My failed try to STOP the client errors EPIC FAIL ! here is the source

Posts 115 of 19 · Page 1 of 2
My failed try to STOP the client errors EPIC FAIL ! here is the source
hello guys,
i am a little bit sad...
you saw that video example how to remove the msg ? so i tried to NOP in memory and it didnt work
so
FIRST: i get the first and last address of each "hack" contain string from oblject.dll
Code:
DMG hacks:
10024795-100247BD

Hero Weapon Detected ???:
100247C1-100247D0

Speed Hack:
100247D7-100247E9
1005E04F-10061C2A
10073B66-10073B87
100747E5-10074C5B

Wall Hack Detected ???:
100247ED-100247FF

Hack Detected ???(hack tool ???):
10024963-10024975

Jump Hack:
1002498F-100249D6

Hack ???:
10024B9F-10024BB1

Auto Aim ???(tele kill ???):
10060F74-1006E5F9

Client Side Hack ???:
1006E8A8-1006E907

Host Side Hack:
1006E908-1006EF08

User Position??? (teleport ???):
1006F826-1006FFC1

Hack Checksums ???:
10072194-100724ED
SECOND: by using windows calculator I converted to decimal and find the ammount of bytes from the first address to the second...

THIRD: by using "memset" i tried to NOP each byte, (byte by byte) then i tried for each address munually but it didnt work

here is the byte by byte method:

Code:
DWORD object = NULL;
object = (DWORD)GetModuleHandleW(L"Object.dll");

if (object != NULL)
		{
			for (int i=0;i<41;i++) memset((void*)(object+0x10024795+i*1),0x90,1); //DMG
			for (int i=0;i<16;i++) memset((void*)(object+0x100247C1+i*1),0x90,1); // hero
			for (int i=0;i<19;i++) memset((void*)(object+0x100247D7+i*1),0x90,1); //speed
			for (int i=0;i<15324;i++) memset((void*)(object+0x1005E04F+i*1),0x90,1); //speed
			for (int i=0;i<34;i++) memset((void*)(object+0x10073B66+i*1),0x90,1); //speed
			for (int i=0;i<1143;i++) memset((void*)(object+0x100747E5+i*1),0x90,1); //speed
			for (int i=0;i<19;i++) memset((void*)(object+0x100247ED+i*1),0x90,1); //wall hack
			for (int i=0;i<19;i++) memset((void*)(object+0x10024963+i*1),0x90,1); //hack detected
			for (int i=0;i<72;i++) memset((void*)(object+0x1002498F+i*1),0x90,1); //jump hack 
			for (int i=0;i<19;i++) memset((void*)(object+0x10024B9F+i*1),0x90,1); // any hack
			for (int i=0;i<54918;i++) memset((void*)(object+0x10060F74+i*1),0x90,1); // auto aim
			for (int i=0;i<96;i++) memset((void*)(object+0x1006E8A8+i*1),0x90,1); //client side 
			for (int i=0;i<1537;i++) memset((void*)(object+0x1006E908+i*1),0x90,1); //host side
			for (int i=0;i<1948;i++) memset((void*)(object+0x1006F826+i*1),0x90,1); //user position 
			for (int i=0;i<858;i++) memset((void*)(object+0x10072194+i*1),0x90,1); // hack checksum
		}
It seems that the client errors are not in Object dll...
Or better: Lets all toghether make this clint error remover working....
Someone who has already bypassed client error told me that he didn't change the code we used to use but he had added code to bypass the error.
something like this
Code:
void bypass()
{code here ...
}

if(reload)
{
if (bypass)
{
if (pWeaponMgr)
{
for(int i=0; i<999; i++)
{
DWORD pWeapon = *(DWORD*)(pWeaponMgr+4*i);
if(pWeapon != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + 0xC2C) = 45;
}
}
}
}
Quote Originally Posted by Dragon(H)ell View Post
Someone who has already bypassed client error told me that he didn't change the code we used to use but he had added code to bypass the error.
something like this
Code:
void bypass()
{code here ...
}

if(reload)
{
if (bypass)
{
if (pWeaponMgr)
{
for(int i=0; i<999; i++)
{
DWORD pWeapon = *(DWORD*)(pWeaponMgr+4*i);
if(pWeapon != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + 0xC2C) = 45;
}
}
}
}
Are you sure he bypassed the client errors?

---------- Post added at 05:54 PM ---------- Previous post was at 05:32 PM ----------

Quote Originally Posted by Jeovante View Post
Whats all these about ? Sorry i am Simple Memory coder
It's to remove the client errors from patched hacks like no recoil, and long knife etc.
Quote Originally Posted by desertflame View Post
Are you sure he bypassed the client errors?

---------- Post added at 05:54 PM ---------- Previous post was at 05:32 PM ----------



It's to remove the client errors from patched hacks like no recoil, and long knife etc.
I see Hmm It's preety much hard ..
Quote Originally Posted by desertflame View Post
Are you sure he bypassed the client errors?

---------- Post added at 05:54 PM ---------- Previous post was at 05:32 PM ----------



It's to remove the client errors from patched hacks like no recoil, and long knife etc.
no dont try to NOP the msg box func... send error report after login
Quote Originally Posted by desertflame View Post
Are you sure he bypassed the client errors?[COLOR="Silver"]
Yep

Edit : for client error 28 only
Wrong
my friend tell me its a simple mini code
Quote Originally Posted by CFhackerfree View Post
Wrong
my friend tell me its a simple mini code
so could you tell me on PM in wich module should i seach... ONLY i wont telll any one + i will keep private just give me the name of the module
Damn
Didn't work for me either but i used another way to NOP.
Whats all these about ? Sorry i am Simple Memory coder
Quote Originally Posted by Jeovante View Post
Whats all these about ? Sorry i am Simple Memory coder
lol dude this is also simple memory all we do is trying to NOP some shit but it is not the correct one...


Quote Originally Posted by desertflame View Post
Damn
Didn't work for me either but i used another way to NOP.
what will happen if we nop the msg box func
Quote Originally Posted by kmanev073 View Post
lol dude this is also simple memory all we do is trying to NOP some shit but it is not the correct one...



what will happen if we nop the msg box func
Da fck is NOP ?? xD
Quote Originally Posted by Jeovante View Post


Da fck is NOP ?? xD
NOP clcik the first result
Quote Originally Posted by kmanev073 View Post
NOP clcik the first result
hmm makes no sense
Quote Originally Posted by kmanev073 View Post
what will happen if we nop the msg box func
The msgbox won't pop up but we'll still get disconnected from that room. I NOPed everthing pertaining to 'hack' iin object.dll but i saw no difference in game.

I used:

Code:
if(GetModuleHandleA("Object.dll"))
                 {
                         
                    //NOP here


                  }
If we wanna use the crossfir module can we use getmodulehandle or do we have to do the whole get window and proc id stuff?
Because in that module there are alot of strings with 'disconnect' in them.
Posts 115 of 19 · Page 1 of 2

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