Shoot through walls
This Is my shoot through walls source:
#define wallclass 0xA9748C
DWORD pWallClass = *(DWORD*)(CShell + wallclass);
if(pWallClass) {
for(int i = 0;i<64;i++) {
*(float*)(pWallClass+(i*0x04F4)+0x4E8) = true;
*(float*)(pWallClass+(i*0x04F4)+0x4EC) = true;
*(float*)(pWallClass+(i*0x04F4)+0x4F0) = true;
}
}
So has it and the base.
I compile it and when I open the crossfire I got an error. how do I fix this?
Thanks.
#define wallclass 0xA9748C
DWORD pWallClass = *(DWORD*)(CShell + wallclass);
if(pWallClass) {
for(int i = 0;i<64;i++) {
*(float*)(pWallClass+(i*0x04F4)+0x4E8) = true;
*(float*)(pWallClass+(i*0x04F4)+0x4EC) = true;
*(float*)(pWallClass+(i*0x04F4)+0x4F0) = true;
}
}
So has it and the base.
I compile it and when I open the crossfire I got an error. how do I fix this?
Thanks.





