Some Addys New Patch

Posts 1–6 of 6 · Page 1 of 1
Some Addys New Patch
Code:
#define WeaponMgr  0xAAC3D0
#define FallDamage  0xAAC3B4

#define NoRecoil1  0x1934
#define NoRecoil2  0x1938
#define NoRecoil3  0x193C
#define NoRecoil4  0x1940
#define NoRecoil5  0x1944
#define NoRecoil6  0x1948
#define NoRecoil7  0x2478
#define NoRecoil8  0x248C
#define NoRecoil9  0x2598
#define NoRecoil10 0x1FA0
#define NoRecoil11 0x2108
#define NoRecoil12 0x2634
#define NoRecoil13 0x2634
#define NoRecoil14 0x259C


#define FastKnife1  0xA28 
#define FastKnife2  0xA70
#define FastKnife3  0xA4C

#define NoReload 0x26A4

#define NoSpread  0x26AC

#define WeaponRange 0x7EC

#define pistols ((i==1)|| (i==4) || (i==18) || (i==19) || (i==20) || (i==26) || (i==33) || (i==37) || (i==44) || (i==60) || (i==75) || (i==78) || (i==92) || (i==105) || (i==115) || (i==116) || (i==153) || (i==155) || (i==156) || (i==217) || (i==235) || (i==241) || (i==247) || (i==350) || (i==370) || (i==371) || (i==439) || (i==470) || (i==497) || (i==515) || (i==516))
#define snipers  ((i==14) || (i==15) || (i==16) || (i==23) || (i==43) || (i==46) || (i==91) || (i==110) || (i==111) || (i==122) || (i==136) || (i==150) || (i==152) || (i==163) || (i==186) || (i==194) || (i==232) || (i==249) || (i==268) || (i==279) || (i==294) || (i==368) || (i==378) || (i==513) || (i==525))
#define gatlingGuns ((i==166)|| (i==188) || (i==257) || (i==556))
#define grenades ((i==6) || (i==7) || (i==8) || (i==64) || (i==100) || (i==126) || (i==135) || (i==209) || (i==210) || (i==240) || (i==262) || (i==263) || (i==313) || (i==272)|| (i==288) || (i==338) || (i==357) || (i==382) || (i==383) || (i==384) || (i==416) || (i==423) || (i==424) || (i==425) || (i==473) || (i==481) || (i==518) || (i==519) || (i==520) || (i==521))
#define knives  ((i==5) || (i==120)|| (i==540)|| (i==541)  || (i==132)|| (i==457 )|| (i==456  )|| (i==455  ) || (i==176) || (i==177) || (i==178) || (i==182) || (i==189) || (i==195) || (i==196) || (i==197) || (i==198) || (i==199) || (i==223) || (i==224) || (i==225) || (i==226) || (i==227) || (i==228) || (i==239) || (i==224) || (i==261) || (i==269) || (i==270) || (i==271) || (i==305) || (i==306) || (i==307) || (i==372) || (i==404) || (i==405) || (i==406) || (i==407) || (i==408) || (i==409) || (i==437) || (i==455) || (i==456) || (i==457) || (i==517) || (i==518))
#define bomb  ((i==9))
Quote Originally Posted by Coder[Vb10e] View Post
Code:
#define WeaponMgr  0xAAC3D0
#define FallDamage  0xAAC3B4

#define NoReload 0x26A4

#define NoSpread  0x26AC

#define WeaponRange 0x7EC

#define bomb  ((i==9))
Good job...u have only one mistake
0x2478>ZoomInFireAnimMultiplier
thats for sniperspread not norecoil
Quote Originally Posted by Assassin's Creed View Post

Good job...u have only one mistake
0x2478>ZoomInFireAnimMultiplier
thats for sniperspread not norecoil
sry for that,
Quote Originally Posted by Coder[Vb10e] View Post


sry for that,
Man chk ur pms!!
good release
Posts 1–6 of 6 · Page 1 of 1

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