Wallhack Only
Hello Guys , Searching for Wallhack ? wait other member release it ? ..
try to make with yourself ..
this my source code
[Wallhack]
Free For MPGH
Compile in your Project ..
have a nice day ^^
Don't Forget Click Thank's
to me & remember me 
try to make with yourself ..
this my source code
[Wallhack]Free For MPGH

Code:
/****************************************************************************** Header: base.cpp Description: MainCheat header definition for the C/C++ language Author by: @devata Thank's to: Elite Force DarkNess & UC (c)2012 MPGH.net ******************************************************************************/ #include <windows.h> #include <stdio.h> #include <fstream> #include "cDetours.h" #include <d3d9.h> #include <d3dx9.h> #pragma comment(lib, "d3d9.lib") #pragma comment(lib, "d3dx9.lib") /******************************************************************************/ #define HOOK(func,addy) o##func = (t##func)CreateDetour((DWORD)hk##func,(DWORD)addy,Detour_Type_0xB8,7)//Quick Hook using CreateDetour ********* #define UNHOOK(func,addy) o##func = (t##func)CreateDetour((DWORD)o##func,(DWORD)addy,Detour_Type_0xB8,7)//Quick Unook using CreateDetour ********* /********************************************************************************/ typedef HRESULT (WINAPI* tEndScene)(LPDIRECT3DDEVICE9 pDevice); tEndScene oEndScene = NULL; typedef HRESULT (WINAPI* tDrawIndexedPrimitive)(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount); tDrawIndexedPrimitive oDrawIndexedPrimitive = NULL; typedef HRESULT(WINAPI* tReset)(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters); tReset oReset = NULL; /********************************************************************************/ LPDIRECT3DDEVICE9 npDevice; LPD3DXLINE g_pLine = NULL; D3DVIEWPORT9 g_ViewPort; LPDIRECT3DVERTEXBUFFER9 Stream_Data; UINT Offset = 0; UINT Stride = 0; bool WallHack = true; bool chams = true; int m_stride; LPDIRECT3DDEVICE9 g_pDevice = 0; int b = 0; LPDIRECT3DTEXTURE9 g_Blue = NULL; const BYTE Blue [60] = { 0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00 }; LPDIRECT3DTEXTURE9 g_Oren = NULL; const BYTE oren[ 58 ] = { 0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xA5, 0xFF, 0x00 }; LPDIRECT3DTEXTURE9 g_Muda = NULL; const BYTE muda[60] = { 0x42, 0x4D, 0x3C, 0x00,0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,0x00, 0x00, 0x00, 0x01, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x80, 0x00, 0x00, 0x00, 0x00 }; void ReFont(LPDIRECT3DDEVICE9 pDevice) { if (g_pDevice != pDevice) { g_pDevice = pDevice; } } PBYTE HookVTableFunction( PDWORD* dwVTable, PBYTE dwHook, INT Index ) { DWORD dwOld = 0; PBYTE pOrig = ((PBYTE)(*dwVTable)[Index]); (*dwVTable)[Index] = (DWORD)dwHook; return pOrig; } HRESULT WINAPI hkEndScene(LPDIRECT3DDEVICE9 pDevice) { while(!npDevice) { npDevice = pDevice; } if(g_Oren == NULL) D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&oren, sizeof(oren), &g_Oren); if(g_Blue == NULL) D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&Blue, sizeof(Blue), &g_Blue); if(g_Muda == NULL) D3DXCreateTextureFromFileInMemory(pDevice, (LPCVOID)&muda, sizeof(muda), &g_Muda); if(g_pLine == NULL) D3DXCreateLine(pDevice, &g_pLine); pDevice->GetViewport(&g_ViewPort); if(g_Blue == NULL) D3DXCrea[Maaf Saya Kasar]xtureFromFileInMemory(pDevice, (LPCVOID)&Blue, sizeof(Blue), &g_Blue); if(g_pLine != NULL){ } return oEndScene(pDevice); } HRESULT WINAPI hkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE PrimType,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) { if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK) Stream_Data->Release(); if(WallHack) { if(m_stride==52) { DWORD dwOldZEnable; pDevice-> GetRenderState (D3DRS_ZENABLE, & dwOldZEnable); pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE); oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); } } if(chams) { if(m_stride==44) { DWORD dwOldZEnable; pDevice-> GetRenderState (D3DRS_ZENABLE, & dwOldZEnable); pDevice-> SetRenderState (D3DRS_ZENABLE, D3DZB_FALSE); pDevice->SetRenderState( D3DRS_FILLMODE,D3DFILL_SOLID ); pDevice->SetTexture( 0, g_Oren); oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); pDevice-> SetRenderState (D3DRS_ZENABLE, dwOldZEnable); } } return oDrawIndexedPrimitive(pDevice, PrimType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); } HRESULT WINAPI hkReset(LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters) { if( g_pLine ) g_pLine->OnLostDevice(); HRESULT iReturnValue = oReset(pDevice, pPresentationParameters); if(iReturnValue == D3D_OK) { if( g_pLine ) g_pLine->OnResetDevice(); } HRESULT hRet = oReset(pDevice, pPresentationParameters); return iReturnValue; } /********************************************************************************/ DWORD CreateDetour(DWORD dwThread,DWORD dwAdress,DWORD dwType,DWORD dwSize) { DWORD dwDetour,dwProtect,i; if (dwAdress&&dwThread&&dwSize>= dwSize) { dwDetour = (DWORD)VirtualAlloc(0,dwSize+dwSize,0x1000,0x40); if (dwDetour&&VirtualProtect((VOID*)dwAdress,dwSize,0x40,&dwProtect)) { for (i=0;i<dwSize;i++) { *(BYTE*)(dwDetour+i)=*(BYTE*)(dwAdress+i); } switch (dwType) { case Detour_Type_0xE9: { *(BYTE*)(dwDetour+dwSize+0)=0xE9; *(DWORD*)(dwDetour+dwSize+1)=(dwAdress-dwDetour-dwSize); *(BYTE*)(dwAdress+0)=0xE9; *(DWORD*)(dwAdress+1)=(dwThread-dwAdress-dwSize); } break; case Detour_Type_0xB8: { *(BYTE*)(dwDetour+dwSize+0)=0xB8; *(DWORD*)(dwDetour+dwSize+1)=(dwAdress+dwSize); *(WORD*)(dwDetour+dwSize+5)=0xE0FF; *(BYTE*)(dwAdress+0)=0xB8; *(DWORD*)(dwAdress+1)=(dwThread); *(WORD*)(dwAdress+5)=0xE0FF; } break; case Detour_Type_0x68: { *(BYTE*)(dwDetour+dwSize+0)=0x68; *(DWORD*)(dwDetour+dwSize+1)=(dwAdress+dwSize); *(WORD*)(dwDetour+dwSize+5)=0xC3; *(BYTE*)(dwAdress+0)=0x68; *(DWORD*)(dwAdress+1)=(dwThread); *(WORD*)(dwAdress+5)=0xC3; } break; } VirtualProtect((VOID*)dwAdress,dwSize,dwProtect,&dwProtect); VirtualProtect((VOID*)dwDetour,dwSize+dwSize,0x20,&dwProtect); return dwDetour; } } Sleep(15); return (0); } //------------------------- [ Hook in Here ]-------------------------// BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH){ Beep(100,1000); CreateThread(0, 0, LoopFunction, 0, 0, 0); } return TRUE; }
have a nice day ^^
Don't Forget Click Thank's
to me & remember me 
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only tells..
