[1.10.00] Packets
Auto Assign , AP Packets
Str:+10
[Header][TimeStamp][Function][ID][Int][ID][Amount]
9B00 **** 02000000 8000000000000000 00000000 4000000000000000 0A000000
Dex:+10
[Header][TimeStamp][Function][ID][Int][ID][Amount]
9B00 **** 02000000 4000000000000000 00000000 8000000000000000 0A000000
Int:+10
[Header][TimeStamp][Function][ID][Int][ID][Amount]
9B00 **** 02000000 0002000000000000 0000000000 01000000000000 0A000000
LuK +10
[Header][TimeStamp][Function][ID][Amount][ID][Int]
9B00 **** 02000000 0002000000000000 0A000000 0001000000000000 00000000
EXamples:
This packet will +4 Luk and +1 Int:
9B00 **** 02000000 0002000000000000 0400000000 01000000000000 01000000
This packet will +4 Str and +1 Dex:
9B00 **** 02000000 8000000000000000 01000000 4000000000000000 04000000
[Header][TimeStamp][Function][ID][Int][ID][Amount]
9B00 **** 02000000 8000000000000000 00000000 4000000000000000 0A000000
Dex:+10
[Header][TimeStamp][Function][ID][Int][ID][Amount]
9B00 **** 02000000 4000000000000000 00000000 8000000000000000 0A000000
Int:+10
[Header][TimeStamp][Function][ID][Int][ID][Amount]
9B00 **** 02000000 0002000000000000 0000000000 01000000000000 0A000000
LuK +10
[Header][TimeStamp][Function][ID][Amount][ID][Int]
9B00 **** 02000000 0002000000000000 0A000000 0001000000000000 00000000
You can change the amount to whatever you want, just make sure its in Hex.
EXamples:
This packet will +4 Luk and +1 Int:
9B00 **** 02000000 0002000000000000 0400000000 01000000000000 01000000
This packet will +4 Str and +1 Dex:
9B00 **** 02000000 8000000000000000 01000000 4000000000000000 04000000
Drop
Inventory
75 00 * * * * XX YY 00 00 00 01 00
XX=Inventory
Equip: 01 Use: 02 Etc: 04 Set Up: 03
YY=Slot
Mesos:
Drop 10
:A3 00 * * 73 00 0A 00 00 00
Drop 1K:
A3 00 * * 73 00 E8 03 00 00
Drop 10K:
A3 00 * * 73 00 10 27 00 00
Drop 50K:
A3 00 * * 73 00 50 C3 00 00
75 00 * * * * XX YY 00 00 00 01 00
XX=Inventory
Equip: 01 Use: 02 Etc: 04 Set Up: 03
YY=Slot
Slots
Slot 1: 01
Slot 2: 02
Slot 3: 03
Slot 4: 04
Slot 5: 05
Slot 6: 06
Slot 7: 07
Slot 8: 08
Slot 9: 09
Slot 10: 0A
Slot 11: 0B
Slot 12: 0C
Slot 13: 0D
Slot 14: 0E
Slot 15: 0F
Slot 16: 10
Slot 17: 11
Slot 18: 12
Slot 19: 13
Slot 20: 14
Slot 21: 15
Slot 22: 16
Slot 23: 17
Slot 24: 18
Slot 2: 02
Slot 3: 03
Slot 4: 04
Slot 5: 05
Slot 6: 06
Slot 7: 07
Slot 8: 08
Slot 9: 09
Slot 10: 0A
Slot 11: 0B
Slot 12: 0C
Slot 13: 0D
Slot 14: 0E
Slot 15: 0F
Slot 16: 10
Slot 17: 11
Slot 18: 12
Slot 19: 13
Slot 20: 14
Slot 21: 15
Slot 22: 16
Slot 23: 17
Slot 24: 18
Mesos:
Drop 10
:A3 00 * * 73 00 0A 00 00 00
Drop 1K:
A3 00 * * 73 00 E8 03 00 00
Drop 10K:
A3 00 * * 73 00 10 27 00 00
Drop 50K:
A3 00 * * 73 00 50 C3 00 00
FM
Perion Tele:
E1 00 06 04 04 00 4F 70 65 6E 00 01 00 20 6E 4E 00
Block Recv: (Prevents Blue Messages)
0024
MTS Re-Fresher:
B7 01 05 01 00 00 00 00 00 00 00 00 00 00 00 01 01 01 00 00 00 00 00
Open Mushy W/o Items Inside:
E1 00 0B 01
E1 00 06 04 04 00 4F 70 65 6E 00 01 00 20 6E 4E 00
Block Recv: (Prevents Blue Messages)
0024
MTS Re-Fresher:
B7 01 05 01 00 00 00 00 00 00 00 00 00 00 00 01 01 01 00 00 00 00 00
Open Mushy W/o Items Inside:
E1 00 0B 01
Auto CC/CS
Channel:
43 00 XX * * * 01
XX=Ch
CashShop:
Enter:
44 00 * * * *
Exit:
42 00
43 00 XX * * * 01
XX=Ch
Channels
Ch 1 = 00
Ch 2 = 01
Ch 3 = 02
Ch 4 = 03
Ch 5 = 04
Ch 6 = 05
Ch 7 = 06
Ch 8 = 07
Ch 9 = 08
Ch 10 = 09
Ch 11 = 0A
Ch 12 = 0B
Ch 13 = 0C
Ch 14 = 0D
Ch 15 = 0E
Ch 16 = 0F
Ch 17 = 10
Ch 18 = 11
Ch 19 = 12
Ch 20 = 13
Ch 2 = 01
Ch 3 = 02
Ch 4 = 03
Ch 5 = 04
Ch 6 = 05
Ch 7 = 06
Ch 8 = 07
Ch 9 = 08
Ch 10 = 09
Ch 11 = 0A
Ch 12 = 0B
Ch 13 = 0C
Ch 14 = 0D
Ch 15 = 0E
Ch 16 = 0F
Ch 17 = 10
Ch 18 = 11
Ch 19 = 12
Ch 20 = 13
CashShop:
Enter:
44 00 * * * *
Exit:
42 00
Skill Exploits
Must be in a party for auras to work, nexon patched you getting 3 auras by yourself.
Dark:
A0 00 * * * * EB 4B E8 01 XX 00 00
Yellow:
A0 00 * * * * 8B D2 E9 01 XX 00 00
Blue:
A0 00 * * * * 8A D2 E9 01 XX 00 00
XX=Skill Level
Double Satellites:
//For mechanics:
A0 00 * * * * 62 C0 17 02 14 23 00 B9 00 00 00
First summon satellites
then change the 7th byte (62) to 59 and send
then change the 7th byte again to 61 and send
Then 11th byte is the Skill Level Change the skill level to your current level in your skill book but in Hex
You will have double satellites, so when satellites attack it attacks the monster twice .
Should look like this. (When you move the satellites will stack on each other.)
Dark:
A0 00 * * * * EB 4B E8 01 XX 00 00
Yellow:
A0 00 * * * * 8B D2 E9 01 XX 00 00
Blue:
A0 00 * * * * 8A D2 E9 01 XX 00 00
XX=Skill Level
Skill Levels
Lv 1 = 01
Lv 2 = 02
Lv 3 = 03
Lv 4 = 04
Lv 5 = 05
Lv 6 = 06
Lv 7 = 07
Lv 8 = 08
Lv 9 = 09
Lv 10 = 0A
Lv 11 = 0B
Lv 12 = 0C
Lv 13 = 0D
Lv 14 = 0E
Lv 15 = 0F
Lv 16 = 10
Lv 17 = 11
Lv 18 = 12
Lv 19 = 13
Lv 20 = 14
Lv 2 = 02
Lv 3 = 03
Lv 4 = 04
Lv 5 = 05
Lv 6 = 06
Lv 7 = 07
Lv 8 = 08
Lv 9 = 09
Lv 10 = 0A
Lv 11 = 0B
Lv 12 = 0C
Lv 13 = 0D
Lv 14 = 0E
Lv 15 = 0F
Lv 16 = 10
Lv 17 = 11
Lv 18 = 12
Lv 19 = 13
Lv 20 = 14
Double Satellites:
//For mechanics:
A0 00 * * * * 62 C0 17 02 14 23 00 B9 00 00 00
First summon satellites
then change the 7th byte (62) to 59 and send
then change the 7th byte again to 61 and send
Then 11th byte is the Skill Level Change the skill level to your current level in your skill book but in Hex
You will have double satellites, so when satellites attack it attacks the monster twice .

Should look like this. (When you move the satellites will stack on each other.)
Screenshot
DC Block
Block Recv:
01FF - Trade
0043 - Party Invite
00E0 - Allchat DC
00BC - Whisper DC
01FF - Trade
0043 - Party Invite
00E0 - Allchat DC
00BC - Whisper DC
Damage
Suicide:
52 00 * * * * 82 6C 52 01 FD 00 FF FF FF 7F 00 00 00 00 00
1 Damage:
52 00 * * * * 82 6C 52 01 FD 00 01 00 00 00 00 00 00 00 00
52 00 * * * * 82 6C 52 01 FD 00 FF FF FF 7F 00 00 00 00 00
1 Damage:
52 00 * * * * 82 6C 52 01 FD 00 01 00 00 00 00 00 00 00 00
Revive
Recv
22 00 00 00 04 00 00 00 00 00 00 00 02 00 00 00 00
You must have a PE that can recv inject.
22 00 00 00 04 00 00 00 00 00 00 00 02 00 00 00 00
You must have a PE that can recv inject.
Maple Juke Box (Recv)
You must have a PE that can recv inject.
3401 1c "BgmEvent2.img/risingStar"
34 01 1C 18 00 42 67 6D 45 76 65 6E 74 32 2E 69 6D 67 2F 72 69 73 69 6E 67 53 74 61 72
3401 1c "Bgm01.img/MoonlightShadow"
34 01 1C 19 00 42 67 6D 30 31 2E 69 6D 67 2F 4D 6F 6F 6E 6C 69 67 68 74 53 68 61 64 6F 77
3401 1c "Bgm02.img/WhenTheMorningComes"
34 01 1C 1D 00 42 67 6D 30 32 2E 69 6D 67 2F 57 68 65 6E 54 68 65 4D 6F 72 6E 69 6E 67 43 6F 6D 65 73
3401 1c "Bgm06.img/FlyingInABlueDream"
34 01 1C 1C 00 42 67 6D 30 36 2E 69 6D 67 2F 46 6C 79 69 6E 67 49 6E 41 42 6C 75 65 44 72 65 61 6D
3401 1c "Bgm07.img/Fantasia"
34 01 1C 12 00 42 67 6D 30 37 2E 69 6D 67 2F 46 61 6E 74 61 73 69 61
3401 1c "Bgm09.img/FairyTalediffvers"
34 01 1C 1B 00 42 67 6D 30 39 2E 69 6D 67 2F 46 61 69 72 79 54 61 6C 65 64 69 66 66 76 65 72 73
3401 1c "Bgm13.img/Minar'sDream"
34 01 1C 16 00 42 67 6D 31 33 2E 69 6D 67 2F 4D 69 6E 61 72 27 73 44 72 65 61 6D
3401 1c "Bgm15.img/ElinForest"
34 01 1C 14 00 42 67 6D 31 35 2E 69 6D 67 2F 45 6C 69 6E 46 6F 72 65 73 74
3401 1c "Bgm16.img/TimeTemple"
34 01 1C 14 00 42 67 6D 31 36 2E 69 6D 67 2F 54 69 6D 65 54 65 6D 70 6C 65
3401 1c "Bgm18.img/QueensGarden"
34 01 1C 16 00 42 67 6D 31 38 2E 69 6D 67 2F 51 75 65 65 6E 73 47 61 72 64 65 6E
Songs
- Rising start
3401 1c "BgmEvent2.img/risingStar"
34 01 1C 18 00 42 67 6D 45 76 65 6E 74 32 2E 69 6D 67 2F 72 69 73 69 6E 67 53 74 61 72
- Moonlight Shadow
3401 1c "Bgm01.img/MoonlightShadow"
34 01 1C 19 00 42 67 6D 30 31 2E 69 6D 67 2F 4D 6F 6F 6E 6C 69 67 68 74 53 68 61 64 6F 77
- When The Morning Comes
3401 1c "Bgm02.img/WhenTheMorningComes"
34 01 1C 1D 00 42 67 6D 30 32 2E 69 6D 67 2F 57 68 65 6E 54 68 65 4D 6F 72 6E 69 6E 67 43 6F 6D 65 73
- Flying in a Blue Dream
3401 1c "Bgm06.img/FlyingInABlueDream"
34 01 1C 1C 00 42 67 6D 30 36 2E 69 6D 67 2F 46 6C 79 69 6E 67 49 6E 41 42 6C 75 65 44 72 65 61 6D
- Fantasia
3401 1c "Bgm07.img/Fantasia"
34 01 1C 12 00 42 67 6D 30 37 2E 69 6D 67 2F 46 61 6E 74 61 73 69 61
- Fairy Talediffvers
3401 1c "Bgm09.img/FairyTalediffvers"
34 01 1C 1B 00 42 67 6D 30 39 2E 69 6D 67 2F 46 61 69 72 79 54 61 6C 65 64 69 66 66 76 65 72 73
- Minar's Dream
3401 1c "Bgm13.img/Minar'sDream"
34 01 1C 16 00 42 67 6D 31 33 2E 69 6D 67 2F 4D 69 6E 61 72 27 73 44 72 65 61 6D
- Elin Forest
3401 1c "Bgm15.img/ElinForest"
34 01 1C 14 00 42 67 6D 31 35 2E 69 6D 67 2F 45 6C 69 6E 46 6F 72 65 73 74
- Time Temple
3401 1c "Bgm16.img/TimeTemple"
34 01 1C 14 00 42 67 6D 31 36 2E 69 6D 67 2F 54 69 6D 65 54 65 6D 70 6C 65
- Queen's Garden
3401 1c "Bgm18.img/QueensGarden"
34 01 1C 16 00 42 67 6D 31 38 2E 69 6D 67 2F 51 75 65 65 6E 73 47 61 72 64 65 6E
Credits:Mugen
