Cool Stuff

Posts 113 of 13 · Page 1 of 1
Cool Stuff
This is just some cool stuff that I found while I was bored, searching around Combat Arms. Credits for the enum's go to mmbob. The addresses to me (Comando2056/Flengo). Just thought it was cool and might be handy. Have fun

Loby Rank Hack:
Code:
#define Lobby_ Rank  0x3782C68C //Change value of it.
GameStatus:
Code:
#define GameStatus 0x377F5E9C //1 = In-Game | 5 = Not In-Game
Rank Fail:
Code:
#define Rank_Change_Crashed 0x061F28E4 //Crashed when value of rank was changed
Current Team:
Code:
#define Team 0x3782C5C8 //1 = Alpha | 2 = Bravo
Alpha Team Score:
Code:
#define Alpha_Score 0x37803578 //Check the value of address. Can go up to 140 (Kills) Untested on other game modes but should be the same.
Bravo Team Score:
Code:
#define Bravo_Score 0x3780357C //Same as Alpha Check
Is Player A******
Code:
#define IsAlive 0x37802C64 //1 = Alive | 2 = Dead
Maps:

Code:
enum eMapID
{
    MAP_SnowValley = 0,
    MAP_GrayHammer = 1,
    MAP_JunkFlea = 2,
    MAP_TwoTowers = 3,
    MAP_PumpJack = 4,
    MAP_Brushwood = 5,
    MAP_ColdSeed = 6,
    MAP_SandHog = 7,
    MAP_Warhead = 8,
    MAP_Waverider = 9,
    MAP_Rattlesnake = 10,
    MAP_DeathRoom = 11,
    MAP_Showdown = 12,
    MAP_DesertThunder = 13,
    MAP_Powersurge = 14,
    MAP_Overdose = 15,
    MAP_GraveDigger = 16,
    MAP_RoadKill = 17,
    MAP_CabinFever = 18,
    MAP_ShortFuse = 19,
    MAP_Killcreek = 20,
    MAP_Vertigo = 21,
    MAP_DarkForest = 22,
    MAP_Sector25 = 23,
    MAP_Dredge = 24,
    MAP_BlackLung = 25,
    MAP_GhostTown = 26,
    MAP_DesertFox = 27,
};
Permitted Arms:

Code:
enum PermittedArms
{
    PA_All = 0,
    PA_PistolsOnly = 1,
    PA_KnivesOnly = 2,
    PA_NoSnipers = 3,
    PA_NoExplosives = 4,
    PA_NoBackpack = 5,
    PA_SnipersOnly = 6,
    PA_ShotgunsOnly = 7,
    PA_NoShotguns = 8,
};
Loby Game Modes:

Code:
enum LobbyGameModes
{
    LGM_Elimination = 0,
    LGM_SearchAndDestroy = 1,
    LGM_Fireteam = 2,
    LGM_OneManArmy = 3,
    LGM_CaptureTheFlag = 4,
    LGM_SpyHunt = 5,
    LGM_Quarantine = 7,
    LGM_EliminationPro = 8,
    LGM_LastManStanding = 9,
    LGM_BombingRun = 10,
    LGM_SeizeAndSecure = 11,
};
Master Types:

Code:
enum MasterTypes
{
    MT_Normal = 0,
    MT_Elite = 5,
    MT_SuperElite = 10,
};
Ready States:

Code:
enum ReadyStates
{
    RS_NotReady = 0,
    RS_Ready = 1,
    RS_Starting = 2,
    RS_InGame = 3,
};
Ready States 2:

Code:
enum ReadyStates2
{
    RS2_None = 0,
    RS2_Outfitting = 1,
    RS2_Idle = 2,
};
This is CANA only?
Looks very usefull.
GJ
Quote Originally Posted by steven1578 View Post
This is CANA only?
Looks very usefull.
GJ
Yeah its CA NA Only.

But it wouldn't be hard at all to move them over to EU.
Looks interesting, nice job bro.
would it be possible to change the arms for everyone or would it just be you running around like a dumb ass with a knife
Quote Originally Posted by Skaterforeva1 View Post
would it be possible to change the arms for everyone or would it just be you running around like a dumb ass with a knife
You can't change anything on the server with these addresses.
Wow Bro,God Job Man...
Thanks,Nice Code...
can you change the rank with these?
Quote Originally Posted by gotter View Post
can you change the rank with these?
Yes, Visual only. In Lobby.
Visual Only in CABR ¬¬

---------- Post added at 10:45 PM ---------- Previous post was at 10:30 PM ----------

Code:
	

#define IsAlive 0x37802C64

if(live) {
	*(BYTE *)IsAlive = 1; // Alive
    } else {
	*(BYTE *)IsAlive = 2; // Dead
}
all of that is only visual...
Very Good Job!!!, Thank you!!!
Posts 113 of 13 · Page 1 of 1
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