
#define Lobby_ Rank 0x3782C68C //Change value of it.
#define GameStatus 0x377F5E9C //1 = In-Game | 5 = Not In-Game
#define Rank_Change_Crashed 0x061F28E4 //Crashed when value of rank was changed
#define Team 0x3782C5C8 //1 = Alpha | 2 = Bravo
#define Alpha_Score 0x37803578 //Check the value of address. Can go up to 140 (Kills) Untested on other game modes but should be the same.
#define Bravo_Score 0x3780357C //Same as Alpha Check
#define IsAlive 0x37802C64 //1 = Alive | 2 = Dead
enum eMapID
{
MAP_SnowValley = 0,
MAP_GrayHammer = 1,
MAP_JunkFlea = 2,
MAP_TwoTowers = 3,
MAP_PumpJack = 4,
MAP_Brushwood = 5,
MAP_ColdSeed = 6,
MAP_SandHog = 7,
MAP_Warhead = 8,
MAP_Waverider = 9,
MAP_Rattlesnake = 10,
MAP_DeathRoom = 11,
MAP_Showdown = 12,
MAP_DesertThunder = 13,
MAP_Powersurge = 14,
MAP_Overdose = 15,
MAP_GraveDigger = 16,
MAP_RoadKill = 17,
MAP_CabinFever = 18,
MAP_ShortFuse = 19,
MAP_Killcreek = 20,
MAP_Vertigo = 21,
MAP_DarkForest = 22,
MAP_Sector25 = 23,
MAP_Dredge = 24,
MAP_BlackLung = 25,
MAP_GhostTown = 26,
MAP_DesertFox = 27,
};
enum PermittedArms
{
PA_All = 0,
PA_PistolsOnly = 1,
PA_KnivesOnly = 2,
PA_NoSnipers = 3,
PA_NoExplosives = 4,
PA_NoBackpack = 5,
PA_SnipersOnly = 6,
PA_ShotgunsOnly = 7,
PA_NoShotguns = 8,
};
enum LobbyGameModes
{
LGM_Elimination = 0,
LGM_SearchAndDestroy = 1,
LGM_Fireteam = 2,
LGM_OneManArmy = 3,
LGM_CaptureTheFlag = 4,
LGM_SpyHunt = 5,
LGM_Quarantine = 7,
LGM_EliminationPro = 8,
LGM_LastManStanding = 9,
LGM_BombingRun = 10,
LGM_SeizeAndSecure = 11,
};
enum MasterTypes
{
MT_Normal = 0,
MT_Elite = 5,
MT_SuperElite = 10,
};
enum ReadyStates
{
RS_NotReady = 0,
RS_Ready = 1,
RS_Starting = 2,
RS_InGame = 3,
};
enum ReadyStates2
{
RS2_None = 0,
RS2_Outfitting = 1,
RS2_Idle = 2,
};
#define IsAlive 0x37802C64
if(live) {
*(BYTE *)IsAlive = 1; // Alive
} else {
*(BYTE *)IsAlive = 2; // Dead
}