Auto Backstab for spy script

Posts 1–15 of 87 · Page 1 of 6
Auto Backstab for spy script
steps:
You can get the latest offset for m_bReadyToBackstab by reading from the netvars.

Once you have a pointer to CBaseCombatWeapon (which is C_BaseEntity + 0xD10) (which you can also get from a netvar dump), you just add 0xAB0 to it to give a bool that tells you if you're ready or not...

code:
if ( iGetWeaponID( pBaseWeapon ) == WPN_Knife )
{
if (*(MakePtr( bool*, pBaseWeapon, gPointers.m_bReadyToBackstab )))
pCommand->buttons |= IN_ATTACK;
}

Current m_bReadyToBackstab offset is 0xAB0
Umm. can someone explain to me how to add this script to my game?
Quote Originally Posted by StagMan View Post
Umm. can someone explain to me how to add this script to my game?
It is a C++ code, it is not a script.
Looks so beast should make it easier for people
go dowload visualstudio and learn c++ lol
What da F*ck, can anyone make a trainer including this mega script?? Please
lol mega script
trust me learn c++ and this will be easy
this works so good in my private hack lol
It would be really nice if someone made a trainer, or maybe a guide (Depending on which is more suitable).
Quote Originally Posted by EmilyHeroine View Post
It would be really nice if someone made a trainer, or maybe a guide (Depending on which is more suitable).
It would be really nice if people start learning c++ instead of waiting for trainers as its the most suitable solution.
Stop telling people to learn c++ and tell us how to add this to our games.
Quote Originally Posted by masonhales View Post
Stop telling people to learn c++ and tell us how to add this to our games.
Learn C++
Quote Originally Posted by Nico View Post


Learn C++
Step 1: Learn C++
Step 2: Create trainer/.DLL file
Step 3: Haxor away.
I tried to learn C++ and I'm just plain retarded :[
Help me with either a Trainer or maybe a super simplified C++ guide
Posts 1–15 of 87 · Page 1 of 6
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