2"
bind f4 ";godmode;cc_set_sub_weapon javelin_lvl2 999"
bind f5 ";godmode;cc_set_sub_weapon mining_bomb 999"
bind f6 "cc_change_figure_height 1000"
bind f7 "cc_change_figure_height 0.1"
bind f8 "godmode;cc_set_sub_weapon sticky_bomb 999"

and none of them have one hit kills. (and whats the height do??)
ohk is one hit kill just press f1 and you're good to go. The height is pretty much self explanatory, also make sure to use the hacks alone because it won't work if you are in a party. happy hacking
Quote Originally Posted by Redruhm View Post
What command do i enter to use the one hit kill?

i copied these in (from someone who suggested them):
Bind "DEL" "cc_send_start_game_message;cc_change_start_ga me_m essage"
bind f1 "ohk;godmode;cc_set_sub_weapon javelin_lvl2 999"
bind f2 "host_timescale 3"
bind f3 "changelevel 2"
bind f4 ";godmode;cc_set_sub_weapon javelin_lvl2 999"
bind f5 ";godmode;cc_set_sub_weapon mining_bomb 999"
bind f6 "cc_change_figure_height 1000"
bind f7 "cc_change_figure_height 0.1"
bind f8 "godmode;cc_set_sub_weapon sticky_bomb 999"

and none of them have one hit kills. (and whats the height do??)
Are you using @Nico 's DLL.? If not here ya go and use an injector to put in there too
http://www.mpgh.net/forum/267-vindic...u-bindfix.html
^What you inject^ If you need an ijector PLEASE look for it not that hard someone should have bumped the thread all the way to the top.
lawl's hmm I think it would be easier just to use a costume bind for ohk, such as:
bind "PGDN" "ohk"

Also there is a problem here:
bind f1 "ohk;godmode;cc_set_sub_weapon javelin_lvl2 999"

the bind should be written as bind "f1" "ohk;godmode;cc_set_sub_weapon javelin_lvl2 999"
but I would highly suggest splitting that up into separate binds.
Such as
bind "f1" "onk"
bind "f2" "godmode"
etc...
less chance of error.

And yes the proper use of your injector will play a great part.
Don't change binds leavem as they are so confusing and increaces chance of error believe me ive done it before worse thing ever just stick to the regular nids provided and it should work if it does not then consider just playing legit because as long as you do the basics and nothing more then that youll succeded in modding
Posts 15 of 5 · Page 1 of 1
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