hint ghost aim

Posts 111 of 11 · Page 1 of 1
hint ghost aim
u figure out the rest

[enable]
push
EAX:90909090
EBX:007AFFF0
ECX:0046FFFD
EDX:37701D68
well.. there's multiple ways to do it. I did it using a crappy function i made thats like opk if they step into a certain area within a sphere, and then it remote kills
Quote Originally Posted by supercarz1991 View Post
well.. there's multiple ways to do it. I did it using a crappy function i made thats like opk if they step into a certain area within a sphere, and then it remote kills
how can it be used?
Troll?

I don't think that'll be what ghost aim actually is. Or close to it.
OP clearly doesn't know what he is talking about. Knowing the state of several registers will not help anyone create ghost aim.
reading register flags can help, ghost aim is altering the hit box.
Quote Originally Posted by 0xe9 View Post
reading register flags can help, ghost aim is altering the hit box.
Thanks for that, I'm pretty sure I have an idea on what/how to do this now.

An Idea.
Quote Originally Posted by Flengo View Post


Thanks for that, I'm pretty sure I have an idea on what/how to do this now.

An Idea.
i coulda told you on msn

the answer to every hack we wanna make can be found in the lithtech jupiter source code
You could just use Remote kill with Visible only and a certain FOV.
Quote Originally Posted by ZigZak View Post
You could just use Remote kill with Visible only and a certain FOV.
nah mine u just change addies and it works its by executing value xfffff
Quote Originally Posted by mocano1415 View Post
nah mine u just change addies and it works its by executing value xfffff
I would test it if I knew how to lol, sorry haven't learned C++ yet.
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