Maphack Struct 5/8/2012
Yeah another struct i make hahaha i love my hex calculator
Give credits and press thanks
//Sample for pronten call
//only for glasswall
Give credits and press thanks
Code:
struct Mhack
{/*Used function to call pronten*/
char pronten0[381964];
float FastAmmo ;
char pronten381968[4];
float FastRepair_FastMedic;
char pronten381976[12];
float FastFlag;
char pronten381992[8312];
DWORD chunkdata;
char pronten390308[2572];
float mapcolor1;
float mapcolor2;
float mapcolor3;
char pronten392892[12];
DWORD walkunderwater;
char pronten392908[151340];
float NoBounds1;
float NoBounds2;
float NoBounds3;
char pronten544260[37804];
DWORD NoSpawnWait1;
DWORD NoSpawnWait2;
DWORD NoSpawnWait3;
char pronten582076[21180];
DWORD unliammo;
char pronten603260[6092];
};
struct Whack
{/*Used function to call wpronten*/
char unknown0[3540];
DWORD glasswall;
char unknown3544[5736];
};Mhack* pronten = (Mhack*)10485760;Whack* wpronten = (Whack*)10874880;
//Sample for pronten call
Code:
void unliammo()
{
if (GetAsyncKeyState(VK_NUMPAD1))
{
pronten->unliammo = 0;
}
}
Code:
void glasswall()
{
if (GetAsyncKeyState(VK_NUMPAD2))
{
wpronten->glasswall = 4;
}
}

