Maphack Struct 5/8/2012

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Maphack Struct 5/8/2012
Yeah another struct i make hahaha i love my hex calculator

Give credits and press thanks


Code:
struct Mhack
{/*Used function to call pronten*/
		char pronten0[381964];
	float FastAmmo ;
		char pronten381968[4];
	float FastRepair_FastMedic;
		char pronten381976[12];
	float FastFlag;
		char pronten381992[8312];
	DWORD chunkdata;
		char pronten390308[2572];
	float mapcolor1;
	float mapcolor2;
	float mapcolor3;
		char pronten392892[12];
	DWORD walkunderwater;
		char pronten392908[151340];
	float NoBounds1;
	float NoBounds2;
	float NoBounds3;
		char pronten544260[37804];
	DWORD NoSpawnWait1;
	DWORD NoSpawnWait2;
	DWORD NoSpawnWait3;
		char pronten582076[21180];
	DWORD unliammo;
		char pronten603260[6092];
};
struct Whack
{/*Used function to call wpronten*/
		char unknown0[3540];
	DWORD glasswall;
		char unknown3544[5736];

};Mhack* pronten = (Mhack*)10485760;Whack* wpronten = (Whack*)10874880;

//Sample for pronten call
Code:
void unliammo()
{
if (GetAsyncKeyState(VK_NUMPAD1))
{
pronten->unliammo = 0;
}
}
//only for glasswall
Code:
void glasswall()
{
if (GetAsyncKeyState(VK_NUMPAD2))
{
wpronten->glasswall = 4;
}
}
Matanong Lang...Kailangan Paba Nito Ng Addies?
Quote Originally Posted by Jhem View Post
Matanong Lang...Kailangan Paba Nito Ng Addies?
Yeah dude.....Its Need A address


thnx @pronten
nalilitohan ako neto.....
};Mhack* pronten = (Mhack*)10485760;Whack* wpronten = (Whack*)10874880;

iba sa mga structs na nakita ko....
Quote Originally Posted by catchthis View Post
Yeah dude.....Its Need A address


thnx @pronten


hahahah Ikaw Palamali EH......Hindi Na Daw Gamit Ng Addies D2..hahaha

---------- Post added at 07:57 AM ---------- Previous post was at 07:43 AM ----------

Pwede ba Yan Ganito?

Code:
#include <windows.h>



struct Hplayer//5/7/2012
{
		char unknown0[161748]; //0x0000
float FastAmmo ;
		char pronten381968[4];
	float FastRepair_FastMedic;
		char pronten381976[12];
	float FastFlag;
		char pronten381992[8312];
	DWORD chunkdata;
		char pronten390308[2572];
	float mapcolor1;
	float mapcolor2;
	float mapcolor3;
		char pronten392892[12];
	DWORD walkunderwater;
		char pronten392908[151340];
	float NoBounds1;
	float NoBounds2;
	float NoBounds3;
		char pronten544260[37804];
	DWORD NoSpawnWait1;
	DWORD NoSpawnWait2;
	DWORD NoSpawnWait3;
		char pronten582076[21180];
	DWORD unliammo;
		char pronten603260[6092];
	float fastas; //0x0000  
		char unknown161752[88]; //0x0000
	DWORD numnum; //0x0000 
		char unknown161844[5580]; //0x0000
	float sp100; //0x0000
	float sp10; //0x0000 
	float sp15; //0x0000  
	float sp30; //0x0000 
		char unknown167440[16164]; //0x0000
	float FlyHack; //0x0000
		char unknown183608[11516]; //0x0000
	float boneshot; //0x0000  
		char unknown195128[262172]; //0x0000
	float playerspeed; //0x0000  
		char unknown457304[2660]; //0x0000
};
struct Hplayer//5/7/2012
{/*Used function to call wpronten*/
		char unknown0[3540];
	DWORD glasswall;
		char unknown3544[5736];

};Hplayer* active = (Hplayer*)9437184;



void unliammo()
{
if (GetAsyncKeyState(VK_NUMPAD1))
{
active->unliammo = 0;
}
}


void glasswall()
{
if (GetAsyncKeyState(VK_NUMPAD2))
{
active->glasswall = 4;
}
}


void fastas_off()
{
if (GetAsyncKeyState(VK_NUMPAD3))
{
active->fastas = 0;
}
}

void fastas_on()
{
if (GetAsyncKeyState(VK_NUMPAD4))
{
active->fastas = 0.01f;
}
}




void unlisp_off()
{
if (GetAsyncKeyState(VK_NUMPAD5))
{
active->sp100 = 100;
active->sp10 = 10;
active->sp15 = 15;
active->sp30 = 30;
}
}


void unlisp_on()
{
if (GetAsyncKeyState(VK_NUMPAD6))
{
active->sp100 = 999;
active->sp10 = 999;
active->sp15 = 0;
active->sp30 = 0;
}
}


void flyhack_off()
{
if (GetAsyncKeyState(VK_NUMPAD7))
{
active->FlyHack = 0.8000000119f;
}
}


void flyhack_on()
{
if (GetAsyncKeyState(VK_NUMPAD8))
{
active->FlyHack = 20;
}
}


void boneshot_off()
{
if (GetAsyncKeyState(VK_NUMPAD9))
{
active->boneshot = 1237;
}
}


void boneshot_on()
{
if (GetAsyncKeyState(VK_DOWN))
{
active->boneshot = 1235;
}
}



void speed_on()
{
if (GetAsyncKeyState(VK_UP))
{
active->playerspeed = 10;
}
}








void hook()
{
for (;;)
{
unliammo();
glasswall();
fastas_off();
fastas_on();
unlisp_off();
unlisp_on();
flyhack_off();
flyhack_on();
boneshot_off();
boneshot_on();
speed_on();
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)

{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)hook, 0, 0, 0);
}
return TRUE;
}
hahaha Chamba Lng XD..
Quote Originally Posted by Jhem View Post
hahahah Ikaw Palamali EH......Hindi Na Daw Gamit Ng Addies D2..hahaha
gaga..panu mo mapapagana yan kung walang address/offsets
Quote Originally Posted by catchthis View Post
gaga..panu mo mapapagana yan kung walang address/offsets
pwede na walang Addies tol.
pero sa pag gawa ng structs. need mo talaga ng address.
di na.
Struct is Contain of Addresses/offsets.
sundin mo kasi instruction ni kua Yuri.
basahin mo.
nilagyan na nga ng Copy Paste Edition. Para sa mga Leecher.
Quote Originally Posted by tagzkienet View Post
di na.
Struct is Contain of Addresses/offsets.
sundin mo kasi instruction ni kua Yuri.
basahin mo.
nilagyan na nga ng Copy Paste Edition. Para sa mga Leecher.
tol, pwede bigay mo ang link about sa post ni kua Yuri?gusto ko kasi matutu nito.
@Jhem mag aral kasi gumamit ng struct mas maganda ang struct kesa address



di na need ng address d2
@catchthis kayakaya lang ng style yan panu mag code


ganto ang coder di katulad ni haxcoder
nagyabang na ang batang uhugin kaya nga sabi ko hindi importante ang galing sa pag gawa o matitindi man yan

ang importante gumagana ang ginagawa ko at na uupdate pag patch
@pronten : woah! NICE ONE MASTER!! btw..

To All: I agree with pronten, Struct is is better than addies, just like "Nobounds, MapColor and NoSpawn... there are 3 in 1.. ^^ ano to? KAPE? xDD hehe JOWK!
aking source to gagana to ito yung nilagyan ko ng copy paste sa baba





Code:
#include <windows.h>



struct Hplayer//5/7/2012
{
		char unknown0[161748]; //0x0000
float FastAmmo ;
		char pronten381968[4];
	float FastRepair_FastMedic;
		char pronten381976[12];
	float FastFlag;
		char pronten381992[8312];
	DWORD chunkdata;
		char pronten390308[2572];
	float mapcolor1;
	float mapcolor2;
	float mapcolor3;
		char pronten392892[12];
	DWORD walkunderwater;
		char pronten392908[151340];
	float NoBounds1;
	float NoBounds2;
	float NoBounds3;
		char pronten544260[37804];
	DWORD NoSpawnWait1;
	DWORD NoSpawnWait2;
	DWORD NoSpawnWait3;
		char pronten582076[21180];
	DWORD unliammo;
		char pronten603260[6092];
	float fastas; //0x0000  
		char unknown161752[88]; //0x0000
	DWORD numnum; //0x0000 
		char unknown161844[5580]; //0x0000
	float sp100; //0x0000
	float sp10; //0x0000 
	float sp15; //0x0000  
	float sp30; //0x0000 
		char unknown167440[16164]; //0x0000
	float FlyHack; //0x0000
		char unknown183608[11516]; //0x0000
	float boneshot; //0x0000  
		char unknown195128[262172]; //0x0000
	float playerspeed; //0x0000  
		char unknown457304[2660]; //0x0000
};
struct Hplayer//5/7/2012
{/*Used function to call wpronten*/
		char unknown0[3540];
	DWORD glasswall;
		char unknown3544[5736];

};Hplayer* active = (Hplayer*)9437184;



void unliammo()
{
if (GetAsyncKeyState(VK_NUMPAD1))
{
active->unliammo = 0;
}
}


void glasswall()
{
if (GetAsyncKeyState(VK_NUMPAD2))
{
active->glasswall = 4;
}
}


void fastas_off()
{
if (GetAsyncKeyState(VK_NUMPAD3))
{
active->fastas = 0;
}
}

void fastas_on()
{
if (GetAsyncKeyState(VK_NUMPAD4))
{
active->fastas = 0.01f;
}
}




void unlisp_off()
{
if (GetAsyncKeyState(VK_NUMPAD5))
{
active->sp100 = 100;
active->sp10 = 10;
active->sp15 = 15;
active->sp30 = 30;
}
}


void unlisp_on()
{
if (GetAsyncKeyState(VK_NUMPAD6))
{
active->sp100 = 999;
active->sp10 = 999;
active->sp15 = 0;
active->sp30 = 0;
}
}


void flyhack_off()
{
if (GetAsyncKeyState(VK_NUMPAD7))
{
active->FlyHack = 0.8000000119f;
}
}


void flyhack_on()
{
if (GetAsyncKeyState(VK_NUMPAD8))
{
active->FlyHack = 20;
}
}


void boneshot_off()
{
if (GetAsyncKeyState(VK_NUMPAD9))
{
active->boneshot = 1237;
}
}


void boneshot_on()
{
if (GetAsyncKeyState(VK_DOWN))
{
active->boneshot = 1235;
}
}



void speed_on()
{
if (GetAsyncKeyState(VK_UP))
{
active->playerspeed = 10;
}
}








void hook()
{
for (;;)
{
unliammo();
glasswall();
fastas_off();
fastas_on();
unlisp_off();
unlisp_on();
flyhack_off();
flyhack_on();
boneshot_off();
boneshot_on();
speed_on();
}
}

BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)

{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)hook, 0, 0, 0);
}
return TRUE;
}
un nga sabe ko tol..eh
if you make a structs without any address or offsets....
how can u finish your project or how it work?
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