Super JUMP

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Super JUMP
I want to know what's string names for Super Jump ?
jump time something i think... JumpLandedWaitTime or something else i am not sure
Quote Originally Posted by Assassin's Creed View Post
JumpStart

/msg short
0xA98108
0x50
0x104
0x170

Right ?
Quote Originally Posted by Dragon(H)ell View Post
0xA98108
0x50
0x104
0x170

Right ?
False!

as i can see >
Code:
10028FAD   8B0D 20D63410    MOV ECX,DWORD PTR DS:[1034D620]          ; CShell.10355B20
10028FB3   E8 E8B7FEFF      CALL CShell.100147A0
10028FB8   3B4424 18        CMP EAX,DWORD PTR SS:[ESP+18]
10028FBC   0F84 BF090000    JE CShell.10029981
10028FC2   837C24 24 00     CMP DWORD PTR SS:[ESP+24],0
10028FC7   0F84 B4090000    JE CShell.10029981
10028FCD   8B7C24 18        MOV EDI,DWORD PTR SS:[ESP+18]
10028FD1   8B7424 20        MOV ESI,DWORD PTR SS:[ESP+20]
10028FD5   6A 23            PUSH 23
10028FD7   57               PUSH EDI
10028FD8   8BCE             MOV ECX,ESI
10028FDA   E8 D152FFFF      CALL CShell.1001E2B0
10028FDF   3C 01            CMP AL,1
10028FE1   75 42            JNZ SHORT CShell.10029025
10028FE3   8B5424 34        MOV EDX,DWORD PTR SS:[ESP+34]
10028FE7   83BA 70010000 02 CMP DWORD PTR DS:[EDX+170],2
10028FEE   75 35            JNZ SHORT CShell.10029025
10028FF0   6A 23            PUSH 23
10028FF2   8D4424 64        LEA EAX,DWORD PTR SS:[ESP+64]
10028FF6   50               PUSH EAX
10028FF7   8BCE             MOV ECX,ESI
10028FF9   E8 B2D6FEFF      CALL CShell.100166B0
10028FFE   8B56 50          MOV EDX,DWORD PTR DS:[ESI+50]
10029001   8B82 04010000    MOV EAX,DWORD PTR DS:[EDX+104]
10029007   8D4C24 60        LEA ECX,DWORD PTR SS:[ESP+60]
i marked the important lines (red)

so take the playerpointer 355B20 + 0x50 = 0x355B70
than the offset 0x104 (but i´m not sure)

code your super jump like this:
Code:
if(Playerpointer)
{
	*(float*)(Playerpointer + 0x104) = (float)0;
}
Quote Originally Posted by Syn0tix View Post
False!

as i can see >
Code:
10028FAD   8B0D 20D63410    MOV ECX,DWORD PTR DS:[1034D620]          ; CShell.10355B20
10028FB3   E8 E8B7FEFF      CALL CShell.100147A0
10028FB8   3B4424 18        CMP EAX,DWORD PTR SS:[ESP+18]
10028FBC   0F84 BF090000    JE CShell.10029981
10028FC2   837C24 24 00     CMP DWORD PTR SS:[ESP+24],0
10028FC7   0F84 B4090000    JE CShell.10029981
10028FCD   8B7C24 18        MOV EDI,DWORD PTR SS:[ESP+18]
10028FD1   8B7424 20        MOV ESI,DWORD PTR SS:[ESP+20]
10028FD5   6A 23            PUSH 23
10028FD7   57               PUSH EDI
10028FD8   8BCE             MOV ECX,ESI
10028FDA   E8 D152FFFF      CALL CShell.1001E2B0
10028FDF   3C 01            CMP AL,1
10028FE1   75 42            JNZ SHORT CShell.10029025
10028FE3   8B5424 34        MOV EDX,DWORD PTR SS:[ESP+34]
10028FE7   83BA 70010000 02 CMP DWORD PTR DS:[EDX+170],2
10028FEE   75 35            JNZ SHORT CShell.10029025
10028FF0   6A 23            PUSH 23
10028FF2   8D4424 64        LEA EAX,DWORD PTR SS:[ESP+64]
10028FF6   50               PUSH EAX
10028FF7   8BCE             MOV ECX,ESI
10028FF9   E8 B2D6FEFF      CALL CShell.100166B0
10028FFE   8B56 50          MOV EDX,DWORD PTR DS:[ESI+50]
10029001   8B82 04010000    MOV EAX,DWORD PTR DS:[EDX+104]
10029007   8D4C24 60        LEA ECX,DWORD PTR SS:[ESP+60]
i marked the important lines (red)

so take the playerpointer 355B20 + 0x50 = 0x355B70
than the offset 0x104 (but i´m not sure)

code your super jump like this:
Code:
if(Playerpointer)
{
	*(float*)(Playerpointer + 0x104) = (float)0;
}
how to get the playerpointer and what string did u search to get this.>?? and who are u?
Quote Originally Posted by Assassin's Creed View Post


how to get the playerpointer and what string did u search to get this.>?? and who are u?
He is another good coder that is not an ass and gives out good info and helps out instead of telling you to go learn c++ or go look it up in Ollydbg!....
(Hope you saw the point there!)
Maybe you should do the same!
Quote Originally Posted by moldova3 View Post
He is another good coder that is not an ass and gives out good info and helps out instead of telling you to go learn c++ or go look it up in Ollydbg!....
(Hope you saw the point there!)
Maybe you should do the same!
lol....do u know how many time i help people?? i infact like teached 2 how to make their own hack...and they were a losers at C++....i always give strings...new addys....or instructions....but i rarley say learn C++ when the person is at level 0 and asking for a code fix...any way if u are new here...so i dont think u know me...maybe i get angry fast...but i help mostly..and its not helpful to post the addy....cuz it well get patched after a week or 2...its better to post the string...then i will call that helpful..
Quote Originally Posted by Assassin's Creed View Post

lol....do u know how many time i help people?? i infact like teached 2 how to make their own hack...and they were a losers at C++....i always give strings...new addys....or instructions....but i rarley say learn C++ when the person is at level 0 and asking for a code fix...any way if u are new here...so i dont think u know me...maybe i get angry fast...but i help mostly..and its not helpful to post the addy....cuz it well get patched after a week or 2...its better to post the string...then i will call that helpful..
I know you your a good coder...one thing that will be helpfull is to show how to make a base....that will be the best thing ever...because those brimer tut do not show you how to make a base he just gives you a detected base...lol!
Quote Originally Posted by moldova3 View Post
I know you your a good coder...one thing that will be helpfull is to show how to make a base....that will be the best thing ever...because those brimer tut do not show you how to make a base he just gives you a detected base...lol!
who would just hand u an undetected base
just try to make it undetected
lol its not a stringname you must scan it with CheatEngie ^^
Quote Originally Posted by MasterOf View Post
lol its not a stringname you must scan it with CheatEngie ^^
lol ,.. fail?! Basicly every thing you can find by scanning with olly (super jump too > but Client Error will kill the Feature,.. )
Quote Originally Posted by Code[VB] View Post
lol ,.. fail?! Basicly every thing you can find by scanning with olly (super jump too > but Client Error will kill the Feature,.. )
infact...u can do it for one time in a mutant match and u wont get error...its cool i did it with G-Force like 2 time per match (HM) and got like 100 kills...and no errors...except at the third time..
A friend told me i need 3 addies
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