PatchedMW3 Hack (Aim Bot)

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MW3 Hack (Aim Bot)
I am the real owner of this and the person who posted this hack leeched it.. Read about it here http://www.mpgh.net/forum/404-call-d...ml#post5665725

Hello,

Well I've got a lot of other projects to complete so I am going to give my Java hack to the public also explaining about this hack.. This hack is 100% SCRIPTABLE for all the users.. Memory writers readers etc..

What does the hack come with at the moment?

AdvancedUAV - cardoow
AimBot trigger (Will head shoot them when you press your F and if you get stuck press V)
AutoKnife - Will knife anyone in knifing rage changing the view angels to the player boom knife.
ThermalOverlay - cardoow
ZeroRecoil..

When the hack is running it will wait till the MW3 process has started.. Once the process has started you will get a UI displaying something like this.



Once you've clicked what script you want press execute and the scripts WILL ONLY run when your in game.

Skeleton of the script engine:
Code:
import com.sun.jna.Memory;

import net.mw3.etewt3.handlers.MWPlayer;
import net.mw3.etewt3.handlers.MemoryHack;
import net.mw3.etewt3.script.ScriptEngine;
import net.mw3.etewt3.utils.Constants;
import net.mw3.etewt3.utils.Filter;
import net.mw3.etewt3.utils.Vector;

/**
 * @<a href="http://www.mpgh.net/forum/member.php?u=972379" target="_blank">Author</a> Mark
 * 
 */
public class Test extends ScriptEngine {

	@<a href="http://www.mpgh.net/forum/member.php?u=126421" target="_blank">override</a>
	public int loop() {
		return 5;
	}

	@<a href="http://www.mpgh.net/forum/member.php?u=126421" target="_blank">override</a>
	public boolean onStart() {
		return true;
	}
}

Example of aim bot
Code:
import java.awt.AWTEvent;
import java.awt.Dimension;
import java.awt****bot;
import java.awt.Toolkit;
import java.awt.event.AWTEventListener;
import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import net.mw3.etewt3.utils.Filter;
import net.mw3.etewt3.utils.Vector;
import com.sun.jna.Memory;

import net.mw3.etewt3.WIN.User32;
import net.mw3.etewt3.handlers.GameInput;
import net.mw3.etewt3.handlers.MWPlayer;
import net.mw3.etewt3.handlers.MemoryHack;
import net.mw3.etewt3.handlers.WindowHandler;
import net.mw3.etewt3.script.ScriptEngine;
import net.mw3.etewt3.utils.Constants;

public class Aimbot extends ScriptEngine {

	public static Aimbot instance = null;
	private double distance;

	public Aimbot() {
		instance = this;
	}

	@<a href="http://www.mpgh.net/forum/member.php?u=126421" target="_blank">override</a>
	public int loop() throws Exception {
		if (WindowHandler.user32.GetAsyncKeyState(User32.Keys  .V) << 16 != 0) {
			MemoryHack.writeMemory(Constants.VIEWANGLEBUFFER, new float[] {
					100, 100 }, 8);
		}
		if (WindowHandler.user32.GetAsyncKeyState(User32.Keys  .F) << 16 != 0) {

			Robot robot = new Robot();
			MWPlayer our = getLocalPlayer();
			MWPlayer targetPlayer = getClosest();
			if (targetPlayer != null) {
				distance = (1 / targetPlayer.getDistance());
				float dist = 4;
				if (!our.isZoomed())
					robot.mousePress(InputEvent.BUTTON3_MASK);
				sleep(200);
				for (int i = 0; i < 75; i++) {
					if (targetPlayer != null)
						if (targetPlayer.isValid()) {
							dist = getDist(targetPlayer, our);
							aimAt(targetPlayer, (distance * dist));
							GameInput.setEvent(GameInput.InputType.Mouse,
									InputEvent.BUTTON1_MASK);
							sleep(20);
							targetPlayer = getClosest();
						}

				}
				robot.mouseRelease(InputEvent.BUTTON3_MASK);
			}
		}
		return 50;
	}

	private MWPlayer getClosest() {
		MWPlayer[] players = getAll(new Filter<MWPlayer>() {

			@<a href="http://www.mpgh.net/forum/member.php?u=126421" target="_blank">override</a>
			public boolean accept(MWPlayer player) {
				if (!allForOne()
						&& player.getTeam() != getLocalPlayer().getTeam()
						&& player.isValid() || allForOne() && player.isValid()
						&& player.index != localIndex()) {
					return true;
				}
				return false;
			}

		});
		MWPlayer targetPlayer = null;
		for (MWPlayer player : players) {
			if (player.index == getLocalPlayer().index || !player.isValid())
				continue;
			float[] angles = getAnglesTo(player);
			double dist = Math.sqrt((angles[0] * angles[0])
					+ (angles[1] * angles[1]));

			if (dist < 20) {
				if (targetPlayer == null) {
					if (player.getDistance() < 100)
						targetPlayer = player;
				}
				if (player.getDistance() < targetPlayer.getDistance())
					targetPlayer = player;
			}
		}
		return targetPlayer;
	}

	private int getDist(MWPlayer targetPlayer, MWPlayer our) {
		if (targetPlayer.getViewAngles()[0] >= 62 && !targetPlayer.isProne()
				&& !targetPlayer.isCrouched()) {
			return (int) (targetPlayer.getViewAngles()[0]-our.getViewAngles()[0])-62;
		} else if (targetPlayer.getViewAngles()[0] >= 28
				&& targetPlayer.getViewAngles()[0] < 62
				&& !targetPlayer.isProne() && !targetPlayer.isCrouched()) {
			return (int) (targetPlayer.getViewAngles()[0]-our.getViewAngles()[0]) - 28;
		} else {
			if (our.isCrouched() && targetPlayer.isCrouched() || our.isProne()
					&& targetPlayer.isProne())
				return 6;
			if (our.isStanding() && targetPlayer.isCrouched())
				return 23;
			if (our.isStanding() && targetPlayer.isProne())
				return 65;
			if (our.isCrouched() && targetPlayer.isStanding())
				return -15;
			if (our.isCrouched() && targetPlayer.isProne())
				return 23;
			if (our.isProne() && targetPlayer.isStanding())
				return -56;
			if (our.isProne() && targetPlayer.isCrouched())
				return -29;
			return 6;
		}
	}

	@<a href="http://www.mpgh.net/forum/member.php?u=126421" target="_blank">override</a>
	public boolean onStart() {
		return true;
	}

	public float[] getAnglesTo(MWPlayer target) {
		Memory viewAxisBuffer = MemoryHack.readMemory(Constants.REFDEF + 0x24,
				36);
		float[][] viewAxis = new float[3][3];
		int index = 0;
		for (int i = 0; i < 3; i++) {
			viewAxis[i][0] = viewAxisBuffer.getFloat(index++ * 4);
			viewAxis[i][1] = viewAxisBuffer.getFloat(index++ * 4);
			viewAxis[i][2] = viewAxisBuffer.getFloat(index++ * 4);
		}

		float[] vector = Vector.vectorSubtract(target.getRawLocation(),
				getLocalPlayer().getRawLocation());

		vector = Vector.normalize(vector);

		return new float[] {
				(float) Vector.toDegree((float) Math.asin(Vector.dotProduct(
						viewAxis[1], vector))),
				(float) Vector.toDegree((float) -Math.asin(Vector.dotProduct(
						viewAxis[2], vector))) };
	}

	public boolean aimAt(MWPlayer target, double verticalOffset) {
		MWPlayer local = getLocalPlayer();
		if (target == null || local == null)
			return false;

		Memory angleBuffer = MemoryHack
				.readMemory(Constants.VIEWANGLEBUFFER, 8);

		float[] angles = getAnglesTo(target);

		angles[0] += angleBuffer.getFloat(4);
		angles[1] += angleBuffer.getFloat(0) + verticalOffset;

		MemoryHack.writeMemory(Constants.VIEWANGLEBUFFER, new float[] {
				angles[1], angles[0] }, 8);
		return true;
	}
}
Javadocs: Generated Documentation (Untitled)
In action:


When I get more time I will make more features and functions into this hack..

Love,
Mark <3
and run "Compile-scripts.bat"


- Just a note, this DOES write to memory so you can get banned if you are not careful. Use at your own risk., master131.
ProBotMW3.zip1.1 MB · 1,513 downloads Scanning…
Admins please approve!
Thanks I hope it works.
I quess sort of a COPY and PASTE style
@etwet3
could you maybe add a wh?... or just make a wh without aimbot... because aimbots gets detected really fast
how much time needs to get detected ?
i saw this before.... still nice hack
aimbot don't work for me
Quote Originally Posted by jsmog17 View Post
i saw this before.... still nice hack
Yeah by a leecher

this one thread is from the real maker of the hack
I am working on all the bugs and etc on this hack today and making new features so stay tuned for a update

Quote Originally Posted by etwet3 View Post
I am working on all the bugs and etc on this hack today and making new features so stay tuned for a update

looking forward for it! hope I can use it that time.
ahh sorry i said copy and paste i didnt know that kinda own the hack or made it
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