PushMeAway + AntiM14/Flash Memory
Luckly i am fucking bored to search for some functions XD ..
Oh i know this will be leeched like my Artillry Source without credits but W.E lol .
BTW BOTH FUNCTIONS USE SAME ADDIE ONLY DIFFRENT SOURCE !
Credits : As Always
R3d_L!n3
UnknownPk
Oh i know this will be leeched like my Artillry Source without credits but W.E lol .
BTW BOTH FUNCTIONS USE SAME ADDIE ONLY DIFFRENT SOURCE !
Code:
//-----------------------------------------------------------------------------
// Name: AntiM14_Flash .
// Dis : Name say all .
//-----------------------------------------------------------------------------
switch(RL_AntiM14_Flash)
{
default :
*(float*)ADR_AntiM14_Flash = 20.0 ;
break;
case 1 :
*(float*)ADR_AntiM14_Flash = RL_AntiM14_Flash ;
break;
}
//Don't touch the source else it won't work ;)
Code:
//-----------------------------------------------------------------------------
// Name: PushMeAway .
// Dis : Will you can control the distance between you and the Enemy so if the Enemy is 10F away from you then you will be pushed away .
//-----------------------------------------------------------------------------
switch(RL_PushMeAway)
{
default:
*(float*)ADR_PushMeAway = 20.0f ;
break;
case 1:
*(float*)ADR_PushMeAway = 100.0f;
break;
case 2:
*(float*)ADR_PushMeAway = 200.0f;
break;
case 3:
*(float*)ADR_PushMeAway = 300.0f;
break;
case 4:
*(float*)ADR_PushMeAway = 400.0f;
break;
case 5:
*(float*)ADR_PushMeAway = 500.0f;
break;
case 6:
*(float*)ADR_PushMeAway = 600.0f;
break;
case 7:
*(float*)ADR_PushMeAway = 700.0f;
break;
case 8:
*(float*)ADR_PushMeAway = 800.0f;
break;
case 9:
*(float*)ADR_PushMeAway = 900.0f;
break;
}
Code:
//-----------------------------------------------------------------------------
// Name: Addie .
//-----------------------------------------------------------------------------
ADR_PushMeAway/M14Flash_Anti 0x0085DB54
R3d_L!n3
UnknownPk

